Files
RickGrymes 443dc7e11c Add terminals, holotapes, radiant quests & traders
Introduce terminal/holotape features, hacking jobs and UI plus extensive radiant quest content and faction/trader support. Adds many new C# systems (holotape storage/comp, terminal hacking, job drivers, quest nodes/parts, gensteps, settlement spawn control, pocket map components) and XML defs (quest scripts for CaravanRescue/ScavengerSupplyRun, mapgen prefab, faction/trader defs for currency exchange, site and research defs). Updates: JobDefs to include holotape/hack jobs, PawnKind apparel season handling and faction requirement metadata, ThingDefs and map/site defs, language word lists, map icons and textures, and various patches (workgiver, mapgen, currency). Removes obsolete VNPE compatibility patch, legacy pawn-rescue-animal script and a few unused defs/assets.
2026-05-31 10:34:25 -05:00

25 lines
596 B
C#

using RimWorld;
using RimWorld.Planet;
using Verse;
namespace FCP.Factions;
public class GenStep_DynamicPrefab : GenStep
{
public override int SeedPart => 987654321;
public override void Generate(Map map, GenStepParams parms)
{
Settlement settlement = map.Parent as Settlement;
if (settlement == null)
return;
GameComponent_SettlementMapGenerators comp = Current.Game?.GetComponent<GameComponent_SettlementMapGenerators>();
PrefabDef prefab = comp?.GetPrefab(settlement);
if (prefab == null)
return;
PrefabUtility.SpawnPrefab(prefab, map, map.Center, Rot4.Random);
}
}