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Refactors robot customization from apparel/equipment to hediff-driven body part overlays, adds a reusable upgrade dialog, and expands DefOf support for Protectron, Securitron, Mr. Handy, and Sentry Bot variants. Introduces manual power toggling, robot bed assignment/power-down behavior, new control modes (including Securitron guard point and Mr. Handy role-based work modes), and AI checks that respect fuel/power state and pending upgrade bench calls. Also adds new radiant quest nodes, improves settlement tile fallback logic, updates several workbench sizes/textures, and adds additional trader backstories.
18 lines
421 B
C#
18 lines
421 B
C#
using HarmonyLib;
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using Verse;
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namespace FCP.Core.Robotics
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{
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[HarmonyPatch(typeof(PawnRenderUtility), nameof(PawnRenderUtility.CarryWeaponOpenly))]
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public static class CarryWeaponOpenly_Patch
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{
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public static void Postfix(Pawn pawn, ref bool __result)
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{
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if (!__result && RobotUtility.IsAnyRobot(pawn))
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{
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__result = true;
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}
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}
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}
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}
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