From 767a70f95a3526c5c573c587c78e5a35df6735c2 Mon Sep 17 00:00:00 2001 From: Ranger Rick <81042907+RickGrymes@users.noreply.github.com> Date: Mon, 14 Jul 2025 08:35:10 -0500 Subject: [PATCH] 1.6 --- 1.6/Defs/BackstoryDefs/BackstoryDefs_NCR.xml | 2319 +++++++++++++++++ 1.6/Defs/Bodies/FCP_NCR_Animal_Bodies.xml | 254 ++ .../CharacterDefs/FCP_NCR_CharacterDefs.xml | 1029 ++++++++ .../FCP_NCR_CultureAndStyleDefs.xml | 76 + .../FCP_NCR_Enlistment_Options.xml | 203 ++ 1.6/Defs/FactionDefs/FCP_NCR.xml | 457 ++++ .../IdeoSymbolDefs/IconAndColorDefs.xml | 12 + .../NCR_MemesAndPrecepts.xml | 128 + .../Ideo_RulePacks_NameMakers_Culture.xml | 15 + .../IdeoBuildingDefs.xml | 49 + 1.6/Defs/IncidentDefs/NCR_Incidents.xml | 32 + 1.6/Defs/PawnKindDefs/PawnKinds.xml | 1614 ++++++++++++ .../FCP_Scripts_PawnRescueHumanlike.xml | 306 +++ .../FCP_Scripts_SettlementRaidDefense.xml | 281 ++ .../ResearchDefs/FCP_Research_Projects.xml | 139 + .../MiscDefs/FCP_NCR_TaxCollectors.xml | 43 + 1.6/Defs/Royalty/Permits/Permits_NCR.xml | 193 ++ .../ThingDefs_Items_Permit_Crates.xml | 509 ++++ 1.6/Defs/Royalty/TitleDefs/Titles_NCR.xml | 223 ++ 1.6/Defs/ScenarioDefs/StartingScenarios.xml | 110 + 1.6/Defs/SoundDefs/FCP_NCR_SoundDefs.xml | 23 + .../Storyteller_ApparelDefs.xml | 204 ++ .../StorytellerDefs/Storyteller_Bullets.xml | 23 + .../StorytellerDefs/Storyteller_PawnKinds.xml | 69 + .../Storyteller_WeaponDefs.xml | 74 + .../ThingCategoryDefs/ThingCategoryDefs.xml | 16 + .../ThingDefs_Accessories.xml | 120 + .../ThingDefs_Apparel/ThingDefs_Apparel.xml | 1428 ++++++++++ .../ThingDefs_Apparel/ThingDefs_Headgear.xml | 556 ++++ .../FCP_NCR_Vertibirds.xml | 263 ++ .../Items_FCP_Currencies_NCR.xml | 36 + .../ThingDefs_Races/FCP_Races_Animal_NCR.xml | 159 ++ .../ThingDefs_Weapons/ThingDefs_Weapons.xml | 328 +++ .../TraderKindDefs/TraderKindDefs_NCR.xml | 285 ++ 1.6/Patches/NCR_AddTaxCollectorPatch.xml | 27 + 1.6/Patches/NCR_AddVertibirdRaid.xml | 22 + 36 files changed, 11625 insertions(+) create mode 100644 1.6/Defs/BackstoryDefs/BackstoryDefs_NCR.xml create mode 100644 1.6/Defs/Bodies/FCP_NCR_Animal_Bodies.xml create mode 100644 1.6/Defs/CharacterDefs/FCP_NCR_CharacterDefs.xml create mode 100644 1.6/Defs/CultureDefs/FCP_NCR_CultureAndStyleDefs.xml create mode 100644 1.6/Defs/Enlistment_Defs/FCP_NCR_Enlistment_Options.xml create mode 100644 1.6/Defs/FactionDefs/FCP_NCR.xml create mode 100644 1.6/Defs/Ideology/IdeoSymbolDefs/IconAndColorDefs.xml create mode 100644 1.6/Defs/Ideology/MemesPreceptsDefs/NCR_MemesAndPrecepts.xml create mode 100644 1.6/Defs/Ideology/RulePack_Namers/Ideo_RulePacks_NameMakers_Culture.xml create mode 100644 1.6/Defs/Ideology/ThingDefs_Buildings_Ideo/IdeoBuildingDefs.xml create mode 100644 1.6/Defs/IncidentDefs/NCR_Incidents.xml create mode 100644 1.6/Defs/PawnKindDefs/PawnKinds.xml create mode 100644 1.6/Defs/QuestScriptDefs/FCP_Scripts_PawnRescueHumanlike.xml create mode 100644 1.6/Defs/QuestScriptDefs/FCP_Scripts_SettlementRaidDefense.xml create mode 100644 1.6/Defs/ResearchDefs/FCP_Research_Projects.xml create mode 100644 1.6/Defs/Royalty/MiscDefs/FCP_NCR_TaxCollectors.xml create mode 100644 1.6/Defs/Royalty/Permits/Permits_NCR.xml create mode 100644 1.6/Defs/Royalty/ThingDefs_Items/ThingDefs_Items_Permit_Crates.xml create mode 100644 1.6/Defs/Royalty/TitleDefs/Titles_NCR.xml create mode 100644 1.6/Defs/ScenarioDefs/StartingScenarios.xml create mode 100644 1.6/Defs/SoundDefs/FCP_NCR_SoundDefs.xml create mode 100644 1.6/Defs/StorytellerDefs/Storyteller_ApparelDefs.xml create mode 100644 1.6/Defs/StorytellerDefs/Storyteller_Bullets.xml create mode 100644 1.6/Defs/StorytellerDefs/Storyteller_PawnKinds.xml create mode 100644 1.6/Defs/StorytellerDefs/Storyteller_WeaponDefs.xml create mode 100644 1.6/Defs/ThingCategoryDefs/ThingCategoryDefs.xml create mode 100644 1.6/Defs/ThingDefs_Apparel/ThingDefs_Accessories.xml create mode 100644 1.6/Defs/ThingDefs_Apparel/ThingDefs_Apparel.xml create mode 100644 1.6/Defs/ThingDefs_Apparel/ThingDefs_Headgear.xml create mode 100644 1.6/Defs/ThingDefs_Buildings/FCP_NCR_Vertibirds.xml create mode 100644 1.6/Defs/ThingDefs_Items/Items_FCP_Currencies_NCR.xml create mode 100644 1.6/Defs/ThingDefs_Races/FCP_Races_Animal_NCR.xml create mode 100644 1.6/Defs/ThingDefs_Weapons/ThingDefs_Weapons.xml create mode 100644 1.6/Defs/TraderKindDefs/TraderKindDefs_NCR.xml create mode 100644 1.6/Patches/NCR_AddTaxCollectorPatch.xml create mode 100644 1.6/Patches/NCR_AddVertibirdRaid.xml diff --git a/1.6/Defs/BackstoryDefs/BackstoryDefs_NCR.xml b/1.6/Defs/BackstoryDefs/BackstoryDefs_NCR.xml new file mode 100644 index 0000000..2c777b3 --- /dev/null +++ b/1.6/Defs/BackstoryDefs/BackstoryDefs_NCR.xml @@ -0,0 +1,2319 @@ + + + + + + + + + + + + + + + FCP_Backstory_NCR_President_Kimball + FCP_Backstory_NCR_President_Kimball + Adulthood + NCR President + President + President Kimball is the leader of the New California Republic, known for his strong leadership and dedication to the values of democracy and personal liberty. He has a keen intellect and excels in social interactions, making him a respected figure among his people. + + 4 + 8 + + None + Social + +
  • FCP_Backstory_NCR_President_Kimball
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ambassador_Crocker + FCP_Backstory_NCR_Ambassador_Crocker + Adulthood + NCR Ambassador + Ambassador + Ambassador Crocker is a seasoned diplomat of the New California Republic, known for his negotiation skills and ability to maintain peace and order through dialogue. He has a deep understanding of political dynamics and is respected for his calm demeanor and strategic thinking. + + 3 + 4 + + Violent + Social + +
  • FCP_Backstory_NCR_Ambassador_Crocker
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_General_Oliver + FCP_Backstory_NCR_General_Oliver + Adulthood + NCR General + General + General Oliver is a high-ranking officer in the NCR military, known for his strategic mind and leadership skills. He has a reputation for being tough but fair, and his decisions have led to many victories for the NCR. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_General_Oliver
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Colonel_Hsu + FCP_Backstory_NCR_Colonel_Hsu + Adulthood + NCR Colonel + Colonel + Colonel Hsu is a dedicated and experienced officer in the NCR military. Known for his tactical acumen and leadership skills, he has earned the respect of his peers and subordinates alike. His commitment to the NCR's mission and values is unwavering, making him a key figure in the Republic's ongoing efforts to maintain order and security in the wasteland. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Colonel_Hsu
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Colonel_Moore + FCP_Backstory_NCR_Colonel_Moore + Adulthood + NCR Colonel + Colonel + Colonel Moore is a highly respected officer in the NCR military, known for her strategic brilliance and unwavering dedication to the Republic. She has led numerous successful campaigns and is admired by her troops for her leadership and tactical acumen. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Colonel_Moore
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Major_Dhatri + FCP_Backstory_NCR_Major_Dhatri + Adulthood + NCR Major Dhatri + Major Knight + Major Dhatri is a seasoned officer in the NCR military, known for his tactical expertise and leadership skills. He has a reputation for being tough but fair, and his decisions have led to many victories for the NCR. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Major_Dhatri
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Major_Knight + FCP_Backstory_NCR_Major_Knight + Adulthood + NCR Major + Major Dhatri + Major Knight is a seasoned officer in the NCR military, known for his tactical expertise and leadership skills. He has a reputation for being tough but fair, and his decisions have led to many victories for the NCR. He is respected by his peers and subordinates for his strategic mind and unwavering dedication to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Major
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Major_Polatli + FCP_Backstory_NCR_Major_Polatli + Adulthood + NCR Major + Major + Major Polatli is a dedicated officer in the NCR military, known for his tactical expertise and leadership skills. He has earned the respect of his peers and subordinates through his unwavering commitment to the Republic's mission and values. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Major_Polatli
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Major_Kieran + FCP_Backstory_NCR_Major_Kieran + Adulthood + NCR Major + Major + Major Kieran is a seasoned officer in the NCR military, known for his tactical expertise and leadership skills. He has a reputation for being tough but fair, and his decisions have led to many victories for the NCR. He is respected by his peers and subordinates for his strategic mind and unwavering dedication to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Major
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Captain_Parker + FCP_Backstory_NCR_Captain_Parker + Adulthood + NCR Captain + Captain + Captain Parker is a dedicated officer in the NCR military, known for his tactical expertise and leadership skills. He has earned the respect of his peers and subordinates through his unwavering commitment to the Republic's mission and values. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Captain_Parker
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Captain_Gilles + FCP_Backstory_NCR_Captain_Gilles + Adulthood + NCR Captain + Captain + Captain Gilles is a dedicated officer in the NCR military, known for his tactical expertise and leadership skills. He has earned the respect of his peers and subordinates through his unwavering commitment to the Republic's mission and values. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Captain_Gilles
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Lieutenant_Hayes + FCP_Backstory_NCR_Lieutenant_Hayes + Adulthood + Lieutenant + Lieutenant Gorobets + Lieutenant Hayes is a dedicated officer in the NCR military, known for his tactical expertise and leadership skills. He has earned the respect of his peers and subordinates through his unwavering commitment to the Republic's mission and values. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Lieutenant_Hayes
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Lieutenant_Gorobets + FCP_Backstory_NCR_Lieutenant_Gorobets + Adulthood + NCR Lieutenant + Lieutenant + Lieutenant Gorobets is a dedicated officer in the NCR military, known for his tactical expertise and leadership skills. He has earned the respect of his peers and subordinates through his unwavering commitment to the Republic's mission and values. He is a skilled marksman and a natural leader, often taking charge in critical situations to ensure the success of his missions. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Lieutenant_Gorobets
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Lieutenant_Boyd + FCP_Backstory_NCR_Lieutenant_Boyd + Adulthood + NCR Lieutenant + Lieutenant + Lieutenant Boyd is a dedicated officer in the NCR military, known for her tactical expertise and leadership skills. She has earned the respect of her peers and subordinates through her unwavering commitment to the Republic's mission and values. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Lieutenant_Boyd
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Sergeant_Bitter_Root + FCP_Backstory_NCR_Sergeant_Bitter_Root + Adulthood + NCR Sergeant + Sergeant + Sergeant Bitter-Root is a seasoned NCR soldier, known for his resilience and tactical acumen. He has earned the respect of his peers through his dedication and unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Sergeant_Bitter_Root
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Corporal_Betsy + FCP_Backstory_NCR_Corporal_Betsy + Adulthood + NCR Corporal + Corporal + Corporal Betsy is a dedicated soldier in the NCR military, known for her resilience and tactical acumen. She has earned the respect of her peers through her unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Corporal_Betsy
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Corporal_Sterling + FCP_Backstory_NCR_Corporal_Sterling + Adulthood + NCR Corporal + Corporal + Corporal Sterling is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Corporal_Sterling
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_Brooks + FCP_Backstory_NCR_Private_Brooks + Adulthood + NCR Private + Private + Private Brooks, also known as "10 of Spades", is a dedicated soldier in the NCR military. Known for his resilience and tactical acumen, he has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_Brooks
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Corporal_Mags + FCP_Backstory_NCR_Corporal_Mags + Adulthood + NCR Corporal + Corporal + Corporal Mags is a dedicated soldier in the NCR military, known for her resilience and tactical acumen. She has earned the respect of her peers through her unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Corporal_Mags
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_O_Hanahan + FCP_Backstory_NCR_Private_O_Hanahan + Adulthood + NCR Private + Private + Private O'Hanahan is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_O_Hanahan
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_Poindexter + FCP_Backstory_NCR_Private_Poindexter + Adulthood + NCR Private + Private + Private Poindexter is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_Poindexter
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_Razz + FCP_Backstory_NCR_Private_Razz + Adulthood + NCR Private + Private + Private Razz is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_Razz
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_Halford + FCP_Backstory_NCR_Private_Halford + Adulthood + NCR Private + Private + Private Halford is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_Halford
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private_Seamer + FCP_Backstory_NCR_Private_Seamer + Adulthood + NCR Private + Private + Private Seamer is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Private_Seamer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Corporal_Walter_Hornsby + FCP_Backstory_NCR_Corporal_Walter_Hornsby + Adulthood + NCR Corporal + Corporal + Corporal Walter Hornsby is a dedicated soldier in the NCR military, known for his resilience and tactical acumen. He has earned the respect of his peers through his unwavering commitment to the Republic's mission. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Corporal_Walter_Hornsby
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Chief_Hanlon + FCP_Backstory_NCR_Chief_Hanlon + Adulthood + Ranger Chief + Chief + Chief Hanlon is a seasoned and respected leader within the NCR Rangers. Known for his wisdom and experience, he has guided many successful missions and is deeply committed to the values of the NCR. Despite his tough exterior, he cares deeply for his troops and is always looking out for their well-being. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Chief_Hanlon
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ranger_Comm_Officer_Castillo + FCP_Backstory_NCR_Ranger_Comm_Officer_Castillo + Adulthood + NCR Ranger Comm Officer + Ranger Comm Officer + Ranger Comm Officer Castillo is a skilled communicator and strategist within the NCR Rangers. Known for his ability to coordinate complex operations and maintain clear lines of communication, he is a vital asset to the NCR's military efforts. His expertise in radio operations and battlefield coordination has saved countless lives and ensured the success of many missions. Castillo's calm demeanor and quick thinking under pressure make him an invaluable member of the team. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Ranger_Comm_Officer_Castillo
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ranger_Ghost + + Adulthood + NCR Ranger + Ranger + Ghost is a NCR Ranger begrudgingly stationed at the Mojave outpost as a glorified border guard. She is quick to temper and an amazing shot. Her bravery and temper speak for themselves as her compatriots are known to avoid her. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Ranger_Ghost
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ranger_Comm_Officer_Green + FCP_Backstory_NCR_Ranger_Comm_Officer_Green + Adulthood + NCR Ranger Comm Officer + Ranger Comm Officer + Ranger Comm Officer Green is a skilled communicator and strategist within the NCR Rangers. Known for his ability to coordinate complex operations and maintain clear lines of communication, he is a vital asset to the NCR's military efforts. His expertise in radio operations and battlefield coordination has saved countless lives and ensured the success of many missions. Green's calm demeanor and quick thinking under pressure make him an invaluable member of the team. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Ranger_Comm_Officer_Green
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ranger_A_Jackson + FCP_Backstory_NCR_Ranger_A_Jackson + Adulthood + NCR Ranger + Ranger + Ranger Jackson is the commanding officer of the volunteers located at the Mojave outpost. The border between the NCR official and Mojave wasteland of New Vagas. He has a cool demeanor and an easy going attitude. Just wanting to do what is best for the troopers and rangers under his command. + + 3 + 4 + + None + Violent + +
  • FCP_Backstory_NCR_Ranger_A_Jackson
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Pioneer + FCP_Backstory_NCR_Pioneer + Adulthood + NCR Pioneer + Pioneer + [PAWN_nameDef] lived in the NCR but moved to its border regions to found a new settlement. [PAWN_pronoun] has all the necessary skills to build a new community in the wasteland. + + 6 + 4 + 4 + 2 + + None + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Thin + Thin + Thin + +
    + + + + + FCP_Backstory_NCR_Ranger + FCP_Backstory_NCR_Ranger + Adulthood + NCR Ranger + Ranger + [PAWN_nameDef] was part of the elite fighting force of the NCR, the rangers. As such [PAWN_pronoun] excels in combat and has quite a few other survival skills, owed to years of service in and around the Mojave. + + 7 + 3 + 2 + 4 + + None + None + +
  • FCP_Backstory_NCR_Ranger
