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FCP-NCR/1.5/Defs/Royalty/MiscDefs/ThingDefs_Items_Permit_Crates.xml
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2024-10-14 10:29:17 -05:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Crates from NCR __________-->
<!-- Food Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Food_Crate</defName>
<label>NCR Food Supply Crate</label>
<description>A crate of food from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Food_Crate/FCP_NCR_Food_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.25</drawSize>
</graphicData>
<size>(1,1)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>5</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Food_Blamco_Original_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Blamco_Extra_Cheezy_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Cram</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Cram_Low_Sodium</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Dandy_Boy_Apples</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Dandy_Boy_Caramel_Apples</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Fancy_Lad_Snack_Cakes</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Fancy_Lad_Snack_Cakes_Buzzbite_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Gum_Drops</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Gum_Drops_Anchorage_Arctic_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Insta_Mash</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Insta_Mash_And_Bacon</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Pork_N_Beans</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Pork_N_Beans_Hot_N_Spicy_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Potato_Crisps</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Potato_Crisps_Lightly_Salted</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Salisbury_Steak</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_BIG_BOY_Salisbury_Steak</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Sugar_Bombs</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Yum_Yum_Deviled_Eggs</thingDef>
<countRange>0~3</countRange>
</li>
<li>
<thingDef>FCP_Food_Yum_Yum_Deviled_Eggs_Sour_Cream_Flavor</thingDef>
<countRange>0~3</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!--_____ Weapon Crates _____-->
<!-- Army Weapon Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Weapon_Army_Crate</defName>
<label>NCR Weapon Supply Crate</label>
<description>A crate of weapons from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.45</drawSize>
</graphicData>
<size>(2,1)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>1</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Gun_Service_Rifle</thingDef>
<countRange>1~4</countRange>
</li>
<li>
<thingDef>FCP_Gun_NCR_Hunting_Rifle</thingDef>
<countRange>1~2</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!-- Ranger Weapon Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Weapon_Ranger_Crate</defName>
<label>NCR Weapon Supply Crate</label>
<description>A crate of weapons from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.45</drawSize>
</graphicData>
<size>(2,1)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>3</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Gun_Ranger_Sequoia</thingDef>
<countRange>1~3</countRange>
</li>
<li>
<thingDef>FCP_Gun_Anti_Material_Rifle</thingDef>
<countRange>0~1</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!--_____ Uniform Crates _____-->
<!-- Army Uniform Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Uniform_Army_Crate</defName>
<label>NCR Uniform Supply Crate</label>
<description>A crate of uniforms from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<size>(2,2)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>6</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Apparel_NCR_Trooper_Mantle_Armor</thingDef>
<countRange>-1~1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Trooper_Vest</thingDef>
<countRange>-1~5</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Trooper_Armor</thingDef>
<countRange>-1~3</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Beret</thingDef>
<countRange>-1~1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Face_Wrap_Goggles_Helmet</thingDef>
<countRange>-1~1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Face_Wrap_Helmet</thingDef>
<countRange>-1~1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Goggles_Helmet</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Trooper_Helmet</thingDef>
<countRange>-1~4</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!-- Ranger Uniform Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Uniform_Ranger_Crate</defName>
<label>NCR Ranger Uniform Supply Crate</label>
<description>A crate of uniforms from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<size>(2,2)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>4</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Hat_Grey</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Hat_Brown</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Hat_Tan</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Casual</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Red_Scarf</thingDef>
<countRange>-1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Vest</thingDef>
<countRange>-1~2</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!-- Ranger Patrol Armor Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Uniform_Ranger_Patrol_Armor_Crate</defName>
<label>NCR Patrol Armor Supply Crate</label>
<description>A crate of uniforms from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<size>(2,2)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>3</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Patrol_Armor</thingDef>
<countRange>1~2</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Hat_Patrol</thingDef>
<countRange>1~2</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
<!-- Ranger Veteran Armor Crate -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Uniform_Ranger_Veteran_Armor_Crate</defName>
<label>NCR Veteran Armor Supply Crate</label>
<description>A crate of uniforms from the New California Republic, standard issue.</description>
<graphicData>
<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<size>(2,2)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>100</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.2</Flammability>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>false</drawGUIOverlay>
<tradeability>Sellable</tradeability>
<techLevel>Industrial</techLevel>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Open {0}</useLabel>
</li>
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
<numWeightedDrops>2</numWeightedDrops>
<guaranteedDrops>
</guaranteedDrops>
<weightedDrops>
<li>
<thingDef>FCP_Apparel_NCR_Veteran_Ranger_Helmet</thingDef>
<countRange>1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Uniform</thingDef>
<countRange>1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Armor</thingDef>
<countRange>1</countRange>
</li>
<li>
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Duster</thingDef>
<countRange>-1~1</countRange>
</li>
</weightedDrops>
</li>
<li Class="CompProperties_UseEffectDestroySelf"/>
</comps>
</ThingDef>
</Defs>