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https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
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Refactor and enhance power armor paintjob definitions
Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
This commit is contained in:
@@ -295,15 +295,23 @@
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<!--_____ T-51 Paintjobs _____-->
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<!-- T-51 Hotrodder Flame Job Power Armor -->
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<!--___ T-51 Paintjob Base ___-->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<label>T-51 Hotrodder Flame Job Power Armor</label>
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<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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@@ -315,21 +323,27 @@
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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</ThingDef>
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<!--___ T-51 Paintjob Variants ___-->
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<!-- T-51 Hotrodder Flame Job Power Armor -->
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<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
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<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
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<label>T-51 Hotrodder Flame Job Power Armor</label>
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<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<MoveSpeed>0.02</MoveSpeed>
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<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
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<SocialImpact>0.10</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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@@ -339,39 +353,21 @@
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<!-- T-51 Hotrodder Shark Paint Power Armor -->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
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<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
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<generateCommonality>0</generateCommonality>
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<label>T-51 Hotrodder Shark Paint Power Armor</label>
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<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<MeleeDodgeChance>0.03</MeleeDodgeChance>
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<MeleeHitChance>0.05</MeleeHitChance>
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<SocialImpact>0.08</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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@@ -381,41 +377,22 @@
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<!-- T-51 Hotrodder Hotpink Power Armor -->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
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<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
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<generateCommonality>0</generateCommonality>
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<label>T-51 Hotrodder Hotpink Power Armor</label>
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<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<SocialImpact>0.05</SocialImpact>
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<TradePriceImprovement>0.08</TradePriceImprovement>
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<NegotiationAbility>0.10</NegotiationAbility>
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<SocialImpact>0.15</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor</wornGraphicPath>
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@@ -424,40 +401,25 @@
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<!-- T-51 Abraxo Power Armor -->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
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<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
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<generateCommonality>0</generateCommonality>
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<label>T-51 Power Paints Abraxo Power Armor</label>
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<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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<ToxicEnvironmentResistance>0.05</ToxicEnvironmentResistance>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<MedicalTendQuality>0.08</MedicalTendQuality>
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<MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
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<ImmunityGainSpeed>0.08</ImmunityGainSpeed>
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<SocialImpact>0.03</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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@@ -467,40 +429,22 @@
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<!-- T-51 Sugar Bombs Power Armor -->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
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<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
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<generateCommonality>0</generateCommonality>
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<label>T-51 Power Paints Sugar Bombs Power Armor</label>
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<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MarketValue>3900</MarketValue>
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<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
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<ArmorRating_Heat>1.00</ArmorRating_Heat>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>0.08</MoveSpeed>
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<AimingDelayFactor>-0.03</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
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<RestRateMultiplier>0.08</RestRateMultiplier>
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<EatingSpeed>0.15</EatingSpeed>
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<CarryingCapacity>15</CarryingCapacity>
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<SocialImpact>0.06</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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@@ -510,31 +454,10 @@
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<!--_____ T-60 Paintjobs _____-->
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<!-- T-60 Hotrodder Flame Job Power Armor -->
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<!--___ T-60 Paintjob Base ___-->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
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<generateCommonality>0</generateCommonality>
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<label>T-60 Hotrodder Flame Job Power Armor</label>
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<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MarketValue>4100</MarketValue>
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@@ -546,6 +469,40 @@
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<MoveSpeed>0.10</MoveSpeed>
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<AimingDelayFactor>-0.04</AimingDelayFactor>
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<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
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</costList>
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</ThingDef>
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<!--___ T-60 Paintjob Variants ___-->
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<!-- T-60 Hotrodder Flame Job Power Armor -->
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<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
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<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
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<label>T-60 Hotrodder Flame Job Power Armor</label>
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<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<equippedStatOffsets>
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<MoveSpeed>0.03</MoveSpeed>
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<WorkSpeedGlobal>0.08</WorkSpeedGlobal>
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<SocialImpact>0.15</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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@@ -555,40 +512,22 @@
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<!-- T-60 Hotrodder Shark Paint Power Armor -->
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<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
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<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
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<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
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<generateCommonality>0</generateCommonality>
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<label>T-60 Hotrodder Shark Paint Power Armor</label>
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<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Armor_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
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</costList>
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<graphicData>
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<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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||||
<drawSize>1</drawSize>
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||||
</graphicData>
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||||
<statBases>
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||||
<WorkToMake>2500</WorkToMake>
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||||
<MarketValue>4100</MarketValue>
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||||
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
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||||
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
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||||
<ArmorRating_Heat>1.30</ArmorRating_Heat>
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||||
</statBases>
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||||
<equippedStatOffsets>
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||||
<MoveSpeed>0.10</MoveSpeed>
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||||
<AimingDelayFactor>-0.04</AimingDelayFactor>
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||||
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
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||||
<MeleeDodgeChance>0.05</MeleeDodgeChance>
|
||||
<MeleeHitChance>0.08</MeleeHitChance>
|
||||
<PainShockThreshold>0.05</PainShockThreshold>
|
||||
<SocialImpact>0.12</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
@@ -598,41 +537,22 @@
|
||||
|
||||
<!-- T-60 Hotrodder Hotpink Power Armor -->
|
||||
|
||||
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
|
||||
<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
|
||||
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<label>T-60 Hotrodder Hotpink Power Armor</label>
|
||||
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Armor_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
|
||||
</costList>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>2500</WorkToMake>
|
||||
<MarketValue>4100</MarketValue>
|
||||
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>1.30</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>0.10</MoveSpeed>
|
||||
<AimingDelayFactor>-0.04</AimingDelayFactor>
|
||||
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
|
||||
<SocialImpact>0.08</SocialImpact>
|
||||
<TradePriceImprovement>0.12</TradePriceImprovement>
|
||||
<NegotiationAbility>0.15</NegotiationAbility>
|
||||
<SocialImpact>0.20</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor</wornGraphicPath>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user