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Rancher + FCP_Backstory_NCR_Rancher + Adulthood + NCR Rancher + Rancher + [PAWN_nameDef] was a rancher, tending and caring for brahmin and bighorners. [PAWN_pronoun] was great with animals, but not so much with people, preferring the company of livestock to other humans and the solitude of the plains to the bustle of settlements. [PAWN_pronoun] also had some combat abilities, gained from defending [PAWN_possessive] herds from rustlers. + + 2 + 2 + 6 + -4 + -2 + + None + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Citizen + FCP_Backstory_NCR_Citizen + Adulthood + NCR Citizen + Citizen + [PAWN_nameDef] was a citizen of the New California Republic. [PAWN_pronoun] upheld the values of the republic, such as democracy, personal liberty and the rule of law and wishes to spread them throughout the wasteland. + + 2 + 2 + 2 + + None + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Private + FCP_Backstory_NCR_Private + Adulthood + NCR Private + NCR Private + Upon reaching adulthood, [PAWN_nameDef] joined the NCR armed forces and was awarded the rank of private. Despite lacking the combat experience of more senior soldiers, [PAWN_pronoun] is decent with a gun, knows how to build basic defensive structures, like barricades or sandbags and knows a thing or two about first aid. + + 2 + 2 + 2 + + None + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Officer + FCP_Backstory_NCR_Officer + Adulthood + NCR Officer + NCR Officer + Upon reaching adulthood, [PAWN_nameDef] joined the NCR armed forces and was awarded the rank of an officer due to the political appointments of his close relatives. Despite lacking the combat experience or tactical skills of more veteran and hardend officers, [PAWN_pronoun] is like by [PAWN_possessive] troops, knows how to talk to and persuade other officers and politicians, and is eager to learn. + + 2 + 6 + 3 + + Cleaning + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Quartermaster + FCP_Backstory_NCR_Quartermaster + Adulthood + NCR Quartermaster + Quartermaster + [PAWN_nameDef] was a quartermaster in the NCR military. [PAWN_pronoun] was tasked with keeping track of provisions for the soldiers. As the NCR military was notoriously undersupplied [PAWN_pronoun] got used to negotiate over every piece of equipment, both with fellow members of the NCR, as well as with outsiders who often were a reliable source of supplies. + + 3 + 4 + 2 + + None + None + +
  • FCP_Backstory_NCR_Quartermaster
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Quarry_worker + FCP_Backstory_NCR_Quarry_worker + Adulthood + Quarry worker + Quarry worker + The NCR had developed a habit of building fortifications and bunkers on strategic positions along their borders. To do that however, they needed large quantities of stone to make cement, which in turn needed to be mined first. [PAWN_nameDef] worked in one of the many quarries of within and without NCR territory. It was hard, backbreaking work but the pay was good and that was all that mattered to [PAWN_pronoun]. + + 5 + 1 + + None + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Ambassador + FCP_Backstory_NCR_Ambassador + Adulthood + NCR Ambassador + Ambassador + As the NCR tried to emulate pre-war society, they adapted the tradition of sending ambassadors to tribes and civilisations, deemed worthy of their attention. [PAWN_nameDef] was one of those ambassadors, well versed in statesmanship and shaking hands with both tribal chiefs and foreign leaders. + + 2 + 6 + 4 + + Violent + Social + +
  • FCP_Backstory_NCR_Ambassador
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Farmhand + FCP_Backstory_NCR_Farmhand + Adulthood + NCR Farmhand + Farmhand + A substantial part of the Republic’s power came from its vast amounts of arable land. [PAWN_nameDef] worked as a farmland for most of [PAWN_possessive] life, traveling from farm to farm to help in harvesting the crops that would ensure the NCR’s stability and prosperity. + + 5 + 1 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Thin + Thin + Thin + +
    + + + + + FCP_Backstory_NCR_Crimson_Caravan_Worker + FCP_Backstory_NCR_Crimson_Caravan_Worker + Adulthood + Crimson Caravan Worker + Crimson Caravan Worker + [PAWN_nameDef] worked for the Crimson Caravan, one of the oldest and largest caravan outfits in the New California Republic. While the pay was good, [PAWN_pronoun] always dreamed of starting [PAWN_possessive] own caravan. + + 2 + 2 + 4 + + + None + +
  • FCP_Backstory_NCR_Caravaneer
  • +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Former_Congressmember + FCP_Backstory_NCR_Former_Congressmember + Adulthood + NCR Former Congressmember + Former Congressmember + [PAWN_nameDef] was once part of the New California Republic Congress. [PAWN_pronoun] was a good, honest politician and looked after the wellbeing of all [PAWN_possessive] constituents. Unfortunately, [PAWN_pronoun] made some powerful enemies, namely some rich and influential brahmin barons, who eventually managed to fabricate [PAWN_nameDef]’s downfall and deselection. This experience left [PAWN_objective] frustrated and angry, enough to make [PAWN_objective] leave [PAWN_possessive] town forever. + + 2 + 1 + 3 + 3 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
    + Fat + Fat + Fat + +
    + + + + + FCP_Backstory_NCR_Squatter + FCP_Backstory_NCR_Squatter + Adulthood + NCR Squatter + Squatter + [PAWN_nameDef] was a squatter, following the NCR military in recently incorporated areas to find a place to settle down and build a new life. Many inhabitants of these areas looked unfavourably upon these squatters and so [PAWN_pronoun] had to watch out for repercussions by angry locals. + + 2 + 3 + 1 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Thin + Thin + Thin + +
    + + + + + FCP_Backstory_NCRCF_Inmate + FCP_Backstory_NCRCF_Inmate + Adulthood + NCRCF Inmate + Inmate + With the return of law and order in NCR territory, correctional facilities, or prisons as they were usually called, made a comeback too. [PAWN_nameDef] managed to get into trouble once too often and eventually ended up in front of a judge. [PAWN_pronoun] was imprisoned for some time but was eventually released. While it wasn’t exactly an enjoyable experience, [PAWN_nameDef] learned a set of new skills in prison, many of which have proven to be useful even when not behind bars. + + 3 + 3 + 2 + 1 + + Intellectual, Social + None + +
  • FCP_Backstory_NCRCF_Inmate
  • +
  • FCP_Backstory_Wastelander
  • +
    + Hulk + Hulk + Hulk + +
    + + + + + FCP_Backstory_NCR_Recon_Trooper + FCP_Backstory_NCR_Recon_Trooper + Adulthood + NCR Recon Trooper + Recon Trooper + As a member of a recon squad, [PAWN_nameDef] was a skilled sniper. When not on reconnaissance missions, [PAWN_possessive] squad was usually deployed to take out enemy commanders or leaders, often tipping the scale in the ongoing conflict between the NCR and whatever foe tried to stand in their way. + + 6 + 2 + 2 + + Intellectual + Violent + +
  • FCP_Backstory_NCR_Recon_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Field_Medic + FCP_Backstory_NCR_Field_Medic + Adulthood + NCR Field Medic + Field Medic + While [PAWN_pronoun] was a member of the NCR military, [PAWN_nameDef] didn’t join it to end lives, but to save them. [PAWN_nameDef] was a skilled field medic and saved many soldiers from certain death. However, [PAWN_pronoun] was not a very skilled fighter and relied on others when in battle. + + -2 + -2 + 2 + 5 + 3 + + + Caring + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Brahmin_Baron + FCP_Backstory_NCR_Brahmin_Baron + Adulthood + NCR Brahmin Baron + Brahmin Baron + : As the NCR grew in size, several former ranchers managed to monopolize much of the livestock, usually in the form of the ubiquitous brahmin, which gave them considerable power and influence within the young nation. [PAWN_nameDef] was one of those so-called brahmin barons. [PAWN_pronoun] acquired much of [PAWN_possessive] extensive holdings through questionable means, which usually involved bribery or blackmail. + + 4 + 2 + 4 + + ManualDumb + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Gun_Runner_Artisan + FCP_Backstory_NCR_Gun_Runner_Artisan + Adulthood + Gun Runner Artisan + Gun Runner Artisan + [PAWN_nameDef] worked as an artisan for the Gun Runners, the biggest weapon manufacturer within the New California Republic. The Gun Runners protected their facilities with infamous jealousy and [PAWN_nameDef] was not an exception. Because of this [PAWN_pronoun] has had trouble trusting others, since [PAWN_pronoun] feared they were after [PAWN_possessive] weapon schematics. + + 2 + 2 + 7 + + Caring + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Thin + Thin + Thin + +
    + + + + + FCP_Backstory_NCR_Van_Graff_Thug + FCP_Backstory_NCR_Van_Graff_Thug + Adulthood + Van Graff Thug + Van Graff Thug + While the Van Graff family tried to appear as legitimate businesspeople, they rather resembled a crime syndicate. [PAWN_nameDef] worked as a thug for the Van Graffs for quite some time and received extensive training with energy weapons, of which the Van Graff family was a major distributor. While [PAWN_pronoun] was not quite as unscrupulous as [PAWN_possessive] employers, [PAWN_pronoun] was still willing to take care of many tasks other, more moral people wouldn’t have dared to do. + + 4 + 1 + 3 + + Caring, Social, Intellectual + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Hulk + Hulk + Hulk + +
    + + + + + FCP_Backstory_NCR_Navarro_Survivor + FCP_Backstory_NCR_Navarro_Survivor + Adulthood + Navarro Survivor + Navarro Survivor + Until the sacking of Navarro at the hands of the NCR military, [PAWN_nameDef] was a member of the Enclave. [PAWN_pronoun] was one of the few survivors of that battle. Separated from [PAWN_possessive] former comrades, [PAWN_nameDef] decided to lay low to escape the wrath of the NCR, taking work wherever [PAWN_pronoun] could find it and never staying long at one location. The skills [PAWN_nameDef] learned during [PAWN_possessive] time with the enclave came in handy with many of the jobs [PAWN_pronoun] took over the years. + + 2 + 2 + 2 + 2 + 2 + 2 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Disgruntled_Veteran + FCP_Backstory_NCR_Disgruntled_Veteran + Adulthood + Disgruntled Veteran + Disgruntled Veteran + [PAWN_nameDef] served time in the NCR military, fighting for the values of the republic, or so [PAWN_pronoun] initially thought… With time, [PAWN_nameDef] became disillusioned, as [PAWN_pronoun] realized that the NCR often acted out of material interests. After [PAWN_possessive] service ended, [PAWN_pronoun] didn’t reenlist, as [PAWN_pronoun] no longer wanted to participate in what [PAWN_pronoun] thought to be imperialism. + + 4 + 1 + 3 + 2 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Sheriff + FCP_Backstory_NCR_Sheriff + Adulthood + NCR Sheriff + NCR Sheriff + [PAWN_nameDef] was elected as a Sheriff in a small town that was part of the New California Republic. [PAWN_pronoun] couldn’t enforce law and order as independently as the Sheriffs of non-republic settlements, but still held a lot of influence in [PAWN_possessive] town and most of its inhabitants looked up to [PAWN_objective]. + + 4 + 2 + 2 + + + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Tax_Collector + FCP_Backstory_NCR_Tax_Collector + Adulthood + NCR Tax Collector + NCR Tax Collector + While most people appreciated the services and protection the NCR offered to its citizens, the taxes that were levied to pay for these things were considerably less popular. The people who came to collect these taxes in the name of the Californian government were equally undesired, but [PAWN_nameDef] took pride in [PAWN_possessive] work anyway. [PAWN_pronoun] wasn’t exactly a fighter and relied on either words or an armed escort to deal with those unwilling to pay their share, as well as with those few ne'er-do-wells who were brave or foolish enough to try stealing [PAWN_possessive] coffers. + + 1 + 2 + 4 + 4 + + Violent + None + +
  • FCP_Backstory_NCR_Tax_Collector
  • +
    + Fat + Fat + Fat + +
    + + + + + FCP_Backstory_NCR_Road_Worker + FCP_Backstory_NCR_Road_Worker + Adulthood + NCR Road Worker + NCR Road Worker + As the NCR grew, so did its need for roads which connected its towns and settlements. [PAWN_nameDef] made a living as a road worker, labouring under the remorseless sun of the wasteland, to ensure that the caravans made it to all settlements that needed their goods. While [PAWN_pronoun] was quite strong due to [PAWN_possessive] backbreaking work, [PAWN_pronoun] never was much of a book learner. + + 4 + 6 + + Artistic, Intellectual + None + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Military_Police_Trooper + FCP_Backstory_NCR_Military_Police_Trooper + Adulthood + NCR Military Police Trooper + NCR Military Police + [PAWN_nameDef] was a member of the NCR military police. It was [PAWN_possessive] duty to ensure discipline among the troops, as well as to punish those that violated the law. In turn, it was expected of [PAWN_objective] to lead by example. [PAWN_nameDef] was an exemplary soldier, disciplined and loyal, but never really had the creativity and leadership qualities, that were necessary to rise up in rank. + + 3 + 5 + -3 + -2 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
  • FCP_Backstory_NCR_MP_Trooper
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Trooper_a + FCP_Backstory_NCR_Trooper_a + Adulthood + NCR Trooper + Trooper + When [PAWN_nameDef] enlisted in the NCR Army, [PAWN_pronoun] truly believed in its mission: order, democracy, and justice for the wasteland. But years on the frontlines have tested that faith. Corrupt officers, supply shortages, and brutal guerilla warfare against the Legion have made [PAWN_pronoun] question if the Republic can really bring peace to the wasteland. Still, [PAWN_possessive] duty isn’t done yet. If the NCR is flawed, then [PAWN_nameDef] will fight to make it better. + + 4 + 2 + -3 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Trooper_b + FCP_Backstory_NCR_Trooper_b + Adulthood + NCR Trooper + Trooper + [PAWN_nameDef] barely made it through training, and everyone knew it. Out of shape, undisciplined, and barely able to follow orders, [PAWN_pronoun] should have been kicked out. But the NCR needed bodies, and so [PAWN_pronoun] was given a rifle and sent to the front. Now, [PAWN_pronoun] spends more time avoiding patrols than fighting, hoping to live long enough to get a discharge preferably with all [PAWN_possessive] limbs intact. + + 2 + -1 + -3 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Trooper_c + FCP_Backstory_NCR_Trooper_c + Adulthood + NCR Trooper + Trooper + [PAWN_nameDef] didn’t join for patriotism. [PAWN_pronoun] joined because it was a paycheck. The NCR Army provides food, gear, and a chance to loot whatever’s left on the battlefield. Sure, the work is dangerous, but [PAWN_pronoun] knows that war isn’t about ideals, it’s about survival. And if the Republic ever stops paying, well… there’s always someone else willing to hire a soldier with experience. + + 6 + 2 + -7 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Trooper_d + FCP_Backstory_NCR_Trooper_d + Adulthood + NCR Trooper + Trooper + Before the NCR, [PAWN_nameDef] lived by raider code, take what you want, kill who you need, and never look back. But raider gangs don’t last forever, and when [PAWN_possessive] crew was wiped out by an NCR patrol, [PAWN_pronoun] had two choices: a bullet or a uniform. The army’s discipline was suffocating at first, but over time, [PAWN_pronoun] found [PAWN_possessive] skills had a place here. Killing was killing, after all, did it really matter who? + + 4 + 4 + -6 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Trooper_e + FCP_Backstory_NCR_Trooper_e + Adulthood + NCR Trooper + Trooper + The first time [PAWN_nameDef] saw an NCR soldier, [PAWN_pronoun] thought [PAWN_pronoun] was about to die. Instead, they cut [PAWN_pronoun] free. Born into Legion slavery, [PAWN_possessive] entire life had been toil and punishment. The idea of freedom was as foreign as the land beyond [PAWN_possessive] camp. When the NCR offered a new life in the army, [PAWN_pronoun] accepted—partly out of gratitude, partly because [PAWN_pronoun] didn’t know how to live any other way. + + 4 + 5 + -6 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Trooper_f + FCP_Backstory_NCR_Trooper_f + Adulthood + NCR Trooper + Trooper + [PAWN_nameDef] joined the NCR not as a fighter, but as an engineer, working to maintain vehicles, fortifications, and energy grids. But when battles started turning against the Republic, every warm body was given a rifle including [PAWN_pronoun]. Now, [PAWN_pronoun] fights alongside the same soldiers [PAWN_pronoun] used to support, struggling to balance the cold logic of engineering with the chaotic brutality of war. + + 5 + 5 + -4 + + + None + +
  • FCP_Backstory_NCR_Trooper
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Heavy_Trooper_a + FCP_Backstory_NCR_Heavy_Trooper_a + Adulthood + NCR Heavy Trooper + Heavy Trooper + [PAWN_nameDef] never wanted to be a soldier, but [PAWN_pronoun] always wanted to protect people. In the Heavy Trooper corps, [PAWN_pronoun] found a way to do both. [PAWN_pronoun] has learned to use [PAWN_possessive] salvaged armor as a shield for [PAWN_possessive] squadmates, standing firm under fire so others can fight another day. The Republic may not be perfect, but as long as [PAWN_pronoun] is standing, [PAWN_pronoun] will keep it safe. + + 7 + 3 + -5 + + + None + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Heavy_Trooper_b + FCP_Backstory_NCR_Heavy_Trooper_b + Adulthood + NCR Heavy Trooper + Heavy Trooper + Heavy Troopers were trained to hold the line, but [PAWN_nameDef] had a different idea, break the enemy’s line. Given salvaged power armor, [PAWN_possessive] first instinct was to charge, bringing close-range devastation to anyone too slow to run. [PAWN_pronoun] relishes the feeling of wading into a battlefield, taking shots that would kill normal troopers and coming out with nothing but dents. Some call [PAWN_pronoun] reckless. [PAWN_possessive] superiors just call [PAWN_pronoun] effective. + + 5 + 5 + -4 + + + None + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Heavy_Trooper_c + FCP_Backstory_NCR_Heavy_Trooper_c + Adulthood + NCR Heavy Trooper + Heavy Trooper + [PAWN_nameDef] wasn’t supposed to last. Heavy Trooper training is brutal, and most wash out. But through sheer stubbornness, [PAWN_pronoun] endured, refusing to quit no matter how many times [PAWN_possessive] body failed. Years later, [PAWN_possessive] original trainers are either dead or retired, and [PAWN_pronoun] is still here, still standing. The NCR may be flawed, but it’s given [PAWN_pronoun] a purpose, and [PAWN_pronoun] won’t let it go. + + 4 + 3 + -5 + + + None + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Heavy_Trooper_d + FCP_Backstory_NCR_Heavy_Trooper_d + Adulthood + NCR Heavy Trooper + Heavy Trooper + [PAWN_nameDef] should be dead by now. The NCR has sent [PAWN_pronoun] into some of the worst hellholes on the frontlines, and yet [PAWN_pronoun] keeps coming back. Some say it’s the armor. Some say it’s sheer luck. Whatever it is, [PAWN_possessive] reputation as an unkillable soldier has made [PAWN_pronoun] both feared and respected. No matter how many battles come, [PAWN_pronoun] will fight until there’s nothing left. + + 6 + 3 + -4 + + + None + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Heavy_Trooper_e + FCP_Backstory_NCR_Heavy_Trooper_e + Adulthood + NCR Heavy Trooper + Heavy Trooper + Heavy Troopers don’t just fight the Legion, they also enforce NCR rule in the frontier. When diplomacy fails, heavies move in. [PAWN_nameDef] has crushed uprisings, disarmed dissidents, and put down anyone who thought they could defy the Republic. Some NCR officers hesitate to use force. [PAWN_pronoun] does not. The Republic’s laws are meaningless if people don’t fear breaking them. + + 6 + 3 + -10 + + + None + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Officer_a + FCP_Backstory_NCR_Officer_a + Adulthood + NCR Officer + Officer + [PAWN_nameDef] never wanted to be an officer. In the early days of [PAWN_possessive] enlistment, [PAWN_pronoun] was just another grunt in the trenches, dodging bullets and barely surviving Legion ambushes. But when [PAWN_possessive] commanding officer fell, [PAWN_pronoun] took charge out of necessity. The Republic rewarded [PAWN_pronoun] with a battlefield commission, and ever since, [PAWN_pronoun] has been leading from the front—whether [PAWN_pronoun] likes it or not. + + 4 + 4 + -6 + + + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Officer_b + FCP_Backstory_NCR_Officer_b + Adulthood + NCR Officer + Officer + Diplomacy is for politicians, officers exist to win wars. [PAWN_nameDef] has no patience for soft-spoken negotiators or bureaucrats who slow the Republic’s expansion. The NCR is meant to conquer, to bring order to lawless wastes. Every battle is an opportunity to expand the Republic’s reach, and [PAWN_pronoun] will not let weak-willed fools stand in the way. + + 6 + 5 + -3 + + + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Officer_c + FCP_Backstory_NCR_Officer_c + Adulthood + NCR Officer + Officer + The NCR preaches justice and democracy, but out here in the wasteland, real power comes from who you know and what you control. [PAWN_nameDef] learned early on that the best way to thrive in the Republic wasn’t through valor but through favors, bribes, and well-placed threats. The rank of officer was just another step toward controlling the Republic’s real power structure. + + 3 + 6 + -4 + + + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Officer_d + FCP_Backstory_NCR_Officer_d + Adulthood + NCR Officer + Officer + [PAWN_nameDef] didn’t join the NCR to fight, [PAWN_pronoun] joined to rise. Every battle, every victory, every strategic decision is just a stepping stone toward something greater. War is just another game of politics, and [PAWN_pronoun] intends to win. + + 2 + 4 + -4 + + + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Officer_e + FCP_Backstory_NCR_Officer_e + Adulthood + NCR Officer + Officer + The Brotherhood doesn’t take prisoners. When [PAWN_nameDef] led a patrol into contested NCR territory, the mission was supposed to be a simple scouting operation. Instead, it turned into a massacre. [PAWN_pronoun] barely escaped, while [PAWN_possessive] entire unit was wiped out by a single squad of Brotherhood Knights. The NCR may have won the war against them, but [PAWN_pronoun] knows better, the Brotherhood isn’t gone, just hiding, waiting to strike again. And [PAWN_pronoun] will be waiting too. + + 5 + 4 + -5 + + + None + +
