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RickGrymes 0eed170531 Overhaul robotics with hediff loadouts
Refactors robot customization from apparel/equipment to hediff-driven body part overlays, adds a reusable upgrade dialog, and expands DefOf support for Protectron, Securitron, Mr. Handy, and Sentry Bot variants. Introduces manual power toggling, robot bed assignment/power-down behavior, new control modes (including Securitron guard point and Mr. Handy role-based work modes), and AI checks that respect fuel/power state and pending upgrade bench calls. Also adds new radiant quest nodes, improves settlement tile fallback logic, updates several workbench sizes/textures, and adds additional trader backstories.
2026-07-19 00:57:55 -05:00

40 lines
959 B
C#

using Verse;
using Verse.AI;
namespace FCP.Core.Robotics
{
public class CompProperties_RobotManualPower : CompProperties
{
public CompProperties_RobotManualPower()
{
compClass = typeof(CompRobotManualPower);
}
}
public class CompRobotManualPower : ThingComp
{
private bool poweredOn = true;
public bool PoweredOn => poweredOn;
public void TogglePower()
{
poweredOn = !poweredOn;
if (parent is Pawn pawn)
{
if (pawn.jobs?.curJob != null)
{
pawn.jobs.EndCurrentJob(JobCondition.InterruptForced);
}
pawn.GetComp<CompSecuritronFace>()?.RefreshFace();
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref poweredOn, "poweredOn", true);
}
}
}