<?xml version="1.0" encoding="UTF-8"?>
<Defs>

    <!--__________ Power Armor Helmets __________-->

	<ThingDef ParentName="HatBase" Name="FCP_Apparel_Power_Armor_Helmet_Base" Abstract="true">
		<techLevel>Industrial</techLevel>
		<generateCommonality>0.001</generateCommonality>
		<apparel>
			<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
			<canBeGeneratedToSatisfyVacuumResistance>false</canBeGeneratedToSatisfyVacuumResistance>
			<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
			<tags>
				<li>FCP_Power_Armor_Helmet</li>
			</tags>
		</apparel>
		<comps>
			<li Class="RangerRick_PowerArmor.CompProperties_RepairableAtStation">
				<repairResourcesPerHP>
					<Steel>2.5</Steel>
					<ComponentIndustrial>0.05</ComponentIndustrial>
				</repairResourcesPerHP>
				<repairTimeCostPerHP>60</repairTimeCostPerHP>
			</li>
		</comps>
	</ThingDef>
	
    <!--_____ T-45 _____-->

    <!-- T-45 Power Armor Helmet -->
	
    <ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base">
        <defName>FCP_Apparel_Power_Armor_T45_Helmet</defName>
        <label>T-45 Power Armor Helmet</label>
        <description>An early model of power armor helmet, the T45 offers solid protection against most threats. Its bulky design is a testament to pre-war engineering, providing reliable defense at the cost of some comfort and mobility.</description>
        <techLevel>Industrial</techLevel>
        <graphicData>
            <texPath>Things/Apparel/Power_Armor_Headgear/T45_Helmet/FCP_T45_Power_Armor_Helmet_south</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
        <smeltable>false</smeltable>
        <statBases>
            <MaxHitPoints>80</MaxHitPoints>
            <Mass>0.8</Mass>
            <MarketValue>800</MarketValue>
            <ArmorRating_Sharp>2.00</ArmorRating_Sharp>
            <ArmorRating_Blunt>1.80</ArmorRating_Blunt>
            <ArmorRating_Heat>1.40</ArmorRating_Heat>
            <Insulation_Heat>2</Insulation_Heat>
            <EquipDelay>3</EquipDelay>
        </statBases>
        <equippedStatOffsets>
            <ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>            <!-- Good, but not perfect -->
            <MoveSpeed>-0.5</MoveSpeed>            <!-- Bulky -->
            <AimingDelayFactor>-0.01</AimingDelayFactor>
            <SocialImpact>-0.05</SocialImpact>
        </equippedStatOffsets>
        <apparel>
            <bodyPartGroups>
                <li>UpperHead</li>
                <li>FullHead</li>
                <li>FullHead</li>
            </bodyPartGroups>
            <wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T45_Helmet/FCP_T45_Power_Armor_Helmet</wornGraphicPath>
            <layers>
                <li>Overhead</li>
            </layers>
            <useDeflectMetalEffect>true</useDeflectMetalEffect>
            <developmentalStageFilter>Adult</developmentalStageFilter>
        </apparel>
        <comps>
            <li Class="FCP.Core.CompProperties_LabelColored">
                <rarity>Rare</rarity>
            </li>
            <li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
                <requiredApparels>
                    <li>FCP_Apparel_Power_Armor_Frame</li>
                </requiredApparels>
            </li>
        </comps>
    </ThingDef>

	<!--_____ T-51 _____-->

    <!-- T-51 Power Armor Helmet -->

    <ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base">
        <defName>FCP_Apparel_Power_Armor_T51_Helmet</defName>
        <label>T-51 Power Armor Helmet</label>
        <description>The T51 helmet is a refined evolution of power armor technology, offering superior protection and improved ergonomics over earlier models. Favored for its balance of defense and comfort.</description>
        <techLevel>Industrial</techLevel>
        <graphicData>
            <texPath>Things/Apparel/Power_Armor_Headgear/T51_Helmet/FCP_T51_Power_Armor_Helmet_south</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
        <smeltable>false</smeltable>
        <statBases>
            <MaxHitPoints>80</MaxHitPoints>
            <Mass>0.8</Mass>
            <MarketValue>900</MarketValue>
            <ArmorRating_Sharp>2.80</ArmorRating_Sharp>
            <ArmorRating_Blunt>2.60</ArmorRating_Blunt>
            <ArmorRating_Heat>2.20</ArmorRating_Heat>
            <Insulation_Heat>2</Insulation_Heat>
            <EquipDelay>2.5</EquipDelay>
        </statBases>
        <equippedStatOffsets>
            <ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
            <MoveSpeed>-0.3</MoveSpeed>
            <AimingDelayFactor>-0.02</AimingDelayFactor>
            <SocialImpact>-0.03</SocialImpact>
        </equippedStatOffsets>
        <apparel>
            <bodyPartGroups>
                <li>UpperHead</li>
                <li>FullHead</li>
            </bodyPartGroups>
            <wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Helmet/FCP_T51_Power_Armor_Helmet</wornGraphicPath>
            <layers>
                <li>Overhead</li>
            </layers>
            <useDeflectMetalEffect>true</useDeflectMetalEffect>
            <developmentalStageFilter>Adult</developmentalStageFilter>
        </apparel>
        <comps>
            <li Class="FCP.Core.CompProperties_LabelColored">
                <rarity>Rare</rarity>
            </li>
            <li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
                <requiredApparels>
                    <li>FCP_Apparel_Power_Armor_Frame</li>
                </requiredApparels>
            </li>
        </comps>
    </ThingDef>