  • FCP_Backstory_NCR_Officer
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Doctor_a + FCP_Backstory_NCR_Doctor_a + Adulthood + NCR Doctor + Doctor + [PAWN_nameDef] didn’t expect medicine to be this messy. When [PAWN_pronoun] signed up with the NCR, [PAWN_possessive] dreams were of clean clinics, careful surgeries, and patients who had a real chance at survival. Instead, [PAWN_pronoun] spent [PAWN_possessive] career digging bullets out of screaming soldiers, using whatever tools were on hand to keep them alive for just one more fight. The Republic’s wars never end, and neither does [PAWN_possessive] work. + + 2 + 6 + -5 + + + None + +
  • FCP_Backstory_NCR_Doctor
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Doctor_b + FCP_Backstory_NCR_Doctor_b + Adulthood + NCR Doctor + Doctor + To [PAWN_nameDef], the Republic isn’t about war, it’s about saving lives. [PAWN_pronoun] treats NCR soldiers, wastelanders, even captured enemies, because life is too precious to waste on petty politics. Many of [PAWN_possessive] fellow officers call [PAWN_pronoun] soft, but [PAWN_pronoun] believes that if the Republic truly stands for something, it should be compassion. + + 4 + 7 + -5 + + + None + +
  • FCP_Backstory_NCR_Doctor
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Doctor_c + FCP_Backstory_NCR_Doctor_c + Adulthood + NCR Doctor + Doctor + Before the NCR, [PAWN_nameDef] was a Scribe of the Brotherhood of Steel, trained in medical science. But [PAWN_pronoun] saw firsthand how the Brotherhood hoarded technology, refusing to use it to help the wasteland. That wasn’t good enough. [PAWN_pronoun] fled to the NCR, offering [PAWN_possessive] expertise to a faction that actually helped people. Some troopers still don’t trust [PAWN_pronoun], but [PAWN_possessive] skills have kept them alive too many times to ignore. + + 4 + 5 + -6 + + + None + +
  • FCP_Backstory_NCR_Doctor
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Doctor_d + FCP_Backstory_NCR_Doctor_d + Adulthood + NCR Doctor + Doctor + Before the NCR, before the Republic’s war machine, [PAWN_nameDef] was just another wasteland doctor, moving from settlement to settlement, patching up whoever could pay. Eventually, the NCR made [PAWN_pronoun] an offer, regular supplies, security, and a real place to work. It wasn’t a hard choice. But even now, [PAWN_pronoun] sometimes wonders if the Republic is really any different from the warlords [PAWN_pronoun] used to avoid. + + 4 + 6 + -5 + + + None + +
  • FCP_Backstory_NCR_Doctor
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Scientist_a + FCP_Backstory_NCR_Scientist_a + Adulthood + NCR Scientist + Scientist + [PAWN_nameDef] was once a scientist for the Enclave, part of a classified research division dedicated to advancing pre-war technology. But the deeper [PAWN_pronoun] dug, the clearer it became, the Enclave wasn’t saving America. It was dooming it all over again. When the NCR pushed into Enclave held territory, [PAWN_pronoun] saw a chance to escape and took it. Now, [PAWN_pronoun] uses [PAWN_possessive] knowledge to help the Republic, though some still don’t trust a former Enclave scientist. + + 10 + 5 + -6 + + + None + +
  • FCP_Backstory_NCR_Scientist
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Scientist_b + FCP_Backstory_NCR_Scientist_b + Adulthood + NCR Scientist + Scientist + The NCR doesn’t win wars just by outnumbering the enemy, it wins with firepower. That’s where [PAWN_nameDef] comes in. [PAWN_pronoun] has spent [PAWN_possessive] entire career developing better guns, better explosives, and deadlier ways to ensure the Republic’s dominance. Some people call [PAWN_pronoun] work ruthless, but they don’t complain when NCR Heavy Troopers melt through enemy lines with plasma weaponry. + + 5 + 6 + -5 + + + None + +
  • FCP_Backstory_NCR_Scientist
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Scientist_c + FCP_Backstory_NCR_Scientist_c + Adulthood + NCR Scientist + Scientist + The wasteland is a hostile, mutating place, and [PAWN_nameDef] has spent [PAWN_possessive] life studying it. From FEV strains to aggressive radscorpions, [PAWN_pronoun] sees the world as a testbed for scientific progress. The Republic frowns on [PAWN_possessive] experiments, but [PAWN_pronoun] knows the strongest survive, and science must be free to push boundaries. + + 5 + 6 + -4 + + + None + +
  • FCP_Backstory_NCR_Scientist
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Scientist_d + FCP_Backstory_NCR_Scientist_d + Adulthood + NCR Scientist + Scientist + The Brotherhood of Steel sees technology as a treasure to be hoarded. [PAWN_nameDef] saw it as a tool for progress. When the NCR went to war with the Brotherhood, [PAWN_pronoun] made a choice, defect and share [PAWN_possessive] knowledge with the Republic. Now, [PAWN_pronoun] works in NCR research labs, studying power armor, energy weapons, and other Brotherhood secrets. + + 6 + 5 + -3 + + + None + +
  • FCP_Backstory_NCR_Scientist
  • +
    + Female + Male + +
    + + + + + FCP_Backstory_NCR_Scientist_e + FCP_Backstory_NCR_Scientist_e + Adulthood + NCR Scientist + Scientist + [PAWN_nameDef] was born in a vault, one of the few still operating when the NCR came knocking. The Republic took control, offering [PAWN_pronoun] a chance to put [PAWN_possessive] skills to use for something greater. [PAWN_pronoun] accepted, eager to study the wasteland firsthand. The surface world is dangerous, unpredictable, and full of scientific wonders. + + 5 + 4 + -5 + + + None + +
  • FCP_Backstory_NCR_Scientist
  • +
    + Female + Male + +
    + + + + + + + FCP_Backstory_NCR_Republic_Born + False + NCR_Republic_Born + Childhood + Republic Born + Republic Born + [PAWN_nameDef] was born in the New California Republic. Unlike many children in other parts of the wasteland, [PAWN_pronoun] received basic education at a school, where [PAWN_pronoun] learned to write and read, as well as the history of the republic. [PAWN_possessive] parents were proud of their NCR origin and taught [PAWN_objective] to uphold the republic’s values. + + 1 + 1 + 1 + 2 + 2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Republic_Migrant + False + NCR_Republic_Migrant + Childhood + Republic Migrant + Republic Migrant + [PAWN_nameDef] parents moved to the NCR while [PAWN_pronoun] was a small child, seeking a better life within the republic. At first, they had some troubles adapting to their new surroundings and its society but eventually the family learned to value life in the NCR, albeit they never quite grew accustomed to paying taxes. + + 1 + 1 + 2 + 1 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Settled_Tribal + False + NCR_Settled_Tribal + Childhood + Settled Tribal + Settled Tribal + [PAWN_nameDef] was born into a tribal society, which dwelled within NCR territory. At some point during [PAWN_possessive] childhood the tribe was pacified and integrated into the Republic’s society. While not all members of the tribe looked favourably upon the new lifestyle forced upon them, [PAWN_nameDef] was fascinated by the possibilities of the “modern” life of an NCR-citizen. + + 2 + 1 + 2 + 2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Officer_Offspring + False + NCR_Officer_Offspring + Childhood + Officer Offspring + Officer Offspring + [PAWN_nameDef] was a child of an officer within the NCR Armed Forces. While [PAWN_pronoun] received an education only a privileged few enjoyed, [PAWN_pronoun] was exposed to a lot of pressure due to the high expectations [PAWN_possessive] parents had. + + 2 + 2 + 2 + 4 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Barracks_Baby + False + NCR_Barracks_Baby + Childhood + Barracks Baby + Barracks Baby + Like many other children within the NCR, [PAWN_nameDef] was conceived, born, and raised within the compound of an NCR army outpost. [PAWN_pronoun] enjoyed a rather practical education and was trained in the use of firearms from a young age. + + 3 + 2 + 2 + -3 + + Artistic + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Migrant_Workers_Child + False + NCR_Migrant_Workers_Child + Childhood + Migrant Worker’s Child + Migrant Worker’s Child + As a fledgling nation, the NCR’s infrastructure was still largely underdeveloped. The many construction sites offered employment to countless migrant workers, moving from one place and project to another. [PAWN_nameDef] was born into this lifestyle. While [PAWN_pronoun] received little formal education, [PAWN_possessive] hardy upbringing meant [PAWN_pronoun] was better prepared for the life full of privations the wasteland offered than most other children. + + 3 + 3 + 1 + + Intellectual + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Plantation_Child + False + NCR_Plantation_Child + Childhood + Plantation Child + Plantation Child + The NCR was dotted with plantations, where irrigation and lack of radiation allowed the cultivation of crops. There the republic produced a significant amount of food in the form of hardy plants, like corn or tatos, to feed its hungry settlements. [PAWN_nameDef] was born on one of these plantations and learned how to tend the crops from a very young age. [PAWN_possessive] relatively peaceful upbringing meant that [PAWN_pronoun] lacked many survival skills. + + -2 + -4 + 4 + 3 + 1 + 2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Raised_by_Followers + False + FCP_Backstory_NCR_Raised_by_Followers + Childhood + Raised by Followers + Raised by Followers + [PAWN_nameDef] was raised within an outpost of the Followers of the Apocalypse. The Followers did their best to shelter [PAWN_objective] from the dangers of the wasteland and educated [PAWN_objective] in many academic disciplines, from medicine to sociology. While [PAWN_nameDef] became an expert on many fields, the humanistic ideals of [PAWN_possessive] foster parents made [PAWN_objective] a staunch pacifist. + + 4 + 4 + 3 + 4 + + Violent + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Ne_er_do_well + False + FCP_Backstory_NCR_Ne_er_do_well + Childhood + Ne'er do well + Ne'er do well + [PAWN_nameDef] was a street urchin in one of the many settlements of the NCR. It became apparent early on in [PAWN_possessive] life, that [PAWN_pronoun] adapt in getting [PAWN_objective]self into trouble and many thought it would be only a matter of time until [PAWN_pronoun]’d end up in jail. + + 4 + 1 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Rangers_Child + False + FCP_Backstory_NCR_Rangers_Child + Childhood + Ranger’s Child + Ranger’s Child + [PAWN_nameDef] was born as a child of an NCR ranger. [PAWN_pronoun] spent most of [PAWN_possessive] childhood within a remote ranger outpost somewhere in the hinterlands of the NCR territory. [PAWN_nameDef] was a skilled survivalist indeed, but never got used to large crowds of people due to the isolated location of [PAWN_possessive] birthplace. + + 3 + 2 + 2 + 2 + 1 + -4 + -2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Manufacturers_Apprentice + False + FCP_Backstory_NCR_Manufacturers_Apprentice + Childhood + Manufacturer’s Apprentice + Manufacturer’s Apprentice + The many conflicts along the borders of the NCR led to a constant need for new equipment and gear for the Republic’s Army. The manufactory in which [PAWN_nameDef] was raised profited immensely from this near constant state of war. Thus, [PAWN_possessive] parents were wealthy enough to afford a high standard of living, by post-apocalyptic standards. + + 2 + 4 + 2 + 2 + + Cleaning + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Academics_Child + False + FCP_Backstory_NCR_Academics_Child + Childhood + Academic’s Child + Academic’s Child + [PAWN_nameDef]’s parents were scientists working for the Office of Science and Industry, OSI for short. Accordingly, they thought much of higher education and ensured that their offspring was instructed in many scientific fields. While [PAWN_pronoun] was a gifted student, [PAWN_pronoun] never was much of an artist. + + -2 + -2 + 2 + -4 + 4 + 4 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Enthusiastic_Recruit + False + FCP_Backstory_NCR_Enthusiastic_Recruit + Childhood + Enthusiastic Recruit + Enthusiastic Recruit + Since the day [PAWN_pronoun] could hold a BB gun, [PAWN_nameDef] wanted to join the NCR Armed Forces. Much to the confusion of [PAWN_possessive] peers and parents [PAWN_nameDef] shunned playing with the other children, as well as book learning and preferred to sharpen [PAWN_possessive] aim instead. + + 5 + 1 + 1 + -3 + + Intellectual + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Khan_Survivor + False + FCP_Backstory_NCR_Khan_Survivor + Childhood + Khan Survivor + Khan Survivor + As a child [PAWN_nameDef] survived the massacre at Bitter Springs, unlike [PAWN_possessive] friends and family. [PAWN_pronoun] was first taken into custody and later adopted by NCR citizens who, much like most of the NCR military, avoided talking with [PAWN_objective] about this dark chapter in the republic’s history. Instead, [PAWN_nameDef] learned to express [PAWN_objective]self artistically to cope with [PAWN_possessive] trauma. + + 1 + 2 + 1 + 4 + -2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + + + + + FCP_Backstory_NCR_Re_educated_Raider_Kid + False + FCP_Backstory_NCR_Re_educated_Raider_Kid + Childhood + Re-educated Raider Kid + Re-educated Raider Kid + [PAWN_nameDef] was born into a raider gang, which had its territories within the NCR. During the NCR-Raider-War, in which most raider groups in the republic were either wiped out or driven out, [PAWN_pronoun] was captured. The republic put much effort into the re-education of [PAWN_nameDef], but [PAWN_pronoun] never managed to shed all [PAWN_pronoun] had learned as a raider and remained somewhat untamed and savage. + + 1 + 3 + 1 + -2 + -2 + + None + None + +
  • FCP_Backstory_NCR_Child
  • +
    + +
    + +
    diff --git a/1.6/Defs/Bodies/FCP_NCR_Animal_Bodies.xml b/1.6/Defs/Bodies/FCP_NCR_Animal_Bodies.xml new file mode 100644 index 0000000..b5c60f5 --- /dev/null +++ b/1.6/Defs/Bodies/FCP_NCR_Animal_Bodies.xml @@ -0,0 +1,254 @@ + + + + + + + + + + + FCP_Body_Quadruped_Animal_With_Paws_and_2_Heads + + + Body + Middle + Outside + +
  • + Spine + 0.03 + Inside +
  • +
  • + Stomach + 0.03 + Inside +
  • +
  • + Heart + 0.03 + Inside +
  • +
  • + Lung + left lung + 0.03 + Inside +
  • +
  • + Lung + right lung + 0.03 + Inside +
  • +
  • + Kidney + left kidney + 0.03 + Inside +
  • +
  • + Kidney + right kidney + 0.03 + Inside +
  • +
  • + Liver + 0.03 + Inside +
  • +
  • + Neck + left neck + 0.11 + Top + +
  • + Head + left head + 0.37 + +
  • HeadAttackTool
  • + + +
  • + Skull + left skull + 0.13 + Inside + +
  • + Brain + left brain + 0.35 + Inside +
  • +
    + +
  • + Eye + left eye + 0.12 +
  • +
  • + Eye + right eye + 0.12 +
  • +
  • + Ear + left ear + 0.08 +
  • +
  • + Ear + right ear + 0.08 +
  • +
  • + Nose + left nose + 0.10 +
  • +
  • + AnimalJaw + left jaw + 0.10 + +
  • Teeth
  • + + +
    + + + +
  • + Neck + right neck + 0.11 + Top + +
  • + Head + right head + 0.37 + +
  • HeadAttackTool
  • + + +
  • + Skull + right skull + 0.13 + Inside + +
  • + Brain + right brain + 0.35 + Inside +
  • +
    + +
  • + Eye + left eye + 0.12 +
  • +
  • + Eye + right eye + 0.12 +
  • +
  • + Ear + left ear + 0.08 +
  • +
  • + Ear + right ear + 0.08 +
  • +
  • + Nose + right nose + 0.10 +
  • +
  • + AnimalJaw + right jaw + 0.10 + +
  • Teeth
  • + + + + + + +
  • + Leg + front left leg + 0.07 + Bottom + +
  • + Paw + front left paw + 0.15 + +
  • FrontLeftPaw
  • + + + + +
  • + Leg + front right leg + 0.07 + Bottom + +
  • + Paw + front right paw + 0.15 + +
  • FrontRightPaw
  • + + + + +
  • + Leg + rear left leg + 0.07 + Bottom + +
  • + Paw + rear left paw + 0.15 +
  • + + +
  • + Leg + rear right leg + 0.07 + Bottom + +
  • + Paw + rear right paw + 0.15 +
  • + + + +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/CharacterDefs/FCP_NCR_CharacterDefs.xml b/1.6/Defs/CharacterDefs/FCP_NCR_CharacterDefs.xml new file mode 100644 index 0000000..ec05430 --- /dev/null +++ b/1.6/Defs/CharacterDefs/FCP_NCR_CharacterDefs.xml @@ -0,0 +1,1029 @@ + + + + + + + + + + + FCP_Character_NCR_Kimball + FCP_Pawnkind_NCR_President_Kimball + FCP_Faction_NCR + Baseliner + +
  • + 1000 +
  • +
    + + +
  • + Aaron + Kimball + Kimball + Male + 48 +
  • + +
