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Add paintjob recipes and upgradeable armor parents
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- T-51 Hotrodder Flame Job Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
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<label>paint T-51 power armor helmet (Hotrodder Flame Job)</label>
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<description>Paint a T-51 power armor helmet with dazzling flame decals.</description>
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<jobString>Painting T-51 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet>1</FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Hotrodder Shark Paint Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
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<label>paint T-51 power armor helmet (Hotrodder Shark Paint)</label>
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<description>Paint a T-51 power armor helmet with menacing shark teeth.</description>
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<jobString>Painting T-51 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet>1</FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Hotrodder Hotpink Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
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<label>paint T-51 power armor helmet (Hotrodder Hotpink)</label>
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<description>Paint a T-51 power armor helmet in bold, vibrant hot pink.</description>
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<jobString>Painting T-51 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet>1</FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Abraxo Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
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<label>paint T-51 power armor helmet (Abraxo)</label>
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<description>Paint a T-51 power armor helmet with Abraxo Cleaner branding.</description>
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<jobString>Painting T-51 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Abraxo_Power_Armor_Helmet>1</FCP_Apparel_T51_Abraxo_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Sugar Bombs Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
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<label>paint T-51 power armor helmet (Sugar Bombs)</label>
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<description>Paint a T-51 power armor helmet with Sugar Bombs branding.</description>
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<jobString>Painting T-51 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet>1</FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-60 Hotrodder Flame Job Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
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<label>paint T-60 power armor helmet (Hotrodder Flame Job)</label>
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<description>Paint a T-60 power armor helmet with dazzling flame decals.</description>
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<jobString>Painting T-60 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet>1</FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-60 Hotrodder Shark Paint Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
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<label>paint T-60 power armor helmet (Hotrodder Shark Paint)</label>
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<description>Paint a T-60 power armor helmet with menacing shark teeth.</description>
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<jobString>Painting T-60 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet>1</FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-60 Hotrodder Hotpink Power Armor Helmet -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
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<label>paint T-60 power armor helmet (Hotrodder Hotpink)</label>
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<description>Paint a T-60 power armor helmet in bold, vibrant hot pink.</description>
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<jobString>Painting T-60 power armor helmet.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1200</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet>1</FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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</Defs>
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@@ -0,0 +1,268 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- T-51 Hotrodder Flame Job Power Armor -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
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<label>paint T-51 power armor (Hotrodder Flame Job)</label>
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<description>Paint a T-51 power armor with dazzling flame decals.</description>
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<jobString>Painting T-51 power armor.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>2500</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51Armor</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Hotrod_Flames_Power_Armor>1</FCP_Apparel_T51_Hotrod_Flames_Power_Armor>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Hotrodder Shark Paint Power Armor -->
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<RecipeDef>
