<?xml version="1.0" encoding="utf-8"?>
<Defs>

    <!--__________ Power Armor Trader Pawnkinds __________-->

    <!-- Power Armor Specialist Base -->

    <PawnKindDef Name="FCP_Power_Armor_Trader_Base" Abstract="True">
        <race>Human</race>
        <defaultFactionDef MayRequire="Rick.FCP.Wastelanders">FCP_Faction_Wasteland_Settlers</defaultFactionDef>
        <trader>true</trader>
        <maxGenerationAge>60</maxGenerationAge>
        <chemicalAddictionChance>0.05</chemicalAddictionChance>
        <invNutrition>2.55</invNutrition>
        <invFoodDef>MealSurvivalPack</invFoodDef>
        <itemQuality>Normal</itemQuality>
        <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
        <combatEnhancingDrugsChance>0.05</combatEnhancingDrugsChance>
        <combatEnhancingDrugsCount>0~2</combatEnhancingDrugsCount>
        <biocodeWeaponChance>0.1</biocodeWeaponChance>
        <initialWillRange>1~3</initialWillRange>
        <initialResistanceRange>10~17</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Wastelander_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Wastelanders</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
    </PawnKindDef>

    <!-- Power Armor Specialist -->

    <PawnKindDef ParentName="FCP_Power_Armor_Trader_Base">
        <defName>FCP_Pawnkind_Power_Armor_Trader</defName>
        <label>Power Armor Specialist</label>
        <labelPlural>power armor specialists</labelPlural>
        <combatPower>50</combatPower>
        <gearHealthRange>0.7~2.5</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Power_Armor_Frame</li>
            <li>FCP_Apparel_Power_Armor_T51Armor</li>
            <li>FCP_Apparel_Power_Armor_T51_Helmet</li>
        </apparelRequired>
        <weaponTags>
            <li>IndustrialGunAdvanced</li>
        </weaponTags>
        <weaponMoney>400~600</weaponMoney>
        <techHediffsMoney>500~1200</techHediffsMoney>
        <techHediffsChance>0.25</techHediffsChance>
        <forcedTraits>
            <li>
                <def>FCP_Trait_Power_Armor_Trained</def>
            </li>
        </forcedTraits>
    </PawnKindDef>

</Defs>