  • + (88, 60, 51) + FCP_Hair_Ranger_Rick + NoBeard + (239, 189, 163) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Crocker + FCP_Pawnkind_NCR_Ambassador_Crocker + FCP_Faction_NCR + Baseliner + +
  • + 900 +
  • +
    + + +
  • + Dennis + Crocker + Crocker + Male + 52 +
  • + +
  • + (33, 30, 28) + NoBeard + (66, 41, 28) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + + + FCP_Character_NCR_Oliver + FCP_Pawnkind_NCR_General_Oliver + FCP_Faction_NCR + Baseliner + + +
  • + Lee + Oliver + General Wait-and-See + Male + 48 +
  • + +
  • + (40, 32, 09) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Hsu + FCP_Pawnkind_NCR_Colonel_Hsu + FCP_Faction_NCR + Baseliner + + +
  • + James + Hsu + Col. Hsu + Male + 37 +
  • + +
  • + (40, 32, 09) + FCP_Hair_Ranger_Rick + NoBeard + (222, 208, 178) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Moore + FCP_Pawnkind_NCR_Colonel_Moore + FCP_Faction_NCR + Baseliner + + +
  • + Cassandra + Moore + Col. Moore + Female + 37 +
  • + +
  • + (135, 102, 52) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Dhatri + FCP_Pawnkind_NCR_Major_Dhatri + FCP_Faction_NCR + Baseliner + + +
  • + Guy + Dhatri + Maj. Dhatri + Male + 45 +
  • + +
  • + (42, 28, 08) + FCP_Hair_Ranger_Rick + NoBeard + (118, 94, 58) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Knight + FCP_Pawnkind_NCR_Major_Knight + FCP_Faction_NCR + Baseliner + + +
  • + Thomas + Knight + Maj. Knight + Male + 32 +
  • + +
  • + (125, 102, 60) + FCP_Hair_Ranger_Rick + NoBeard + (227, 212, 186) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Polatli + FCP_Pawnkind_NCR_Major_Polatli + FCP_Faction_NCR + Baseliner + + +
  • + Joseph + Polatli + Maj. Polatli + Male + 39 +
  • + +
  • + (42, 37, 28) + FCP_Hair_Ranger_Rick + NoBeard + (192, 179, 154) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Kieran + FCP_Pawnkind_NCR_Major_Kieran + FCP_Faction_NCR + Baseliner + + +
  • + Elizabeth + Kieran + Maj. Kieran + Female + 29 +
  • + +
  • + (170, 155, 97) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Parker + FCP_Pawnkind_NCR_Captain_Parker + FCP_Faction_NCR + Baseliner + + +
  • + Kyle + Parker + Capt. Parker + Male + 25 +
  • + +
  • + (248, 236, 190) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Gilles + FCP_Pawnkind_NCR_Captain_Gilles + FCP_Faction_NCR + Baseliner + + +
  • + April + Gilles + Capt. Gilles + Female + 23 +
  • + +
  • + (98, 37, 17) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Female_AverageNormal + Female +
  • +
    +
    + + + + + + + + + FCP_Character_NCR_Hayes + FCP_Pawnkind_NCR_Lieutenant_Hayes + FCP_Faction_NCR + Baseliner + + +
  • + Jesse + Hayes + Lt. Hayes + Male + 24 +
  • + +
  • + (74, 56, 29) + FCP_Hair_Ranger_Rick + NoBeard + (226, 220, 207) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + FCP_Character_NCR_Gorobets + FCP_Pawnkind_NCR_Lieutenant_Gorobets + FCP_Faction_NCR + Baseliner + + +
  • + Liam + Gorobets + Lt. Gorobets + Male + 22 +
  • + +
  • + (74, 56, 29) + + NoBeard + (226, 220, 207) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + FCP_Character_NCR_Boyd + FCP_Pawnkind_NCR_Lieutenant_Boyd + FCP_Faction_NCR + Baseliner + + +
  • + Carrie + Boyd + Lt. Boyd + Female + 23 +
  • + +
  • + (74, 56, 29) + + NoBeard + (226, 220, 207) + Female_AverageNormal + Female +
  • +
    +
    + + + + + + + + + + + FCP_Character_NCR_Bitter_Root + FCP_Pawnkind_NCR_Sergeant_Bitter_Root + FCP_Faction_NCR + Baseliner + + +
  • + Jesse + Bitter-Root + SGT. Bitter-Root + Male + 21 +
  • + +
  • + (30, 27, 24) + + + (175, 136, 97) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Betsy + FCP_Pawnkind_NCR_Corporal_Betsy + FCP_Faction_NCR + Baseliner + + +
  • + Cindy + Betsy + CPL. Betsy + Female + 23 +
  • + +
  • + (108, 92, 37) + + NoBeard + (234, 225, 188) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Sterling + FCP_Pawnkind_NCR_Corporal_Sterling + FCP_Faction_NCR + Baseliner + + +
  • + Emerson + Sterling + CPL. Sterling + Male + 23 +
  • + +
  • + (178, 176, 173) + + + (121, 103, 69) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_10_of_Spades + FCP_Pawnkind_NCR_Private_10_of_Spades + FCP_Faction_NCR + Baseliner + + +
  • + George + Brooks + 10 of Spades + Male + 18 +
  • + +
  • + (43, 32, 14) + + NoBeard + (118, 104, 77) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + + + FCP_Character_NCR_Mags + FCP_Pawnkind_NCR_Corporal_Mags + FCP_Faction_NCR + Baseliner + + +
  • + April + Mags + CPL. Mags + Female + 25 +
  • + +
  • + (204, 188, 114) + + NoBeard + (222, 210, 187) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_O_Hanahan + FCP_Pawnkind_NCR_Private_O_Hanahan + FCP_Faction_NCR + Baseliner + + +
  • + Burch + O'Hanahan + PVT. O'Hanahan + Male + 19 +
  • + +
  • + (210, 151, 44) + + NoBeard + (118, 104, 77) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Poindexter + FCP_Pawnkind_NCR_Private_Poindexter + FCP_Faction_NCR + Baseliner + + +
  • + Liam + Poindexter + PVT. Poindexter + Male + 20 +
  • + +
  • + (50, 44, 34) + + NoBeard + (118, 104, 77) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Razz + FCP_Pawnkind_NCR_Private_Razz + FCP_Faction_NCR + Baseliner + + +
  • + Kincaid + Razz + PVT. Razz + Male + 20 +
  • + +
  • + (67, 26, 18) + + NoBeard + (118, 104, 77) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + FCP_Character_NCR_Halford + FCP_Pawnkind_NCR_Private_Halford + FCP_Faction_NCR + Baseliner + + +
  • + Peter + Halford + PVT. Halford + Male + 18 +
  • + +
  • + (67, 26, 18) + + NoBeard + (118, 104, 77) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Seamer + FCP_Pawnkind_NCR_Private_Seamer + FCP_Faction_NCR + Baseliner + + +
  • + Carlos + Seamer + PVT. Seamer + Male + 19 +
  • + +
  • + (35, 26, 15) + + NoBeard + (178, 148, 108) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Hornsby + FCP_Pawnkind_NCR_Corporal_Hornsby + FCP_Faction_NCR + Baseliner + + +
  • + Walter + Hornsby + CPL. Hornsby + Male + 19 +
  • + +
  • + (177, 174, 98) + + NoBeard + (215, 207, 181) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + + + FCP_Character_NCR_Hanlon + FCP_Pawnkind_NCR_Chief_Hanlon + FCP_Faction_NCR + Baseliner + + +
  • + Kris + Hanlon + Chief Hanlon + Male + 65 +
  • + +
  • + (154, 154, 154) + + + (215, 207, 181) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + FCP_Character_NCR_Castillo + FCP_Pawnkind_NCR_Ranger_Castillo + FCP_Faction_NCR + Baseliner + + +
  • + Liam + Castillo + RNGR. Castillo + Male + 35 +
  • + +
  • + (98, 16, 17) + + + (215, 207, 181) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Ghost + FCP_Pawnkind_NCR_Ranger_Ghost + FCP_Faction_NCR + Baseliner + + +
  • + Kristan + Ghost + RNGR. Ghost + Female + 32 +
  • + +
  • + (248, 241, 205) + + NoBeard + (226, 220, 211) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Green + FCP_Pawnkind_NCR_Ranger_Green + FCP_Faction_NCR + Baseliner + + +
  • + Brian + Green + RNGR. Green + Male + 34 +
  • + +
  • + (98, 16, 17) + + NoBeard + (215, 207, 181) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_A_Jackson + FCP_Pawnkind_NCR_Ranger_A_Jackson + FCP_Faction_NCR + Baseliner + + +
  • + Alex + Jackson + RNGR. Jackson + Male + 30 +
  • + +
  • + (59, 54, 31) + + + (215, 207, 181) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Lenk + FCP_Pawnkind_NCR_Ranger_Lenk + FCP_Faction_NCR + Baseliner + + +
  • + Gwen + Lenk + RNGR. Lenk + Female + 32 +
  • + +
  • + (234, 227, 172) + + NoBeard + (216, 208, 184) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Scheffer + FCP_Pawnkind_NCR_Ranger_Scheffer + FCP_Faction_NCR + Baseliner + + +
  • + Lora + Scheffer + RNGR. Scheffer + Female + 36 +
  • + +
  • + (103, 18, 19) + + NoBeard + (216, 208, 184) + Female_AverageNormal + Female +
  • +
    +
    + + + + + FCP_Character_NCR_Stepinac + FCP_Pawnkind_NCR_Ranger_Stepinac + FCP_Faction_NCR + Baseliner + + +
  • + Roger + Stepinac + RNGR. Stepinac + Male + 40 +
  • + +
  • + (103, 18, 19) + + NoBeard + (216, 208, 184) + Male_AverageNormal + Male +
  • +
    +
    + + + + + FCP_Character_NCR_Tilden + FCP_Pawnkind_NCR_Ranger_Tilden + FCP_Faction_NCR + Baseliner + + +
  • + Oscar + Tilden + RNGR. Tilden + Male + 40 +
  • + +
  • + (89, 69, 61) + + + (216, 208, 184) + Male_AverageNormal + Male +
  • +
    +
    + + + + + + + FCP_Character_NCR_Anders + FCP_Pawnkind_NCR_Patrol_Ranger_Anders + FCP_Faction_NCR + Baseliner + + +
  • + Oscar + Anders + RNGR. Anders + Male + 39 +
  • + +
  • + (89, 69, 61) + + NoBeard + (216, 208, 184) + Male_AverageNormal + Male +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/CultureDefs/FCP_NCR_CultureAndStyleDefs.xml b/1.6/Defs/CultureDefs/FCP_NCR_CultureAndStyleDefs.xml new file mode 100644 index 0000000..abcba2f --- /dev/null +++ b/1.6/Defs/CultureDefs/FCP_NCR_CultureAndStyleDefs.xml @@ -0,0 +1,76 @@ + + + + + + + + + + + FCP_Culture_NCR_Californian + + Culture of those in the New California Republic. + FCP_Western_Namer_Male + FCP_Western_Namer_Female + NamerIdeoAstropolitan + NamerDeityAstropolitan + DeityTypeMakerAstropolitan + FCP_LeaderTitleMaker_NCR + NamerFestivalAstropolitan + +
  • OriginSpacer
  • +
    + World_Icon/NCR_Icon/FCP_NCR_World_Icon + +
  • + Urban + 1 + 1 +
  • +
  • + Rural + 1 + 1 +
  • +
  • + NoBeard + 10 + 1 +
  • +
  • + BeardUrban + 0 + 1 +
  • +
  • + BeardRural + 0 + 1 +
  • +
  • + MoustacheOnly + 0.15 + 1 +
  • +
  • + NoTattoo + 1 + 1 +
  • +
    +
    + + + + + FCP_Style_Californian + + World_Icon/NCR_Icon/FCP_NCR_World_Icon + FCP_Sound_RitualSustainer_ILoveYouCalifornia + Rustic + + + + +
    diff --git a/1.6/Defs/Enlistment_Defs/FCP_NCR_Enlistment_Options.xml b/1.6/Defs/Enlistment_Defs/FCP_NCR_Enlistment_Options.xml new file mode 100644 index 0000000..7e9f738 --- /dev/null +++ b/1.6/Defs/Enlistment_Defs/FCP_NCR_Enlistment_Options.xml @@ -0,0 +1,203 @@ + + + + + + + + + FCP_Enlistment_NCR + 10 + 5 + + + + FCP_NCR_Enlist_Letter_Title + FCP_NCR_Enlist_Letter_Label + FCP_NCR_Enlist_Button_Label + FCP_NCR_Enlist_Button_Desc + FCP_NCR_Enlist_Requrements_Not_Satisfied + FCP_NCR_Enlisted_To_Hostile_Faction + Things/UI/Enlisted/FCP_NCR_Enlist + FCP_Sound_Card_Use + FCP_NCR_Enlisted_With_Key + + + + true + FCP_NCR_Missions_Label + FCP_NCR_Missions_Desc + Things/UI/Enlisted/FCP_NCR_Missions + Things/UI/Enlisted/FCP_NCR_Missions + FCP_Sound_RitualSustainer_ILoveYouCalifornia + FCP_NCR_Menu_Missions_Desc + FCP_NCR_Menu_Missions_Select_Quest + FCP_NCR_Menu_Missions_Start_Quest + 50 + FCP_NCR_Not_Enough_Money + + + + true + FCP_Currency_NCR_Dollar + FCP_NCR_Salary_Label + FCP_NCR_Salary_Desc + Things/UI/Enlisted/FCP_NCR_Salary + 1200~2500 + 14 + + + + +
  • + FCP_NCR_Provisions_Label + FCP_NCR_Provisions_Desc + Things/UI/Enlisted/FCP_NCR_Provisions + +
  • + FCP_Item_NCR_Food_Crate + 6 +
  • + + 10 + +
  • + FCP_NCR_Provisions_Label_Standard_Issue + FCP_NCR_Provisions_Desc_Standard_Issue + Things/UI/Enlisted/FCP_NCR_Standard_Issue + +
  • + FCP_Item_NCR_Standard_Weapon_Crate + 2 +
  • +
  • + FCP_Item_NCR_Standard_Uniform_Crate + 2 +
  • + + 30 + +
    + + + + true + FCP_NCR_Storage_Label + FCP_NCR_Storage_Desc + Things/UI/Enlisted/FCP_NCR_Storage + + + + 0.0001 + +
  • + FCP_NCR_Part_Time_Job_Label + FCP_NCR_Part_Time_Job_Desc + Things/UI/Enlisted/FCP_NCR_Part_Time_Job + 0.25 + 20 +
  • +
  • + FCP_NCR_Hospital_Label + FCP_NCR_Hospital_Desc + Things/UI/Enlisted/FCP_NCR_Hospital + 0.25 + 600 + +
  • MedicineIndustrial
  • + + 2 + +
  • + FCP_NCR_Medical_Training_Label + FCP_NCR_Medical_Training_Desc + Things/UI/Enlisted/FCP_NCR_Training_Care + + 500 + + 0.25 +
  • +
  • + FCP_NCR_Shooting_Training_Label + FCP_NCR_Shooting_Training_Desc + Things/UI/Enlisted/FCP_NCR_Training_Combat + + 500 + + 0.3 +
  • +
  • + FCP_NCR_Survival_Training_Label + FCP_NCR_Survival_Training_Desc + Things/UI/Enlisted/FCP_NCR_Survival_Training + + 450 + 350 + 350 + 500 + 450 + + 0.5 +
  • +
    + + + + true + FCP_NCR_Turn_In_Label + FCP_NCR_Turn_In_Desc + Things/UI/Enlisted/FCP_Turn_In + FCP_Caravan_NCRCF_Prisoner_Exchange + FCP_NCR_Turned_In_An_Outlaw + 7 + FCP_NCR_Turn_In_Trader_Name + + + + false + + + + -25 + FCP_NCR_Resign_Menu_Text + FCP_NCR_Resign_Letter_Title + FCP_NCR_Resign_Letter_Label + FCP_NCR_Resign_Button_Label + FCP_NCR_Resign_Button_Desc + Things/UI/Enlisted/FCP_NCR_Resign + + + + FCP_NCR_Kick_Out_Letter_Title + FCP_NCR_Kick_Out_Label_Title + + + + true + FCP_NCR_Reinforcements_Button_Label + FCP_NCR_Reinforcements_Button_Desc + Things/UI/Enlisted/FCP_NCR_Call_Reinforcements + -5 + 50000 + +
  • + 75~100 + 800~1800 +
  • +
  • + 50~74 + 600~850 +
  • +
  • + 26~49 + 400~600 +
  • +
  • + -100~25 + 100~200 +
  • +
    + +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/FactionDefs/FCP_NCR.xml b/1.6/Defs/FactionDefs/FCP_NCR.xml new file mode 100644 index 0000000..a666a9a --- /dev/null +++ b/1.6/Defs/FactionDefs/FCP_NCR.xml @@ -0,0 +1,457 @@ + + + + + + + + + FCP_Faction_NCR + + The New California Republic is a faction based out of Shady Sands in the former state of California. It is a federal parliamentary republic, similar to the pre-war USA before it descended into authoritarianism. They represent the old world and its values. Roads, taxes, prisons, elections, and other phenomena long forgotten made a comeback with the NCR’s rise to power. It is seen by its citizens to be the sole haven of civilisation, democracy, and freedom in the wasteland. While there certainly is truth to that notion, the NCR also suffers from widespread corruption and oligarchic tendencies, for much power is held by exceedingly rich ranchers and farm owners. Furthermore, it uses its vast military, well supplied by their industrial centres, to aggressively expand their territory and claim the resources of neighbouring regions to sate the ever-growing hunger of its population. + +
  • FCP_Title_NCR
  • +
    + Service Points + RoyalTitleInheritanceWorker + + + +
  • (1, 1, 1)
  • +
    + 9999 + New Californian + New Californians + Outlander + 1 + 1 + true + true + President + World_Icon/NCR_Icon/FCP_NCR_World_Icon + Industrial + New California Republic + FCP_Namer_Settlement_NCR + +
  • FCP_Culture_NCR_Californian
  • +
    + + + + true + NCR Republicanism + Founded on principles of freedom and liberty, the Republic has been putting these into practice over the years. The most important achievement was the banning of slavery in NCR territories, thanks to concerted efforts of influential politicians and the Rangers. + +
  • FCP_Style_Californian
  • + +
    + + +
  • Structure_Ideological
  • + +
  • FCP_Meme_OldWorldBlues
  • +
  • FCP_Meme_Rangers
  • +
    + true + + + + + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + + + + +
  • + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
  • FCP_Backstory_NCR_Ranger
  • +
  • FCP_Backstory_NCR_Trooper
  • +
  • FCP_Backstory_NCR_Ambassador
  • +
  • FCP_Backstory_NCR_Caravaneer
  • +
  • FCP_Backstory_NCRCF_Inmate
  • +
  • FCP_Backstory_NCR_Recon_Trooper
  • +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + 1 + +
    + + + + + + +
  • FCP_Caravan_Pre_War_Goods_Trader
  • + + +
  • FCP_Caravan_NCR_Quartermaster
  • +
  • FCP_Caravan_NCRCF_Prisoner_Exchange
  • +
  • FCP_Caravan_Brahmin_Herder
  • +
    + + + + +
  • FCP_Caravan_Pre_War_Goods_Trader
  • +
  • FCP_Caravan_NCRCF_Prisoner_Exchange
  • +
  • FCP_Caravan_Brahmin_Herder
  • +
    + + + + +
  • FCP_Caravan_Pre_War_Goods_Trader
  • +
  • FCP_Caravan_NCRCF_Prisoner_Exchange
  • +
  • FCP_Caravan_Brahmin_Herder
  • + +
    + + + + -40~45 + FCP_NCRRaidLootMaker + + +
  • (0,35)
  • +
  • (70, 50)
  • +
  • (700, 100)
  • +
  • (1300, 150)
  • +
  • (100000, 10000)
  • +
    +
    + + + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 8 + 15 + 2 + 1 + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 4 + 8 + 1 + 1 + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 4 + 10 + 1 + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 3 + 5 + 8 + 1 + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 3 + 5 + 8 + 1 + + + + + +
  • + + Combat + +
  • EmergeFromWater
  • + + + 3 + 2 + 8 + 1 + + + + + +
  • + Peaceful + + 8 + 14 + 9 + 1 + 3 + 1 + +
  • + + + + + +
  • + Trader + +
  • FCP_Caravan_NCR_Quartermaster
  • + + + 1 + + + 2 + + + 5 + + +
  • FCP_Character_NCR_Crocker
  • +
    + + + + +
  • + Trader + +
  • FCP_Caravan_Pre_War_Goods_Trader
  • + + + 1 + + + 2 + + + 5 + + +
  • FCP_Character_NCR_Crocker
  • +
    + + + + +
  • + Trader + +
  • FCP_Caravan_Brahmin_Herder
  • + + + 1 + + + 6 + + + 5 + + +
  • FCP_Character_NCR_Crocker
  • +
    + + + + +
  • + Trader + +
  • FCP_Caravan_NCRCF_Prisoner_Exchange
  • + + + 1 + + + 1 + + + 4 + 1 + + +
  • FCP_Character_NCR_Crocker
  • +
    + + + + +
  • + + FCP_PawnGroupKind_TaxCollector + + 1 + + + 2 + + + 3 + 10 + 1 + 3 + +
  • + + + +
  • + Settlement + + 30 + 3 + 15 + 4 + 5 + 12 + 2 + 1 + +
  • +
    + World/WorldObjects/DefaultSettlement + + +
  • + FCP_Currency_NCR_Dollar +
  • + +
  • + +
  • FCP_Faction_Caesars_Legion
  • + + + +
  • + +
  • EdgeDrop
  • +
  • EdgeDropGroups
  • +
  • CenterDrop
  • +
  • RandomDrop
  • + + + +
  • + FCP_Icon_NCR + LightGrey + Citizen + NCR Republican + +
  • + IdeoRole_Leader + true +
  • +
  • + IdeoRole_Moralist + Representative + true + +
  • +
  • + FCP_IdeoRole_Ranger + Ranger Sharpshooter + true + +
  • + + + +
  • + +
  • FCP_Enlistment_NCR
  • + + true + + +
  • + FCP_Shuttle_NCR_Vertibird + 10 + 6 +
  • + +
  • + (222, 49, 41) + (116, 22, 42) + (0.9, 0.9, 0.8, 1.0) + 10 + false +
  • +
    +
    + + + FCP_NCRRaidLootMaker + + + + +
  • Silver
  • +
  • MedicineIndustrial
  • +
  • ComponentIndustrial
  • +
  • MealSurvivalPack
  • +
  • Neutroamine
  • +
    +
    +
    +
    +
    + +
    diff --git a/1.6/Defs/Ideology/IdeoSymbolDefs/IconAndColorDefs.xml b/1.6/Defs/Ideology/IdeoSymbolDefs/IconAndColorDefs.xml new file mode 100644 index 0000000..5acd5fd --- /dev/null +++ b/1.6/Defs/Ideology/IdeoSymbolDefs/IconAndColorDefs.xml @@ -0,0 +1,12 @@ + + + + + FCP_Icon_NCR + World_Icon/NCR_Icon/FCP_NCR_World_Icon + +
  • FCP_Culture_NCR_Californian
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/Ideology/MemesPreceptsDefs/NCR_MemesAndPrecepts.xml b/1.6/Defs/Ideology/MemesPreceptsDefs/NCR_MemesAndPrecepts.xml new file mode 100644 index 0000000..165c0fe --- /dev/null +++ b/1.6/Defs/Ideology/MemesPreceptsDefs/NCR_MemesAndPrecepts.xml @@ -0,0 +1,128 @@ + + + + + + + + + FCP_Meme_OldWorldBlues + + The New California Republic (NCR) is a federal presidential republic founded in New California, comprised of five contiguous states and additional territorial holdings in Nevada and Baja California. The NCR emphasizes and strives to support a myriad of old world values, such as democracy, personal liberty, and the rule of law. It also aims to restore general order to the wasteland, the improvement and development of infrastructure and economic systems, and overarching peace between people. Similar to institutions of the old world it seeks to emulate, continued expansion has created challenges with territorial control, loyalty, and corruption that plague the Republic and serve to hinder its goals. + World_Icon/NCR_Icon/FCP_NCR_World_Icon + Misc + 2 + 0 + true + +
  • Cannibalism_Abhorrent
  • +
  • NutrientPasteEating_Disgusting
  • +
  • Corpses_Ugly
  • +