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<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
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<label>paint T-51 power armor (Hotrodder Shark Paint)</label>
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<description>Paint a T-51 power armor with menacing shark teeth.</description>
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<jobString>Painting T-51 power armor.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>2500</workAmount>
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<workSkill>Crafting</workSkill>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>FCP_Apparel_Power_Armor_T51Armor</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<FCP_Apparel_T51_Shark_Paint_Power_Armor>1</FCP_Apparel_T51_Shark_Paint_Power_Armor>
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</products>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</RecipeDef>
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<!-- T-51 Hotrodder Hotpink Power Armor -->
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<RecipeDef>
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||||||
|
<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
|
||||||
|
<label>paint T-51 power armor (Hotrodder Hotpink)</label>
|
||||||
|
<description>Paint a T-51 power armor in bold, vibrant hot pink.</description>
|
||||||
|
<jobString>Painting T-51 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T51Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T51_Hotrod_Pink_Power_Armor>1</FCP_Apparel_T51_Hotrod_Pink_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<!-- T-51 Abraxo Power Armor -->
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor</defName>
|
||||||
|
<label>paint T-51 power armor (Abraxo)</label>
|
||||||
|
<description>Paint a T-51 power armor with Abraxo Cleaner branding.</description>
|
||||||
|
<jobString>Painting T-51 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T51Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T51_Abraxo_Power_Armor>1</FCP_Apparel_T51_Abraxo_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<!-- T-51 Sugar Bombs Power Armor -->
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
|
||||||
|
<label>paint T-51 power armor (Sugar Bombs)</label>
|
||||||
|
<description>Paint a T-51 power armor with Sugar Bombs branding.</description>
|
||||||
|
<jobString>Painting T-51 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T51Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T51_Sugar_Bombs_Power_Armor>1</FCP_Apparel_T51_Sugar_Bombs_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<!-- T-60 Hotrodder Flame Job Power Armor -->
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
|
||||||
|
<label>paint T-60 power armor (Hotrodder Flame Job)</label>
|
||||||
|
<description>Paint a T-60 power armor with dazzling flame decals.</description>
|
||||||
|
<jobString>Painting T-60 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T60Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T60_Hotrod_Flames_Power_Armor>1</FCP_Apparel_T60_Hotrod_Flames_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<!-- T-60 Hotrodder Shark Paint Power Armor -->
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
|
||||||
|
<label>paint T-60 power armor (Hotrodder Shark Paint)</label>
|
||||||
|
<description>Paint a T-60 power armor with menacing shark teeth.</description>
|
||||||
|
<jobString>Painting T-60 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T60Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T60_Shark_Paint_Power_Armor>1</FCP_Apparel_T60_Shark_Paint_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<!-- T-60 Hotrodder Hotpink Power Armor -->
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
|
||||||
|
<label>paint T-60 power armor (Hotrodder Hotpink)</label>
|
||||||
|
<description>Paint a T-60 power armor in bold, vibrant hot pink.</description>
|
||||||
|
<jobString>Painting T-60 power armor.</jobString>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<workAmount>2500</workAmount>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>8</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>FCP_Apparel_Power_Armor_T60Armor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>1</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<FCP_Apparel_T60_Hotrod_Pink_Power_Armor>1</FCP_Apparel_T60_Hotrod_Pink_Power_Armor>
|
||||||
|
</products>
|
||||||
|
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>FCP_Production_Armor_Workbench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
</Defs>
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
</li>
|
</li>
|
||||||
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
<repairResourcesPerHP>
|
<repairResourcesPerHP>
|
||||||
<Steel>5</Steel>
|
<Plasteel>2</Plasteel>
|
||||||
<ComponentIndustrial>0.1</ComponentIndustrial>
|
<ComponentIndustrial>0.1</ComponentIndustrial>
|
||||||
</repairResourcesPerHP>
|
</repairResourcesPerHP>
|
||||||
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
@@ -198,6 +198,15 @@
|
|||||||
<apparel>
|
<apparel>
|
||||||
<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
|
<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
|
||||||
</apparel>
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1.5</Plasteel>
|
||||||
|
<ComponentIndustrial>0.08</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--_____ T-51 _____-->
|
<!--_____ T-51 _____-->
|
