mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
Introduce a new Powder Gangers faction and full content set: faction def, character defs, backstories, unique pawnkinds, pawn kind entries, prefabs, quest scripts, site defs, and many textures (apparel, buildings, icons, items). Also update NCR-related defs: normalize backstory tags (baseDesc -> description) in NCR deserter backstories, set basicMemberKind and add crashed-vertibird survivor groups in the NCR faction, change a deserter faction required count to 1, and add settlement defense group options and settlement-control extension replacements for spawn config entries. Minor comment/header tweak in CharacterDefs_NCR and assorted apparel/headgear/traderkind/pawnkind modifications to integrate the new faction.
1245 lines
48 KiB
XML
1245 lines
48 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Pawnkinds __________-->
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<!--_____ NCR Pawnkinds _____-->
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<!--___ Civilians ___-->
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<!-- Engineer -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Engineer</defName>
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<label>NCR engineer</label>
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<combatPower>25</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Engineer_Jumpsuit</li>
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</apparelRequired>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Citizen</li>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
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</weaponTags>
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</PawnKindDef>
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<!-- NCR Citizen -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Citizen</defName>
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<label>NCR Citizen</label>
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<combatPower>55</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_Wastelander_Apparel</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Citizen</li>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
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</weaponTags>
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</PawnKindDef>
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<!-- NCRCF Inmate -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Inmate</defName>
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<label>NCRCF Inmate</label>
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<combatPower>25</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_NCRCF_Inmate</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCRCF_Inmate</li>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<modExtensions>
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<li Class=" FCP.Core.ModExtension_PawnKindProperties">
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<purchasableFromTrader>True</purchasableFromTrader>
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</li>
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</modExtensions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
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</weaponTags>
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</PawnKindDef>
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<!-- NCRCF Guard -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Guard</defName>
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<label>NCRCF Guard</label>
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<combatPower>80</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
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<li>FCP_Apparel_NCRCF_Guard_Vest</li>
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<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
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</apparelRequired>
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<weaponMoney>9999</weaponMoney>
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<weaponTags>
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<li>FCP_9mm_Pistol</li>
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</weaponTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Trooper</li>
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<li>FCP_Backstory_NCR_Citizen</li>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<inventoryOptions>
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<skipChance>0</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Item_NCR_DogTags</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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<subOptionsChooseOne>
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<li>
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<skipChance>0.70</skipChance>
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<thingDef>FCP_Currency_NCR_Dollar</thingDef>
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<countRange>10~50</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~25</countRange>
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</li>
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<li MayRequire="Rick.FCP.PreWarFood">
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<thingDef>FCP_Food_Cram</thingDef>
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<countRange>2~3</countRange>
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</li>
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<li MayRequire="Rick.FCP.Chems">
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<thingDef>FCP_Chem_Stimpak</thingDef>
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<countRange>1~2</countRange>
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</li>
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<li MayRequire="Rick.FCP.NukaCola">
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<thingDef>FCP_Nuka_Cola</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!--___ Traders ___-->
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<!-- NCR Quartermaster -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Quartermaster</defName>
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<label>NCR Quartermaster</label>
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<trader>true</trader>
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<combatPower>65</combatPower>
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<apparelMoney>9999</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<weaponMoney>9999</weaponMoney>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<disallowedTraits>
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<li>Brawler</li>
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</disallowedTraits>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Quartermaster</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<inventoryOptions>
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<skipChance>0</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Item_NCR_DogTags</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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<subOptionsChooseOne>
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<li>
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<skipChance>0.70</skipChance>
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<thingDef>FCP_Currency_NCR_Dollar</thingDef>
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<countRange>15~60</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>10~30</countRange>
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</li>
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<li MayRequire="Rick.FCP.PreWarFood">
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<thingDef>FCP_Food_Cram</thingDef>
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<countRange>2~3</countRange>
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</li>
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<li MayRequire="Rick.FCP.Chems">
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<thingDef>FCP_Chem_Stimpak</thingDef>
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<countRange>1~2</countRange>
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</li>
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<li MayRequire="Rick.FCP.Chems">
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<thingDef>FCP_Chem_MedX</thingDef>
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<countRange>1</countRange>
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</li>
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<li MayRequire="Rick.FCP.NukaCola">
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<thingDef>FCP_Nuka_Cola</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- NCRCF Warden -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Warden</defName>
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<label>NCRCF Warden</label>
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<trader>true</trader>
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<combatPower>90</combatPower>
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<itemQuality>Poor</itemQuality>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
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<li>FCP_Apparel_NCRCF_Guard_Vest</li>
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<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
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</apparelRequired>
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<weaponMoney>9999</weaponMoney>
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<weaponTags>
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<li>FCP_9mm_Pistol</li>