  • InsectMeatEating_Despised_Classic
  • +
  • Lovin_Free
  • +
  • MarriageName_UsuallyMans
  • +
  • SpouseCount_Male_MaxOne
  • +
  • SpouseCount_Female_MaxOne
  • +
  • Charity_Worthwhile
  • +
  • DrugUse_MedicalOrSocial
  • +
  • FungusEating_Despised
  • +
  • IdeoDiversity_Standard
  • +
  • Nudity_Male_UncoveredGroinDisapproved
  • +
  • Nudity_Female_UncoveredGroinOrChestDisapproved
  • +
  • OrganUse_HorribleSellOK
  • +
  • Execution_HorribleIfInnocent
  • +
  • Research_Normal
  • +
  • Skullspike_Disapproved
  • +
  • Slavery_Disapproved
  • +
  • Blinding_Horrible
  • +
  • Scarification_Horrible
  • +
    + +
  • + LeaderSpeech + LeaderSpeech + FCP_NCR_Building_Boulder_City_Memorial +
  • +
    +
    + + + + + FCP_Meme_Rangers + + A volunteer special forces renowned as much for their expert reconnaissance capabilities as their bravery and combat prowess, the Rangers' primary purpose is dealing with threats the forces of the republic's standing Army cannot handle, as well as general peacekeeping around the borders of NCR territory, scouting out known and potential threats, and other special assignments. Their cutting-edge training, weaponry and assortment of both pre- and post-War technology often allows them to serve as lynchpins for victory in the republic's conflicts even when a situation may see them outnumbered and outgunned. + Things/UI/Roles/FCP_NCR_Ranger + Misc + 2 + 0 + true + +
  • +
  • FCP_IdeoRole_Ranger
  • + +
    +
    + + + + + + + FCP_IdeoRole_Ranger + + The Rangers, especially the Veteran Rangers, have a fearsome reputation with friend and foe alike. In the Mojave, posters can be seen of them and some NCR troopers believe they "chew nails and spit napalm." Even men of Caesar's Legion speak of the Rangers with respect, calling them "the best the profligates have to offer." + Things/UI/Roles/FCP_NCR_Ranger + NamerRoleShooter + +
  • + + 12 + +
  • +
    + +
  • Shooting
  • +
  • Violent
  • +
    + +
  • ShootingSpecialist
  • +
    + +
  • FCP_Meme_Rangers
  • +
    + + +
  • + ShootingAccuracyPawn + 7 +
  • +
  • + AimingDelayFactor + -0.5 +
  • +
    + +
  • MarksmanCommand
  • +
    + 2 + +
  • PlantWork
  • +
  • Mining
  • +
  • Cleaning
  • +
    + +
  • + + +
  • UpperHead
  • + + +
  • Apparel_Tailcap
  • +
    + + +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/Ideology/RulePack_Namers/Ideo_RulePacks_NameMakers_Culture.xml b/1.6/Defs/Ideology/RulePack_Namers/Ideo_RulePacks_NameMakers_Culture.xml new file mode 100644 index 0000000..51c4c08 --- /dev/null +++ b/1.6/Defs/Ideology/RulePack_Namers/Ideo_RulePacks_NameMakers_Culture.xml @@ -0,0 +1,15 @@ + + + + + + + FCP_LeaderTitleMaker_NCR + + +
  • r_leaderTitle->president
  • +
    +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/Ideology/ThingDefs_Buildings_Ideo/IdeoBuildingDefs.xml b/1.6/Defs/Ideology/ThingDefs_Buildings_Ideo/IdeoBuildingDefs.xml new file mode 100644 index 0000000..e4dfb26 --- /dev/null +++ b/1.6/Defs/Ideology/ThingDefs_Buildings_Ideo/IdeoBuildingDefs.xml @@ -0,0 +1,49 @@ + + + + + + + + + + + + + FCP_NCR_Building_Boulder_City_Memorial + + Circa 2277, the New California Republic, in a decisive attack against Caesar's Legion during the First Battle of Hoover Dam, lured the bulk of the enemy into Boulder City, most of which was filled with high explosives, and detonated them, destroying the Legion's assault at the cost of many troopers who could not escape in time. Following the battle, the New California Republic built the memorial to honor the 107 Rangers and service members who lost their lives that day. + + Graphic_Single + Things/Building/Misc/Ideo/FCP_NCR_Boulder_City_Memorial + (3,3) + false + + (2.4, 1, 2.4) + + + (3,3) + true + + 350 + 30000 + 50 + 50 + + Medium + (0,0, -3) + + 800 + + BlocksMarble + + false + +
  • RitualFocus
  • +
    + + false +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/IncidentDefs/NCR_Incidents.xml b/1.6/Defs/IncidentDefs/NCR_Incidents.xml new file mode 100644 index 0000000..beacc3e --- /dev/null +++ b/1.6/Defs/IncidentDefs/NCR_Incidents.xml @@ -0,0 +1,32 @@ + + + + + + + + + FCP_Incident_GrizzliesPass + + Misc + +
  • Map_PlayerHome
  • +
    + FCP_LetterLabel_GrizzliesPass + FCP_Letter_GrizzliesPass + FCP.Core.IncidentWorker_AnimalPasses + 0.7 + 13 + +
  • + FCP_Animal_California_Grizzly + FCP_Animal_California_Grizzly + 1 + 3~6 + false + true +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/PawnKindDefs/PawnKinds.xml b/1.6/Defs/PawnKindDefs/PawnKinds.xml new file mode 100644 index 0000000..209802b --- /dev/null +++ b/1.6/Defs/PawnKindDefs/PawnKinds.xml @@ -0,0 +1,1614 @@ + + + + + + + + + + + + + 9999 + 10 + 1 + +
  • Violent
  • +
    + +
  • Brawler
  • +
    + 9999 + 3~5 + 19~30 + +
  • + +
  • FCP_Backstory_NCR_Child
  • + + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_President_Kimball + + true + 100 + +
  • FCP_Apparel_NCR_Presidents_Suit
  • +
    + + 3~5 + 19~30 + +
  • + +
  • FCP_Backstory_NCR_Child
  • + + +
  • FCP_Backstory_NCR_President_Kimball
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Ambassador_Crocker + + true + 30 + 400~600 + +
  • FCP_NCR_Ambassador
  • +
    + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • + + +
  • FCP_Backstory_NCR_Ambassador_Crocker
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_General_Oliver + + 190 + +
  • FCP_NCR_General
  • +
    + +
  • FCP_NCR_Ranger_Sequoia
  • +
    + +
  • + +
  • FCP_Backstory_NCR_General_Oliver
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Colonel_Hsu + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Colonel_Hsu
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Colonel_Moore + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Colonel_Moore
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Chief_Hanlon + + 120 + 0 + +
  • FCP_Apparel_NCR_Ranger_Red_Scarf
  • +
    + +
  • Violent
  • +
    + 9999 + +
  • FCP_NCR_Ranger_Sequoia
  • +
    + 3~5 + 18~30 + +
  • + +
  • FCP_Backstory_NCR_Child
  • + + +
  • FCP_Backstory_NCR_Chief_Hanlon
  • +
    + +
    +
    + + + + + FCP_Pawnkind_NCR_Major_Dhatri + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Major_Dhatri
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Major_Knight + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Gay
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Major_Knight
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Major_Kieran + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Major_Kieran
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Major_Polatli + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Major_Polatli
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Captain_Parker + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Captain_Parker
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Captain_Gilles + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Captain_Gilles
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Lieutenant_Gorobets + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_Mantle_Armor
  • +
  • FCP_Apparel_NCR_Beret_1st_Recon
  • +
    + +
  • FCP_NCR_Hunting_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Child
  • + + +
  • FCP_Backstory_NCR_Lieutenant_Gorobets
  • +
    + +
    +
    + + + + + FCP_Pawnkind_NCR_Lieutenant_Hayes + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Lieutenant_Hayes
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Lieutenant_Boyd + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCR_Beret
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Lieutenant_Boyd
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Sergeant_Bitter_Root + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_Bandoleer_Armor
  • +
  • FCP_Apparel_NCR_Beret_1st_Recon
  • +
    + +
  • FCP_NCR_Hunting_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Sergeant_Bitter_Root
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Corporal_Betsy + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_Bandoleer_Armor
  • +
  • FCP_Apparel_NCR_Beret_1st_Recon
  • +
    + +
  • FCP_NCR_Hunting_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Corporal_Betsy
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Corporal_Sterling + + 110 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Hat_Patrol
  • +
    + +
  • FCP_NCR_La_Lounge_Carbine
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Corporal_Sterling
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_10_of_Spades + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret_1st_Recon
  • +
    + +
  • FCP_NCR_Hunting_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_10_of_Spades
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Corporal_Mags + + 95 + 0 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_Bandoleer_Armor
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Corporal_Mags
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_O_Hanahan + + 95 + 0 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_O_Hanahan
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_Poindexter + + 95 + 0 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_Poindexter
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_Razz + + 95 + 0 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_Razz
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_Halford + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCR_MP_Helmet
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_Halford
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Private_Seamer + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCR_MP_Helmet
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Private_Seamer
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Corporal_Hornsby + + 95 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCR_MP_Helmet
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Corporal_Hornsby
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Castillo + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Vest
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Castillo
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Ghost + + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Hat_Grey
  • +
  • FCP_Apparel_NCR_Ranger_Vest
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Ghost
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Green + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Red_Scarf
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Green
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_A_Jackson + + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Hat_Brown
  • +
  • FCP_Apparel_NCR_Ranger_Red_Scarf
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_A_Jackson
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Lenk + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Vest
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Lenk
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Scheffer + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Vest
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Scheffer
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Stepinac + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Red_Scarf
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Stepinac
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Ranger_Tilden + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Red_Scarf
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Ranger_Tilden
  • + + +
    +
    + + + + + FCP_Pawnkind_NCR_Patrol_Ranger_Anders + + 0 + 95 + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • FCP_Apparel_NCR_Ranger_Hat_Patrol
  • +
  • FCP_Apparel_NCR_Ranger_Patrol_Armor
  • +
    + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • + +
  • FCP_Backstory_NCR_Patrol_Ranger_Anders
  • + + +
    +
    + + + + + + + FCP_Pawnkind_NCR_Engineer + + 25 + Poor + 0.5~1.8 + +
  • FCP_Apparel_NCR_Engineer_Jumpsuit
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Citizen + + 55 + Poor + 0.5~1.8 + 400~600 + +
  • FCP_Wastelander_Apparel
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_NCRCF_Inmate + + 25 + Poor + 0.5~1.8 + 400~600 + +
  • FCP_NCRCF_Inmate
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCRCF_Inmate
  • +
  • FCP_Backstory_Wastelander
  • +
    + +
    + +
  • + True +
  • +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_NCRCF_Guard + + 80 + Poor + 0.5~1.8 + 1 + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCRCF_Guard_Vest
  • +
  • FCP_Apparel_NCRCF_Guard_Helmet
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Trooper
  • +
  • FCP_Backstory_NCR_Citizen
  • +
  • FCP_Backstory_Wastelander
  • +
    + +
    + Adult +
    + + + + + + + FCP_Pawnkind_NCR_Quartermaster + + true + 65 + 9999 + 1 + +
  • FCP_NCR_Trooper
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 1~3 + 15~24 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Quartermaster
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_NCRCF_Warden + + true + 90 + Poor + 1 + +
  • FCP_Apparel_NCR_Trooper_MP_Uniform
  • +
  • FCP_Apparel_NCRCF_Guard_Vest
  • +
  • FCP_Apparel_NCRCF_Guard_Helmet
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Trooper
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Crimson_Caravan_Trader + + true + 30 + +
  • FCP_Apparel_Caravaneer_Outfit
  • +
    + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Caravaneer
  • +
  • FCP_Backstory_Wasteland_Trader
  • +
    + +
    + Adult +
    + + + + + + + FCP_Pawnkind_NCR_Tax_Collector + + true + 30 + 400~600 + +
  • FCP_NCR_Ambassador
  • +
    + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Tax_Collector
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Ambassador + + true + 30 + 400~600 + +
  • FCP_NCR_Ambassador
  • +
    + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Ambassador
  • +
    + +
    + Adult +
    + + + + + + + + + + + FCP_Pawnkind_NCR_Trooper + + 65 + Poor + 0.5~1.8 + 9999 + 1 + +
  • FCP_NCR_Trooper
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 15~24 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Trooper
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_MP + + 60 + Poor + 0.5~1.8 + 400~9999 + 1 + +
  • FCP_NCR_MP
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 15~24 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_MP_Trooper
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Scout_Recon + + 75 + 0.5~1.8 + 9999 + 1 + +
  • FCP_NCR_Trooper_Recon
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
  • FCP_NCR_Hunting_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 17~25 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Recon_Trooper
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Trooper_Heavy + + 90 + 0.5~1.8 + 9999 + 1 + +
  • FCP_NCR_Trooper_Heavy
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 17~25 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Heavy_Trooper
  • +
    + +
    + + + + Adult +
    + + + + + FCP_Pawnkind_NCR_Officer + + 95 + 0.5~1.8 + 400~600 + 1 + +
  • FCP_NCR_Trooper
  • +
    + +
  • FCP_Apparel_NCR_Beret
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 17~25 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Officer
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_General + + 190 + 9999 + true + +
  • FCP_NCR_General
  • +
    + 1 + +
  • Violent
  • +
    + 9999 + +
  • FCP_NCR_Ranger_Sequoia
  • +
    + 3~5 + 19~30 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Trooper
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Ranger_Volunteer + + 75 + 0.5~1.8 + +
  • FCP_NCR_Ranger_Casual
  • +
    + 9999 + 50~50 + +
  • Poor
  • +
    + 0.15 + 1~3 + 10~17 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Ranger
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Ranger_Patrolman + + 80 + 0.5~1.8 + 9999 + 1 + +
  • FCP_NCR_Ranger_Patrol
  • +
    + 9999 + +
  • FCP_NCR_Service_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 17~25 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Ranger
  • +
    + +
    + Adult +
    + + + + + FCP_Pawnkind_NCR_Ranger_Veteran + + 85 + 0.5~1.8 + 1 + +
  • FCP_Apparel_NCR_Veteran_Ranger_Helmet
  • +
  • FCP_Apparel_NCR_Ranger_Veteran_Duster
  • +
  • FCP_Apparel_NCR_Ranger_Veteran_Armor
  • +
  • FCP_Apparel_NCR_Ranger_Veteran_Uniform
  • +
    + 1 + 9999 + +
  • FCP_NCR_Ranger_Sequoia
  • +
  • FCP_NCR_Anti_Material_Rifle
  • +
    + +
  • Brawler
  • +
    + +
  • Violent
  • +
    + 50~50 + +
  • Poor
  • +
    + 0.03 + 1~3 + 17~25 + +
  • + +
  • FCP_Backstory_NCR_Child
  • +
  • FCP_Backstory_Wastelander_Child
  • + + +
  • FCP_Backstory_NCR_Ranger
  • +
    + +
    + Adult +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/QuestScriptDefs/FCP_Scripts_PawnRescueHumanlike.xml b/1.6/Defs/QuestScriptDefs/FCP_Scripts_PawnRescueHumanlike.xml new file mode 100644 index 0000000..ee090c7 --- /dev/null +++ b/1.6/Defs/QuestScriptDefs/FCP_Scripts_PawnRescueHumanlike.xml @@ -0,0 +1,306 @@ + + + + + + + + + + + + + FCP_Quest_NCR_Pawn_Rescue_Humanlike_Citizen + 1.0 + 50 + 1 + true + 4~8 + + +
  • questName->[prisoner_nameDef]'s Rescue
  • +
  • questName->[prisoner_nameDef]'s Breakout
  • +
  • questName->Rescuing [prisoner_nameDef]
  • +
  • questName->Saving [prisoner_nameDef]
  • +
  • questName->Breaking [prisoner_nameDef] Out
  • +
    +
    + + +
  • questDescription->[prisoner_nameDef] has been captured by enemy forces. It's up to you to rescue them.
  • +
    +
    + + +
  • + asker + + FCP_Faction_NCR +
  • +
  • + enemyFaction + + +
  • PirateWaster
  • +
  • FCP_Faction_Caesars_Legion
  • + + +
  • + prisonerFaction + + +
  • FCP_Faction_NCR
  • + + +
  • + + prisonerPawnKind + FCP_Pawnkind_NCR_Citizen +
  • +
  • + chanceToJoinVal + 0~1 +
  • +
  • + chanceToJoin + 0.25 +
  • +
  • + Util_RandomizePointsChallengeRating + + 1.5 + 2 + +
  • +
  • + Util_AdjustPointsForDistantFight +
  • +
  • + +
  • + siteTile + true +
  • +
  • + sitePartDefs + siteFaction + +
  • + FCP_Site_PawnRescue +
  • + + +
  • + $siteTile + $siteFaction + $sitePartDefs + sitePartsParams +
  • +
  • + Util_GenerateSite + + true + +
  • +
  • + $site + Human +
  • +
  • + $site + true + $(randInt(12,28)*60000) + site.MapGenerated + + Fail + true + +
  • +
  • + prisoner.RescuedFromPrison + + +
  • + $site +
  • +
  • + + true + true + ChosenPawnForReward + + true + Payment arrived + You have defeated the prisoner camp!\n\nThe payment from [asker_faction_name] has arrived. + + ChoosePawn + + These colonists participated in the victory for the quest [resolvedQuestName]. [asker_definite] wants to know who should receive the [royalFavorReward_amount] [asker_faction_royalFavorLabel] for this service. + $site + ChosenPawnForReward + +
  • +
    + + +
  • + prisoner.RescuedFromPrison + Success +
  • +
  • + $site + +
  • + +
    +
    + + + + + FCP_Quest_NCR_Pawn_Rescue_Humanlike_Soldier + 1.0 + 50 + 1 + true + 4~8 + + +
  • questName->[prisoner_nameDef]'s Rescue
  • +
  • questName->[prisoner_nameDef]'s Breakout
  • +
  • questName->Rescuing [prisoner_nameDef]
  • +
  • questName->Saving [prisoner_nameDef]
  • +
  • questName->Breaking [prisoner_nameDef] Out
  • +
    +
    + + +
  • questDescription->[prisoner_nameDef] has been captured by enemy forces. It's up to you to rescue them.
