mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
385 lines
15 KiB
XML
385 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ NCR Faction Weapons __________-->
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<!--_____ Uniques _____-->
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<!-- Ranger Ricks "Big Iron" Revolver -->
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<ThingDef ParentName="BaseGun">
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<defName>FCP_Gun_Ranger_Ricks_Big_Iron_Revolver</defName>
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<label>"Big Iron"</label>
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<description>.</description>
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<graphicData>
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<texPath>Weapons/Custom/Ranger_Rick/FCP_Ranger_Ricks_Revolver_Big_Iron</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.4</uiIconScale>
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<soundInteract>Interact_Revolver</soundInteract>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>5000</MarketValue>
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<Mass>2.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.85</AccuracyMedium>
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<AccuracyLong>0.80</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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</statBases>
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<smeltable>false</smeltable>
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<weaponTags>
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<li>FCP_Ranger_Rick</li>
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</weaponTags>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver</defaultProjectile>
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<warmupTime>0.5</warmupTime>
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<range>35</range>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>10</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>12</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!--_____ Assault Rifles _____-->
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<!-- Service Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Service_Rifle</defName>
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<label>Service Rifle</label>
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<description>A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.</description>
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<graphicData>
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<texPath>Weapons/Assault_Rifle/FCP_Service_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_NCR_Standard_Trooper_Corps</li>
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<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Simple_Weapons_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>35000</WorkToMake>
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<Mass>3.2</Mass>
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<AccuracyTouch>0.55</AccuracyTouch>
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<AccuracyShort>0.65</AccuracyShort>
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<AccuracyMedium>0.70</AccuracyMedium>
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<AccuracyLong>0.65</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<costList>
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<Steel>60</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_556mm</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>27.9</range>
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<burstShotCount>2</burstShotCount>
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<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!--_____ Revolvers _____-->
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<!-- Ranger Sequoia -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Ranger_Sequoia</defName>
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<label>Ranger Sequoia</label>
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<description>A rare, large caliber double-action revolver gifted to NCR rangers after 20 years of service. It’s a beautifully made weapon and decorated with NCR symbols and quotes. However, it’s by no means just for show. In fact, it is one of the most powerful handguns in the whole wasteland and a testament for the skills of the Republic’s gun smiths.</description>
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<graphicData>
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<texPath>Weapons/Revolver/FCP_Ranger_Sequoia</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.4</uiIconScale>
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<soundInteract>Interact_Revolver</soundInteract>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_NCR_Ranger_Elite_Corps</li>
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<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>3000</MarketValue>
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<WorkToMake>10000</WorkToMake>
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<Mass>2.0</Mass>
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<AccuracyTouch>0.70</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.80</AccuracyMedium>
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<AccuracyLong>0.75</AccuracyLong>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>FCP_NCR_Ranger_Sequoia</li>
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</weaponTags>
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<costList>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Ranger_Sequoia</defaultProjectile>
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<warmupTime>0.6</warmupTime>
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<range>30</range>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!--_____ Sniper Rifles _____-->
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<!-- Anti-Material Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Anti_Material_Rifle</defName>
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<label>Anti-Material Rifle</label>
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<description>The anti-materiel rifle is a high-calibre bolt-action precision rifle, originally intended for the use against military equipment. Naturally, it can be, and is, used against living targets. There are relatively few anti-materiel rifles in circulation in the wasteland, most of them in the hands of elite forces of larger factions or high-end mercenaries. As a pure sniper rifle it is very unwieldy and cannot be used effectively in close combat. Over long distances, however, its accuracy and potency are unparalleled, making it a truly fearsome weapon when used by an experienced shooter.</description>
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<graphicData>
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<texPath>Weapons/Sniper_Rifle/FCP_Anti_Material_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2.0</drawSize>
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</graphicData>
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<equippedDistanceOffset >0.5</equippedDistanceOffset >
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>6000</MarketValue>
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<WorkToMake>150000</WorkToMake>
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<Mass>8.5</Mass>
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<AccuracyTouch>0.50</AccuracyTouch>
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<AccuracyShort>0.65</AccuracyShort>
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<AccuracyMedium>0.90</AccuracyMedium>
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<AccuracyLong>0.95</AccuracyLong>
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<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>FCP_NCR_Anti_Material_Rifle</li>
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</weaponTags>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costList>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_AMR</defaultProjectile>
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<warmupTime>2.8</warmupTime>
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<range>58.9</range>
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<soundCast>Shot_BoltActionRifle</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!-- Hunting Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_NCR_Hunting_Rifle</defName>
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<label>NCR Standard Hunting Rifle</label>
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<description>A powerful bolt-action rifle with an attached iron sight intended for hunting big game. It is durable, accurate and easy to use and maintain weapon and thus a popular choice not only for hunters, but for many snipers in the NCR, Legion, and other groups. This particular design is boasted by the NCR recon snipers, deaturing the two headed bear insignia.</description>
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<graphicData>
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<texPath>Weapons/Sniper_Rifle/FCP_Hunting_Rifle_Scope</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Simple_Weapons_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>55000</WorkToMake>
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<Mass>4</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.86</AccuracyMedium>
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<AccuracyLong>0.90</AccuracyLong>
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<RangedWeapon_Cooldown>2.3</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>FCP_NCR_Hunting_Rifle</li>
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</weaponTags>
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<costList>
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<Steel>60</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_SniperRifle</defaultProjectile>
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<warmupTime>3.5</warmupTime>
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<range>47.9</range>
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<soundCast>Shot_SniperRifle</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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</Defs> |