mirror of
https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
synced 2026-07-27 17:03:26 -07:00
Add unique trader characters and pawnkinds
Introduced XML definitions for unique wastelander trader characters and their associated pawnkinds, including Crow, Crazy Wolfgang, Doc Hoff, Lucky Harith, Belle Bonny, Banon, and Angela Staley. Also added general wastelander, armored wastelander, and Rivet City Security pawnkind definitions to support new character types.
This commit is contained in:
@@ -0,0 +1,261 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--__________ Pawnkinds __________-->
|
||||
|
||||
<!--_____ Wastelanders _____-->
|
||||
|
||||
<!-- Caravan Guard -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Wastelander_Caravan_Guard</defName>
|
||||
<label>Caravan Guard</label>
|
||||
<combatPower>85</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>600~1000</apparelMoney>
|
||||
<apparelRequired>
|
||||
<li>FCP_Apparel_Caravaneer_Outfit</li>
|
||||
</apparelRequired>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
<li>Violent</li>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<backstoryFiltersOverride Inherit="False">
|
||||
<li>
|
||||
<categoriesChildhood>
|
||||
<li>FCP_Backstory_Wastelander_Child</li>
|
||||
</categoriesChildhood>
|
||||
<categoriesAdulthood >
|
||||
<li>FCP_Backstory_Wastelander_Caravan_Guard</li>
|
||||
</categoriesAdulthood>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--___ Wasteland Citizens ___-->
|
||||
|
||||
<!-- Wastelander -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Wastelander_Citizen</defName>
|
||||
<label>Wastelander</label>
|
||||
<combatPower>30</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>600~1000</apparelMoney>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<disallowedTraits>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categoriesChildhood>
|
||||
<li>FCP_Backstory_Wastelander_Child</li>
|
||||
</categoriesChildhood>
|
||||
<categoriesAdulthood>
|
||||
<li>FCP_Backstory_Wastelander</li>
|
||||
</categoriesAdulthood>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--___ Armored Wastelanders ___-->
|
||||
|
||||
<!-- Combat Armor -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor</defName>
|
||||
<label>Wastelander</label>
|
||||
<combatPower>50</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>1000~2000</apparelMoney>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False">
|
||||
<li>FCP_Combat_Armors</li>
|
||||
</apparelTags>
|
||||
<disallowedTraits>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categoriesChildhood>
|
||||
<li>FCP_Backstory_Wastelander_Child</li>
|
||||
</categoriesChildhood>
|
||||
<categoriesAdulthood>
|
||||
<li>FCP_Backstory_Wastelander</li>
|
||||
</categoriesAdulthood>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
<!-- Modular Combat Armor -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular</defName>
|
||||
<label>Wastelander</label>
|
||||
<combatPower>55</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>600~1000</apparelMoney>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>FCP_Combat_Armor_Modular</li>
|
||||
</apparelTags>
|
||||
<disallowedTraits>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
<!-- Reinforced Combat Armor -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced</defName>
|
||||
<label>Wastelander</label>
|
||||
<combatPower>58</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>600~1000</apparelMoney>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False">
|
||||
<li>FCP_Combat_Armor_Reinforced</li>
|
||||
</apparelTags>
|
||||
<disallowedTraits>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
<!-- Reinforced Combat Armor MKII -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II</defName>
|
||||
<label>Wastelander</label>
|
||||
<combatPower>60</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>600~1000</apparelMoney>
|
||||
<weaponMoney>600</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Basic_Weapons</li>
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False">
|
||||
<li>FCP_Combat_Armor_Reinforced_MK_II</li>
|
||||
</apparelTags>
|
||||
<disallowedTraits>
|
||||
</disallowedTraits>
|
||||
<requiredWorkTags>
|
||||
</requiredWorkTags>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--___ Rivet City Citizens ___-->
|
||||
|
||||
<!-- Rivet City Security -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
|
||||
<defName>FCP_Pawnkind_Rivet_City_Security</defName>
|
||||
<label>Rivet City Security Officer</label>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<combatPower>50</combatPower>
|
||||
<gearHealthRange>1~1.8</gearHealthRange>
|
||||
<apparelMoney>1000~2000</apparelMoney>
|
||||
<weaponMoney>1000</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>FCP_Gun_Assault_Rifle</li>
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False">
|
||||
</apparelTags>
|
||||
<apparelRequired>
|
||||
<li>FCP_Apparel_Rivet_City_Security_Armor</li>
|
||||
<li>FCP_Apparel_Rivet_City_Security_Helmet</li>
|
||||
</apparelRequired>
|
||||
<techHediffsMoney>50~50</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsChance>0.03</techHediffsChance>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categoriesChildhood>
|
||||
<li>FCP_Backstory_Wastelander_Child</li>
|
||||
</categoriesChildhood>
|
||||
<categoriesAdulthood>
|
||||
<li>FCP_Backstory_Rivet_City_Security</li>
|
||||
</categoriesAdulthood>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user