mirror of
https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
synced 2026-07-27 17:03:15 -07:00
Move ApparelUpgradeableBase to Tools
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@@ -266,7 +266,7 @@
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<!--___ T-51 Helmet Paintjob Base ___-->
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<!--___ T-51 Helmet Paintjob Base ___-->
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<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
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<ThingDef ParentName="FCP_ApparelUpgradeableBase" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<generateCommonality>0</generateCommonality>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<smeltable>false</smeltable>
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<smeltable>false</smeltable>
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@@ -420,7 +420,7 @@
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<!--___ T-60 Helmet Paintjob Base ___-->
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<!--___ T-60 Helmet Paintjob Base ___-->
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<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
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<ThingDef ParentName="FCP_ApparelUpgradeableBase" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<generateCommonality>0</generateCommonality>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<smeltable>false</smeltable>
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<smeltable>false</smeltable>
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@@ -1,65 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- Parent for armor that is upgraded from other armor pieces, not crafted from raw materials -->
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<ThingDef Name="ApparelUpgradeableBase" ParentName="ApparelBase" Abstract="True">
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<thingClass>Apparel</thingClass>
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<category>Item</category>
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<selectable>true</selectable>
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<pathCost>14</pathCost>
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<useHitPoints>true</useHitPoints>
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<graphicData>
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<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
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</graphicData>
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<drawGUIOverlay>true</drawGUIOverlay>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>2</DeteriorationRate>
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<SellPriceFactor>0.5</SellPriceFactor>
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</statBases>
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<altitudeLayer>Item</altitudeLayer>
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<alwaysHaulable>true</alwaysHaulable>
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<tickerType>Never</tickerType>
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<burnableByRecipe>true</burnableByRecipe>
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<smeltable>false</smeltable>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<statBases Inherit="False">
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<MaxHitPoints>250</MaxHitPoints>
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<Mass>6.0</Mass>
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<Insulation_Cold>3</Insulation_Cold>
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<Insulation_Heat>3</Insulation_Heat>
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<EquipDelay>1.2</EquipDelay>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>2</DeteriorationRate>
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<SellPriceFactor>0.5</SellPriceFactor>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>Hands</li>
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<li>Feet</li>
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<li>Neck</li>
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<li>Legs</li>
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<li>Arms</li>
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<li>Torso</li>
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<li>Waist</li>
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<li>Shoulders</li>
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</bodyPartGroups>
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<layers>
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<li>Shell</li>
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</layers>
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<shellRenderedBehindHead>true</shellRenderedBehindHead>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<developmentalStageFilter>Adult</developmentalStageFilter>
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</apparel>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li>
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<compClass>CompColorable</compClass>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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