Add new apparel and armor definitions

Expanded ThingDefs_Wastelander_Apparel.xml with additional apparel and armor items, including new pre-war outfits, costumes, and variants of combat armor. These changes introduce more variety and customization options for apparel in the game.
This commit is contained in:
RickGrymes
2025-12-30 01:11:13 -06:00
parent d1e863adc2
commit 3fe672d9a0
@@ -1,10 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Defs> <Defs>
<!--__________ Wastelander Clothing __________--> <!--__________ Wastelander Clothing __________-->
<!--_____ Armor _____--> <!--_____ Armor _____-->
<!--___ Pre-War Armor ___--> <!--___ Pre-War Armor ___-->
<!--__ Combat Armor __--> <!--__ Combat Armor __-->
<!-- Combat Armor --> <!-- Combat Armor -->
<ThingDef ParentName="FCP_Apparel_Combat_Armor_Base"> <ThingDef ParentName="FCP_Apparel_Combat_Armor_Base">
<defName>FCP_Apparel_Combat_Armor</defName> <defName>FCP_Apparel_Combat_Armor</defName>
<description>A short-sleeved armor with pauldrons and chest plates covering the torso.</description> <description>A short-sleeved armor with pauldrons and chest plates covering the torso.</description>
@@ -26,7 +32,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Rivet City Security Armor --> <!-- Rivet City Security Armor -->
<ThingDef ParentName="FCP_Apparel_Combat_Armor_Base"> <ThingDef ParentName="FCP_Apparel_Combat_Armor_Base">
<defName>FCP_Apparel_Rivet_City_Security_Armor</defName> <defName>FCP_Apparel_Rivet_City_Security_Armor</defName>
<description>A suit of armor worn by the security forces of Rivet City.</description> <description>A suit of armor worn by the security forces of Rivet City.</description>
@@ -48,7 +56,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Combat Armor Light --> <!-- Combat Armor Light -->
<ThingDef ParentName="ApparelBase"> <ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Light</defName> <defName>FCP_Apparel_Combat_Armor_Light</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. While still rare, the light combat armor is the most available variant. It offers quite good protection while being lightweight.</description> <description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. While still rare, the light combat armor is the most available variant. It offers quite good protection while being lightweight.</description>
@@ -111,7 +121,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Combat Armor Sturdy --> <!-- Combat Armor Sturdy -->
<ThingDef ParentName="ApparelBase"> <ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Sturdy</defName> <defName>FCP_Apparel_Combat_Armor_Sturdy</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Medium combat armor provides great protection, albeit it is quite heavy. Its best suited for warriors in the midst of battle.</description> <description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Medium combat armor provides great protection, albeit it is quite heavy. Its best suited for warriors in the midst of battle.</description>
@@ -173,7 +185,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Combat Armor Heavy--> <!-- Combat Armor Heavy-->
<ThingDef ParentName="ApparelBase"> <ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Heavy</defName> <defName>FCP_Apparel_Combat_Armor_Heavy</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Exotic and powerful, heavy combat armor offers superior protection against all kinds of damage. Obviously, it is very heavy, but only power armor guards its wearer better against the perils of the wasteland.</description> <description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Exotic and powerful, heavy combat armor offers superior protection against all kinds of damage. Obviously, it is very heavy, but only power armor guards its wearer better against the perils of the wasteland.</description>
@@ -235,7 +249,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Reinforced Combat Armor --> <!-- Reinforced Combat Armor -->
<ThingDef ParentName="ApparelBase"> <ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Reinforced_Combat_Armor</defName> <defName>FCP_Apparel_Reinforced_Combat_Armor</defName>
<label>Reinforced Combat Armor</label> <label>Reinforced Combat Armor</label>
@@ -296,7 +312,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Reinforced Combat Armor II --> <!-- Reinforced Combat Armor II -->
<ThingDef ParentName="ApparelBase"> <ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Reinforced_Combat_Armor_II</defName> <defName>FCP_Apparel_Reinforced_Combat_Armor_II</defName>
<label>Reinforced Combat Armor II</label> <label>Reinforced Combat Armor II</label>
@@ -358,9 +376,13 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!--_____ Apparel _____--> <!--_____ Apparel _____-->
<!--___ Pre-War Apparel ___--> <!--___ Pre-War Apparel ___-->
<!-- Military Fatigues --> <!-- Military Fatigues -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Military_Fatigues</defName> <defName>FCP_Apparel_Military_Fatigues</defName>
