Files
FCP-NCR/1.6/Defs/PawnKindDefs/PawnKinds.xml
T
RickGrymes fc8b50c161 Add Powder Gangers faction and assets
Introduce a new Powder Gangers faction and full content set: faction def, character defs, backstories, unique pawnkinds, pawn kind entries, prefabs, quest scripts, site defs, and many textures (apparel, buildings, icons, items). Also update NCR-related defs: normalize backstory tags (baseDesc -> description) in NCR deserter backstories, set basicMemberKind and add crashed-vertibird survivor groups in the NCR faction, change a deserter faction required count to 1, and add settlement defense group options and settlement-control extension replacements for spawn config entries. Minor comment/header tweak in CharacterDefs_NCR and assorted apparel/headgear/traderkind/pawnkind modifications to integrate the new faction.
2026-05-31 10:38:17 -05:00

1245 lines
48 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ NCR Pawnkinds _____-->
<!--___ Civilians ___-->
<!-- Engineer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Engineer</defName>
<label>NCR engineer</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_NCR_Engineer_Jumpsuit</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Citizen</li>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
</PawnKindDef>
<!-- NCR Citizen -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Citizen</defName>
<label>NCR Citizen</label>
<combatPower>55</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_Wastelander_Apparel</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Citizen</li>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
</PawnKindDef>
<!-- NCRCF Inmate -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Inmate</defName>
<label>NCRCF Inmate</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCRCF_Inmate</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCRCF_Inmate</li>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<modExtensions>
<li Class=" FCP.Core.ModExtension_PawnKindProperties">
<purchasableFromTrader>True</purchasableFromTrader>
</li>
</modExtensions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
</PawnKindDef>
<!-- NCRCF Guard -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Guard</defName>
<label>NCRCF Guard</label>
<combatPower>80</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_9mm_Pistol</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Trooper</li>
<li>FCP_Backstory_NCR_Citizen</li>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.70</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>10~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~25</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Traders ___-->
<!-- NCR Quartermaster -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Quartermaster</defName>
<label>NCR Quartermaster</label>
<trader>true</trader>
<combatPower>65</combatPower>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Quartermaster</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.70</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>15~60</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~30</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCRCF Warden -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Warden</defName>
<label>NCRCF Warden</label>
<trader>true</trader>
<combatPower>90</combatPower>
<itemQuality>Poor</itemQuality>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_9mm_Pistol</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.70</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>10~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~25</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Crimson Caravan Trader -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Crimson_Caravan_Trader</defName>
<label>NCR Crimson Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li MayRequire="Rick.FCP.Wastelanders">FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Caravaneer</li>
<li>FCP_Backstory_Wasteland_Trader</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Politicians ___-->
<!-- Tax Collector -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Tax_Collector</defName>
<label>NCR Tax Collector</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Tax_Collector</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ambassador -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ambassador</defName>
<label>NCR Ambassador</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- President -->
<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President</defName>
<label>NCR President</label>
<factionLeader>true</factionLeader>
<combatPower>100</combatPower>
<apparelRequired>
<li>FCP_Apparel_NCR_Presidents_Suit</li>
</apparelRequired>
<weaponMoney>1000~1001</weaponMoney>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef> -->
<!--___ Military ___-->
<!-- NCR Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Trooper</defName>
<label>NCR trooper</label>
<combatPower>65</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.70</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>10~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~25</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR MP -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_MP</defName>
<label>NCR Military Police</label>
<combatPower>60</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_MP</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_MP_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.70</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>10~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~25</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Scout Recon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Scout_Recon</defName>
<label>NCR 1st Recon Scout</label>
<combatPower>75</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Recon</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li>FCP_NCR_Hunting_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Recon_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.65</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>15~60</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~30</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Heavy Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Trooper_Heavy</defName>
<label>NCR Heavy Trooper</label>
<combatPower>90</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Heavy</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Heavy_Weapon</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Heavy_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<forcedTraits>
<li>Psychopath</li>
</forcedTraits>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.60</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>15~60</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~30</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Psycho</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Officer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Officer</defName>
<label>NCR Officer</label>
<combatPower>95</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Officer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.60</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>20~80</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>15~40</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~3</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>3~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- General -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_General</defName>
<label>NCR General</label>
<combatPower>190</combatPower>
<apparelMoney>9999</apparelMoney>
<factionLeader>true</factionLeader>
<apparelTags>
<li>FCP_NCR_General</li>
</apparelTags>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.50</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>30~100</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>20~50</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>3~5</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>3~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ranger Volunteer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
<label>NCR ranger</label>
<combatPower>75</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelMoney>9999</apparelMoney>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.65</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>15~60</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~30</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Ranger Patrol -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Patrolman</defName>
<label>NCR Ranger</label>
<combatPower>80</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Ranger_Patrol</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.60</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>20~70</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>15~35</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~3</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Veteran Ranger -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Veteran</defName>
<label>NCR Veteran Ranger</label>
<combatPower>85</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>1</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
</apparelRequired>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
<li>FCP_NCR_Anti_Material_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Item_NCR_DogTags</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
<subOptionsChooseOne>
<li>
<skipChance>0.55</skipChance>
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
<countRange>25~90</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>20~45</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>3~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>