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https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
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Add mod extensions and tags to power armor defs
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
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@@ -76,6 +76,12 @@
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</requiredApparels>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.ApparelExtension">
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<shouldHideBody>True</shouldHideBody>
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<displayBodyType>Hulk</displayBodyType>
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</li>
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</modExtensions>
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</ThingDef>
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<!--_____ Frames _____-->
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@@ -4,10 +4,14 @@
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<!--__________ Power Armor Helmets __________-->
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<ThingDef ParentName="HatBase" Name="FCP_Apparel_Power_Armor_Helmet_Base" Abstract="true">
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<generateCommonality>0.001</generateCommonality>
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<apparel>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyVacuumResistance>false</canBeGeneratedToSatisfyVacuumResistance>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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<tags>
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<li>FCP_Power_Armor_Helmet</li>
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</tags>
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</apparel>
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</ThingDef>
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