  • +
    +
    + + +
  • + asker + + FCP_Faction_NCR +
  • +
  • + enemyFaction + + +
  • PirateWaster
  • +
  • FCP_Faction_Caesars_Legion
  • +
  • FCP_Faction_Great_Khans
  • + + +
  • + prisonerFaction + + +
  • FCP_Faction_NCR
  • + + +
  • + + prisonerPawnKind + FCP_Pawnkind_NCR_Trooper +
  • +
  • + chanceToJoinVal + 0~1 +
  • +
  • + chanceToJoin + 0.25 +
  • +
  • + Util_RandomizePointsChallengeRating + + 1.5 + 2 + +
  • +
  • + Util_AdjustPointsForDistantFight +
  • +
  • +
  • + siteTile + true +
  • +
  • + sitePartDefs + siteFaction + +
  • + FCP_Site_PawnRescue +
  • + + +
  • + $siteTile + $siteFaction + $sitePartDefs + sitePartsParams +
  • +
  • + Util_GenerateSite + + true + +
  • +
  • + $site + Human +
  • +
  • + $site + true + $(randInt(12,28)*60000) + site.MapGenerated + + Fail + true + +
  • +
  • + prisoner.RescuedFromPrison + + +
  • + $site +
  • +
  • + + true + true + ChosenPawnForReward + + true + Payment arrived + You have defeated the prisoner camp!\n\nThe payment from [asker_faction_name] has arrived. + + ChoosePawn + + These colonists participated in the victory for the quest [resolvedQuestName]. [asker_definite] wants to know who should receive the [royalFavorReward_amount] [asker_faction_royalFavorLabel] for this service. + $site + ChosenPawnForReward + +
  • +
    + + +
  • + prisoner.RescuedFromPrison + Success +
  • +
  • + $site + +
  • + +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/QuestScriptDefs/FCP_Scripts_SettlementRaidDefense.xml b/1.6/Defs/QuestScriptDefs/FCP_Scripts_SettlementRaidDefense.xml new file mode 100644 index 0000000..55c608d --- /dev/null +++ b/1.6/Defs/QuestScriptDefs/FCP_Scripts_SettlementRaidDefense.xml @@ -0,0 +1,281 @@ + + + + + FCP_Quest_SettlementRaidDefense + 1.0 + 50 + 1 + true + 4~8 + + +
  • questName->Saving [settlement]
  • +
  • settlement->a settlement
  • +
  • settlement->an outpost
  • +
    +
    + + +
  • questDescription->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has sent us a message. One of their settlements will be raided soon and they request your assistance in dealing with the raiders.
  • +
    +
    + + +
  • + asker + + OutlanderCivil +
  • +
  • + enemyFaction + + +
  • PirateWaster
  • + + +
  • + settlementFaction + + +
  • OutlanderCivil
  • + + + +
  • + Util_RandomizePointsChallengeRating + + 1.5 + 2 + +
  • +
  • + Util_AdjustPointsForDistantFight +
  • +
  • +
  • + siteTile + true +
  • +
  • + $settlementFaction + sitePartDefs + siteFaction + +
  • + FCP_Site_SettlementRaidInProgress +
  • + + +
  • + $siteTile + $siteFaction + $sitePartDefs + sitePartsParams +
  • + +
  • + sitePoints + $sitePartsParams +
  • +
  • + Util_GetDefaultRewardValueFromPoints + + + $sitePoints + +
  • + + +
  • + $rewardValue + 1.75 + rewardValue +
  • + + +
  • + Util_GenerateSite + + $sitePartsParams + +
  • + +
  • + $site +
  • + +
  • + site.MapGenerated + + +
  • + pointsForSettlers + $($points * 0.5) +
  • +
  • + settlers + $siteFaction + Peaceful + $pointsForSettlers +
  • +
  • + raiders + $enemyFaction + Combat + $points +
  • + +
  • + site.MapGenerated + $settlers + 20 +
  • + + + +
  • + chanceForInstant + 0~1 +
  • +
  • + $chanceForInstant + + 0.75 + + + + +
  • + site.MapGenerated + false + $raiders + 20 +
  • +
  • + + The raiders have already engaged the settlers you were asked to protect! + ThreatBig + $raiders + true +
  • +
    + + + + $(randInt(2500,30000)) + + + +
  • + true + $raiders + 20 +
  • +
  • + + The raiders have arrived! + ThreatBig + $raiders + true +
  • +
    +
    +
    + +
  • + 60000 + true + + +
  • + $settlers + + +
  • + + true + true + ChosenPawnForReward + + false + The settlers survived + The settlers you were assigned to protect have survived the onslaught, you have completed your mission. + + ChoosePawn + + These colonists participated in the victory for the quest [resolvedQuestName]. [asker_definite] wants to know who should receive the [royalFavorReward_amount] [asker_faction_royalFavorLabel] for this service. + $site + ChosenPawnForReward + +
  • +
  • + Success +
  • + + + +
  • + + NegativeEvent + The settlers you were assigned to protect have perished, you have failed your mission. +
  • +
  • + Fail + -5 + $asker + +
  • + + + + + + + + +
  • + $site + true + $(randInt(12,28)*60000) + site.MapGenerated + + +
  • + + The settlement has been raided. The quest [resolvedQuestName] has expired. +
  • +
  • + Fail + -5 + $asker + +
  • + + + + +
  • + site.Destroyed + + +
  • + + You left the settlement, it has been raided. +
  • +
  • + Fail + -5 + $asker + +
  • + + + + + +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/ResearchDefs/FCP_Research_Projects.xml b/1.6/Defs/ResearchDefs/FCP_Research_Projects.xml new file mode 100644 index 0000000..7b830f7 --- /dev/null +++ b/1.6/Defs/ResearchDefs/FCP_Research_Projects.xml @@ -0,0 +1,139 @@ + + + + + + + + + + + FCP_Research_NCR_Civilian_Outfitters + + Research and develop the clothes used by the various civilians working for the NCR, ensuring they are suitable for different civilian roles and activities. + 500 + Industrial + +
  • ComplexClothing
  • +
    + 2.00 + 0 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Presidential_Suite + + Research and develop the clothes fit for the president of the NCR, ensuring they are suitable for various formal and diplomatic occasions. + 500 + Industrial + +
  • FCP_Research_NCR_Civilian_Outfitters
  • +
    + 2.00 + 1 + FCP_Faction_Research +
    + + + + + + + FCP_Research_NCR_Standard_Trooper_Corps + + Research and develop the basic equipment and uniforms used by the NCR standard troopers, ensuring they are well-prepared for various combat scenarios. + 1000 + Industrial + +
  • Machining
  • +
    + 1 + 0 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Trooper_Variations + + Research and develop variations of the standard trooper equipment, providing specialized gear for different combat scenarios. + 1000 + Industrial + +
  • FCP_Research_NCR_Standard_Trooper_Corps
  • +
    + 1 + 1 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Special_Forces + + Research and develop advanced armor for the NCR Special Operations Forces, providing enhanced protection and capabilities for elite soldiers. + 1000 + Industrial + +
  • FCP_Research_NCR_Trooper_Variations
  • +
    + 0 + 1 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Heavy_Trooper_Corps + + Research and develop techniques to salvage and repurpose power armor for enhanced protection. + 1000 + Industrial + +
  • FCP_Research_NCR_Trooper_Variations
  • +
    + 2 + 2 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Ranger_Corps + + Research and develop the advanced armor and equipment used by the NCR Ranger Corps, ensuring they are well-prepared for various reconnaissance and combat missions. + 1000 + Industrial + +
  • FCP_Research_NCR_Trooper_Variations
  • +
  • FCP_Research_NCR_Special_Forces
  • +
    + 0 + 2 + FCP_Faction_Research +
    + + + + + FCP_Research_NCR_Ranger_Elite_Corps + + Research and develop the elite armor and equipment used by the NCR Elite Ranger Corps, ensuring they are equipped with the best possible gear for high-risk reconnaissance and combat missions. + 1000 + Industrial + +
  • FCP_Research_NCR_Ranger_Corps
  • +
    + 0 + 3 + FCP_Faction_Research +
    + +
    diff --git a/1.6/Defs/Royalty/MiscDefs/FCP_NCR_TaxCollectors.xml b/1.6/Defs/Royalty/MiscDefs/FCP_NCR_TaxCollectors.xml new file mode 100644 index 0000000..1cb9e8e --- /dev/null +++ b/1.6/Defs/Royalty/MiscDefs/FCP_NCR_TaxCollectors.xml @@ -0,0 +1,43 @@ + + + + + FCP_CaravanArrivalTaxCollector_NCR + + NCR Tax Collectors + A tax collector from the NCR is approaching.\n\nThey will accept tax in caps, and NCR dollars; you can also hand in prisoners. The one who gives over the tax will receive Service Points for doing their civic duty.\n\nYou can expect a tax collector to arrive roughly twice per year as long as you are not enemies with the NCR.\n\n<color="#808080">"In order to for a better tomorrow to be built, we must pave the way. Defense, labor and projection is not cheap however, taxes shall be needed in order to pay for this great road into the future!"</color> ~ President Kimball + +
  • + FCP_Faction_NCR + FCP_Trader_NCRTaxCollector +
  • +
    +
    + + + FCP_Trader_NCRTaxCollector + + False + 1 + TributeCollector + Favor + FCP_Faction_NCR + False + + +
  • + FCP_Currency_Caps +
  • +
  • + FCP_Currency_NCR_Dollar +
  • +
    + + +
  • + WoodLog +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/Royalty/Permits/Permits_NCR.xml b/1.6/Defs/Royalty/Permits/Permits_NCR.xml new file mode 100644 index 0000000..c66885a --- /dev/null +++ b/1.6/Defs/Royalty/Permits/Permits_NCR.xml @@ -0,0 +1,193 @@ + + + + + + + + + RoyalTitlePermitWorker_DropResources + FCP_Faction_NCR + true + + 39.9 + + + + + + + + + FCP_Permit_NCR_Supply_Drop_Food + + FCP_Faction_NCR + Call for NCR Food supplies. + 1 + 15 + FCP_Title_NCR_PVT + (0,0) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_Ranger_Veteran +
  • +
    +
    + + + + + + + FCP_Permit_NCR_Army_Supply_Drop_Weapons + + FCP_Faction_NCR + Call for NCR Army Weapons. + 1 + 30 + FCP_Title_NCR_SGT + (0,1) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_COL +
  • +
    +
    + + + + + FCP_Permit_NCR_Ranger_Supply_Drop_Weapons + + FCP_Faction_NCR + Call for NCR Ranger Weapons. + 1 + 30 + FCP_Title_NCR_Ranger_Veteran + (1,1) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_Ranger_Veteran +
  • +
    +
    + + + + + + + FCP_Permit_NCR_Army_Supply_Drop_Uniforms + + FCP_Faction_NCR + Call for NCR Army Uniforms. + 1 + 30 + FCP_Title_NCR_PVT + (0,2) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_COL +
  • +
    +
    + + + + + FCP_Permit_NCR_Ranger_Supply_Drop_Uniforms + + FCP_Faction_NCR + Call for NCR Ranger Uniforms. + 1 + 30 + FCP_Title_NCR_Ranger_Volunteer + (1,2) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_Ranger_Veteran +
  • +
    +
    + + + + + FCP_Permit_NCR_Ranger_Supply_Drop_Patrol_Armor + + FCP_Faction_NCR + Call for NCR Ranger Uniforms. + 1 + FCP_Permit_NCR_Ranger_Supply_Drop_Uniforms + 30 + FCP_Title_NCR_Ranger_Patrolman + (2,2) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_Ranger_Veteran +
  • +
    +
    + + + + + FCP_Permit_NCR_Ranger_Supply_Drop_Veteran_Armor + + FCP_Faction_NCR + Call for NCR Ranger Veteran Armor. + 1 + FCP_Permit_NCR_Ranger_Supply_Drop_Patrol_Armor + 30 + FCP_Title_NCR_Ranger_Veteran + (3,2) + + + 1 + + 6 + + +
  • + FCP_Title_NCR_Ranger_Veteran +
  • +
    +
    + +
    diff --git a/1.6/Defs/Royalty/ThingDefs_Items/ThingDefs_Items_Permit_Crates.xml b/1.6/Defs/Royalty/ThingDefs_Items/ThingDefs_Items_Permit_Crates.xml new file mode 100644 index 0000000..d8ffdec --- /dev/null +++ b/1.6/Defs/Royalty/ThingDefs_Items/ThingDefs_Items_Permit_Crates.xml @@ -0,0 +1,509 @@ + + + + + + + + + FCP_Item_NCR_Food_Crate + + A crate of food from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Food_Crate/FCP_NCR_Food_Crate + Graphic_Single + 1.25 + + (1,1) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • +
    + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 5 + + + +
  • + FCP_Food_Blamco_Original_Flavor + 0~3 +
  • +
  • + FCP_Food_Blamco_Extra_Cheezy_Flavor + 0~3 +
  • +
  • + FCP_Food_Cram + 0~3 +
  • +
  • + FCP_Food_Cram_Low_Sodium + 0~3 +
  • +
  • + FCP_Food_Dandy_Boy_Apples + 0~3 +
  • +
  • + FCP_Food_Dandy_Boy_Caramel_Apples + 0~3 +
  • +
  • + FCP_Food_Fancy_Lad_Snack_Cakes + 0~3 +
  • +
  • + FCP_Food_Fancy_Lad_Snack_Cakes_Buzzbite_Flavor + 0~3 +
  • +
  • + FCP_Food_Gum_Drops + 0~3 +
  • +
  • + FCP_Food_Gum_Drops_Anchorage_Arctic_Flavor + 0~3 +
  • +
  • + FCP_Food_Insta_Mash + 0~3 +
  • +
  • + FCP_Food_Insta_Mash_And_Bacon + 0~3 +
  • +
  • + FCP_Food_Pork_N_Beans + 0~3 +
  • +
  • + FCP_Food_Pork_N_Beans_Hot_N_Spicy_Flavor + 0~3 +
  • +
  • + FCP_Food_Potato_Crisps + 0~3 +
  • +
  • + FCP_Food_Potato_Crisps_Lightly_Salted + 0~3 +
  • +
  • + FCP_Food_Salisbury_Steak + 0~3 +
  • +
  • + FCP_Food_BIG_BOY_Salisbury_Steak + 0~3 +
  • +
  • + FCP_Food_Sugar_Bombs + 0~3 +
  • +
  • + FCP_Food_Yum_Yum_Deviled_Eggs + 0~3 +
  • +
  • + FCP_Food_Yum_Yum_Deviled_Eggs_Sour_Cream_Flavor + 0~3 +
  • + + +
  • + + + + + + + + + FCP_Item_NCR_Standard_Weapon_Crate + + A crate of weapons from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate + Graphic_Single + 1.45 + + (2,1) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 1 + + + +
  • + FCP_Gun_Service_Rifle + 1~4 +
  • +
  • + FCP_Gun_NCR_Hunting_Rifle + 1~2 +
  • + + +
  • + + + + + + + FCP_Item_NCR_Ranger_Weapon_Crate + + A crate of weapons from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Weapon_Crate/FCP_NCR_Weapon_Crate + Graphic_Single + 1.45 + + (2,1) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 3 + + + +
  • + FCP_Gun_Ranger_Sequoia + 1~3 +
  • +
  • + FCP_Gun_Anti_Material_Rifle + 0~1 +
  • + + +
  • + + + + + + + + + FCP_Item_NCR_Standard_Uniform_Crate + + A crate of uniforms from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate + Graphic_Single + 2 + + (2,2) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 6 + + + +
  • + FCP_Apparel_NCR_Trooper_Mantle_Armor + -1~1 +
  • +
  • + FCP_Apparel_NCR_Trooper_Vest + -1~5 +
  • +
  • + FCP_Apparel_NCR_Trooper_Bandoleer_Armor + -1~2 +
  • +
  • + FCP_Apparel_NCR_Trooper_Armor + -1~3 +
  • +
  • + FCP_Apparel_NCR_Beret + -1~1 +
  • +
  • + FCP_Apparel_NCR_Face_Wrap_Goggles_Helmet + -1~1 +
  • +
  • + FCP_Apparel_NCR_Face_Wrap_Helmet + -1~1 +
  • +
  • + FCP_Apparel_NCR_Goggles_Helmet + -1~2 +
  • +
  • + FCP_Apparel_NCR_Trooper_Helmet + -1~4 +
  • + + +
  • + + + + + + + FCP_Item_NCR_Uniform_Ranger_Crate + + A crate of uniforms from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate + Graphic_Single + 2 + + (2,2) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 4 + + + +
  • + FCP_Apparel_NCR_Ranger_Hat_Grey + -1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Hat_Brown + -1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Hat_Tan + -1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Casual + -1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Red_Scarf + -1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Vest + -1~2 +
  • + + +
  • + + + + + + + FCP_Item_NCR_Uniform_Ranger_Patrol_Armor_Crate + + A crate of uniforms from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate + Graphic_Single + 2 + + (2,2) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 3 + + + +
  • + FCP_Apparel_NCR_Ranger_Patrol_Armor + 1~2 +
  • +
  • + FCP_Apparel_NCR_Ranger_Hat_Patrol + 1~2 +
  • + + +
  • + + + + + + + FCP_Item_NCR_Uniform_Ranger_Veteran_Armor_Crate + + A crate of uniforms from the New California Republic, standard issue. + + Things/Items/NCR_Crates/NCR_Uniform_Crate/FCP_NCR_Uniform_Crate + Graphic_Single + 2 + + (2,2) + Middle + Metal_Drop + Metal_Drop + 1 + true + + 100 + 100 + 2 + 0.2 + + +
  • ItemsMisc
  • + + false + Sellable + Industrial + +
  • + UseItem + Open {0} +
  • +
  • + 2 + + + +
  • + FCP_Apparel_NCR_Veteran_Ranger_Helmet + 1 +
  • +
  • + FCP_Apparel_NCR_Ranger_Veteran_Uniform + 1 +
  • +
  • + FCP_Apparel_NCR_Ranger_Veteran_Armor + 1 +
  • +
  • + FCP_Apparel_NCR_Ranger_Veteran_Duster + -1~1 +
  • + + +
  • + + + + diff --git a/1.6/Defs/Royalty/TitleDefs/Titles_NCR.xml b/1.6/Defs/Royalty/TitleDefs/Titles_NCR.xml new file mode 100644 index 0000000..b522009 --- /dev/null +++ b/1.6/Defs/Royalty/TitleDefs/Titles_NCR.xml @@ -0,0 +1,223 @@ + + + + + + + + + GainedTitle + LostTitle + + + + + + + + + + FCP_Title_NCR_PVT + + The lowest rank within the New California Republic's military. There isn't a lot of repect in this role, nor is the pay well. + +
  • FCP_Title_NCR
  • + + 0 + 1 + 1000 + False + RoyalTitleAwardWorker_Instant + 1 + + + + + + FCP_Title_NCR_SGT + + The first rank within the New California Republic's non commissioned officer corps. This is the first step in a professional military carrer with reaL power and responsibilities. + +
  • FCP_Title_NCR
  • +
    + 100 + 6 + 1000 + 1 + False + RoyalTitleAwardWorker_Instant + 2 +
    + + + + + FCP_Title_NCR_LT + + The first rank within the New California Republic's commissioned officer corps. This is the lowest command position with the ability to call in reinforcements and supplies much faster and with greater quality and quantity. + +
  • FCP_Title_NCR
  • +
    + 300 + 10 + 1000 + 1 + True + RoyalTitleAwardWorker_Instant + +
  • + +
  • UpperHead
  • +
  • FullHead
  • + + +
  • FCP_NCR_Trooper_Officer
  • +
    + +
    + 3 +
    + + + + + FCP_Title_NCR_COL + + The highest rank that achievable in the New California Republic without a political ally. This is one of the highest command positions with the ability to call in reinforcements at the company level and higher including special forces. + +
  • FCP_Title_NCR
  • +
    + 600 + 12 + 1000 + 1 + True + RoyalTitleAwardWorker_Instant + +
  • + +
  • UpperHead
  • +
  • FullHead
  • + + +
  • FCP_NCR_Trooper_Officer
  • +
    + +
    + 4 +
    + + + + + + + FCP_Title_NCR_Ranger_Volunteer + + . + +
  • FCP_Title_NCR
  • +
    + 650 + 7 + 1000 + 1 + False + RoyalTitleAwardWorker_Instant + 2 + +
  • + +
  • Torso
  • + + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • + +
  • UpperHead
  • +
  • FullHead
  • + + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
    +
    + + + + + FCP_Title_NCR_Ranger_Patrolman + + . + +
  • FCP_Title_NCR
  • +
    + 700 + 11 + 1000 + 1 + False + RoyalTitleAwardWorker_Instant + +
  • + +
  • Torso
  • + + +
  • FCP_NCR_Ranger_Patrol
  • +
    + +
  • + +
  • UpperHead
  • +
  • FullHead
  • + + +
  • FCP_NCR_Ranger_Patrol
  • +
    + +
    + 3 +
    + + + + + FCP_Title_NCR_Ranger_Veteran + + . + +
