Use power armor base for T-51/T-60 paintjobs

Update ThingDefs_Power_Armor.xml to set the ParentName of FCP_Apparel_T51_Paintjob_Base and FCP_Apparel_T60_Paintjob_Base to FCP_Apparel_Power_Armor_Base (replacing ApparelUpgradeableBase). This ensures those paintjob defs inherit the power-armor-specific base behavior and stats.
This commit is contained in:
RickGrymes
2026-02-14 00:33:56 -06:00
parent edb82a41ef
commit e6814dd5fd
@@ -333,7 +333,7 @@
<!--___ T-51 Paintjob Base ___--> <!--___ T-51 Paintjob Base ___-->
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True"> <ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>
@@ -474,7 +474,7 @@
<!--___ T-60 Paintjob Base ___--> <!--___ T-60 Paintjob Base ___-->
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True"> <ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>