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Add paintjob recipes and upgradeable armor parents
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
This commit is contained in:
@@ -61,7 +61,7 @@
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Steel>5</Steel>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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@@ -198,6 +198,15 @@
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<apparel>
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<wornGraphicPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor</wornGraphicPath>
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</apparel>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>1.5</Plasteel>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--_____ T-51 _____-->
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@@ -228,6 +237,15 @@
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<apparel>
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<wornGraphicPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor</wornGraphicPath>
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</apparel>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--_____ T-60 _____-->
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@@ -258,6 +276,15 @@
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<apparel>
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<wornGraphicPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor</wornGraphicPath>
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</apparel>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>2.5</Plasteel>
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<ComponentIndustrial>0.12</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--_____ X-01 _____-->
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@@ -291,13 +318,22 @@
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<apparel>
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<wornGraphicPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor</wornGraphicPath>
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</apparel>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>3</Plasteel>
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<ComponentIndustrial>0.15</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--_____ T-51 Paintjobs _____-->
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<!--___ T-51 Paintjob Base ___-->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
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<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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@@ -311,18 +347,15 @@
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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<!--___ T-51 Paintjob Variants ___-->
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@@ -333,9 +366,6 @@
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<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
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<label>T-51 Hotrodder Flame Job Power Armor</label>
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<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -357,9 +387,6 @@
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<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
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<label>T-51 Hotrodder Shark Paint Power Armor</label>
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<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -381,9 +408,6 @@
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<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
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<label>T-51 Hotrodder Hotpink Power Armor</label>
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<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -405,9 +429,6 @@
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<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
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<label>T-51 Power Paints Abraxo Power Armor</label>
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<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -433,9 +454,6 @@
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<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
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<label>T-51 Power Paints Sugar Bombs Power Armor</label>
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<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -456,7 +474,7 @@
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<!--___ T-60 Paintjob Base ___-->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
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<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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@@ -469,20 +487,15 @@
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<MoveSpeed>0.10</MoveSpeed>
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<AimingDelayFactor>-0.04</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
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</costList>
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</ThingDef>
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</equippedStatOffsets> <comps>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>2</Plasteel>
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<ComponentIndustrial>0.1</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps> </ThingDef>
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<!--___ T-60 Paintjob Variants ___-->
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@@ -492,9 +505,6 @@
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<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
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<label>T-60 Hotrodder Flame Job Power Armor</label>
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<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -516,9 +526,6 @@
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<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
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<label>T-60 Hotrodder Shark Paint Power Armor</label>
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<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -541,9 +548,6 @@
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<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
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<label>T-60 Hotrodder Hotpink Power Armor</label>
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<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -131,6 +131,13 @@
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>1</Plasteel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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@@ -185,6 +192,13 @@
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>1.25</Plasteel>
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<ComponentIndustrial>0.06</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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@@ -238,6 +252,13 @@
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>1.5</Plasteel>
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<ComponentIndustrial>0.08</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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@@ -245,7 +266,7 @@
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<!--___ T-51 Helmet Paintjob Base ___-->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
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<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<techLevel>Industrial</techLevel>
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<smeltable>false</smeltable>
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@@ -276,18 +297,6 @@
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<developmentalStageFilter>Adult</developmentalStageFilter>
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</apparel>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
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</costList>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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@@ -297,6 +306,13 @@
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<li>FCP_Apparel_Power_Armor_Frame</li>
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</requiredApparels>
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</li>
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<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
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<repairResourcesPerHP>
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<Plasteel>1</Plasteel>
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<ComponentIndustrial>0.05</ComponentIndustrial>
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</repairResourcesPerHP>
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<repairTimeCostPerHP>60</repairTimeCostPerHP>
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</li>
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</comps>
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</ThingDef>
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@@ -308,9 +324,6 @@
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<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
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<label>T-51 Hotrodder Flame Job Helmet</label>
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<description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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@@ -330,9 +343,6 @@
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<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
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<label>T-51 Hotrodder Shark Paint Helmet</label>
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<description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
||||
<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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||||
</recipeMaker>
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<graphicData>
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||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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||||
@@ -353,9 +363,6 @@
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<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
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||||
<label>T-51 Hotrodder Hotpink Helmet</label>
|
||||
<description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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||||
@@ -375,9 +382,6 @@
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<defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
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<label>T-51 Power Paints Abraxo Helmet</label>
|
||||
<description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
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||||
@@ -398,9 +402,6 @@
|
||||
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
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||||
<label>T-51 Power Paints Sugar Bombs Helmet</label>
|
||||
<description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -419,7 +420,7 @@
|
||||
|
||||
<!--___ T-60 Helmet Paintjob Base ___-->
|
||||
|
||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
|
||||
<ThingDef ParentName="ApparelUpgradeableBase" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<smeltable>false</smeltable>
|
||||
@@ -449,18 +450,6 @@
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<developmentalStageFilter>Adult</developmentalStageFilter>
|
||||
</apparel>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Armor_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<FCP_Apparel_Power_Armor_T60_Helmet>1</FCP_Apparel_Power_Armor_T60_Helmet>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Rare</rarity>
|
||||
@@ -470,6 +459,13 @@
|
||||
<li>FCP_Apparel_Power_Armor_Frame</li>
|
||||
</requiredApparels>
|
||||
</li>
|
||||
<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
|
||||
<repairResourcesPerHP>
|
||||
<Plasteel>1</Plasteel>
|
||||
<ComponentIndustrial>0.05</ComponentIndustrial>
|
||||
</repairResourcesPerHP>
|
||||
<repairTimeCostPerHP>60</repairTimeCostPerHP>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
@@ -481,9 +477,6 @@
|
||||
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
|
||||
<label>T-60 Hotrodder Flame Job Helmet</label>
|
||||
<description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -504,9 +497,6 @@
|
||||
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
|
||||
<label>T-60 Hotrodder Shark Paint Helmet</label>
|
||||
<description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -527,9 +517,6 @@
|
||||
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
|
||||
<label>T-60 Hotrodder Hotpink Helmet</label>
|
||||
<description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
|
||||
Reference in New Issue
Block a user