	<!--_____ T-60 _____-->

    <!-- T-60 Power Armor Helmet -->

    <ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base">
        <defName>FCP_Apparel_Power_Armor_T60_Helmet</defName>
        <label>T-60 Power Armor Helmet</label>
        <description>The T60 helmet represents advanced power armor development, featuring enhanced armor plating and improved environmental sealing. Designed for frontline combat in hazardous conditions.</description>
        <techLevel>Industrial</techLevel>
        <graphicData>
            <texPath>Things/Apparel/Power_Armor_Headgear/T60_Helmet/FCP_T60_Power_Armor_Helmet_south</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
        <smeltable>false</smeltable>
        <statBases>
            <MaxHitPoints>80</MaxHitPoints>
            <Mass>0.8</Mass>
            <MarketValue>1000</MarketValue>
            <ArmorRating_Sharp>3.00</ArmorRating_Sharp>
            <ArmorRating_Blunt>2.80</ArmorRating_Blunt>
            <ArmorRating_Heat>2.20</ArmorRating_Heat>
            <Insulation_Heat>2</Insulation_Heat>
            <EquipDelay>2</EquipDelay>
        </statBases>
        <equippedStatOffsets>
            <ToxicEnvironmentResistance>0.95</ToxicEnvironmentResistance>
            <MoveSpeed>-0.2</MoveSpeed>
            <AimingDelayFactor>-0.03</AimingDelayFactor>
            <SocialImpact>-0.01</SocialImpact>
        </equippedStatOffsets>
        <apparel>
            <bodyPartGroups>
                <li>UpperHead</li>
                <li>FullHead</li>
            </bodyPartGroups>
            <wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T60_Helmet/FCP_T60_Power_Armor_Helmet</wornGraphicPath>
            <layers>
                <li>Overhead</li>
            </layers>
            <useDeflectMetalEffect>true</useDeflectMetalEffect>
            <developmentalStageFilter>Adult</developmentalStageFilter>
        </apparel>
        <comps>
            <li Class="FCP.Core.CompProperties_LabelColored">
                <rarity>Rare</rarity>
            </li>
            <li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
                <requiredApparels>
                    <li>FCP_Apparel_Power_Armor_Frame</li>
                </requiredApparels>
            </li>
        </comps>
    </ThingDef>

	<!--_____ X-01 _____-->

    <!-- X01 Power Armor Helmet -->

    <ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base">
        <defName>FCP_Apparel_Power_Armor_X01_Helmet</defName>
        <label>X-01 Power Armor Helmet</label>
        <description>The X01 helmet is the pinnacle of power armor headgear, boasting cutting-edge materials and maximum protection. Its intimidating design and advanced systems make it a rare and valuable asset.</description>
        <techLevel>Industrial</techLevel>
        <graphicData>
            <texPath>Things/Apparel/Power_Armor_Headgear/X01_Helmet/FCP_X01_Power_Armor_Helmet_south</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
        <smeltable>false</smeltable>
        <statBases>
            <MaxHitPoints>80</MaxHitPoints>
            <Mass>0.8</Mass>
            <MarketValue>1100</MarketValue>
            <ArmorRating_Sharp>3.50</ArmorRating_Sharp>
            <ArmorRating_Blunt>3.30</ArmorRating_Blunt>
            <ArmorRating_Heat>2.80</ArmorRating_Heat>
            <Insulation_Heat>2</Insulation_Heat>
            <EquipDelay>2</EquipDelay>
        </statBases>
        <equippedStatOffsets>
            <ToxicEnvironmentResistance>1.0</ToxicEnvironmentResistance>            <!-- Perfect gas mask -->
            <AimingDelayFactor>-0.04</AimingDelayFactor>
            <SocialImpact>0.05</SocialImpact>            <!-- Awe-inspiring -->
        </equippedStatOffsets>
        <apparel>
            <bodyPartGroups>
                <li>UpperHead</li>
                <li>FullHead</li>
            </bodyPartGroups>
            <wornGraphicPath>Things/Apparel/Power_Armor_Headgear/X01_Helmet/FCP_X01_Power_Armor_Helmet</wornGraphicPath>
            <layers>
                <li>Overhead</li>
            </layers>
            <useDeflectMetalEffect>true</useDeflectMetalEffect>
            <developmentalStageFilter>Adult</developmentalStageFilter>
        </apparel>
        <comps>
            <li Class="FCP.Core.CompProperties_LabelColored">
                <rarity>Rare</rarity>
            </li>
            <li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
                <requiredApparels>
                    <li>FCP_Apparel_Power_Armor_Frame</li>
                </requiredApparels>
            </li>
        </comps>
    </ThingDef>