<label>Military Fatigues</label> <label>Military Fatigues</label>
@@ -419,11 +441,13 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Pre-War Army Uniform --> <!-- Pre-War Army Uniform -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Army_Uniform</defName> <defName>FCP_Apparel_Army_Uniform</defName>
<label>Pre-War Army Uniform</label> <label>Pre-War Army Uniform</label>
<description>.</description> <description>A pre-war United States Army dress uniform in olive drab. The uniform consists of a military jacket with brass buttons and insignia, matching trousers, and a service cap. Despite its age, this formal military attire maintains its crisp appearance and represents the old world's military tradition.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ArmyUniform/FCP_Army_Uniform_Clean</texPath> <texPath>Things/Apparel/Wasteland_Apparel/ArmyUniform/FCP_Army_Uniform_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -474,7 +498,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Pre-War Fancy Suit (Clean) --> <!-- Pre-War Fancy Suit (Clean) -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Benny_Pre_War_Fancy_Suit_Clean</defName> <defName>FCP_Apparel_Benny_Pre_War_Fancy_Suit_Clean</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -538,7 +564,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Business Pre War --> <!-- Business Pre War -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Business_Pre_War</defName> <defName>FCP_Apparel_Business_Pre_War</defName>
<label>Business Pre War</label> <label>Business Pre War</label>
@@ -593,7 +621,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Spring Pre War Dress --> <!-- Spring Pre War Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Spring_Pre_War_Dress</defName> <defName>FCP_Apparel_Spring_Pre_War_Dress</defName>
<label>Spring Pre War Dress</label> <label>Spring Pre War Dress</label>
@@ -649,7 +679,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Spring Pre War Shirt --> <!-- Spring Pre War Shirt -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Spring_Pre_War_Shirt</defName> <defName>FCP_Apparel_Spring_Pre_War_Shirt</defName>
<label>Spring Pre War Shirt</label> <label>Spring Pre War Shirt</label>
@@ -705,7 +737,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Radiation Suit --> <!-- Radiation Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Radiation_Suit</defName> <defName>FCP_Apparel_Radiation_Suit</defName>
<label>Radiations Suit</label> <label>Radiations Suit</label>
@@ -766,7 +800,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Red Rocket Overalls--> <!-- Red Rocket Overalls-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Red_Rocket_Overalls</defName> <defName>FCP_Apparel_Red_Rocket_Overalls</defName>
<label>Red Rocket Overalls</label> <label>Red Rocket Overalls</label>
@@ -821,7 +857,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Naughty Nightgown --> <!-- Naughty Nightgown -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Naughty_Nightgown</defName> <defName>FCP_Apparel_Naughty_Nightgown</defName>
<label>Naughty Nightgown</label> <label>Naughty Nightgown</label>
@@ -883,7 +921,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Naughty Nightwear --> <!-- Naughty Nightwear -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Naughty_Nightwear</defName> <defName>FCP_Apparel_Naughty_Nightwear</defName>
<label>Naughty Nightwear</label> <label>Naughty Nightwear</label>
@@ -944,7 +984,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Fancy Gambler Dress --> <!-- Fancy Gambler Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Fancy_Gambler_Dress</defName> <defName>FCP_Apparel_Fancy_Gambler_Dress</defName>
<label>Fancy Gambler Dress</label> <label>Fancy Gambler Dress</label>
@@ -1000,7 +1042,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Fancy Gambler Suit --> <!-- Fancy Gambler Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Fancy_Gambler_Suit</defName> <defName>FCP_Apparel_Fancy_Gambler_Suit</defName>
<label>Fancy Gambler Suit</label> <label>Fancy Gambler Suit</label>
@@ -1057,7 +1101,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Lab Coat Capital --> <!-- Lab Coat Capital -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Capital</defName> <defName>FCP_Apparel_Lab_Coat_Capital</defName>
<label>Lab Coat Capital</label> <label>Lab Coat Capital</label>
@@ -1117,7 +1163,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Lab Coat Commonwealth--> <!-- Lab Coat Commonwealth-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Commonwealth</defName> <defName>FCP_Apparel_Lab_Coat_Commonwealth</defName>
<label>Lab Coat Commonwealth</label> <label>Lab Coat Commonwealth</label>
@@ -1177,11 +1225,13 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Mistress Mistery -->
<!-- Mistress of Mystery -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Mistress_Mystery</defName> <defName>FCP_Apparel_Mistress_Mystery</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
