Files
FCP-Power-Armor/1.6/Defs/ThingDefs_Apparel/ThingDefs_Power_Armor.xml
T
RickGrymes a2937faaaf Correct X-01 Power Armor lore in description
Updated the X-01 Power Armor description to reflect accurate Fallout lore. The X-01 was developed by the Enclave after the Great War, not before it. The revised description clarifies this timeline and provides better context about its origin and significance.
2026-07-19 01:00:34 -05:00

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Power Armor - Basic __________-->
<!--_____ Base _____-->
<ThingDef ParentName="FCP_Apparel_Base" Name="FCP_Apparel_Power_Armor_Frame_Base" Abstract="true">
<techLevel>Industrial</techLevel>
<generateCommonality>0.001</generateCommonality>
<thingSetMakerTags Inherit="False" />
<smeltable>false</smeltable>
<possessionCount>1</possessionCount>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<tickerType>Normal</tickerType>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToMake>10200</WorkToMake>
<Mass>6.0</Mass>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
<shellRenderedBehindHead>true</shellRenderedBehindHead>
<bodyPartGroups>
<li>Hands</li>
<li>Feet</li>
<li>Neck</li>
<li>Legs</li>
<li>Arms</li>
<li>Torso</li>
<li>Waist</li>
<li>Shoulders</li>
</bodyPartGroups>
<layers>
<li>Shell</li>
</layers>
<tags>
<li>FCP_Power_Armor</li>
</tags>
<defaultOutfitTags>
<li>Worker</li>
</defaultOutfitTags>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyVacuumResistance>false</canBeGeneratedToSatisfyVacuumResistance>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<developmentalStageFilter>Adult</developmentalStageFilter>
</apparel>
<tradeTags>
<li>FCP_Power_Armor_Basic</li>
</tradeTags>
<building />
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.ApparelExtension">
<shouldHideBody>True</shouldHideBody>
<displayBodyType>Hulk</displayBodyType>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true">
<graphicData>
<drawSize>1.25</drawSize>
</graphicData>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.ApparelExtension">
<shouldHideBody>True</shouldHideBody>
<displayBodyType>Hulk</displayBodyType>
</li>
</modExtensions>
</ThingDef>
<!--_____ Frames _____-->
<!-- Power Armor Frame -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base">
<defName>FCP_Apparel_Power_Armor_Frame</defName>
<label>Power Armor Frame</label>
<description>A reinforced exoskeletal frame designed to support the weight and systems of advanced power armor. On its own, the Power Armor Frame offers basic protection and increased carrying capacity, but it truly shines when fitted with full armor plating. Essential for anyone hoping to operate pre-war power armor suits in the wasteland.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/Power_Armor_Frame/FCP_Power_Armor_Frame</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.15</drawSize>
</graphicData>
<statBases>
<MarketValue>3000</MarketValue>
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>
<ArmorRating_Blunt>0.30</ArmorRating_Blunt>
<ArmorRating_Heat>0.30</ArmorRating_Heat>
<Insulation_Cold>0</Insulation_Cold>
<Insulation_Heat>0</Insulation_Heat>
<EquipDelay>3.5</EquipDelay>
</statBases>
<equippedStatOffsets>
<CarryingCapacity>100</CarryingCapacity>
</equippedStatOffsets>
<apparel>
<bodyPartGroups Inherit="False">
<li>Hands</li>
<li>Legs</li>
<li>Arms</li>
<li>Torso</li>
<li>Waist</li>
<li>Shoulders</li>
<li>Feet</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Power_Armors/Power_Armor_Frame/FCP_Power_Armor_Frame</wornGraphicPath>
<layers Inherit="False">
<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
</layers>
<tags>
<li>FCP_Power_Armor</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_PowerArmor">
<workDisables>
<li>Growing</li>
<li>Smithing</li>
<li>Cooking</li>
<li>Art</li>
<li>Tailoring</li>
<li>Crafting</li>
<li>Research</li>
<li>Doctor</li>
<li>Handling</li>
</workDisables>
<canSleep>False</canSleep>
<ignoresLegs>True</ignoresLegs>
<hediffOnEmptyFuel>FCP_Hediff_Power_Armor_Empty_Fusion_Core</hediffOnEmptyFuel>
</li>
<li Class="CompProperties_Refuelable">
<fuelCapacity>100</fuelCapacity>
<fuelConsumptionRate>0.595</fuelConsumptionRate>
<fuelLabel>Fusion Core</fuelLabel>
<fuelGizmoLabel>Fusion Core</fuelGizmoLabel>
<outOfFuelMessage>Needs Fusion Core</outOfFuelMessage>
<fuelFilter>
<thingDefs>
<li>FCP_Item_Fusion_Core</li>
</thingDefs>
</fuelFilter>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<initialFuelPercent>1</initialFuelPercent>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li>
<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredTrait>FCP_Trait_Power_Armor_Trained</requiredTrait>
</li>
<li Class="FCP.Core.PowerArmor.CompProperties_ApparelDependency"></li>
</comps>
</ThingDef>
<!--_____ T-45 _____-->
<!-- T-45 Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_Power_Armor_T45Armor</defName>
<label>T-45 Power Armor</label>
<description>The T-45 was the first power armor model deployed in the field, offering soldiers unprecedented protection and strength. Though now considered outdated, its heavy plating and servo-assisted joints still provide formidable defense and enhanced mobility to any wastelander lucky enough to find a working suit.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>3200</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>1.80</ArmorRating_Blunt>
<ArmorRating_Heat>1.40</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.06</MoveSpeed>
<AimingDelayFactor>-0.02</AimingDelayFactor>
<ToxicEnvironmentResistance>0.7</ToxicEnvironmentResistance>
<SocialImpact>-0.05</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
</apparel>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1.5</Plasteel>
<ComponentIndustrial>0.08</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef>
<!--_____ T-51 _____-->
<!-- T-51 Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_Power_Armor_T51Armor</defName>
<label>T-51 Power Armor</label>
