Add paintjob recipes and upgradeable armor parents

Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
This commit is contained in:
RickGrymes
2026-01-17 08:13:02 -06:00
parent 610e389c21
commit 1100138e78
5 changed files with 695 additions and 103 deletions
@@ -0,0 +1,268 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- T-51 Hotrodder Flame Job Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Flame Job)</label>
<description>Paint a T-51 power armor helmet with dazzling flame decals.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet>1</FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Hotrodder Shark Paint Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Shark Paint)</label>
<description>Paint a T-51 power armor helmet with menacing shark teeth.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet>1</FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Hotrodder Hotpink Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Hotpink)</label>
<description>Paint a T-51 power armor helmet in bold, vibrant hot pink.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet>1</FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Abraxo Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Abraxo)</label>
<description>Paint a T-51 power armor helmet with Abraxo Cleaner branding.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Abraxo_Power_Armor_Helmet>1</FCP_Apparel_T51_Abraxo_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Sugar Bombs Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Sugar Bombs)</label>
<description>Paint a T-51 power armor helmet with Sugar Bombs branding.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet>1</FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Flame Job Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Flame Job)</label>
<description>Paint a T-60 power armor helmet with dazzling flame decals.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet>1</FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Shark Paint Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Shark Paint)</label>
<description>Paint a T-60 power armor helmet with menacing shark teeth.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet>1</FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Hotpink Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Hotpink)</label>
<description>Paint a T-60 power armor helmet in bold, vibrant hot pink.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet>1</FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
</Defs>
@@ -0,0 +1,268 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- T-51 Hotrodder Flame Job Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Flame Job)</label>
<description>Paint a T-51 power armor with dazzling flame decals.</description>
<jobString>Painting T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Hotrod_Flames_Power_Armor>1</FCP_Apparel_T51_Hotrod_Flames_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Hotrodder Shark Paint Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Shark Paint)</label>
<description>Paint a T-51 power armor with menacing shark teeth.</description>
<jobString>Painting T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Shark_Paint_Power_Armor>1</FCP_Apparel_T51_Shark_Paint_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Hotrodder Hotpink Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Hotpink)</label>
<description>Paint a T-51 power armor in bold, vibrant hot pink.</description>
<jobString>Painting T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Hotrod_Pink_Power_Armor>1</FCP_Apparel_T51_Hotrod_Pink_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Abraxo Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<label>paint T-51 power armor (Abraxo)</label>
<description>Paint a T-51 power armor with Abraxo Cleaner branding.</description>
<jobString>Painting T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Abraxo_Power_Armor>1</FCP_Apparel_T51_Abraxo_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-51 Sugar Bombs Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<label>paint T-51 power armor (Sugar Bombs)</label>
<description>Paint a T-51 power armor with Sugar Bombs branding.</description>
<jobString>Painting T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T51Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T51_Sugar_Bombs_Power_Armor>1</FCP_Apparel_T51_Sugar_Bombs_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Flame Job Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Flame Job)</label>
<description>Paint a T-60 power armor with dazzling flame decals.</description>
<jobString>Painting T-60 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Hotrod_Flames_Power_Armor>1</FCP_Apparel_T60_Hotrod_Flames_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Shark Paint Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Shark Paint)</label>
<description>Paint a T-60 power armor with menacing shark teeth.</description>
<jobString>Painting T-60 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Shark_Paint_Power_Armor>1</FCP_Apparel_T60_Shark_Paint_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- T-60 Hotrodder Hotpink Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Hotpink)</label>
<description>Paint a T-60 power armor in bold, vibrant hot pink.</description>
<jobString>Painting T-60 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_Power_Armor_T60Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_T60_Hotrod_Pink_Power_Armor>1</FCP_Apparel_T60_Hotrod_Pink_Power_Armor>
</products>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
</Defs>
@@ -61,7 +61,7 @@
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation"> <li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP> <repairResourcesPerHP>
<Steel>5</Steel> <Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial> <ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP> </repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP> <repairTimeCostPerHP>60</repairTimeCostPerHP>
@@ -198,6 +198,15 @@
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1.5</Plasteel>