<label>Mistress Mystery Costume</label> <label>Mistress of Mystery Costume</label>
<description>The outfit worn by the Mistress of Mystery, one of the longest-running and most popular superhero characters in the Hubris Comics universe.</description> <description>The outfit worn by the Mistress of Mystery, one of the longest-running and most popular superhero characters in the Hubris Comics universe.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MistressMystery/FCP_Mistress_Mystery_Costume</texPath> <texPath>Things/Apparel/Wasteland_Apparel/MistressMystery/FCP_Mistress_Mystery_Costume</texPath>
@@ -1238,7 +1288,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Grognak Female --> <!-- Grognak Female -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Grognak_Female</defName> <defName>FCP_Apparel_Grognak_Female</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -1307,7 +1359,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Grognak Male --> <!-- Grognak Male -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Grognak_Male</defName> <defName>FCP_Apparel_Grognak_Male</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -1375,7 +1429,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Inspector --> <!-- Inspector -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_The_Inspector</defName> <defName>FCP_Apparel_The_Inspector</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -1436,7 +1492,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Silver Shroud--> <!-- Silver Shroud-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Silver_Shroud</defName> <defName>FCP_Apparel_Silver_Shroud</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -1505,7 +1563,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Manta Man --> <!-- Manta Man -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Manta_Man</defName> <defName>FCP_Apparel_Manta_Man</defName>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
@@ -1566,8 +1626,11 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!--__ Wastelander Apparel __--> <!--__ Wastelander Apparel __-->
<!-- Athletic Outfit --> <!-- Athletic Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Athletic_Outfit</defName> <defName>FCP_Apparel_Athletic_Outfit</defName>
<label>Athletic Outfit</label> <label>Athletic Outfit</label>
@@ -1621,7 +1684,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Brahmin Skin Outfit --> <!-- Brahmin Skin Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Brahmin_Skin_Outfit</defName> <defName>FCP_Apparel_Brahmin_Skin_Outfit</defName>
<label>Brahmin Skin Outfit</label> <label>Brahmin Skin Outfit</label>
@@ -1676,7 +1741,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Caravaneer Outfit --> <!-- Caravaneer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Caravaneer_Outfit</defName> <defName>FCP_Apparel_Caravaneer_Outfit</defName>
<label>Caravaneer Outfit</label> <label>Caravaneer Outfit</label>
@@ -1729,7 +1796,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Field Hand Female Outfit --> <!-- Field Hand Female Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Field_Hand_Female_Outfit</defName> <defName>FCP_Apparel_Field_Hand_Female_Outfit</defName>
<label>Field Hand Female Outfit</label> <label>Field Hand Female Outfit</label>
@@ -1784,7 +1853,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Field Hand Male Outfit --> <!-- Field Hand Male Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Field_Hand_Male_Outfit</defName> <defName>FCP_Apparel_Field_Hand_Male_Outfit</defName>
<label>Field Hand Male Outfit</label> <label>Field Hand Male Outfit</label>
@@ -1839,7 +1910,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Gas Ranger --> <!-- Gas Ranger -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Gas_Ranger</defName> <defName>FCP_Apparel_Gas_Ranger</defName>
<label>Gas Ranger Outfit</label> <label>Gas Ranger Outfit</label>
@@ -1888,7 +1961,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Lab Coat Followers --> <!-- Lab Coat Followers -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Followers</defName> <defName>FCP_Apparel_Lab_Coat_Followers</defName>
<label>Followers Lab Coat</label> <label>Followers Lab Coat</label>
@@ -1947,7 +2022,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Leather Coat --> <!-- Leather Coat -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Leather_Coat</defName> <defName>FCP_Apparel_Leather_Coat</defName>
<label>Leather Coat</label> <label>Leather Coat</label>
@@ -1999,7 +2076,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Merc Adventurer Outfit --> <!-- Merc Adventurer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Adventurer_Outfit</defName> <defName>FCP_Apparel_Merc_Adventurer_Outfit</defName>
<label>Merc Adventurer Outfit</label> <label>Merc Adventurer Outfit</label>
@@ -2060,7 +2139,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Merc Charmer Dress --> <!-- Merc Charmer Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Charmer_Dress</defName> <defName>FCP_Apparel_Merc_Charmer_Dress</defName>
