Adjust power armor base and headgear stats

Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
This commit is contained in:
RickGrymes
2025-12-27 06:31:07 -06:00
parent 55dba8c07b
commit f951bb7a04
2 changed files with 6 additions and 3 deletions
@@ -6,9 +6,8 @@
<!--_____ Base _____-->
<ThingDef ParentName="ApparelBase" Name="FCP_Apparel_Power_Armor_Frame_Base" Abstract="true">
<thingSetMakerTags>
<li>RewardStandardMidFreq</li>
</thingSetMakerTags>
<generateCommonality>0.001</generateCommonality>
<thingSetMakerTags Inherit="False" />
<smeltable>false</smeltable>
<possessionCount>1</possessionCount>
<thingCategories>
@@ -32,6 +32,7 @@
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>800</MarketValue>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Blunt>1.00</ArmorRating_Blunt>
<ArmorRating_Heat>0.80</ArmorRating_Heat>
@@ -86,6 +87,7 @@
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>900</MarketValue>
<ArmorRating_Sharp>1.30</ArmorRating_Sharp>
<ArmorRating_Blunt>1.30</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
@@ -139,6 +141,7 @@
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>1000</MarketValue>
<ArmorRating_Sharp>1.60</ArmorRating_Sharp>
<ArmorRating_Blunt>1.60</ArmorRating_Blunt>
<ArmorRating_Heat>1.20</ArmorRating_Heat>
@@ -192,6 +195,7 @@
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>1100</MarketValue>
<ArmorRating_Sharp>1.45</ArmorRating_Sharp>
<ArmorRating_Blunt>1.45</ArmorRating_Blunt>
<ArmorRating_Heat>1.70</ArmorRating_Heat>