mirror of
https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
synced 2026-07-27 17:03:15 -07:00
Update XML to new power armor namespaces
This commit is contained in:
@@ -59,7 +59,7 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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@@ -77,7 +77,7 @@
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true">
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true">
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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@@ -132,7 +132,7 @@
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</tags>
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</tags>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_PowerArmor">
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<li Class="FCP.Core.PowerArmor.CompProperties_PowerArmor">
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<workDisables>
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<workDisables>
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<li>Growing</li>
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<li>Growing</li>
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<li>Smithing</li>
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<li>Smithing</li>
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@@ -163,10 +163,10 @@
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<initialFuelPercent>1</initialFuelPercent>
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<initialFuelPercent>1</initialFuelPercent>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredTrait>FCP_Trait_Power_Armor_Trained</requiredTrait>
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<requiredTrait>FCP_Trait_Power_Armor_Trained</requiredTrait>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelDependency"></li>
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelDependency"></li>
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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@@ -199,7 +199,7 @@
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<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
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<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1.5</Plasteel>
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<Plasteel>1.5</Plasteel>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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@@ -238,7 +238,7 @@
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<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
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<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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@@ -277,7 +277,7 @@
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<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
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<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>2.5</Plasteel>
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<Plasteel>2.5</Plasteel>
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<ComponentIndustrial>0.12</ComponentIndustrial>
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<ComponentIndustrial>0.12</ComponentIndustrial>
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@@ -319,7 +319,7 @@
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<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
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<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>3</Plasteel>
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<Plasteel>3</Plasteel>
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<ComponentIndustrial>0.15</ComponentIndustrial>
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<ComponentIndustrial>0.15</ComponentIndustrial>
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@@ -348,7 +348,7 @@
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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</equippedStatOffsets>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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@@ -488,7 +488,7 @@
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<AimingDelayFactor>-0.04</AimingDelayFactor>
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<AimingDelayFactor>-0.04</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
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<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
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</equippedStatOffsets> <comps>
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</equippedStatOffsets> <comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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@@ -15,7 +15,7 @@
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</tags>
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</tags>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Steel>2.5</Steel>
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<Steel>2.5</Steel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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@@ -72,7 +72,7 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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@@ -126,12 +126,12 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1</Plasteel>
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<Plasteel>1</Plasteel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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@@ -187,12 +187,12 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1.25</Plasteel>
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<Plasteel>1.25</Plasteel>
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<ComponentIndustrial>0.06</ComponentIndustrial>
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<ComponentIndustrial>0.06</ComponentIndustrial>
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@@ -247,12 +247,12 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1.5</Plasteel>
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<Plasteel>1.5</Plasteel>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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@@ -301,12 +301,12 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1</Plasteel>
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<Plasteel>1</Plasteel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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@@ -454,12 +454,12 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
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<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
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<requiredApparels>
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<requiredApparels>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</requiredApparels>
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</li>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<repairResourcesPerHP>
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<Plasteel>1</Plasteel>
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<Plasteel>1</Plasteel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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@@ -33,7 +33,7 @@
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</statBases>
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</statBases>
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<inspectorTabs>
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<inspectorTabs>
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<li>ITab_Bills</li>
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<li>ITab_Bills</li>
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<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
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<li>FCP.Core.PowerArmor.ITab_ContentsPowerArmorStation</li>
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</inspectorTabs>
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</inspectorTabs>
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<surfaceType>Item</surfaceType>
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<surfaceType>Item</surfaceType>
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<recipes>
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<recipes>
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@@ -57,7 +57,7 @@
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<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
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</recipes>
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</recipes>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
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<li Class="FCP.Core.PowerArmor.CompProperties_PowerArmorStation">
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<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
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<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
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<allowedLayers>
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<allowedLayers>
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<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
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<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
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Reference in New Issue
Block a user