<label>Merc Charmer Dress</label> <label>Merc Charmer Dress</label>
@@ -2121,7 +2202,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Merc Charmer Suit --> <!-- Merc Charmer Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Charmer_Suit</defName> <defName>FCP_Apparel_Merc_Charmer_Suit</defName>
<label>Merc Charmer Suit</label> <label>Merc Charmer Suit</label>
@@ -2175,7 +2258,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Merc Cruiser Suit --> <!-- Merc Cruiser Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Cruiser_Outfit</defName> <defName>FCP_Apparel_Merc_Cruiser_Outfit</defName>
<label>Merc Cruiser Outfit</label> <label>Merc Cruiser Outfit</label>
@@ -2236,7 +2321,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Prospector Outfit --> <!-- Prospector Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prospector_Outfit</defName> <defName>FCP_Apparel_Prospector_Outfit</defName>
<label>Prospector Outfit</label> <label>Prospector Outfit</label>
@@ -2291,7 +2378,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Regulator Duster --> <!-- Regulator Duster -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Sheriff_Duster</defName> <defName>FCP_Apparel_Sheriff_Duster</defName>
<label>Sheriff Duster</label> <label>Sheriff Duster</label>
@@ -2348,7 +2437,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Surveyor Outfit --> <!-- Surveyor Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Surveyor_Outfit</defName> <defName>FCP_Apparel_Surveyor_Outfit</defName>
<label>Surveyor Outfit</label> <label>Surveyor Outfit</label>
@@ -2406,7 +2497,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Wasteland Doctor Outfit --> <!-- Wasteland Doctor Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Wasteland_Doctor_Outfit</defName> <defName>FCP_Apparel_Wasteland_Doctor_Outfit</defName>
<label>Wasteland Doctor Outfit</label> <label>Wasteland Doctor Outfit</label>
@@ -2465,7 +2558,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Wasteland Wanderer Outfit --> <!-- Wasteland Wanderer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Wasteland_Wanderer_Outfit</defName> <defName>FCP_Apparel_Wasteland_Wanderer_Outfit</defName>
<label>Wasteland Wanderer Outfit</label> <label>Wasteland Wanderer Outfit</label>
@@ -2523,7 +2618,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!--___ Ghoul Apparel ___--> <!--___ Ghoul Apparel ___-->
<!-- Jason Bright --> <!-- Jason Bright -->
<ThingDef ParentName="FCP_Apparel_Base"> <ThingDef ParentName="FCP_Apparel_Base">
<defName>FCP_Apparel_Jason_Bright</defName> <defName>FCP_Apparel_Jason_Bright</defName>
@@ -2577,7 +2674,9 @@
</li> </li>
</modExtensions> </modExtensions>
</ThingDef> </ThingDef>
<!-- Bright Brotherhood Robe --> <!-- Bright Brotherhood Robe -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Bright_Brotherhood_Robe</defName> <defName>FCP_Apparel_Bright_Brotherhood_Robe</defName>
<label>Bright Brotherhood Robe</label> <label>Bright Brotherhood Robe</label>
@@ -2629,8 +2728,11 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!--___ Slave Apparel ___--> <!--___ Slave Apparel ___-->
<!-- Chained Prostitute Outfit --> <!-- Chained Prostitute Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Chained_Prostitute_Outfit</defName> <defName>FCP_Apparel_Chained_Prostitute_Outfit</defName>
<label>Chained Prostitute Outfit</label> <label>Chained Prostitute Outfit</label>
@@ -2681,7 +2783,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Exposed Prostitute Outfit --> <!-- Exposed Prostitute Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Exposed_Prostitute_Outfit</defName> <defName>FCP_Apparel_Exposed_Prostitute_Outfit</defName>
<label>Exposed Prostitute Outfit</label> <label>Exposed Prostitute Outfit</label>
@@ -2733,7 +2837,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Prostitute Outfit Female --> <!-- Prostitute Outfit Female -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prostitute_Outfit_Female</defName> <defName>FCP_Apparel_Prostitute_Outfit_Female</defName>
<label>Prostitute Outfit Female</label> <label>Prostitute Outfit Female</label>
@@ -2793,7 +2899,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Prostitute Outfit Male --> <!-- Prostitute Outfit Male -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prostitute_Outfit_Male</defName> <defName>FCP_Apparel_Prostitute_Outfit_Male</defName>
<label>Prostitute Outfit Male</label> <label>Prostitute Outfit Male</label>
@@ -2846,7 +2954,9 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- Slave Rags --> <!-- Slave Rags -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base"> <ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Slave_Rags</defName> <defName>FCP_Apparel_Slave_Rags</defName>
<label>Slave Rags</label> <label>Slave Rags</label>
@@ -2898,4 +3008,5 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
</Defs> </Defs>