Files
FCP-NCR/1.6/Defs/PawnKindDefs/PawnKindDefs_Powder_Gangers.xml
T
RickGrymes fc8b50c161 Add Powder Gangers faction and assets
Introduce a new Powder Gangers faction and full content set: faction def, character defs, backstories, unique pawnkinds, pawn kind entries, prefabs, quest scripts, site defs, and many textures (apparel, buildings, icons, items). Also update NCR-related defs: normalize backstory tags (baseDesc -> description) in NCR deserter backstories, set basicMemberKind and add crashed-vertibird survivor groups in the NCR faction, change a deserter faction required count to 1, and add settlement defense group options and settlement-control extension replacements for spawn config entries. Minor comment/header tweak in CharacterDefs_NCR and assorted apparel/headgear/traderkind/pawnkind modifications to integrate the new faction.
2026-05-31 10:38:17 -05:00

333 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Powder Gangers Pawnkinds __________-->
<!-- Powder Ganger -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_Powder_Ganger</defName>
<label>powder ganger</label>
<race>Human</race>
<combatPower>45</combatPower>
<defaultFactionType>FCP_Faction_Powder_Gangers</defaultFactionType>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.4~0.8</gearHealthRange>
<apparelMoney>200~400</apparelMoney>
<weaponMoney>250~500</weaponMoney>
<apparelRequired>
<li>FCP_Apparel_NCRCF_Inmate_Uniform</li>
</apparelRequired>
<apparelTags>
<li>FCP_NCRCF_Inmate</li>
</apparelTags>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Revolver</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.05</techHediffsChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialResistanceRange>8~20</initialResistanceRange>
<initialWillRange>1~5</initialWillRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Powder_Ganger</li>
<li>FCP_Backstory_NCRCF_Inmate</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.3</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~20</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.MeleeWeapons">
<thingDef>FCP_Melee_Bat</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.MeleeWeapons">
<thingDef>FCP_Melee_Board_Spiked</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.MeleeWeapons">
<thingDef>FCP_Melee_Scrap_Pipe</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Diluted_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Jet</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Psycho</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Bug_Mush</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Powder Ganger Bomber -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_Powder_Ganger_Bomber</defName>
<label>powder ganger bomber</label>
<race>Human</race>
<combatPower>65</combatPower>
<defaultFactionType>FCP_Faction_Powder_Gangers</defaultFactionType>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.4~0.8</gearHealthRange>
<apparelMoney>200~400</apparelMoney>
<weaponMoney>9999</weaponMoney>
<apparelRequired>
<li>FCP_Apparel_Powder_Ganger_Simple_Outfit</li>
</apparelRequired>
<weaponTags>
<li>GrenadeDestructive</li>
<li>GrenadeFrag</li>
<li>GrenadeMolotov</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.05</techHediffsChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialResistanceRange>8~20</initialResistanceRange>
<initialWillRange>1~5</initialWillRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Powder_Ganger</li>
<li>FCP_Backstory_NCRCF_Inmate</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.2</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>8~25</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Psycho</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Buffout</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Cook_Cooks_Fiend_Stew</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Powder Ganger Leader -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_Powder_Ganger_Leader</defName>
<label>gang leader</label>
<factionLeader>true</factionLeader>
<race>Human</race>
<combatPower>85</combatPower>
<defaultFactionType>FCP_Faction_Powder_Gangers</defaultFactionType>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.6~1.0</gearHealthRange>
<apparelMoney>300~500</apparelMoney>
<weaponMoney>500~800</weaponMoney>
<apparelRequired>
<li>FCP_Apparel_NCRCF_Inmate_Uniform</li>
</apparelRequired>
<apparelTags>
<li>FCP_NCRCF_Inmate</li>
</apparelTags>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.1</techHediffsChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialResistanceRange>10~25</initialResistanceRange>
<initialWillRange>3~8</initialWillRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Powder_Ganger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.1</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>15~50</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.MeleeWeapons">
<thingDef>FCP_Melee_Bat_Aluminum</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.MeleeWeapons">
<thingDef>FCP_Melee_Rebar_Club</thingDef>
<countRange>1</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Psycho</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Jet</thingDef>
<countRange>2~4</countRange>
</li>
<li MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Crispy_Wings</thingDef>
<countRange>2~3</countRange>
</li>
<li MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola_Cherry</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Powder Ganger Veteran -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_Powder_Ganger_Veteran</defName>
<label>powder ganger veteran</label>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_Powder_Gangers</defaultFactionType>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.5~0.9</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<weaponMoney>400~700</weaponMoney>
<apparelRequired>
<li>FCP_Apparel_NCRCF_Inmate_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Hunting_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Service_Rifle</li>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.08</techHediffsChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialResistanceRange>10~22</initialResistanceRange>
<initialWillRange>2~6</initialWillRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Powder_Ganger</li>
<li>FCP_Backstory_NCRCF_Inmate</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.2</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~35</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>2~4</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Buffout</thingDef>
<countRange>1~2</countRange>
</li>
<li MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Jet</thingDef>
<countRange>1~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>