Add Wastelanders support and update trader backstories

Added backstory filters for Power Armor Trader pawns to include Wastelander backgrounds. Updated Power Armor Station to use a specific jet pack apparel layer. Declared load order dependency on Rick.FCP.Wastelanders in About.xml.
This commit is contained in:
RickGrymes
2026-01-07 04:26:51 -06:00
parent a4c6a818fa
commit 817089b43c
3 changed files with 13 additions and 2 deletions
@@ -20,6 +20,16 @@
<biocodeWeaponChance>0.1</biocodeWeaponChance> <biocodeWeaponChance>0.1</biocodeWeaponChance>
<initialWillRange>1~3</initialWillRange> <initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange> <initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelanders</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<!-- Power Armor Specialist --> <!-- Power Armor Specialist -->
@@ -39,10 +39,10 @@
<li>FCP_Apparel_Layer_Power_Armor_Frame</li> <li>FCP_Apparel_Layer_Power_Armor_Frame</li>
<li>Overhead</li> <li>Overhead</li>
<li>Shell</li> <li>Shell</li>
<li>PackJump</li> <li>FCP_Apparel_Layer_Power_Armor_Jet_Pack</li>
</allowedLayers> </allowedLayers>
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
</Defs> </Defs>
+1
View File
@@ -19,6 +19,7 @@
</modDependencies> </modDependencies>
<loadAfter> <loadAfter>
<li>Rick.FCP.Core.Tools</li> <li>Rick.FCP.Core.Tools</li>
<li>Rick.FCP.Wastelanders</li>
</loadAfter> </loadAfter>
</ModMetaData> </ModMetaData>