||||||
@@ -228,6 +237,15 @@
|
|||||||
<apparel>
|
<apparel>
|
||||||
<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
|
<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
|
||||||
</apparel>
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>2</Plasteel>
|
||||||
|
<ComponentIndustrial>0.1</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--_____ T-60 _____-->
|
<!--_____ T-60 _____-->
|
||||||
@@ -258,6 +276,15 @@
|
|||||||
<apparel>
|
<apparel>
|
||||||
<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
|
<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
|
||||||
</apparel>
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>2.5</Plasteel>
|
||||||
|
<ComponentIndustrial>0.12</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--_____ X-01 _____-->
|
<!--_____ X-01 _____-->
|
||||||
@@ -291,13 +318,22 @@
|
|||||||
<apparel>
|
<apparel>
|
||||||
<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
|
<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
|
||||||
</apparel>
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>3</Plasteel>
|
||||||
|
<ComponentIndustrial>0.15</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--_____ T-51 Paintjobs _____-->
|
<!--_____ T-51 Paintjobs _____-->
|
||||||
|
|
||||||
<!--___ T-51 Paintjob Base ___-->
|
<!--___ T-51 Paintjob Base ___-->
|
||||||
|
|
||||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
|
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
|
||||||
<generateCommonality>0</generateCommonality>
|
<generateCommonality>0</generateCommonality>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>2500</WorkToMake>
|
<WorkToMake>2500</WorkToMake>
|
||||||
@@ -311,18 +347,15 @@
|
|||||||
<AimingDelayFactor>-0.03</AimingDelayFactor>
|
<AimingDelayFactor>-0.03</AimingDelayFactor>
|
||||||
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
|
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
|
||||||
</equippedStatOffsets>
|
</equippedStatOffsets>
|
||||||
<recipeMaker>
|
<comps>
|
||||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
<skillRequirements>
|
<repairResourcesPerHP>
|
||||||
<Crafting>8</Crafting>
|
<Plasteel>2</Plasteel>
|
||||||
</skillRequirements>
|
<ComponentIndustrial>0.1</ComponentIndustrial>
|
||||||
<recipeUsers>
|
</repairResourcesPerHP>
|
||||||
<li>FCP_Production_Armor_Workbench</li>
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
</recipeUsers>
|
</li>
|
||||||
</recipeMaker>
|
</comps>
|
||||||
<costList>
|
|
||||||
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
|
|
||||||
</costList>
|
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--___ T-51 Paintjob Variants ___-->
|
<!--___ T-51 Paintjob Variants ___-->
|
||||||
@@ -333,9 +366,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
|
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
|
||||||
<label>T-51 Hotrodder Flame Job Power Armor</label>
|
<label>T-51 Hotrodder Flame Job Power Armor</label>
|
||||||
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
|
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -357,9 +387,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
|
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
|
||||||
<label>T-51 Hotrodder Shark Paint Power Armor</label>
|
<label>T-51 Hotrodder Shark Paint Power Armor</label>
|
||||||
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
|
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -381,9 +408,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
|
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
|
||||||
<label>T-51 Hotrodder Hotpink Power Armor</label>
|
<label>T-51 Hotrodder Hotpink Power Armor</label>
|
||||||
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
|
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -405,9 +429,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
|
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
|
||||||
<label>T-51 Power Paints Abraxo Power Armor</label>
|
<label>T-51 Power Paints Abraxo Power Armor</label>
|
||||||
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
|
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -433,9 +454,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
|
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
|
||||||
<label>T-51 Power Paints Sugar Bombs Power Armor</label>
|
<label>T-51 Power Paints Sugar Bombs Power Armor</label>
|
||||||
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
|
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -456,7 +474,7 @@
|
|||||||
|
|
||||||
<!--___ T-60 Paintjob Base ___-->
|
<!--___ T-60 Paintjob Base ___-->
|
||||||
|
|
||||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
|
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
|
||||||
<generateCommonality>0</generateCommonality>
|
<generateCommonality>0</generateCommonality>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>2500</WorkToMake>
|
<WorkToMake>2500</WorkToMake>
|
||||||
@@ -469,20 +487,15 @@
|
|||||||
<MoveSpeed>0.10</MoveSpeed>
|
<MoveSpeed>0.10</MoveSpeed>
|
||||||
<AimingDelayFactor>-0.04</AimingDelayFactor>
|
<AimingDelayFactor>-0.04</AimingDelayFactor>
|
||||||
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
|
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
|
||||||
</equippedStatOffsets>
|
</equippedStatOffsets> <comps>
|
||||||
<recipeMaker>
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
<repairResourcesPerHP>
|
||||||
<skillRequirements>
|
<Plasteel>2</Plasteel>
|