  • FCP_Title_NCR
  • +
    + 750 + 13 + 1000 + 1 + False + RoyalTitleAwardWorker_Instant + +
  • + +
  • Torso
  • + + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
  • + +
  • UpperHead
  • +
  • FullHead
  • + + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
    + 4 +
    + +
    diff --git a/1.6/Defs/ScenarioDefs/StartingScenarios.xml b/1.6/Defs/ScenarioDefs/StartingScenarios.xml new file mode 100644 index 0000000..87cae2a --- /dev/null +++ b/1.6/Defs/ScenarioDefs/StartingScenarios.xml @@ -0,0 +1,110 @@ + + + + + + + + + FCP_Scenario_Lost_Squad + + Your outpost was attacked by unknown enemies. Your squad was sent off in the dead of night to get reinforcements, but you have now become lost. Will you work your way back to the NCR? Or will you stay where you are and survive as new citizens of this desolate wasteland? + + Five lost soldiers of the New California Republic attempt to start anew. + + PlayerFaction + PlayerColony + + + + +
  • + ConfigurePawnsKindDefs + 8 + FCP_Pawnkind_NCR_Trooper + +
  • + FCP_Pawnkind_NCR_Officer + 1 + true +
  • +
  • + FCP_Pawnkind_NCR_Trooper + 3 + false +
  • +
  • + FCP_Pawnkind_NCR_Scout_Recon + 1 + false +
  • + + + + +
  • + PlayerPawnsArriveMethod + Standing +
  • + + +
  • + ForcedHediff + false + PlayerStarter + 0.5 + Malnutrition + 0.2~0.4 +
  • +
  • + SetNeedLevel + false + PlayerStarter + 1.0 + Food + 0~0.1 +
  • + + +
  • + StartingThing_Defined + FCP_Currency_NCR_Dollar + 200 +
  • +
  • + StartingThing_Defined + FCP_Currency_Caps + 100 +
  • +
  • + StartingThing_Defined + FCP_Item_NCR_Food_Crate + 2 +
  • +
  • + StartingThing_Defined + FCP_Item_NCR_Standard_Weapon_Crate + 1 +
  • +
  • + StartingThing_Defined + FCP_Item_NCR_Standard_Uniform_Crate + 1 +
  • + + + +
  • + GameStartDialog + The enemy relentless. They came in the night, silent with blades and spears. They cut through the outpost, slashing and killing troopers as if they were killing for fun.\n\nOnly you and your squad escaped, having been sent to gather reinfrocements.\n\nAfter wandering the wastes going in what appears to be circles you find your next spot to make camp. Do you rest for the night, or stay and create a new home for yourselves? + FCP_Sound_War_Never_Changes +
  • + +
    +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/SoundDefs/FCP_NCR_SoundDefs.xml b/1.6/Defs/SoundDefs/FCP_NCR_SoundDefs.xml new file mode 100644 index 0000000..75d4cab --- /dev/null +++ b/1.6/Defs/SoundDefs/FCP_NCR_SoundDefs.xml @@ -0,0 +1,23 @@ + + + + + + + FCP_Sound_RitualSustainer_ILoveYouCalifornia + +
  • + +
  • + Ambience/RitualSustainers/Ritual_Sustainer_ILoveYouCalifornia +
  • + + 10 + 30~100 + 5.0 + False + +
    +
    + +
    diff --git a/1.6/Defs/StorytellerDefs/Storyteller_ApparelDefs.xml b/1.6/Defs/StorytellerDefs/Storyteller_ApparelDefs.xml new file mode 100644 index 0000000..368f525 --- /dev/null +++ b/1.6/Defs/StorytellerDefs/Storyteller_ApparelDefs.xml @@ -0,0 +1,204 @@ + + + + + + + + + + + FCP_Apparel_Ranger_Ricks_Uniform + A set of clothes made from tough materials such as leathers. Seems as though this one is stronger and tougher than standard uniforms. The standard pants have also been replaced by a pair of worn blue jeans and the shirt has been dyed. The name Rick has also been scribbled on the standard NCR item tag on the inside of the shirt. + Industrial + + + Things/Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 2000 + 300 + 3.0 + 0.15 + 0.10 + 0.10 + 7 + 12 + 1.0 + + false + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Things/Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform + +
  • OnSkin
  • +
    + +
  • FCP_Ranger_Rick
  • +
    + +
  • FCP_Ranger_Rick
  • +
    +
    + +
  • + Unique +
  • +
    +
    + + + + + FCP_Apparel_Ranger_Ricks_Armor + A combat vest composed of the chestplate of a combat armor. It’s often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick" + Industrial + + + Things/Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 2000 + 350 + 4.4 + 1.30 + 0.55 + 0.40 + 1.0 + + false + + +
  • Torso
  • +
  • Neck
  • +
    + Things/Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor + +
  • Middle
  • +
    + +
  • FCP_Ranger_Rick
  • +
    + +
  • FCP_Ranger_Rick
  • +
    +
    + +
  • + Unique +
  • +
    +
    + + + + + FCP_Apparel_Ranger_Ricks_Duster + A duster often worn by the rangers. It’s main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but it’s thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick". + Industrial + + + Things/Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 2000 + 300 + 2.2 + 0.18 + 0.16 + 0.10 + 3 + 8 + 1.0 + + false + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Neck
  • +
    + Things/Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster + +
  • Shell
  • +
    + +
  • FCP_Ranger_Rick
  • +
    + +
  • FCP_Ranger_Rick
  • +
    +
    + +
  • + Unique +
  • +
    +
    + + + + + FCP_Apparel_Ranger_Ricks_Helmet + + An enclosed military helmet with built-in low light optics and a gas mask worn by NCR Rangers. It offers better protection in comparison to the Trooper helmet but is significantly rarer. This version seems to have the enhanced low vis optics added in as well as a paint job. Theres a name written on the standard NCR item tag "Rick" as well as the words "FORGIVE ME MASHED" painted on the front of the helmet. Makes you wonder what happend to this Mashed person... + Industrial + + Things/Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet + Graphic_Single + + + 2000 + 120 + 1.0 + 0.85 + 0.45 + 0.46 + 2 + 1.5 + + + 1.0 + + false + + +
  • UpperHead
  • +
    + Things/Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet + +
  • Overhead
  • +
    + +
  • FCP_Ranger_Rick
  • +
    + +
  • FCP_Ranger_Rick
  • +
    +
    + +
  • + Unique +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/StorytellerDefs/Storyteller_Bullets.xml b/1.6/Defs/StorytellerDefs/Storyteller_Bullets.xml new file mode 100644 index 0000000..01c230a --- /dev/null +++ b/1.6/Defs/StorytellerDefs/Storyteller_Bullets.xml @@ -0,0 +1,23 @@ + + + + + + + + + FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 24 + 6 + 78 + + + + \ No newline at end of file diff --git a/1.6/Defs/StorytellerDefs/Storyteller_PawnKinds.xml b/1.6/Defs/StorytellerDefs/Storyteller_PawnKinds.xml new file mode 100644 index 0000000..2302951 --- /dev/null +++ b/1.6/Defs/StorytellerDefs/Storyteller_PawnKinds.xml @@ -0,0 +1,69 @@ + + + + + + + + + + + FCP_Unique_Ranger_Rick + + 120 + 2 + 1 + +
  • FCP_Apparel_Ranger_Ricks_Helmet
  • +
  • FCP_Apparel_Ranger_Ricks_Duster
  • +
  • FCP_Apparel_Ranger_Ricks_Armor
  • +
  • FCP_Apparel_Ranger_Ricks_Uniform
  • +
    + 1 + 9999 + +
  • FCP_Ranger_Rick
  • +
    + +
  • Brawler
  • +
  • Bloodlust
  • +
  • Psychopath
  • +
  • Cannibal
  • +
  • TooSmart
  • +
  • Ascetic
  • +
  • Gay
  • +
  • Asexual
  • +
  • AnnoyingVoice
  • +
  • CreepyBreathing
  • +
  • Pyromaniac
  • +
  • Wimp
  • +
  • FastLearner
  • +
  • Undergrounder
  • +
  • Transhumanist
  • +
  • GreatMemory
  • +
    + +
  • Violent
  • +
    + 0 + +
  • Poor
  • +
    + 0 + 4 + 40 + +
  • + +
  • FCP_NCR_Child
  • +
  • FCP_Wastelander_Child
  • + + +
  • FCP_Ranger_Rick
  • +
    + +
    + Adult +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/StorytellerDefs/Storyteller_WeaponDefs.xml b/1.6/Defs/StorytellerDefs/Storyteller_WeaponDefs.xml new file mode 100644 index 0000000..2ab88eb --- /dev/null +++ b/1.6/Defs/StorytellerDefs/Storyteller_WeaponDefs.xml @@ -0,0 +1,74 @@ + + + + + + + + + + + FCP_Gun_Ranger_Ricks_Big_Iron_Revolver + + . + + Weapons/Custom/Ranger_Rick/FCP_Ranger_Ricks_Revolver_Big_Iron + Graphic_Single + + 1.4 + Interact_Revolver + +
  • RewardStandardQualitySuper
  • +
    + + 5000 + 2.5 + 0.75 + 0.75 + 0.85 + 0.80 + 1.7 + + false + +
  • FCP_Ranger_Rick
  • +
    + +
  • + Verb_Shoot + true + FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver + 0.5 + 35 + Shot_Revolver + GunTail_Light + 10 +
  • +
    + +
  • + + +
  • Blunt
  • + + 11 + 1.6 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 12 + 1.6 + +
    + +
  • + Unique +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/ThingCategoryDefs/ThingCategoryDefs.xml b/1.6/Defs/ThingCategoryDefs/ThingCategoryDefs.xml new file mode 100644 index 0000000..70f340a --- /dev/null +++ b/1.6/Defs/ThingCategoryDefs/ThingCategoryDefs.xml @@ -0,0 +1,16 @@ + + + + + + + + + FCP_Currencies_NCR + + Manufactured + Things/Items/Currencies/FCP_NCR_Dollar_Currency/FCP_NCR_Dollar_Currency_c + true + + + \ No newline at end of file diff --git a/1.6/Defs/ThingDefs_Apparel/ThingDefs_Accessories.xml b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Accessories.xml new file mode 100644 index 0000000..61fcb06 --- /dev/null +++ b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Accessories.xml @@ -0,0 +1,120 @@ + + + + + + + + + + + + + FCP_Accessories_NCR_Bandoleer + A bandoleer often worn by NCR troopers. It's used to store ammunition as well as personal trinkets or talismans. + Industrial + + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 2 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Accessories/NCR_Bandoleer/FCP_NCR_Bandoleer + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 1000 + 4.0 + 1.2 + + + 5 + + + 15 + + + +
  • Torso
  • +
    + Apparel/NCR_Accessories/NCR_Bandoleer/FCP_NCR_Bandoleer + +
  • Shell
  • +
    + +
  • FCP_NCR_Trooper_Accessory
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Accessories_NCR_Mantle + A simple mantle made from heavy fabrics. NCR officers often strap these to their shoulder. It doesn't offer much protection but insulates fairly well. + Industrial + + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 2 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Accessories/NCR_Mantle/FCP_NCR_Mantle + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 1000 + 4.0 + 1.2 + 7 + + + 35 + + + +
  • Torso
  • +
    + Apparel/NCR_Accessories/NCR_Mantle/FCP_NCR_Mantle + +
  • Shell
  • +
    + +
  • FCP_NCR_Trooper_Accessory
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + +
    diff --git a/1.6/Defs/ThingDefs_Apparel/ThingDefs_Apparel.xml b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Apparel.xml new file mode 100644 index 0000000..299d3f7 --- /dev/null +++ b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Apparel.xml @@ -0,0 +1,1428 @@ + + + + + + + + + + + + + FCP_Apparel_NCR_Engineer_Jumpsuit + + A khaki jumpsuit with many pockets and pouches attached. It’s commonly worn by engineers and other technical personnel associated with the NCR. It’s useful for carrying around a few spare tools but provides little protection in a firefight. + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Civilians/NCR_Engineer_Jumpsuit/FCP_NCR_Engineer_Jumpsuit + Graphic_Single + 0.90 + + Industrial + + 110 + + +
  • Apparel
  • +
    + + 120 + 6000 + 2 + 3.0 + 2.3 + 3 + + + 0.33 + 0.10 + 0.20 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Apparel/NCR_Civilians/NCR_Engineer_Jumpsuit/FCP_NCR_Engineer_Jumpsuit + +
  • Middle
  • +
  • OnSkin
  • +
    + +
  • FCP_NCR_Engineer
  • +
    + +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Ambassador_Dress + + A stylish dress often worn by the ambassadors of the New California Republic. While it provides little to no actual + protection, it boosts its wearer's confidence during negotiation. + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Civilians/NCR_Ambassador/NCR_Ambassadors_Dress/FCP_Ambassadors_Dress + Graphic_Single + 0.90 + + Industrial + + 135 + + +
  • Apparel
  • +
    + + 120 + 10000 + 0.04 + 0.02 + 0.02 + 2 + 3.0 + 2.3 + 3 + + + 0.15 + 0.05 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Apparel/NCR_Civilians/NCR_Ambassador/NCR_Ambassadors_Dress/FCP_Ambassadors_Dress + +
  • Middle
  • +
  • OnSkin
  • +
    + +
  • FCP_NCR_Ambassador
  • +
    + +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Ambassador_Suit + + A stylish suit often worn by the ambassadors of the New California Republic. While it provides little to no actual protection, it boosts its wearer's confidence during negotiation. + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Civilians/NCR_Ambassador/NCR_Ambassadors_Suit/FCP_Ambassadors_Suit + Graphic_Single + 0.90 + + Industrial + + 135 + + +
  • Apparel
  • +
    + + 120 + 10000 + 0.04 + 0.02 + 0.02 + 2 + 3.0 + 2.3 + 3 + + + 0.15 + 0.05 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Apparel/NCR_Civilians/NCR_Ambassador/NCR_Ambassadors_Suit/FCP_Ambassadors_Suit + +
  • Middle
  • +
  • OnSkin
  • +
    + +
  • FCP_NCR_Ambassador
  • +
    + +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Presidents_Suit + + A stylish suit often worn by the president of the New California Republic and similar high-ranking government officials. While it provides little to no actual protection, it gives its wearer an air of authority. + + FCP_Research_NCR_Presidential_Suite + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Civilians/NCR_Presidents_Suit/FCP_NCR_Presidents_Suit + Graphic_Single + 0.90 + + Industrial + + 170 + + +
  • Apparel
  • +
    + + 120 + 10000 + 0.04 + 0.02 + 0.02 + 2 + 3.0 + 2.3 + 3 + + + 1.8 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Apparel/NCR_Civilians/NCR_Presidents_Suit/FCP_NCR_Presidents_Suit + +
  • Middle
  • +
  • OnSkin
  • +
    + +
  • Industrial
  • +
    + +
  • Worker
  • +
    +
    + +
  • + Unique +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Trooper_Fatigues + This light piece of clothing consists of the standard khaki field jacket and breeches but lacks the armored breastplate other NCR armors sport. As such it is lighter but offers only inferior protection. + Industrial + + + FCP_Research_NCR_Standard_Trooper_Corps + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Fatigues/FCP_NCR_Trooper_Fatigues + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 7500 + 2.0 + 0.08 + 0.04 + 0.02 + 3 + 3 + 1.2 + + + 75 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Fatigues/FCP_NCR_Trooper_Fatigues + +
  • OnSkin
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Trooper_MP_Uniform + A uniform labelling the wearer as a member of the NCR military police. It’s quite similar to other NCR uniforms but radiates the authority of the military police. + Industrial + + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 2 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_MP_Uniform/FCP_NCR_MP_Uniform + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 7500 + 2.0 + 0.08 + 0.04 + 0.02 + 3 + 3 + 1.2 + + + 75 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_MP_Uniform/FCP_NCR_MP_Uniform + +
  • OnSkin
  • +
    + +
  • FCP_NCR_MP
  • +
    + +
  • FCP_NCR_Trooper
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Generals_Uniform + + A uniform reserved for the highest-ranking officers of the republic’s army, the generals. It’s heavily decorated with motifs commonly associated with the NCR, such as the two-headed bear. It doesn’t offer much protection, however, since the generals of the army rarely serve on the frontlines. + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Officers/NCR_General/NCR_Generals_Uniform/FCP_NCR_Generals_Uniform + Graphic_Single + 0.90 + + Industrial + + 150 + + +
  • Apparel
  • +
    + + 120 + 10000 + 2 + 3.0 + 2.3 + 3 + + + 0.5 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Apparel/NCR_Officers/NCR_General/NCR_Generals_Uniform/FCP_NCR_Generals_Uniform + +
  • OnSkin
  • +
    + +
  • FCP_NCR_General
  • +
    + +
  • Worker
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Graphic_Single + 0.90 + + Industrial + + 90 + + +
  • Apparel
  • +
    + + 120 + 6000 + 2 + 3.0 + 5.2 + 3 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + +
  • Middle
  • +
  • OnSkin
  • +
    + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Ranger_Casual + + An outfit often worn by the rangers off-duty or underneath additional armour pieces. It’s reminiscent of the outfits worn by the cowboys of old. It’s quite rugged and offers good protection against the scorching sun but should not be the only protection a rangers has once the bullets start flying. + + Apparel/NCR_Rangers/NCR_Ranger_Casual_Outfit/FCP_NCR_Ranger_Casual_Outfit + + + Apparel/NCR_Rangers/NCR_Ranger_Casual_Outfit/FCP_NCR_Ranger_Casual_Outfit + + + + + + + FCP_Apparel_NCR_Ranger_Red_Scarf + + Rugged clothes worn by the desert rangers. This particular outfit comes with a red scarf. Like most ranger clothes, it insulates well against the heat. + + Apparel/NCR_Rangers/NCR_Ranger_Red_Scarf_Outfit/FCP_NCR_Ranger_Red_Scarf_Outfit + + + Apparel/NCR_Rangers/NCR_Ranger_Red_Scarf_Outfit/FCP_NCR_Ranger_Red_Scarf_Outfit + + + + + + + FCP_Apparel_NCR_Ranger_Vest + + A rugged vest worn by NCR Rangers. It provides good protection against the elements and is ideal for long patrols and reconnaissance missions in harsh environments. + + Apparel/NCR_Rangers/NCR_Ranger_Vest_Outfit/FCP_NCR_Ranger_Vest_Outfit + + + Apparel/NCR_Rangers/NCR_Ranger_Vest_Outfit/FCP_NCR_Ranger_Vest_Outfit + + + + + + + FCP_Apparel_NCR_Ranger_Veteran_Uniform + A set of clothes made from tough materials such as leathers. It’s often worn underneath armour by the rangers and is particularly well insulating against heat. + Industrial + + + FCP_Research_NCR_Ranger_Elite_Corps + UnfinishedArmor + + 5 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Uniform/FCP_NCR_Ranger_Combat_Armor_Under_Outfit + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 250 + 9200 + 3.0 + 0.10 + 0.08 + 0.05 + 5 + 10 + 1.2 + + + 105 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Uniform/FCP_NCR_Ranger_Combat_Armor_Under_Outfit + +
  • OnSkin
  • +
    + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Ranger_Veteran_Duster + A duster often worn by the rangers. It’s main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but it’s thick enough to provide additional protection in a firefight as well. + Industrial + + + FCP_Research_NCR_Ranger_Elite_Corps + UnfinishedArmor + + 5 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Duster/FCP_NCR_Ranger_Duster + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 250 + 9200 + 2.0 + 0.14 + 0.12 + 0.08 + 1 + 5 + 1.2 + + + 90 + + + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Duster/FCP_NCR_Ranger_Duster + +
  • Shell
  • +
    + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCRCF_Inmate_Uniform + A simple blue shirt with pants issued to the inmates of the NCRCF. These are simple clothes cheaply mass-produced in the NCR. As such they offer little to no protection in a fight but isolate quite well against the heat, since the NCR likes to use the inmates as roadworkers. + + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCRCF/NCRCF_Inmates/NCRCF_Inmate_Uniform/FCP_NCRCF_Inmate_Uniform + Graphic_Single + + Industrial + + 100 + + +
  • Apparel
  • +
    + + 100 + 2700 + 0.3 + 0.04 + 0.02 + 0.02 + 2.6 + 5.6 + 1.5 + + + -0.10 + + + true + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCRCF/NCRCF_Inmates/NCRCF_Inmate_Uniform/FCP_NCRCF_Inmate_Uniform + +
  • OnSkin
  • +
    + +
  • FCP_NCRCF_Inmate
  • +
    + +
  • Slave
  • +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCRCF_Over_Shirt + A simple overshirt worn by inmates of the NCRCF. It’s meant to identify the inmates as such and doesn’t offer much protection against any kind of threat. Despite this, the Powder Gangers still wear these, probably because of the lack of alternative garments. + + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedArmor + + 4 + + +
  • FCP_Production_Tailoring_Workbench
  • +
    +
    + + Apparel/NCRCF/NCRCF_Inmates/NCRCF_Over_Shirt/FCP_NCRCF_Over_Shirt + Graphic_Single + + Industrial + + 100 + + +
  • Apparel
  • +
    + + 100 + 2700 + 0.3 + 0.04 + 0.02 + 0.02 + 2.6 + 5.6 + 1.5 + + + true + true + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCRCF/NCRCF_Inmates/NCRCF_Over_Shirt/FCP_NCRCF_Over_Shirt + +
  • Shell
  • +
    + +
  • FCP_NCRCF_Inmate
  • +
    + +
  • Slave
  • +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + + + FCP_Apparel_NCR_Trooper_Armor + The standard armor for the rank and file of the NCR military forces. It’s composed of a khaki field jacket and breeches, an armored breastplate and brown combat boots. It protects its wearer well but is heavy. + Industrial + + + FCP_Research_NCR_Standard_Trooper_Corps + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Armor/FCP_NCR_Trooper_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 8700 + 4.0 + 1.00 + 0.35 + 0.20 + 3 + 3 + 1.2 + + + 30 + 75 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Armor/FCP_NCR_Trooper_Armor + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Trooper_Bandoleer_Armor + This armor is essentially the regular NCR armed forces uniform composed of a khaki field jacket and breeches, an armored breastplate and brown combat boots, but features a bandoleer for carrying additional ammunition and other military equipment. + Industrial + + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Bandoleer_Armor/FCP_NCR_Bandoleer_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 8800 + 4.0 + 1.00 + 0.35 + 0.20 + 3 + 3 + 1.2 + + + 5 + + + 30 + 90 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Bandoleer_Armor/FCP_NCR_Bandoleer_Armor + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Trooper_Vest + A vest often worn by NCR troopers. It’s composed of a reinforced chestplate and armoured pauldrons. While it offers quite a bit of additional protection, it only covers the torso and shoulders, leaving the lower body parts and the head unprotected. + Industrial + + + FCP_Research_NCR_Standard_Trooper_Corps + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Vest/FCP_NCR_Trooper_Vest + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 1200 + 2.0 + 1.00 + 0.35 + 0.20 + 1.2 + + + 30 + 30 + + + +
  • Torso
  • +
  • Shoulders
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Vest/FCP_NCR_Trooper_Vest + +
  • Middle
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Trooper_Mantle_Armor + This suit of armor is often worn by the sergeants and corporals of the NCR military. In addition to the standard khaki field jacket and breeches, as well as an armored breastplate, this armor also features a camouflaged cloth wrapped around the shoulder. It offers decent protection but is quite heavy. + Industrial + + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Mantle_Armor/FCP_NCR_Mantle_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 8900 + 4.0 + 1.00 + 0.35 + 0.20 + 3 + 7 + 1.2 + + + 30 + 110 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Mantle_Armor/FCP_NCR_Mantle_Armor + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Scout_Recon_Armor + An armor usually worn by the NCR’s sniper squads and recon teams. It’s very similar looking to other NCR armor, but is darker for camouflage purposes. It provides good protection but, like most NCR armors, is quite heavy. + Industrial + + + FCP_Research_NCR_Special_Forces + UnfinishedArmor + + 5 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Troopers/NCR_Trooper_Scout_Recon_Armor/FCP_NCR_Scout_Recon_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 200 + 8900 + 4.0 + 1.1 + 0.38 + 0.25 + 12 + 5 + 1.2 + + + 40 + 90 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Scout_Recon_Armor/FCP_NCR_Scout_Recon_Armor + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • FCP_NCR_Trooper_Recon
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Salvaged_Power_Armor + A suit of T-45d power armor, captured by the NCR during the NCR-Brotherhood war. Technicians stripped out the servomotors and replaced the rad scrubbers with a custom air conditioning module, allowing it to be used by soldiers without the need of specialised training. This process, however, makes the armor much less effective. Despite that it still is, essentially, power armor and offers superior protection at the cost of enormous weight. It’s usually only worn by the NCR heavy troopers. + Industrial + + + FCP_Research_NCR_Heavy_Trooper_Corps + UnfinishedArmor + + 7 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Power_Armor/NCR_Salvaged_Power_Armor/NCR_Power_Armor/FCP_NCR_Salvaged_Power_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 400 + 10200 + 6.5 + 1.85 + 1.50 + 0.65 + 3 + 3 + 3.2 + + + 170 + 3 + + + true + +
  • Neck
  • +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Power_Armor/NCR_Salvaged_Power_Armor/NCR_Power_Armor/FCP_NCR_Salvaged_Power_Armor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • FCP_NCR_Trooper_Heavy
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + True + Hulk +
  • +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Ranger_Patrol_Armor + A suit of brownish combat armor, hand-manufactured in the NCR and most often worn by the NCR Rangers. As it is combat armor, it’s sturdy and protects very well against damage, but weighs quite a lot. + Industrial + + + FCP_Research_NCR_Ranger_Corps + UnfinishedArmor + + 6 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Rangers/NCR_Patrol_Rangers/NCR_Ranger_Patrol_Armor/FCP_NCR_Ranger_Patrol_Armor + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 250 + 9200 + 5.0 + 1.1 + 0.45 + 0.30 + 5 + 3 + 1.2 + + + 90 + 10 + + + +
  • Torso
  • +
  • Legs
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Apparel/NCR_Rangers/NCR_Patrol_Rangers/NCR_Ranger_Patrol_Armor/FCP_NCR_Ranger_Patrol_Armor + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • FCP_NCR_Ranger_Patrol
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Ranger_Veteran_Armor + A combat vest composed of the chestplate of a combat armour. It’s often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. + Industrial + + + FCP_Research_NCR_Ranger_Elite_Corps + UnfinishedArmor + + 6 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Armor/FCP_NCR_Ranger_Combat_Vest + Graphic_Single + + +
  • ApparelArmor
  • +
    + + 275 + 9200 + 4.0 + 1.25 + 0.50 + 0.35 + 1.2 + + + 30 + 75 + + + +
  • Torso
  • +
    + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Armor/FCP_NCR_Ranger_Combat_Vest + +
  • Middle
  • +
    + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCRCF_Guard_Vest + + A padded vest often worn by the guards of the NCRCF. While less protective than full-blown armour, it guards its wearer quite well against small firearms. + Industrial + + FCP_Research_NCR_Trooper_Variations + UnfinishedArmor + + 4 + + +
  • FCP_Production_Armor_Workbench
  • +
    +
    + + Apparel/NCRCF/NCRCF_Security/NCRCF_Guard_Vest/FCP_NCRCF_Guard_Vest + Graphic_Single + 0.90 + + + 200 + 750 + 3.8 + 0.35 + 0.38 + 0.20 + 1.2 + + + 0.52 + + +
  • ApparelArmor
  • +
    + + 25 + 25 + + + +
  • Torso
  • +
  • Shoulders
  • +
    + Apparel/NCRCF/NCRCF_Security/NCRCF_Guard_Vest/FCP_NCRCF_Guard_Vest + +
  • Middle
  • +
    + +
  • FCP_NCRCF_Guard
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + +
    diff --git a/1.6/Defs/ThingDefs_Apparel/ThingDefs_Headgear.xml b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Headgear.xml new file mode 100644 index 0000000..c1be389 --- /dev/null +++ b/1.6/Defs/ThingDefs_Apparel/ThingDefs_Headgear.xml @@ -0,0 +1,556 @@ + + + + + + + + + + + + + + + FCP_Apparel_NCRCF_Guard_Helmet + + A riot helmet once worn by the guards of the NCRCF. Like many other parts of their gear, it has been apprehended by the Powder Gangers. It offers good protection, especially against blunt damage. + Industrial + + FCP_Research_NCR_Trooper_Variations + UnfinishedApparel + + 2 + + + + Apparel/NCRCF/NCRCF_Security/NCRCF_Guard_Helmet/FCP_NCRCF_Guard_Helmet + Graphic_Single + + + 3000 + 80 + 0.8 + 0.35 + 0.15 + 0.15 + 2 + 1.5 + + + 25 + + + +
  • UpperHead
  • +
    + Apparel/NCRCF/NCRCF_Security/NCRCF_Guard_Helmet/FCP_NCRCF_Guard_Helmet + +
  • Overhead
  • +
    + +
  • FCP_NCRCF_Guard
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Trooper_Helmet + + The standard helmet of the NCR armed forces. It is mass-produced in the NCR and easy to make and maintain but offers only marginal protection. + Industrial + + FCP_Research_NCR_Standard_Trooper_Corps + UnfinishedApparel + + 2 + + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Trooper_Helmet/FCP_NCR_Trooper_Helmet + Graphic_Single + + + 3000 + 80 + 0.8 + 0.35 + 0.15 + 0.15 + 2 + 1.5 + + + 25 + + + +
  • UpperHead
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Trooper_Helmet/FCP_NCR_Trooper_Helmet + +
  • Overhead
  • +
    + +
  • FCP_NCR_Trooper
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Goggles_Helmet + + A cheap, mass-produced helmet worn by the NCR’s soldiers. This version comes with a pair of goggles attached which provide additional, albeit modest, protection for the wearer’s eyes. + + FCP_Research_NCR_Trooper_Variations + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Goggles_Helmet/FCP_NCR_Goggles_Helmet + + + +
  • Eyes
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Goggles_Helmet/FCP_NCR_Goggles_Helmet +
    +
    + + + + + FCP_Apparel_NCR_Face_Wrap_Helmet + + A trooper helmet with goggles and a piece of fabric attached to it. The fabric can be wrapped around the face to protect the wearer against the dust storms that are common in parts of the Mojave. + + FCP_Research_NCR_Trooper_Variations + + + 3 + + + 0.5 + + + 35 + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Face_Wrap_Helmet/FCP_NCR_Face_Wrap_Helmet + + + +
  • Mouth
  • +
  • Neck
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Face_Wrap_Helmet/FCP_NCR_Face_Wrap_Helmet +
    +
    + + + + + FCP_Apparel_NCR_Face_Wrap_Goggles_Helmet + + A trooper helmet with goggles and a piece of fabric attached to it. The fabric can be wrapped around the face to protect the wearer against the dust storms that are common in parts of the Mojave. + + FCP_Research_NCR_Trooper_Variations + + + 3 + + + 0.5 + + + 35 + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Face_Wrap_Goggles_Helmet/FCP_NCR_Face_Wrap_Goggles_Helmet + + + +
  • Eyes
  • +
  • Mouth
  • +
  • Neck
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_Face_Wrap_Goggles_Helmet/FCP_NCR_Face_Wrap_Goggles_Helmet +
    +
    + + + + + FCP_Apparel_NCR_MP_Helmet + + A helmet with goggles usually worn by the members of the NCR military police. Like the uniform itself, it gives it’s wearer an aura of authority. + + FCP_Research_NCR_Trooper_Variations + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_MP_Helmet/FCP_NCR_MP_Helmet + + + Apparel/NCR_Troopers/NCR_Trooper_Helmets/NCR_MP_Helmet/FCP_NCR_MP_Helmet + +
  • FCP_NCR_MP
  • +
    +
    +
    + + + + + + + FCP_Apparel_NCR_Beret + + A simple green beret usually worn by officers of the NCR army. It mainly serves as an insignia of rank but offers a fair bit of protection against the weather. + Industrial + + FCP_Research_NCR_Trooper_Variations + UnfinishedApparel + + 2 + + + + Apparel/NCR_Troopers/NCR_Trooper_Berets/NCR_Beret/FCP_NCR_Beret + Graphic_Single + + + 2500 + 80 + 0.2 + 0 + 0 + 0 + 1.5 + + + 25 + + + true + +
  • UpperHead
  • +
    + Apparel/NCR_Troopers/NCR_Trooper_Berets/NCR_Beret/FCP_NCR_Beret + +
  • Overhead
  • +
    + +
  • FCP_NCR_Trooper_Officer
  • +
    + +
  • Soldier
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Beret_1st_Recon + + A red beret worn by the members of the famed 1st recon battalion. They are renowned as some of the best snipers the republic can muster. Fittingly, their motto is: “the last thing you never see.” + + FCP_Research_NCR_Special_Forces + + + Apparel/NCR_Troopers/NCR_Trooper_Berets/NCR_1st_Recon_Beret/FCP_NCR_1st_Recon_Beret + + + 0.50 + + + Apparel/NCR_Troopers/NCR_Trooper_Berets/NCR_1st_Recon_Beret/FCP_NCR_1st_Recon_Beret + +
  • FCP_NCR_Trooper_Recon
  • +
    +
    + +
  • + Rare +
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Salvaged_Power_Armor_Helmet + + A T-45 power armor helmet usually worn paired with the NCR’s salvaged power armors. Despite its salvaged nature, it offers excellent protection and, in contrast to the armor itself, has no major drawbacks compared to a regular power armor. + Industrial + + FCP_Research_NCR_Heavy_Trooper_Corps + UnfinishedApparel + + 7 + + + + Apparel/NCR_Power_Armor/NCR_Salvaged_Power_Armor/NCR_Power_Armor_Helmets/FCP_NCR_Salvaged_Power_Armor_Helmet + Graphic_Single + + + 3000 + 80 + 1 + 0.75 + 0.4 + 0.42 + 4 + 2 + 1.5 + + + 25 + + + +
  • UpperHead
  • +
    + Apparel/NCR_Power_Armor/NCR_Salvaged_Power_Armor/NCR_Power_Armor_Helmets/FCP_NCR_Salvaged_Power_Armor_Helmet + +
  • Overhead
  • +
    + +
  • FCP_NCR_Trooper_Heavy
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + + + FCP_Apparel_NCR_General_Cap + + A cap adorned with the two-headed bear, the heraldic animal of the New California Republic. It serves as a symbol of rank for the republic’s generals and is usually reserved for them. + + FCP_Research_NCR_Special_Forces + + + Apparel/NCR_Officers/NCR_General/NCR_Generals_Cap/FCP_NCR_Generals_Cap + + + 0.50 + + + Apparel/NCR_Officers/NCR_General/NCR_Generals_Cap/FCP_NCR_Generals_Cap + +
  • FCP_NCR_General
  • +
    +
    +
    + + + + + + + + + FCP_Apparel_NCR_Ranger_Hat_Grey + + A grey cowboy hat favoured by the NCR rangers. It’s useful for protecting the wearer against the relentless heat of the wasteland. + Industrial + + FCP_Research_NCR_Civilian_Outfitters + UnfinishedApparel + + 4 + + + + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Hat/FCP_NCR_Ranger_Hat + Graphic_Single + + + 2500 + 80 + 0.2 + 0 + 0 + 0 + 8 + 1.5 + + + 25 + + + +
  • UpperHead
  • +
    + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Hat/FCP_NCR_Ranger_Hat + +
  • Overhead
  • +
    + +
  • FCP_NCR_Ranger_Casual
  • +
    + +
  • Worker
  • +
    +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + + + + + FCP_Apparel_NCR_Ranger_Hat_Brown + + A brown cowboy hat favoured by the NCR rangers. It’s useful for protecting the wearer against the relentless heat of the wasteland. + + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Brown_Hat/FCP_NCR_Ranger_Brown_Hat + + + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Brown_Hat/FCP_NCR_Ranger_Brown_Hat + + + + + + + FCP_Apparel_NCR_Ranger_Hat_Tan + + A tan cowboy hat favoured by the NCR rangers. It’s useful for protecting the wearer against the relentless heat of the wasteland. + + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Tan_Hat/FCP_NCR_Ranger_Tan_Hat + + + Apparel/NCR_Rangers/NCR_Ranger_Hats/NCR_Ranger_Tan_Hat/FCP_NCR_Ranger_Tan_Hat + + + + + + + FCP_Apparel_NCR_Ranger_Hat_Patrol + + A simple cowboy hat favoured by the desert rangers, especially those patrolling the Mojave. It’s useful for protecting the wearer against the relentless heat of the wasteland. + + FCP_Research_NCR_Ranger_Corps + UnfinishedApparel + + 4 + + + + Apparel/NCR_Rangers/NCR_Patrol_Rangers/NCR_Ranger_Patrol_Hat/FCP_NCR_Ranger_Patrol_Hat + + + +
  • FCP_NCR_Ranger_Patrol
  • +
    + Apparel/NCR_Rangers/NCR_Patrol_Rangers/NCR_Ranger_Patrol_Hat/FCP_NCR_Ranger_Patrol_Hat +
    + +
  • + Rare +
  • +
    +
    + + + + + + + FCP_Apparel_NCR_Veteran_Ranger_Helmet + + An enclosed military helmet with built-in low light optics and a gas mask worn by NCR Rangers. It offers better protection in comparison to the Trooper helmet but is significantly rarer. + Industrial + + FCP_Research_NCR_Ranger_Elite_Corps + UnfinishedApparel + + 2 + + + + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Helmet/FCP_NCR_Ranger_Combat_Helmet + