<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BuildingBase">
		<defName>FCP_Building_PowerArmorStation</defName>
		<label>power armor station</label>
		<description>A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
		<graphicData>
			<graphicClass>Graphic_Multi</graphicClass>
			<texPath>Things/Buildings/FCP_Power_Armor_Station</texPath>
			<drawSize>(3, 3)</drawSize>
		</graphicData>
		<drawerType>RealtimeOnly</drawerType>
		<passability>PassThroughOnly</passability>
		<fillPercent>0.4</fillPercent>
		<pathCost>50</pathCost>
		<size>(3,3)</size>
		<hasInteractionCell>true</hasInteractionCell>
		<interactionCellOffset>(0,0,1)</interactionCellOffset>
		<designationCategory>Production</designationCategory>
		<hasTooltip>True</hasTooltip>
		<costList>
		  <Steel>100</Steel>
		  <ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToBuild>2000</WorkToBuild>
			<Flammability>1.0</Flammability>
			<Beauty>2</Beauty>
		</statBases>
		<inspectorTabs>
			<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
		</inspectorTabs>
		<comps>
			<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
				<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
				<allowedLayers>
					<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
					<li>Overhead</li>
					<li>Shell</li>
					<li>FCP_Apparel_Layer_Power_Armor_Jet_Pack</li>
				</allowedLayers>
			</li>
		</comps>
	</ThingDef>

</Defs>