<description>The T-51 is a legendary pre-war power armor, renowned for its superior protection and advanced design. Its titanium composite shell and improved servos make it lighter and more durable than earlier models, granting its wearer unmatched resilience and strength on the battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>3400</MarketValue>
<ArmorRating_Sharp>2.80</ArmorRating_Sharp>
<ArmorRating_Blunt>2.60</ArmorRating_Blunt>
<ArmorRating_Heat>2.20</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>-0.03</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
</apparel>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef>
<!--_____ T-60 _____-->
<!-- T-60 Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_Power_Armor_T60Armor</defName>
<label>T-60 Power Armor</label>
<description>The T-60 represents the pinnacle of pre-war military engineering, combining the best features of earlier models with enhanced armor and reliability. Favored by the Brotherhood of Steel, the T-60 offers exceptional protection, advanced environmental sealing, and a menacing presence on any battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>3600</MarketValue>
<ArmorRating_Sharp>3.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.80</ArmorRating_Blunt>
<ArmorRating_Heat>2.20</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
<SocialImpact>0.00</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
</apparel>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2.5</Plasteel>
<ComponentIndustrial>0.12</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef>
<!--_____ X-01 _____-->
<!-- X-01 Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_X01_Power_Armor</defName>
<label>X-01 Power Armor</label>
<description>The X-01 is the most advanced power armor ever fielded, developed by the Enclave in the years after the Great War rather than before it. Building on recovered pre-war research, Enclave engineers refined it into a suit of unmatched protection, strength, and intimidation, reserved for their elite forces. Any wastelander who claims a working X-01 wields the finest armor the post-war world has ever produced.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>3800</MarketValue>
<ArmorRating_Sharp>3.50</ArmorRating_Sharp>
<ArmorRating_Blunt>3.30</ArmorRating_Blunt>
<ArmorRating_Heat>2.80</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>4</Insulation_Heat>
<EquipDelay>1.0</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.12</MoveSpeed>
<AimingDelayFactor>-0.05</AimingDelayFactor>
<ToxicEnvironmentResistance>1.0</ToxicEnvironmentResistance>
<SocialImpact>0.10</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
</apparel>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>3</Plasteel>
<ComponentIndustrial>0.15</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef>
<!--_____ T-51 Paintjobs _____-->
<!--___ T-51 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
</equippedStatOffsets>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef>
<!--___ T-51 Paintjob Variants ___-->
<!-- T-51 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<label>T-51 Hotrodder Flame Job Power Armor</label>
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<MoveSpeed>0.02</MoveSpeed>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<SocialImpact>0.10</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<label>T-51 Hotrodder Shark Paint Power Armor</label>
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<MeleeDodgeChance>0.03</MeleeDodgeChance>
<MeleeHitChance>0.05</MeleeHitChance>
<SocialImpact>0.08</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<label>T-51 Hotrodder Hotpink Power Armor</label>
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<TradePriceImprovement>0.08</TradePriceImprovement>
<NegotiationAbility>0.10</NegotiationAbility>
<SocialImpact>0.15</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Abraxo Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<label>T-51 Power Paints Abraxo Power Armor</label>
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<ToxicEnvironmentResistance>0.05</ToxicEnvironmentResistance>
</statBases>
<equippedStatOffsets>
<MedicalTendQuality>0.08</MedicalTendQuality>
<MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
<ImmunityGainSpeed>0.08</ImmunityGainSpeed>
<SocialImpact>0.03</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Sugar Bombs Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<label>T-51 Power Paints Sugar Bombs Power Armor</label>
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<RestRateMultiplier>0.08</RestRateMultiplier>
<EatingSpeed>0.15</EatingSpeed>
<CarryingCapacity>15</CarryingCapacity>
<SocialImpact>0.06</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!--_____ T-60 Paintjobs _____-->
<!--___ T-60 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
</equippedStatOffsets> <comps>
<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </ThingDef>
<!--___ T-60 Paintjob Variants ___-->
<!-- T-60 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<label>T-60 Hotrodder Flame Job Power Armor</label>
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<MoveSpeed>0.03</MoveSpeed>
<WorkSpeedGlobal>0.08</WorkSpeedGlobal>
<SocialImpact>0.15</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-60 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<label>T-60 Hotrodder Shark Paint Power Armor</label>
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<MeleeDodgeChance>0.05</MeleeDodgeChance>
<MeleeHitChance>0.08</MeleeHitChance>
<PainShockThreshold>0.05</PainShockThreshold>
<SocialImpact>0.12</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-60 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<label>T-60 Hotrodder Hotpink Power Armor</label>
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedStatOffsets>
<TradePriceImprovement>0.12</TradePriceImprovement>
<NegotiationAbility>0.15</NegotiationAbility>
<SocialImpact>0.20</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
</Defs>