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</weaponTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Trooper</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<inventoryOptions>
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<skipChance>0</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Item_NCR_DogTags</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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<subOptionsChooseOne>
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<li>
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<skipChance>0.70</skipChance>
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<thingDef>FCP_Currency_NCR_Dollar</thingDef>
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<countRange>10~50</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~25</countRange>
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</li>
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<li MayRequire="Rick.FCP.PreWarFood">
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<thingDef>FCP_Food_Cram</thingDef>
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<countRange>2~3</countRange>
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</li>
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<li MayRequire="Rick.FCP.Chems">
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<thingDef>FCP_Chem_Stimpak</thingDef>
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<countRange>1~2</countRange>
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</li>
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<li MayRequire="Rick.FCP.NukaCola">
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<thingDef>FCP_Nuka_Cola</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Crimson Caravan Trader -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Crimson_Caravan_Trader</defName>
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<label>NCR Crimson Caravan Trader</label>
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<trader>true</trader>
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<combatPower>30</combatPower>
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<apparelRequired>
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<li MayRequire="Rick.FCP.Wastelanders">FCP_Apparel_Caravaneer_Outfit</li>
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</apparelRequired>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Caravaneer</li>
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<li>FCP_Backstory_Wasteland_Trader</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!--___ Politicians ___-->
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<!-- Tax Collector -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Tax_Collector</defName>
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<label>NCR Tax Collector</label>
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<trader>true</trader>
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<combatPower>30</combatPower>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_NCR_Ambassador</li>
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</apparelTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Tax_Collector</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Ambassador -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ambassador</defName>
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<label>NCR Ambassador</label>
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<trader>true</trader>
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<combatPower>30</combatPower>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_NCR_Ambassador</li>
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</apparelTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Ambassador</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- President -->
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<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_NCR_President</defName>
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<label>NCR President</label>
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<factionLeader>true</factionLeader>
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<combatPower>100</combatPower>
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|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Presidents_Suit</li>
|
|
</apparelRequired>
|
|
<weaponMoney>1000~1001</weaponMoney>
|
|
<initialWillRange>3~5</initialWillRange>
|
|
<initialResistanceRange>19~30</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ambassador</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef> -->
|
|
|
|
<!--___ Military ___-->
|
|
|
|
<!-- NCR Trooper -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Trooper</defName>
|
|
<label>NCR trooper</label>
|
|
<combatPower>65</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>15~24</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.70</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>10~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>5~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR MP -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_MP</defName>
|
|
<label>NCR Military Police</label>
|
|
<combatPower>60</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_MP</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>15~24</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_MP_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.70</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>10~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>5~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Scout Recon -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Scout_Recon</defName>
|
|
<label>NCR 1st Recon Scout</label>
|
|
<combatPower>75</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper_Recon</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li>FCP_NCR_Hunting_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Recon_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.65</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Heavy Trooper -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Trooper_Heavy</defName>
|
|
<label>NCR Heavy Trooper</label>
|
|
<combatPower>90</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper_Heavy</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Heavy_Weapon</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Heavy_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<forcedTraits>
|
|
<li>Psychopath</li>
|
|
</forcedTraits>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.60</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Psycho</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Officer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Officer</defName>
|
|
<label>NCR Officer</label>
|
|
<combatPower>95</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Beret</li>
|
|
</apparelRequired>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Officer</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.60</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>20~80</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>15~40</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>3~4</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- General -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_General</defName>
|
|
<label>NCR General</label>
|
|
<combatPower>190</combatPower>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<factionLeader>true</factionLeader>
|
|
<apparelTags>
|
|
<li>FCP_NCR_General</li>
|
|
</apparelTags>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Ranger_Sequoia</li>
|
|
</weaponTags>
|
|
<initialWillRange>3~5</initialWillRange>
|
|
<initialResistanceRange>19~30</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.50</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>30~100</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>20~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>3~5</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>3~4</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Volunteer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
|
|
<label>NCR ranger</label>
|
|
<combatPower>75</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.65</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Ranger Patrol -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Patrolman</defName>
|
|
<label>NCR Ranger</label>
|
|
<combatPower>80</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Patrol</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.60</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>20~70</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>15~35</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Veteran Ranger -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Veteran</defName>
|
|
<label>NCR Veteran Ranger</label>
|
|
<combatPower>85</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>1</apparelMoney>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
|
|
</apparelRequired>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Ranger_Sequoia</li>
|
|
<li>FCP_NCR_Anti_Material_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Item_NCR_DogTags</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<skipChance>0.55</skipChance>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>25~90</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>20~45</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.PreWarFood">
|
|
<thingDef>FCP_Food_Cram</thingDef>
|
|
<countRange>3~4</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_Stimpak</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.Chems">
|
|
<thingDef>FCP_Chem_MedX</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
<li MayRequire="Rick.FCP.NukaCola">
|
|
<thingDef>FCP_Nuka_Cola</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
</Defs>
|