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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName= "BuildingBase" >
<defName> FCP_Building_PowerArmorStation</defName>
<label> power armor station</label>
<description> A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
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<thingClass> Building_WorkTable</thingClass>
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<graphicData>
<graphicClass> Graphic_Multi</graphicClass>
<texPath> Things/Buildings/FCP_Power_Armor_Station</texPath>
<drawSize> (3, 3)</drawSize>
</graphicData>
<drawerType> RealtimeOnly</drawerType>
<passability> PassThroughOnly</passability>
<fillPercent> 0.4</fillPercent>
<pathCost> 50</pathCost>
<size> (3,3)</size>
<hasInteractionCell> true</hasInteractionCell>
<interactionCellOffset> (0,0,1)</interactionCellOffset>
<designationCategory> Production</designationCategory>
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<hasTooltip> True</hasTooltip>
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<costList>
<Steel> 100</Steel>
<ComponentIndustrial> 2</ComponentIndustrial>
</costList>
<statBases>
<MaxHitPoints> 150</MaxHitPoints>
<WorkToBuild> 2000</WorkToBuild>
<Flammability> 1.0</Flammability>
<Beauty> 2</Beauty>
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<WorkTableWorkSpeedFactor> 1.0</WorkTableWorkSpeedFactor>
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</statBases>
<inspectorTabs>
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<li> ITab_Bills</li>
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<li> RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
</inspectorTabs>
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<surfaceType> Item</surfaceType>
<recipes>
<!-- Power Armor Paintjobs -->
<li> Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</li>
<li> Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</li>
<li> Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</li>
<li> Make_FCP_Apparel_T51_Abraxo_Power_Armor</li>
<li> Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</li>
<li> Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</li>
<li> Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</li>
<li> Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</li>
<!-- Helmet Paintjobs -->
<li> Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
<li> Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
</recipes>
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<comps>
<li Class= "RangerRick_PowerArmor.CompProperties_PowerArmorStation" >
<armorDrawOffset> (0, 0, 1)</armorDrawOffset>
<allowedLayers>
<li> FCP_Apparel_Layer_Power_Armor_Frame</li>
<li> Overhead</li>
<li> Shell</li>
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<li> FCP_Apparel_Layer_Power_Armor_Jet_Pack</li>
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</allowedLayers>
</li>
</comps>
</ThingDef>
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</Defs>