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https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
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Increase weaponMoney; add ApparelArmor category
Raise weaponMoney from 600 to 1200 for two pawnkinds in PawnkindDefs to increase their weapon value. Add <thingCategories><li>ApparelArmor</li></thingCategories> to multiple Wastelander apparel defs so these items are properly categorized as armor (affects trading, filters, and UI categorization). Files changed: 1.6/Defs/PawnkindDefs/PawnkindDefs.xml and 1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml.
This commit is contained in:
@@ -188,7 +188,7 @@
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<itemQuality>Poor</itemQuality>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponMoney>1200</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li>GunHeavy</li>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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@@ -230,7 +230,7 @@
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<itemQuality>Poor</itemQuality>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponMoney>1200</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li>GunHeavy</li>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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@@ -68,6 +68,9 @@
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorLight/FCP_Combat_Armor_Chestpiece_Modular_Light</texPath>
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorLight/FCP_Combat_Armor_Chestpiece_Modular_Light</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker Inherit="false">
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<recipeMaker Inherit="false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<skillRequirements>
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@@ -131,6 +134,9 @@
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorSturdy/FCP_Combat_Armor_Chestpiece_Modular_Sturdy</texPath>
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorSturdy/FCP_Combat_Armor_Chestpiece_Modular_Sturdy</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker Inherit="false">
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<recipeMaker Inherit="false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<skillRequirements>
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@@ -193,6 +199,9 @@
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorHeavy/FCP_Combat_Armor_Chestpiece_Modular_Heavy</texPath>
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<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorHeavy/FCP_Combat_Armor_Chestpiece_Modular_Heavy</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker Inherit="false">
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<recipeMaker Inherit="false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<skillRequirements>
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@@ -255,6 +264,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.90</drawSize>
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<drawSize>0.90</drawSize>
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</graphicData>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<tradeTags>
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<tradeTags>
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<li>Armor</li>
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<li>Armor</li>
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</tradeTags>
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</tradeTags>
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@@ -326,6 +338,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.90</drawSize>
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<drawSize>0.90</drawSize>
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</graphicData>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker Inherit="false">
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<recipeMaker Inherit="false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<skillRequirements>
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