<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <!-- Parent for armor that is upgraded from other armor pieces, not crafted from raw materials -->
    <ThingDef Name="ApparelUpgradeableBase" ParentName="ApparelBase" Abstract="True">
        <thingClass>Apparel</thingClass>
        <category>Item</category>
        <selectable>true</selectable>
        <pathCost>14</pathCost>
        <useHitPoints>true</useHitPoints>
        <graphicData>
            <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
        </graphicData>
        <drawGUIOverlay>true</drawGUIOverlay>
        <statBases>
            <MaxHitPoints>100</MaxHitPoints>
            <Flammability>1.0</Flammability>
            <DeteriorationRate>2</DeteriorationRate>
            <SellPriceFactor>0.5</SellPriceFactor>
        </statBases>
        <altitudeLayer>Item</altitudeLayer>
        <alwaysHaulable>true</alwaysHaulable>
        <tickerType>Never</tickerType>
        <burnableByRecipe>true</burnableByRecipe>
        <smeltable>false</smeltable>
        <thingCategories>
            <li>ApparelArmor</li>
        </thingCategories>
        <statBases Inherit="False">
            <MaxHitPoints>250</MaxHitPoints>
            <Mass>6.0</Mass>
            <Insulation_Cold>3</Insulation_Cold>
            <Insulation_Heat>3</Insulation_Heat>
            <EquipDelay>1.2</EquipDelay>
            <Flammability>1.0</Flammability>
            <DeteriorationRate>2</DeteriorationRate>
            <SellPriceFactor>0.5</SellPriceFactor>
        </statBases>
        <apparel>
            <bodyPartGroups>
                <li>Hands</li>
                <li>Feet</li>
                <li>Neck</li>
                <li>Legs</li>
                <li>Arms</li>
                <li>Torso</li>
                <li>Waist</li>
                <li>Shoulders</li>
            </bodyPartGroups>
            <layers>
                <li>Shell</li>
            </layers>
            <shellRenderedBehindHead>true</shellRenderedBehindHead>
            <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
            <developmentalStageFilter>Adult</developmentalStageFilter>
        </apparel>
        <comps>
            <li Class="CompProperties_Forbiddable"/>
            <li>
                <compClass>CompColorable</compClass>
            </li>
        </comps>
    </ThingDef>

</Defs>
