mirror of
https://github.com/FalloutCollaborationProject/FCP-Tools.git
synced 2026-07-27 16:59:37 -07:00
Introduce terminal/holotape features, hacking jobs and UI plus extensive radiant quest content and faction/trader support. Adds many new C# systems (holotape storage/comp, terminal hacking, job drivers, quest nodes/parts, gensteps, settlement spawn control, pocket map components) and XML defs (quest scripts for CaravanRescue/ScavengerSupplyRun, mapgen prefab, faction/trader defs for currency exchange, site and research defs). Updates: JobDefs to include holotape/hack jobs, PawnKind apparel season handling and faction requirement metadata, ThingDefs and map/site defs, language word lists, map icons and textures, and various patches (workgiver, mapgen, currency). Removes obsolete VNPE compatibility patch, legacy pawn-rescue-animal script and a few unused defs/assets.
21 lines
575 B
C#
21 lines
575 B
C#
using RimWorld;
|
|
using Verse;
|
|
|
|
namespace FCP.Core.Buildings
|
|
{
|
|
[DefOf]
|
|
public static class JobDefOf_Terminal
|
|
{
|
|
public static JobDef FCP_ExtractHolotape;
|
|
public static JobDef FCP_HackTerminal;
|
|
public static JobDef FCP_InsertHolotape;
|
|
public static JobDef FCP_ReadHolotapeAtTerminal;
|
|
public static JobDef FCP_LinkPipboyToTerminal;
|
|
public static JobDef FCP_LoadHolotapeIntoPipboy;
|
|
|
|
static JobDefOf_Terminal()
|
|
{
|
|
DefOfHelper.EnsureInitializedInCtor(typeof(JobDefOf_Terminal));
|
|
}
|
|
}
|
|
} |