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Multiple gameplay and asset updates: added several projectile ThingDefs (.50 Cal, 7.62mm, Autocannon, Shotgun Slug) and a new sound definition for the Anti‑Material Rifle. Added vertibird engine texture and updated the vertibird engine item to use the new texture (Graphic_Single). Refactored gun bases to introduce FCP_Gun_NoRecipe_Base (avoid recipeMaker) and made FCP_Simple_Gun_Base / FCP_Complex_Gun_Base inherit from it and be non‑smeltable. Removed a duplicated/conditional gecko flame soundCast entry from Abilities_Core.xml. Made recruit pawns persistent by passing generated pawns to WorldPawns (KeepForever) in ProvisionsInfo. LaserProjectile now only applies periodic damage when the damageThingsAcrossBeamLine flag is enabled. Binary assembly FCP_Core.dll was updated as well.