	<!--_____ T-51 Paintjob Helmets _____-->

	<!--___ T-51 Helmet Paintjob Base ___-->

	<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T51_Helmet_Paintjob_Base" Abstract="True">
		<generateCommonality>0</generateCommonality>
		<techLevel>Industrial</techLevel>
		<smeltable>false</smeltable>
		<statBases>
			<WorkToMake>1200</WorkToMake>
			<MaxHitPoints>80</MaxHitPoints>
			<Mass>0.8</Mass>
			<MarketValue>1100</MarketValue>
			<ArmorRating_Sharp>1.30</ArmorRating_Sharp>
			<ArmorRating_Blunt>1.30</ArmorRating_Blunt>
			<ArmorRating_Heat>1.00</ArmorRating_Heat>
			<Insulation_Heat>2</Insulation_Heat>
			<EquipDelay>2.5</EquipDelay>
		</statBases>
		<equippedStatOffsets>
			<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
			<MoveSpeed>-0.3</MoveSpeed>
			<AimingDelayFactor>-0.02</AimingDelayFactor>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>UpperHead</li>
				<li>FullHead</li>
			</bodyPartGroups>
			<layers>
				<li>Overhead</li>
			</layers>
			<useDeflectMetalEffect>true</useDeflectMetalEffect>
			<developmentalStageFilter>Adult</developmentalStageFilter>
		</apparel>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
			<skillRequirements>
				<Crafting>6</Crafting>
			</skillRequirements>
			<recipeUsers>
				<li>FCP_Production_Armor_Workbench</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
		</costList>
		<comps>
			<li Class="FCP.Core.CompProperties_LabelColored">
				<rarity>Rare</rarity>
			</li>
			<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
				<requiredApparels>
					<li>FCP_Apparel_Power_Armor_Frame</li>
				</requiredApparels>
			</li>
		</comps>
	</ThingDef>

	<!--___ T-51 Helmet Paintjob Variants ___-->

	<!-- T-51 Hotrodder Flame Job Helmet -->

	<ThingDef ParentName="FCP_Apparel_T51_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
		<label>T-51 Hotrodder Flame Job Helmet</label>
		<description>A T-51 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<ShootingAccuracyPawn>0.03</ShootingAccuracyPawn>
			<SocialImpact>0.08</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Flames_Helmet/FCP_T51_Hotrod_Flames_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!-- T-51 Hotrodder Shark Paint Helmet -->

	<ThingDef ParentName="FCP_Apparel_T51_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
		<label>T-51 Hotrodder Shark Paint Helmet</label>
		<description>A T-51 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<MeleeDodgeChance>0.02</MeleeDodgeChance>
			<ShootingAccuracyPawn>0.02</ShootingAccuracyPawn>
			<SocialImpact>0.06</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Shark_Paint_Helmet/FCP_T51_Shark_Paint_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

    <!-- T-51 Hotrodder Hotpink Helmet -->

	<ThingDef ParentName="FCP_Apparel_T51_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
		<label>T-51 Hotrodder Hotpink Helmet</label>
		<description>A T-51 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<NegotiationAbility>0.05</NegotiationAbility>
			<SocialImpact>0.12</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!-- T-51 Abraxo Helmet -->

	<ThingDef ParentName="FCP_Apparel_T51_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
		<label>T-51 Power Paints Abraxo Helmet</label>
		<description>A T-51 power armor helmet with Abraxo Cleaner branding. Clean, crisp, and unmistakable corporate aesthetics.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<MedicalTendSpeed>0.10</MedicalTendSpeed>
			<ImmunityGainSpeed>0.05</ImmunityGainSpeed>
			<SocialImpact>0.01</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Abraxo_Helmet/FCP_T51_Abraxo_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!-- T-51 Sugar Bombs Helmet -->

