Increase weaponMoney; add ApparelArmor category

Raise weaponMoney from 600 to 1200 for two pawnkinds in PawnkindDefs to increase their weapon value. Add <thingCategories><li>ApparelArmor</li></thingCategories> to multiple Wastelander apparel defs so these items are properly categorized as armor (affects trading, filters, and UI categorization). Files changed: 1.6/Defs/PawnkindDefs/PawnkindDefs.xml and 1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml.
This commit is contained in:
RickGrymes
2026-02-01 13:04:04 -06:00
parent 71da22ed93
commit 5ab5f835e7
2 changed files with 17 additions and 2 deletions
+2 -2
View File
@@ -188,7 +188,7 @@
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponMoney>1200</weaponMoney>
<weaponTags>
<li>GunHeavy</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
@@ -230,7 +230,7 @@
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponMoney>1200</weaponMoney>
<weaponTags>
<li>GunHeavy</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
@@ -68,6 +68,9 @@
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorLight/FCP_Combat_Armor_Chestpiece_Modular_Light</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
@@ -131,6 +134,9 @@
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorSturdy/FCP_Combat_Armor_Chestpiece_Modular_Sturdy</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
@@ -193,6 +199,9 @@
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorHeavy/FCP_Combat_Armor_Chestpiece_Modular_Heavy</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
@@ -255,6 +264,9 @@
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<tradeTags>
<li>Armor</li>
</tradeTags>
@@ -326,6 +338,9 @@
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>