<ComponentIndustrial>0.08</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef> </ThingDef>
<!--_____ T-51 _____--> <!--_____ T-51 _____-->
@@ -228,6 +237,15 @@
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2</Plasteel>
<ComponentIndustrial>0.1</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef> </ThingDef>
<!--_____ T-60 _____--> <!--_____ T-60 _____-->
@@ -258,6 +276,15 @@
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>2.5</Plasteel>
<ComponentIndustrial>0.12</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef> </ThingDef>
<!--_____ X-01 _____--> <!--_____ X-01 _____-->
@@ -291,13 +318,22 @@
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
</apparel> </apparel>
<comps>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>3</Plasteel>
<ComponentIndustrial>0.15</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps>
</ThingDef> </ThingDef>
<!--_____ T-51 Paintjobs _____--> <!--_____ T-51 Paintjobs _____-->
<!--___ T-51 Paintjob Base ___--> <!--___ T-51 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True"> <ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>
@@ -311,18 +347,15 @@
<AimingDelayFactor>-0.03</AimingDelayFactor> <AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance> <ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
</equippedStatOffsets> </equippedStatOffsets>
<recipeMaker> <comps>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef> <li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<skillRequirements> <repairResourcesPerHP>
<Crafting>8</Crafting> <Plasteel>2</Plasteel>
</skillRequirements> <ComponentIndustrial>0.1</ComponentIndustrial>
<recipeUsers> </repairResourcesPerHP>
<li>FCP_Production_Armor_Workbench</li> <repairTimeCostPerHP>60</repairTimeCostPerHP>
</recipeUsers> </li>
</recipeMaker> </comps>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
</ThingDef> </ThingDef>
<!--___ T-51 Paintjob Variants ___--> <!--___ T-51 Paintjob Variants ___-->
@@ -333,9 +366,6 @@
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName> <defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<label>T-51 Hotrodder Flame Job Power Armor</label> <label>T-51 Hotrodder Flame Job Power Armor</label>
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description> <description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -357,9 +387,6 @@
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName> <defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<label>T-51 Hotrodder Shark Paint Power Armor</label> <label>T-51 Hotrodder Shark Paint Power Armor</label>
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description> <description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -381,9 +408,6 @@
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName> <defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<label>T-51 Hotrodder Hotpink Power Armor</label> <label>T-51 Hotrodder Hotpink Power Armor</label>
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description> <description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -405,9 +429,6 @@
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName> <defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<label>T-51 Power Paints Abraxo Power Armor</label> <label>T-51 Power Paints Abraxo Power Armor</label>
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description> <description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -433,9 +454,6 @@
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName> <defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<label>T-51 Power Paints Sugar Bombs Power Armor</label> <label>T-51 Power Paints Sugar Bombs Power Armor</label>
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description> <description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -456,7 +474,7 @@
<!--___ T-60 Paintjob Base ___--> <!--___ T-60 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True"> <ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>
@@ -469,20 +487,15 @@
<MoveSpeed>0.10</MoveSpeed> <MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor> <AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance> <ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
</equippedStatOffsets> </equippedStatOffsets> <comps>
<recipeMaker> <li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef> <repairResourcesPerHP>
<skillRequirements> <Plasteel>2</Plasteel>
<Crafting>8</Crafting> <ComponentIndustrial>0.1</ComponentIndustrial>
</skillRequirements> </repairResourcesPerHP>
<recipeUsers> <repairTimeCostPerHP>60</repairTimeCostPerHP>
<li>FCP_Production_Armor_Workbench</li> </li>
</recipeUsers> </comps> </ThingDef>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
</ThingDef>
<!--___ T-60 Paintjob Variants ___--> <!--___ T-60 Paintjob Variants ___-->
@@ -492,9 +505,6 @@
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName> <defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<label>T-60 Hotrodder Flame Job Power Armor</label> <label>T-60 Hotrodder Flame Job Power Armor</label>
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description> <description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -516,9 +526,6 @@
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName> <defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<label>T-60 Hotrodder Shark Paint Power Armor</label> <label>T-60 Hotrodder Shark Paint Power Armor</label>
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description> <description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -541,9 +548,6 @@
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName> <defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<label>T-60 Hotrodder Hotpink Power Armor</label> <label>T-60 Hotrodder Hotpink Power Armor</label>
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description> <description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -131,6 +131,13 @@
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -185,6 +192,13 @@
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1.25</Plasteel>
<ComponentIndustrial>0.06</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -238,6 +252,13 @@
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1.5</Plasteel>
