mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
510 lines
20 KiB
XML
510 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Crates from NCR __________-->
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<!-- Food Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Food_Crate</defName>
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<label>NCR Food Supply Crate</label>
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<description>A crate of food from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Food_Crate/FCP_NCR_Food_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.25</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>5</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Food_Blamco_Original_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Blamco_Extra_Cheezy_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Cram</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Cram_Low_Sodium</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Dandy_Boy_Apples</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Dandy_Boy_Caramel_Apples</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Fancy_Lad_Snack_Cakes</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Fancy_Lad_Snack_Cakes_Buzzbite_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Gum_Drops</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Gum_Drops_Anchorage_Arctic_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Insta_Mash</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Insta_Mash_And_Bacon</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Pork_N_Beans</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Pork_N_Beans_Hot_N_Spicy_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Potato_Crisps</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Potato_Crisps_Lightly_Salted</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Salisbury_Steak</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_BIG_BOY_Salisbury_Steak</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Sugar_Bombs</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Yum_Yum_Deviled_Eggs</thingDef>
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<countRange>0~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Food_Yum_Yum_Deviled_Eggs_Sour_Cream_Flavor</thingDef>
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<countRange>0~3</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!--_____ Weapon Crates _____-->
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<!-- Army Weapon Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Weapon_Army_Crate</defName>
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<label>NCR Weapon Supply Crate</label>
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<description>A crate of weapons from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.45</drawSize>
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</graphicData>
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<size>(2,1)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>1</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Gun_Service_Rifle</thingDef>
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<countRange>1~4</countRange>
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</li>
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<li>
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<thingDef>FCP_Gun_NCR_Hunting_Rifle</thingDef>
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<countRange>0~2</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!-- Ranger Weapon Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Weapon_Ranger_Crate</defName>
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<label>NCR Weapon Supply Crate</label>
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<description>A crate of weapons from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.45</drawSize>
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</graphicData>
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<size>(2,1)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>3</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Gun_Ranger_Sequoia</thingDef>
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<countRange>1~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Gun_Anti_Material_Rifle</thingDef>
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<countRange>0~1</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!--_____ Uniform Crates _____-->
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<!-- Army Uniform Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Uniform_Army_Crate</defName>
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<label>NCR Uniform Supply Crate</label>
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<description>A crate of uniforms from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<size>(2,2)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>6</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Apparel_NCR_Trooper_Mantle_Armor</thingDef>
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<countRange>-1~1</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Trooper_Vest</thingDef>
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<countRange>-1~5</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Trooper_Armor</thingDef>
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<countRange>-1~3</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Beret</thingDef>
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<countRange>-1~1</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Face_Wrap_Goggles_Helmet</thingDef>
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<countRange>-1~1</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Face_Wrap_Helmet</thingDef>
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<countRange>-1~1</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Goggles_Helmet</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Trooper_Helmet</thingDef>
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<countRange>-1~4</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!-- Ranger Uniform Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Uniform_Ranger_Crate</defName>
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<label>NCR Ranger Uniform Supply Crate</label>
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<description>A crate of uniforms from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<size>(2,2)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>4</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Hat_Grey</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Hat_Brown</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Hat_Tan</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Casual</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Red_Scarf</thingDef>
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<countRange>-1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Vest</thingDef>
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<countRange>-1~2</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!-- Ranger Patrol Armor Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Uniform_Ranger_Patrol_Armor_Crate</defName>
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<label>NCR Patrol Armor Supply Crate</label>
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<description>A crate of uniforms from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<size>(2,2)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MarketValue>100</MarketValue>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<drawGUIOverlay>false</drawGUIOverlay>
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<tradeability>Sellable</tradeability>
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<techLevel>Industrial</techLevel>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Open {0}</useLabel>
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</li>
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<li Class="FCP.Core.CompProperties_UseEffectItemBox">
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<numWeightedDrops>3</numWeightedDrops>
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<guaranteedDrops>
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</guaranteedDrops>
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<weightedDrops>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Patrol_Armor</thingDef>
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<countRange>1~2</countRange>
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</li>
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<li>
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<thingDef>FCP_Apparel_NCR_Ranger_Hat_Patrol</thingDef>
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<countRange>1~2</countRange>
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</li>
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</weightedDrops>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf"/>
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</comps>
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</ThingDef>
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<!-- Ranger Veteran Armor Crate -->
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<ThingDef ParentName="ResourceBase">
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<defName>FCP_Uniform_Ranger_Veteran_Armor_Crate</defName>
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<label>NCR Veteran Armor Supply Crate</label>
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<description>A crate of uniforms from the New California Republic, standard issue.</description>
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<graphicData>
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<texPath>Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<size>(2,2)</size>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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|
<stackLimit>1</stackLimit>
|
|
<useHitPoints>true</useHitPoints>
|
|
<statBases>
|
|
<MarketValue>100</MarketValue>
|
|
<MaxHitPoints>100</MaxHitPoints>
|
|
<Mass>2</Mass>
|
|
<Flammability>0.2</Flammability>
|
|
</statBases>
|
|
<thingCategories>
|
|
<li>ItemsMisc</li>
|
|
</thingCategories>
|
|
<drawGUIOverlay>false</drawGUIOverlay>
|
|
<tradeability>Sellable</tradeability>
|
|
<techLevel>Industrial</techLevel>
|
|
<comps>
|
|
<li Class="CompProperties_Usable">
|
|
<useJob>UseItem</useJob>
|
|
<useLabel>Open {0}</useLabel>
|
|
</li>
|
|
<li Class="FCP.Core.CompProperties_UseEffectItemBox">
|
|
<numWeightedDrops>2</numWeightedDrops>
|
|
<guaranteedDrops>
|
|
</guaranteedDrops>
|
|
<weightedDrops>
|
|
<li>
|
|
<thingDef>FCP_Apparel_NCR_Veteran_Ranger_Helmet</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Uniform</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Armor</thingDef>
|
|
<countRange>1</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Apparel_NCR_Ranger_Veteran_Duster</thingDef>
|
|
<countRange>-1~1</countRange>
|
|
</li>
|
|
</weightedDrops>
|
|
</li>
|
|
<li Class="CompProperties_UseEffectDestroySelf"/>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
</Defs>
|