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Refactors robot customization from apparel/equipment to hediff-driven body part overlays, adds a reusable upgrade dialog, and expands DefOf support for Protectron, Securitron, Mr. Handy, and Sentry Bot variants. Introduces manual power toggling, robot bed assignment/power-down behavior, new control modes (including Securitron guard point and Mr. Handy role-based work modes), and AI checks that respect fuel/power state and pending upgrade bench calls. Also adds new radiant quest nodes, improves settlement tile fallback logic, updates several workbench sizes/textures, and adds additional trader backstories.
25 lines
563 B
C#
25 lines
563 B
C#
using Verse;
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using Verse.AI;
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namespace FCP.Core.Robotics
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{
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public class ThinkNode_ConditionalShouldMeleeReflex : ThinkNode_Conditional
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{
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protected override bool Satisfied(Pawn pawn)
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{
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if (!RobotUtility.IsPoweredOn(pawn))
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{
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return false;
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}
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CompRefuelable fuel = pawn.GetComp<CompRefuelable>();
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if (fuel != null && !fuel.HasFuel)
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{
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return false;
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}
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return !RobotUtility.HasRangedAttack(pawn);
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}
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}
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}
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