||||||
<Crafting>8</Crafting>
|
<ComponentIndustrial>0.1</ComponentIndustrial>
|
||||||
</skillRequirements>
|
</repairResourcesPerHP>
|
||||||
<recipeUsers>
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
<li>FCP_Production_Armor_Workbench</li>
|
</li>
|
||||||
</recipeUsers>
|
</comps> </ThingDef>
|
||||||
</recipeMaker>
|
|
||||||
<costList>
|
|
||||||
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
|
|
||||||
</costList>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
<!--___ T-60 Paintjob Variants ___-->
|
<!--___ T-60 Paintjob Variants ___-->
|
||||||
|
|
||||||
@@ -492,9 +505,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
|
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
|
||||||
<label>T-60 Hotrodder Flame Job Power Armor</label>
|
<label>T-60 Hotrodder Flame Job Power Armor</label>
|
||||||
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
|
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -516,9 +526,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
|
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
|
||||||
<label>T-60 Hotrodder Shark Paint Power Armor</label>
|
<label>T-60 Hotrodder Shark Paint Power Armor</label>
|
||||||
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
|
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -541,9 +548,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
|
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
|
||||||
<label>T-60 Hotrodder Hotpink Power Armor</label>
|
<label>T-60 Hotrodder Hotpink Power Armor</label>
|
||||||
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
|
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
|
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
|||||||
@@ -131,6 +131,13 @@
|
|||||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||||
</requiredApparels>
|
</requiredApparels>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1</Plasteel>
|
||||||
|
<ComponentIndustrial>0.05</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@@ -185,6 +192,13 @@
|
|||||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||||
</requiredApparels>
|
</requiredApparels>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1.25</Plasteel>
|
||||||
|
<ComponentIndustrial>0.06</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@@ -238,6 +252,13 @@
|
|||||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||||
</requiredApparels>
|
</requiredApparels>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1.5</Plasteel>
|
||||||
|
<ComponentIndustrial>0.08</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@@ -245,7 +266,7 @@
|
|||||||
|
|
||||||
<!--___ T-51 Helmet Paintjob Base ___-->
|
<!--___ T-51 Helmet Paintjob Base ___-->
|
||||||
|
|
||||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
|
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
|
||||||
<generateCommonality>0</generateCommonality>
|
<generateCommonality>0</generateCommonality>
|
||||||
<techLevel>Industrial</techLevel>
|
<techLevel>Industrial</techLevel>
|
||||||
<smeltable>false</smeltable>
|
<smeltable>false</smeltable>
|
||||||
@@ -276,18 +297,6 @@
|
|||||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||||
<developmentalStageFilter>Adult</developmentalStageFilter>
|
<developmentalStageFilter>Adult</developmentalStageFilter>
|
||||||
</apparel>
|
</apparel>
|
||||||
<recipeMaker>
|
|
||||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
|
||||||
<skillRequirements>
|
|
||||||
<Crafting>6</Crafting>
|
|
||||||
</skillRequirements>
|
|
||||||
<recipeUsers>
|
|
||||||
<li>FCP_Production_Armor_Workbench</li>
|
|
||||||
</recipeUsers>
|
|
||||||
</recipeMaker>
|
|
||||||
<costList>
|
|
||||||
<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
|
|
||||||
</costList>
|
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||||
<rarity>Rare</rarity>
|
<rarity>Rare</rarity>
|
||||||
@@ -297,6 +306,13 @@
|
|||||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||||
</requiredApparels>
|
</requiredApparels>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1</Plasteel>
|
||||||
|
<ComponentIndustrial>0.05</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@@ -308,9 +324,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
|
||||||
<label>T-51 Hotrodder Flame Job Helmet</label>
|
<label>T-51 Hotrodder Flame Job Helmet</label>
|
||||||
<description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
|
<description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -330,9 +343,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
|
||||||
<label>T-51 Hotrodder Shark Paint Helmet</label>
|
<label>T-51 Hotrodder Shark Paint Helmet</label>
|
||||||
<description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
<description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -353,9 +363,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
|
||||||
<label>T-51 Hotrodder Hotpink Helmet</label>
|
<label>T-51 Hotrodder Hotpink Helmet</label>
|
||||||
<description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
<description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -375,9 +382,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
|
||||||
<label>T-51 Power Paints Abraxo Helmet</label>
|
<label>T-51 Power Paints Abraxo Helmet</label>
|
||||||
<description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description>
|
<description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -398,9 +402,6 @@
|
|||||||
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
