Add unique trader characters and pawnkinds

Introduced XML definitions for unique wastelander trader characters and their associated pawnkinds, including Crow, Crazy Wolfgang, Doc Hoff, Lucky Harith, Belle Bonny, Banon, and Angela Staley. Also added general wastelander, armored wastelander, and Rivet City Security pawnkind definitions to support new character types.
This commit is contained in:
RickGrymes
2025-12-18 03:32:51 -06:00
parent dec3dc6902
commit 2fc8df652f
3 changed files with 666 additions and 0 deletions
@@ -0,0 +1,187 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ Characters _____-->
<!--___ Traders ___-->
<!-- Angela Staley -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Angela_Staley</defName>
<label>Merchant</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Angela_Staley_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Angela_Staley</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Belle Bonny -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Belle_Bonny</defName>
<label>Merchant</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelRequired>
<li>FCP_Apparel_Slave_Scarf_Hat</li>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Belle_Bonny_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Belle_Bonny</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Banon -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Banon</defName>
<label>Merchant</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Spring_Pre_War_Shirt</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Banon_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Banon</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Crow -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Crow</defName>
<label>Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Crow_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Crow</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Crazy Wolfgang -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Crazy_Wolfgang</defName>
<label>Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Crazy_Wolfgang_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Crazy_Wolfgang</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Doc Hoff -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Doc_Hoff</defName>
<label>Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Business_Pre_War</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Doc_Hoff_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Doc_Hoff</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Lucky Harith -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Unique_Pawnkind_Wastelander_Trader_Lucky_Harith</defName>
<label>Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wasteland_Trader_Lucky_Harith_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wasteland_Trader_Lucky_Harith</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>
+261
View File
@@ -0,0 +1,261 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ Wastelanders _____-->
<!-- Caravan Guard -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Wastelander_Caravan_Guard</defName>
<label>Caravan Guard</label>
<combatPower>85</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride Inherit="False">
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood >
<li>FCP_Backstory_Wastelander_Caravan_Guard</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Wasteland Citizens ___-->
<!-- Wastelander -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Wastelander_Citizen</defName>
<label>Wastelander</label>
<combatPower>30</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<disallowedTraits>
</disallowedTraits>
<requiredWorkTags>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!--___ Armored Wastelanders ___-->
<!-- Combat Armor -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor</defName>
<label>Wastelander</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>1000~2000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<apparelTags Inherit="False">
<li>FCP_Combat_Armors</li>
</apparelTags>
<disallowedTraits>
</disallowedTraits>
<requiredWorkTags>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Modular Combat Armor -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular</defName>
<label>Wastelander</label>
<combatPower>55</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<apparelTags>
<li>FCP_Combat_Armor_Modular</li>
</apparelTags>
<disallowedTraits>
</disallowedTraits>
<requiredWorkTags>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Reinforced Combat Armor -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced</defName>
<label>Wastelander</label>
<combatPower>58</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<apparelTags Inherit="False">
<li>FCP_Combat_Armor_Reinforced</li>
</apparelTags>
<disallowedTraits>
</disallowedTraits>
<requiredWorkTags>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Reinforced Combat Armor MKII -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II</defName>
<label>Wastelander</label>
<combatPower>60</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>600~1000</apparelMoney>
<weaponMoney>600</weaponMoney>
<weaponTags>
<li>FCP_Basic_Weapons</li>
</weaponTags>
<apparelTags Inherit="False">
<li>FCP_Combat_Armor_Reinforced_MK_II</li>
</apparelTags>
<disallowedTraits>
</disallowedTraits>
<requiredWorkTags>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Rivet City Citizens ___-->
<!-- Rivet City Security -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
<defName>FCP_Pawnkind_Rivet_City_Security</defName>
<label>Rivet City Security Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>50</combatPower>
<gearHealthRange>1~1.8</gearHealthRange>
<apparelMoney>1000~2000</apparelMoney>
<weaponMoney>1000</weaponMoney>
<weaponTags>
<li>FCP_Gun_Assault_Rifle</li>
</weaponTags>
<apparelTags Inherit="False">
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_Rivet_City_Security_Armor</li>
<li>FCP_Apparel_Rivet_City_Security_Helmet</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Rivet_City_Security</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>