From 0feeb8b37b78aa02ff3543a61edd12cfa105aadc Mon Sep 17 00:00:00 2001 From: RickGrymes <81042907+RickGrymes@users.noreply.github.com> Date: Sun, 17 May 2026 12:42:30 -0500 Subject: [PATCH] Use no-recipe gun base and disable smelting Change FCP_Machining_Gun_Base and FCP_BaseGun to inherit from FCP_Gun_NoRecipe_Base instead of stock parents, remove the machining recipe block from FCP_Machining_Gun_Base, and set smeltable to false on both base defs. This centralizes recipe handling to the no-recipe base and prevents these gun bases from being smeltable. --- .../ThingDefs_Wastelander_Weapon.xml | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/1.6/Defs/ThingDefs_Misc/ThingDefs_Wastelander_Weapon.xml b/1.6/Defs/ThingDefs_Misc/ThingDefs_Wastelander_Weapon.xml index 62ea90a..b583948 100644 --- a/1.6/Defs/ThingDefs_Misc/ThingDefs_Wastelander_Weapon.xml +++ b/1.6/Defs/ThingDefs_Misc/ThingDefs_Wastelander_Weapon.xml @@ -47,18 +47,9 @@ - + Spacer - - GeneralLaborSpeed - Crafting - Smith - Recipe_Machining - -
  • FCP_Production_Fabrication_Workbench
  • -
    - UnfinishedGun -
    + false
  • 0.025 @@ -121,8 +112,9 @@ - + Industrial + false
  • Gun