Update XML to new power armor namespaces

This commit is contained in:
Canon
2026-02-03 06:30:41 +08:00
parent 4c1b0e939a
commit f892f81853
3 changed files with 26 additions and 26 deletions
@@ -59,7 +59,7 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>2</Plasteel> <Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial> <ComponentIndustrial>0.1</ComponentIndustrial>
@@ -77,7 +77,7 @@
<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true"> <ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true">
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
@@ -132,7 +132,7 @@
</tags> </tags>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_PowerArmor"> <li Class="FCP.Core.PowerArmor.CompProperties_PowerArmor">
<workDisables> <workDisables>
<li>Growing</li> <li>Growing</li>
<li>Smithing</li> <li>Smithing</li>
@@ -163,10 +163,10 @@
<initialFuelPercent>1</initialFuelPercent> <initialFuelPercent>1</initialFuelPercent>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle> <showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredTrait>FCP_Trait_Power_Armor_Trained</requiredTrait> <requiredTrait>FCP_Trait_Power_Armor_Trained</requiredTrait>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelDependency"></li> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelDependency"></li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -199,7 +199,7 @@
<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1.5</Plasteel> <Plasteel>1.5</Plasteel>
<ComponentIndustrial>0.08</ComponentIndustrial> <ComponentIndustrial>0.08</ComponentIndustrial>
@@ -238,7 +238,7 @@
<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>2</Plasteel> <Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial> <ComponentIndustrial>0.1</ComponentIndustrial>
@@ -277,7 +277,7 @@
<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>2.5</Plasteel> <Plasteel>2.5</Plasteel>
<ComponentIndustrial>0.12</ComponentIndustrial> <ComponentIndustrial>0.12</ComponentIndustrial>
@@ -319,7 +319,7 @@
<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>3</Plasteel> <Plasteel>3</Plasteel>
<ComponentIndustrial>0.15</ComponentIndustrial> <ComponentIndustrial>0.15</ComponentIndustrial>
@@ -348,7 +348,7 @@
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance> <ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
</equippedStatOffsets> </equippedStatOffsets>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>2</Plasteel> <Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial> <ComponentIndustrial>0.1</ComponentIndustrial>
@@ -488,7 +488,7 @@
<AimingDelayFactor>-0.04</AimingDelayFactor> <AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance> <ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
</equippedStatOffsets> <comps> </equippedStatOffsets> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>2</Plasteel> <Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial> <ComponentIndustrial>0.1</ComponentIndustrial>
@@ -15,7 +15,7 @@
</tags> </tags>
</apparel> </apparel>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Steel>2.5</Steel> <Steel>2.5</Steel>
<ComponentIndustrial>0.05</ComponentIndustrial> <ComponentIndustrial>0.05</ComponentIndustrial>
@@ -72,7 +72,7 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
@@ -126,12 +126,12 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1</Plasteel> <Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial> <ComponentIndustrial>0.05</ComponentIndustrial>
@@ -187,12 +187,12 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1.25</Plasteel> <Plasteel>1.25</Plasteel>
<ComponentIndustrial>0.06</ComponentIndustrial> <ComponentIndustrial>0.06</ComponentIndustrial>
@@ -247,12 +247,12 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1.5</Plasteel> <Plasteel>1.5</Plasteel>
<ComponentIndustrial>0.08</ComponentIndustrial> <ComponentIndustrial>0.08</ComponentIndustrial>
@@ -301,12 +301,12 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1</Plasteel> <Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial> <ComponentIndustrial>0.05</ComponentIndustrial>
@@ -454,12 +454,12 @@
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement"> <li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels> <requiredApparels>
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Plasteel>1</Plasteel> <Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial> <ComponentIndustrial>0.05</ComponentIndustrial>
@@ -33,7 +33,7 @@
</statBases> </statBases>
<inspectorTabs> <inspectorTabs>
<li>ITab_Bills</li> <li>ITab_Bills</li>
<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li> <li>FCP.Core.PowerArmor.ITab_ContentsPowerArmorStation</li>
</inspectorTabs> </inspectorTabs>
<surfaceType>Item</surfaceType> <surfaceType>Item</surfaceType>
<recipes> <recipes>
@@ -57,7 +57,7 @@
<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li> <li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
</recipes> </recipes>
<comps> <comps>
<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation"> <li Class="FCP.Core.PowerArmor.CompProperties_PowerArmorStation">
<armorDrawOffset>(0, 0, 1)</armorDrawOffset> <armorDrawOffset>(0, 0, 1)</armorDrawOffset>
<allowedLayers> <allowedLayers>
<li>FCP_Apparel_Layer_Power_Armor_Frame</li> <li>FCP_Apparel_Layer_Power_Armor_Frame</li>