Refactor and enhance power armor paintjob definitions

Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
This commit is contained in:
RickGrymes
2026-01-08 03:25:24 -06:00
parent 88c8c9e5af
commit 04812d624b
2 changed files with 216 additions and 528 deletions
@@ -295,15 +295,23 @@
<!--_____ T-51 Paintjobs _____--> <!--_____ T-51 Paintjobs _____-->
<!-- T-51 Hotrodder Flame Job Power Armor --> <!--___ T-51 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T51_Paintjob_Base" Abstract="True">
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Flame Job Power Armor</label> <statBases>
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description> <WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
</equippedStatOffsets>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef> <unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements> <skillRequirements>
<Crafting>8</Crafting> <Crafting>8</Crafting>
@@ -315,21 +323,27 @@
<costList> <costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor> <FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList> </costList>
</ThingDef>
<!--___ T-51 Paintjob Variants ___-->
<!-- T-51 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<label>T-51 Hotrodder Flame Job Power Armor</label>
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <MoveSpeed>0.02</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor> <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.10</SocialImpact> <SocialImpact>0.10</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -339,39 +353,21 @@
<!-- T-51 Hotrodder Shark Paint Power Armor --> <!-- T-51 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName> <defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Shark Paint Power Armor</label> <label>T-51 Hotrodder Shark Paint Power Armor</label>
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description> <description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite> <researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <MeleeDodgeChance>0.03</MeleeDodgeChance>
<AimingDelayFactor>-0.03</AimingDelayFactor> <MeleeHitChance>0.05</MeleeHitChance>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.08</SocialImpact> <SocialImpact>0.08</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -381,41 +377,22 @@
<!-- T-51 Hotrodder Hotpink Power Armor --> <!-- T-51 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName> <defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Hotpink Power Armor</label> <label>T-51 Hotrodder Hotpink Power Armor</label>
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description> <description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite> <researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <TradePriceImprovement>0.08</TradePriceImprovement>
<AimingDelayFactor>-0.03</AimingDelayFactor> <NegotiationAbility>0.10</NegotiationAbility>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance> <SocialImpact>0.15</SocialImpact>
<SocialImpact>0.05</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor</wornGraphicPath>
@@ -424,40 +401,25 @@
<!-- T-51 Abraxo Power Armor --> <!-- T-51 Abraxo Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName> <defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Power Paints Abraxo Power Armor</label> <label>T-51 Power Paints Abraxo Power Armor</label>
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description> <description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite> <researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <ToxicEnvironmentResistance>0.05</ToxicEnvironmentResistance>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <MedicalTendQuality>0.08</MedicalTendQuality>
<AimingDelayFactor>-0.03</AimingDelayFactor> <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance> <ImmunityGainSpeed>0.08</ImmunityGainSpeed>
<SocialImpact>0.03</SocialImpact> <SocialImpact>0.03</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -467,40 +429,22 @@
<!-- T-51 Sugar Bombs Power Armor --> <!-- T-51 Sugar Bombs Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T51_Paintjob_Base">
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName> <defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Power Paints Sugar Bombs Power Armor</label> <label>T-51 Power Paints Sugar Bombs Power Armor</label>
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description> <description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite> <researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed> <RestRateMultiplier>0.08</RestRateMultiplier>
<AimingDelayFactor>-0.03</AimingDelayFactor> <EatingSpeed>0.15</EatingSpeed>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance> <CarryingCapacity>15</CarryingCapacity>
<SocialImpact>0.06</SocialImpact> <SocialImpact>0.06</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -510,31 +454,10 @@
<!--_____ T-60 Paintjobs _____--> <!--_____ T-60 Paintjobs _____-->
<!-- T-60 Hotrodder Flame Job Power Armor --> <!--___ T-60 Paintjob Base ___-->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_Power_Armor_Base" Name="FCP_Apparel_T60_Paintjob_Base" Abstract="True">
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Flame Job Power Armor</label>
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue> <MarketValue>4100</MarketValue>
@@ -546,6 +469,40 @@
<MoveSpeed>0.10</MoveSpeed> <MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor> <AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance> <ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
</equippedStatOffsets>
<recipeMaker>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
</ThingDef>
<!--___ T-60 Paintjob Variants ___-->
<!-- T-60 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<label>T-60 Hotrodder Flame Job Power Armor</label>
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<MoveSpeed>0.03</MoveSpeed>
<WorkSpeedGlobal>0.08</WorkSpeedGlobal>
<SocialImpact>0.15</SocialImpact> <SocialImpact>0.15</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -555,40 +512,22 @@
<!-- T-60 Hotrodder Shark Paint Power Armor --> <!-- T-60 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName> <defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Shark Paint Power Armor</label> <label>T-60 Hotrodder Shark Paint Power Armor</label>
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description> <description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite> <researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed> <MeleeDodgeChance>0.05</MeleeDodgeChance>
<AimingDelayFactor>-0.04</AimingDelayFactor> <MeleeHitChance>0.08</MeleeHitChance>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance> <PainShockThreshold>0.05</PainShockThreshold>
<SocialImpact>0.12</SocialImpact> <SocialImpact>0.12</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
@@ -598,45 +537,26 @@
<!-- T-60 Hotrodder Hotpink Power Armor --> <!-- T-60 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base"> <ThingDef ParentName="FCP_Apparel_T60_Paintjob_Base">
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName> <defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Hotpink Power Armor</label> <label>T-60 Hotrodder Hotpink Power Armor</label>
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description> <description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker> <recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite> <researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData> <graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath> <texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed> <TradePriceImprovement>0.12</TradePriceImprovement>
<AimingDelayFactor>-0.04</AimingDelayFactor> <NegotiationAbility>0.15</NegotiationAbility>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance> <SocialImpact>0.20</SocialImpact>
<SocialImpact>0.08</SocialImpact>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor</wornGraphicPath> <wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor</wornGraphicPath>
</apparel> </apparel>
</ThingDef> </ThingDef>
</Defs> </Defs>
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