	<ThingDef ParentName="FCP_Apparel_T51_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
		<label>T-51 Power Paints Sugar Bombs Helmet</label>
		<description>A T-51 power armor helmet with colorful Sugar Bombs cereal branding. Sweet and explosive nostalgia.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<ShootingAccuracyPawn>0.04</ShootingAccuracyPawn>
			<EatingSpeed>0.10</EatingSpeed>
			<SocialImpact>0.04</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T51_Sugar_Bombs_Helmet/FCP_T51_Sugar_Bombs_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!--_____ T-60 Paintjob Helmets _____-->

	<!--___ T-60 Helmet Paintjob Base ___-->

	<ThingDef ParentName="FCP_Apparel_Power_Armor_Helmet_Base" Name="FCP_Apparel_T60_Helmet_Paintjob_Base" Abstract="True">
		<generateCommonality>0</generateCommonality>
		<techLevel>Industrial</techLevel>
		<smeltable>false</smeltable>
		<statBases>
			<WorkToMake>1200</WorkToMake>
			<MaxHitPoints>80</MaxHitPoints>
			<Mass>0.8</Mass>
			<MarketValue>1200</MarketValue>
			<ArmorRating_Sharp>1.45</ArmorRating_Sharp>
			<ArmorRating_Blunt>1.45</ArmorRating_Blunt>
			<ArmorRating_Heat>1.30</ArmorRating_Heat>
			<Insulation_Heat>2</Insulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<equippedStatOffsets>
			<ToxicEnvironmentResistance>1.0</ToxicEnvironmentResistance>
			<AimingDelayFactor>-0.03</AimingDelayFactor>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>UpperHead</li>
				<li>FullHead</li>
			</bodyPartGroups>
			<layers>
				<li>Overhead</li>
			</layers>
			<useDeflectMetalEffect>true</useDeflectMetalEffect>
			<developmentalStageFilter>Adult</developmentalStageFilter>
		</apparel>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
			<skillRequirements>
				<Crafting>6</Crafting>
			</skillRequirements>
			<recipeUsers>
				<li>FCP_Production_Armor_Workbench</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<FCP_Apparel_Power_Armor_T60_Helmet>1</FCP_Apparel_Power_Armor_T60_Helmet>
		</costList>
		<comps>
			<li Class="FCP.Core.CompProperties_LabelColored">
				<rarity>Rare</rarity>
			</li>
			<li Class="RangerRick_PowerArmor.CompProperties_ApparelRequirement">
				<requiredApparels>
					<li>FCP_Apparel_Power_Armor_Frame</li>
				</requiredApparels>
			</li>
		</comps>
	</ThingDef>

	<!--___ T-60 Helmet Paintjob Variants ___-->

	<!-- T-60 Hotrodder Flame Job Helmet -->

	<ThingDef ParentName="FCP_Apparel_T60_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
		<label>T-60 Hotrodder Flame Job Helmet</label>
		<description>A T-60 power armor helmet emblazoned with dazzling flame decals. This iconic hot rod design turns heads on the battlefield.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
			<AimingDelayFactor>-0.01</AimingDelayFactor>
			<SocialImpact>0.12</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Flames_Helmet/FCP_T60_Hotrod_Flames_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!-- T-60 Hotrodder Shark Paint Helmet -->

	<ThingDef ParentName="FCP_Apparel_T60_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
		<label>T-60 Hotrodder Shark Paint Helmet</label>
		<description>A T-60 power armor helmet with menacing shark teeth painted in the style of pre-war fighter planes.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<ShootingAccuracyPawn>0.04</ShootingAccuracyPawn>
			<SocialImpact>0.10</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T60_Shark_Paint_Helmet/FCP_T60_Shark_Paint_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

	<!-- T-60 Hotrodder Hotpink Helmet -->

	<ThingDef ParentName="FCP_Apparel_T60_Helmet_Paintjob_Base">
		<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
		<label>T-60 Hotrodder Hotpink Helmet</label>
		<description>A T-60 power armor helmet in bold, vibrant hot pink. This eye-catching color scheme ensures you'll never be overlooked.</description>
		<recipeMaker>
			<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedStatOffsets>
			<NegotiationAbility>0.10</NegotiationAbility>
			<SocialImpact>0.15</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<wornGraphicPath>Things/Apparel/Power_Armor_Headgear/T60_Hotrod_Pink_Helmet/FCP_T60_Hotrod_Pink_Power_Armor_Helmet</wornGraphicPath>
		</apparel>
	</ThingDef>

</Defs>

