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Enable power armor station for paintjob recipes
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Fallout Core - Power Armor</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<!-- Add station to all existing paintjob recipes -->
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<li Class="PatchOperationAdd">
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<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
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<value>
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<li>FCP_Building_PowerArmorStation</li>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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