Enable power armor station for paintjob recipes

Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
This commit is contained in:
RickGrymes
2026-01-18 09:42:53 -06:00
parent 1100138e78
commit 1bccc533bb
2 changed files with 49 additions and 0 deletions
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Fallout Core - Power Armor</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<!-- Add station to all existing paintjob recipes -->
<li Class="PatchOperationAdd">
<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
<value>
<li>FCP_Building_PowerArmorStation</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>