mirror of
https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
synced 2026-07-27 17:03:15 -07:00
power armor stuff
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@@ -59,6 +59,13 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResources>
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<Steel>0.5</Steel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResources>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.ApparelExtension">
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@@ -14,6 +14,15 @@
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<li>FCP_Power_Armor_Helmet</li>
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</tags>
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</apparel>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResources>
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<Steel>0.5</Steel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResources>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--_____ T-45 _____-->
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@@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>FCP_Building_PowerArmorStation</defName>
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<label>power armor station</label>
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<description>A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Things/Buildings/FCP_Power_Armor_Station</texPath>
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<drawSize>(3, 3)</drawSize>
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</graphicData>
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<drawerType>RealtimeOnly</drawerType>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.4</fillPercent>
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<pathCost>50</pathCost>
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<size>(3,3)</size>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(0,0,1)</interactionCellOffset>
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<designationCategory>Production</designationCategory>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<statBases>
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<MaxHitPoints>150</MaxHitPoints>
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<WorkToBuild>2000</WorkToBuild>
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<Flammability>1.0</Flammability>
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<Beauty>2</Beauty>
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</statBases>
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<inspectorTabs>
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<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
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</inspectorTabs>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
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<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
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<allowedLayers>
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<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
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<li>Overhead</li>
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<li>Shell</li>
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<li>PackJump</li>
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</allowedLayers>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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