|
||||||
<label>T-51 Power Paints Sugar Bombs Helmet</label>
|
<label>T-51 Power Paints Sugar Bombs Helmet</label>
|
||||||
<description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description>
|
<description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -419,7 +420,7 @@
|
|||||||
|
|
||||||
<!--___ T-60 Helmet Paintjob Base ___-->
|
<!--___ T-60 Helmet Paintjob Base ___-->
|
||||||
|
|
||||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
|
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
|
||||||
<generateCommonality>0</generateCommonality>
|
<generateCommonality>0</generateCommonality>
|
||||||
<techLevel>Industrial</techLevel>
|
<techLevel>Industrial</techLevel>
|
||||||
<smeltable>false</smeltable>
|
<smeltable>false</smeltable>
|
||||||
@@ -449,18 +450,6 @@
|
|||||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||||
<developmentalStageFilter>Adult</developmentalStageFilter>
|
<developmentalStageFilter>Adult</developmentalStageFilter>
|
||||||
</apparel>
|
</apparel>
|
||||||
<recipeMaker>
|
|
||||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
|
||||||
<skillRequirements>
|
|
||||||
<Crafting>6</Crafting>
|
|
||||||
</skillRequirements>
|
|
||||||
<recipeUsers>
|
|
||||||
<li>FCP_Production_Armor_Workbench</li>
|
|
||||||
</recipeUsers>
|
|
||||||
</recipeMaker>
|
|
||||||
<costList>
|
|
||||||
<FCP_Apparel_Power_Armor_T60_Helmet>1</FCP_Apparel_Power_Armor_T60_Helmet>
|
|
||||||
</costList>
|
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||||
<rarity>Rare</rarity>
|
<rarity>Rare</rarity>
|
||||||
@@ -470,6 +459,13 @@
|
|||||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||||
</requiredApparels>
|
</requiredApparels>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||||
|
<repairResourcesPerHP>
|
||||||
|
<Plasteel>1</Plasteel>
|
||||||
|
<ComponentIndustrial>0.05</ComponentIndustrial>
|
||||||
|
</repairResourcesPerHP>
|
||||||
|
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@@ -481,9 +477,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
|
||||||
<label>T-60 Hotrodder Flame Job Helmet</label>
|
<label>T-60 Hotrodder Flame Job Helmet</label>
|
||||||
<description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
|
<description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -504,9 +497,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
|
||||||
<label>T-60 Hotrodder Shark Paint Helmet</label>
|
<label>T-60 Hotrodder Shark Paint Helmet</label>
|
||||||
<description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
<description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -527,9 +517,6 @@
|
|||||||
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
|
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
|
||||||
<label>T-60 Hotrodder Hotpink Helmet</label>
|
<label>T-60 Hotrodder Hotpink Helmet</label>
|
||||||
<description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
<description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
|
||||||
</recipeMaker>
|
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
|
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
|
||||||
|
<!-- Parent for armor that is upgraded from other armor pieces, not crafted from raw materials -->
|
||||||
|
<ThingDef Name="ApparelUpgradeableBase" ParentName="ApparelBase" Abstract="True">
|
||||||
|
<thingClass>Apparel</thingClass>
|
||||||
|
<category>Item</category>
|
||||||
|
<selectable>true</selectable>
|
||||||
|
<pathCost>14</pathCost>
|
||||||
|
<useHitPoints>true</useHitPoints>
|
||||||
|
<graphicData>
|
||||||
|
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
|
||||||
|
</graphicData>
|
||||||
|
<drawGUIOverlay>true</drawGUIOverlay>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>100</MaxHitPoints>
|
||||||
|
<Flammability>1.0</Flammability>
|
||||||
|
<DeteriorationRate>2</DeteriorationRate>
|
||||||
|
<SellPriceFactor>0.5</SellPriceFactor>
|
||||||
|
</statBases>
|
||||||
|
<altitudeLayer>Item</altitudeLayer>
|
||||||
|
<alwaysHaulable>true</alwaysHaulable>
|
||||||
|
<tickerType>Never</tickerType>
|
||||||
|
<burnableByRecipe>true</burnableByRecipe>
|
||||||
|
<smeltable>false</smeltable>
|
||||||
|
<thingCategories>
|
||||||
|
<li>ApparelArmor</li>
|
||||||
|
</thingCategories>
|
||||||
|
<statBases Inherit="False">
|
||||||
|
<MaxHitPoints>250</MaxHitPoints>
|
||||||
|
<Mass>6.0</Mass>
|
||||||
|
<Insulation_Cold>3</Insulation_Cold>
|
||||||
|
<Insulation_Heat>3</Insulation_Heat>
|
||||||
|
<EquipDelay>1.2</EquipDelay>
|
||||||
|
<Flammability>1.0</Flammability>
|
||||||
|
<DeteriorationRate>2</DeteriorationRate>
|
||||||
|
<SellPriceFactor>0.5</SellPriceFactor>
|
||||||
|
</statBases>
|
||||||
|
<apparel>
|
||||||
|
<bodyPartGroups>
|
||||||
|
<li>Hands</li>
|
||||||
|
<li>Feet</li>
|
||||||
|
<li>Neck</li>
|
||||||
|
<li>Legs</li>
|
||||||
|
<li>Arms</li>
|
||||||
|
<li>Torso</li>
|
||||||
|
<li>Waist</li>
|
||||||
|
<li>Shoulders</li>
|
||||||
|
</bodyPartGroups>
|
||||||
|
<layers>
|
||||||
|
<li>Shell</li>
|
||||||
|
</layers>
|
||||||
|
<shellRenderedBehindHead>true</shellRenderedBehindHead>
|
||||||
|
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||||
|
<developmentalStageFilter>Adult</developmentalStageFilter>
|
||||||
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Forbiddable"/>
|
||||||
|
<li>
|
||||||
|
<compClass>CompColorable</compClass>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
</Defs>
|
||||||
Reference in New Issue
Block a user