Increase armor ratings for power armor and headgear

Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
This commit is contained in:
Ranger Rick
2025-12-31 10:32:03 -06:00
parent c7210b3824
commit d84f4ce5e2
2 changed files with 24 additions and 24 deletions
@@ -169,9 +169,9 @@
</graphicData> </graphicData>
<statBases> <statBases>
<MarketValue>3200</MarketValue> <MarketValue>3200</MarketValue>
<ArmorRating_Sharp>1.45</ArmorRating_Sharp> <ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>1.20</ArmorRating_Blunt> <ArmorRating_Blunt>1.80</ArmorRating_Blunt>
<ArmorRating_Heat>0.80</ArmorRating_Heat> <ArmorRating_Heat>1.40</ArmorRating_Heat>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.06</MoveSpeed> <MoveSpeed>0.06</MoveSpeed>
@@ -199,9 +199,9 @@
</graphicData> </graphicData>
<statBases> <statBases>
<MarketValue>3400</MarketValue> <MarketValue>3400</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp> <ArmorRating_Sharp>2.80</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt> <ArmorRating_Blunt>2.60</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat> <ArmorRating_Heat>2.20</ArmorRating_Heat>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <MoveSpeed>0.08</MoveSpeed>
@@ -229,9 +229,9 @@
</graphicData> </graphicData>
<statBases> <statBases>
<MarketValue>3600</MarketValue> <MarketValue>3600</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp> <ArmorRating_Sharp>3.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt> <ArmorRating_Blunt>2.80</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat> <ArmorRating_Heat>2.20</ArmorRating_Heat>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed> <MoveSpeed>0.10</MoveSpeed>
@@ -259,9 +259,9 @@
</graphicData> </graphicData>
<statBases> <statBases>
<MarketValue>3800</MarketValue> <MarketValue>3800</MarketValue>
<ArmorRating_Sharp>2.0</ArmorRating_Sharp> <ArmorRating_Sharp>3.50</ArmorRating_Sharp>
<ArmorRating_Blunt>2.0</ArmorRating_Blunt> <ArmorRating_Blunt>3.30</ArmorRating_Blunt>
<ArmorRating_Heat>2.2</ArmorRating_Heat> <ArmorRating_Heat>2.80</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold> <Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>4</Insulation_Heat> <Insulation_Heat>4</Insulation_Heat>
<EquipDelay>1.0</EquipDelay> <EquipDelay>1.0</EquipDelay>
@@ -33,9 +33,9 @@
<MaxHitPoints>80</MaxHitPoints> <MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass> <Mass>0.8</Mass>
<MarketValue>800</MarketValue> <MarketValue>800</MarketValue>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp> <ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>1.00</ArmorRating_Blunt> <ArmorRating_Blunt>1.80</ArmorRating_Blunt>
<ArmorRating_Heat>0.80</ArmorRating_Heat> <ArmorRating_Heat>1.40</ArmorRating_Heat>
<Insulation_Heat>2</Insulation_Heat> <Insulation_Heat>2</Insulation_Heat>
<EquipDelay>3</EquipDelay> <EquipDelay>3</EquipDelay>
</statBases> </statBases>
@@ -88,9 +88,9 @@
<MaxHitPoints>80</MaxHitPoints> <MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass> <Mass>0.8</Mass>
<MarketValue>900</MarketValue> <MarketValue>900</MarketValue>
<ArmorRating_Sharp>1.30</ArmorRating_Sharp> <ArmorRating_Sharp>2.80</ArmorRating_Sharp>
<ArmorRating_Blunt>1.30</ArmorRating_Blunt> <ArmorRating_Blunt>2.60</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat> <ArmorRating_Heat>2.20</ArmorRating_Heat>
<Insulation_Heat>2</Insulation_Heat> <Insulation_Heat>2</Insulation_Heat>
<EquipDelay>2.5</EquipDelay> <EquipDelay>2.5</EquipDelay>
</statBases> </statBases>
@@ -142,9 +142,9 @@
<MaxHitPoints>80</MaxHitPoints> <MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass> <Mass>0.8</Mass>
<MarketValue>1000</MarketValue> <MarketValue>1000</MarketValue>
<ArmorRating_Sharp>1.60</ArmorRating_Sharp> <ArmorRating_Sharp>3.00</ArmorRating_Sharp>
<ArmorRating_Blunt>1.60</ArmorRating_Blunt> <ArmorRating_Blunt>2.80</ArmorRating_Blunt>
<ArmorRating_Heat>1.20</ArmorRating_Heat> <ArmorRating_Heat>2.20</ArmorRating_Heat>
<Insulation_Heat>2</Insulation_Heat> <Insulation_Heat>2</Insulation_Heat>
<EquipDelay>2</EquipDelay> <EquipDelay>2</EquipDelay>
</statBases> </statBases>
@@ -196,9 +196,9 @@
<MaxHitPoints>80</MaxHitPoints> <MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass> <Mass>0.8</Mass>
<MarketValue>1100</MarketValue> <MarketValue>1100</MarketValue>
<ArmorRating_Sharp>1.45</ArmorRating_Sharp> <ArmorRating_Sharp>3.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.45</ArmorRating_Blunt> <ArmorRating_Blunt>3.30</ArmorRating_Blunt>
<ArmorRating_Heat>1.70</ArmorRating_Heat> <ArmorRating_Heat>2.80</ArmorRating_Heat>
<Insulation_Heat>2</Insulation_Heat> <Insulation_Heat>2</Insulation_Heat>
<EquipDelay>2</EquipDelay> <EquipDelay>2</EquipDelay>
</statBases> </statBases>