Files
FCP-Tools/Source/FCPTools/FalloutCore/Robotics/CompAbilityEffect_LaunchProjectile.cs
RickGrymes f84841be45 Merge modules into core and add robotics
Consolidates Enlist, Laser, and PresettablePocketMap code into FCP_Core and removes their separate projects/assemblies. Adds a full robotics feature set (robot control terminal, modes, hacking, docking/upgrading, loadouts, quest integration, derelict/wild robot behavior, and supporting defs/jobs), plus biome-restricted raid support and dedicated trader-character spawning updates. Also expands game content with new weapon/melee sound defs and assets, many new site map icons, a new Fusion Core item, lunchbox loot table additions, and several compatibility/bug fixes for updated RimWorld APIs and edge cases.
2026-07-15 23:24:32 -05:00

35 lines
1.0 KiB
C#

using RimWorld;
using Verse;
namespace FCP.Core.Robotics
{
public class CompProperties_AbilityLaunchProjectile : CompProperties_AbilityEffect
{
public ThingDef projectileDef;
public CompProperties_AbilityLaunchProjectile()
{
compClass = typeof(CompAbilityEffect_LaunchProjectile);
}
}
public class CompAbilityEffect_LaunchProjectile : CompAbilityEffect
{
public new CompProperties_AbilityLaunchProjectile Props => (CompProperties_AbilityLaunchProjectile)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
if (Props.projectileDef == null)
{
return;
}
Pawn pawn = parent.pawn;
Projectile projectile = (Projectile)GenSpawn.Spawn(ThingMaker.MakeThing(Props.projectileDef), pawn.Position, pawn.Map);
projectile.Launch(pawn, pawn.DrawPos, target, target, ProjectileHitFlags.IntendedTarget);
}
}
}