Files
FCP-Power-Armor/1.6/Defs/PawnKindDefs/PawnKindDefs_Power_Armor_Trader.xml
T
RickGrymes 5c556e091a Add MayRequire attribute to trader faction def
Updated the defaultFactionDef for FCP_Power_Armor_Trader_Base to include the MayRequire attribute, ensuring compatibility with the Rick.FCP.Wastelanders mod.
2026-01-05 21:13:54 -06:00

51 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Power Armor Trader Pawnkinds __________-->
<!-- Power Armor Specialist Base -->
<PawnKindDef Name="FCP_Power_Armor_Trader_Base" Abstract="True">
<race>Human</race>
<defaultFactionDef MayRequire="Rick.FCP.Wastelanders">FCP_Faction_Wasteland_Settlers</defaultFactionDef>
<trader>true</trader>
<maxGenerationAge>60</maxGenerationAge>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
<invNutrition>2.55</invNutrition>
<invFoodDef>MealSurvivalPack</invFoodDef>
<itemQuality>Normal</itemQuality>
<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
<combatEnhancingDrugsChance>0.05</combatEnhancingDrugsChance>
<combatEnhancingDrugsCount>0~2</combatEnhancingDrugsCount>
<biocodeWeaponChance>0.1</biocodeWeaponChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
</PawnKindDef>
<!-- Power Armor Specialist -->
<PawnKindDef ParentName="FCP_Power_Armor_Trader_Base">
<defName>FCP_Pawnkind_Power_Armor_Trader</defName>
<label>Power Armor Specialist</label>
<labelPlural>power armor specialists</labelPlural>
<combatPower>50</combatPower>
<gearHealthRange>0.7~2.5</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Power_Armor_Frame</li>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</apparelRequired>
<weaponTags>
<li>IndustrialGunAdvanced</li>
</weaponTags>
<weaponMoney>400~600</weaponMoney>
<techHediffsMoney>500~1200</techHediffsMoney>
<techHediffsChance>0.25</techHediffsChance>
<forcedTraits>
<li>
<def>FCP_Trait_Power_Armor_Trained</def>
</li>
</forcedTraits>
</PawnKindDef>
</Defs>