<ComponentIndustrial>0.08</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -245,7 +266,7 @@
<!--___ T-51 Helmet Paintjob Base ___--> <!--___ T-51 Helmet Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True"> <ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<smeltable>false</smeltable> <smeltable>false</smeltable>
@@ -276,18 +297,6 @@
<useDeflectMetalEffect>true</useDeflectMetalEffect> <useDeflectMetalEffect>true</useDeflectMetalEffect>
<developmentalStageFilter>Adult</developmentalStageFilter> <developmentalStageFilter>Adult</developmentalStageFilter>
</apparel> </apparel>
<recipeMaker>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
</costList>
<comps> <comps>
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
@@ -297,6 +306,13 @@
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -308,9 +324,6 @@
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>T-51 Hotrodder Flame Job Helmet</label> <label>T-51 Hotrodder Flame Job Helmet</label>
<description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description> <description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -330,9 +343,6 @@
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
<label>T-51 Hotrodder Shark Paint Helmet</label> <label>T-51 Hotrodder Shark Paint Helmet</label>
<description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description> <description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -353,9 +363,6 @@
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>T-51 Hotrodder Hotpink Helmet</label> <label>T-51 Hotrodder Hotpink Helmet</label>
<description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description> <description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -375,9 +382,6 @@
<defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
<label>T-51 Power Paints Abraxo Helmet</label> <label>T-51 Power Paints Abraxo Helmet</label>
<description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description> <description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -398,9 +402,6 @@
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
<label>T-51 Power Paints Sugar Bombs Helmet</label> <label>T-51 Power Paints Sugar Bombs Helmet</label>
<description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description> <description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -419,7 +420,7 @@
<!--___ T-60 Helmet Paintjob Base ___--> <!--___ T-60 Helmet Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True"> <ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<smeltable>false</smeltable> <smeltable>false</smeltable>
@@ -449,18 +450,6 @@
<useDeflectMetalEffect>true</useDeflectMetalEffect> <useDeflectMetalEffect>true</useDeflectMetalEffect>
<developmentalStageFilter>Adult</developmentalStageFilter> <developmentalStageFilter>Adult</developmentalStageFilter>
</apparel> </apparel>
<recipeMaker>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60_Helmet>1</FCP_Apparel_Power_Armor_T60_Helmet>
</costList>
<comps> <comps>
<li Class="FCP.Core.CompProperties_LabelColored"> <li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity> <rarity>Rare</rarity>
@@ -470,6 +459,13 @@
<li>FCP_Apparel_Power_Armor_Frame</li> <li>FCP_Apparel_Power_Armor_Frame</li>
</requiredApparels> </requiredApparels>
</li> </li>
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
<repairResourcesPerHP>
<Plasteel>1</Plasteel>
<ComponentIndustrial>0.05</ComponentIndustrial>
</repairResourcesPerHP>
<repairTimeCostPerHP>60</repairTimeCostPerHP>
</li>
</comps> </comps>
</ThingDef> </ThingDef>
@@ -481,9 +477,6 @@
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>T-60 Hotrodder Flame Job Helmet</label> <label>T-60 Hotrodder Flame Job Helmet</label>
<description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description> <description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -504,9 +497,6 @@
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
<label>T-60 Hotrodder Shark Paint Helmet</label> <label>T-60 Hotrodder Shark Paint Helmet</label>
<description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description> <description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -527,9 +517,6 @@
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName> <defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>T-60 Hotrodder Hotpink Helmet</label> <label>T-60 Hotrodder Hotpink Helmet</label>
<description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description> <description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath> <texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Parent for armor that is upgraded from other armor pieces, not crafted from raw materials -->
<ThingDef Name="ApparelUpgradeableBase" ParentName="ApparelBase" Abstract="True">
<thingClass>Apparel</thingClass>
<category>Item</category>
<selectable>true</selectable>
<pathCost>14</pathCost>
<useHitPoints>true</useHitPoints>
<graphicData>
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
</graphicData>
<drawGUIOverlay>true</drawGUIOverlay>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>2</DeteriorationRate>
<SellPriceFactor>0.5</SellPriceFactor>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>true</alwaysHaulable>
<tickerType>Never</tickerType>
<burnableByRecipe>true</burnableByRecipe>
<smeltable>false</smeltable>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<statBases Inherit="False">
<MaxHitPoints>250</MaxHitPoints>
<Mass>6.0</Mass>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
<Flammability>1.0</Flammability>
<DeteriorationRate>2</DeteriorationRate>
<SellPriceFactor>0.5</SellPriceFactor>
</statBases>
<apparel>
<bodyPartGroups>
<li>Hands</li>
<li>Feet</li>
<li>Neck</li>
<li>Legs</li>
<li>Arms</li>
<li>Torso</li>
<li>Waist</li>
<li>Shoulders</li>
</bodyPartGroups>
<layers>
<li>Shell</li>
</layers>
<shellRenderedBehindHead>true</shellRenderedBehindHead>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<developmentalStageFilter>Adult</developmentalStageFilter>
</apparel>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li>
<compClass>CompColorable</compClass>
</li>
</comps>
</ThingDef>
</Defs>