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Increase weaponMoney; add ApparelArmor category
Raise weaponMoney from 600 to 1200 for two pawnkinds in PawnkindDefs to increase their weapon value. Add <thingCategories><li>ApparelArmor</li></thingCategories> to multiple Wastelander apparel defs so these items are properly categorized as armor (affects trading, filters, and UI categorization). Files changed: 1.6/Defs/PawnkindDefs/PawnkindDefs.xml and 1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml.
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@@ -188,7 +188,7 @@
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponMoney>1200</weaponMoney>
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<weaponTags>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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@@ -230,7 +230,7 @@
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponMoney>1200</weaponMoney>
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<weaponTags>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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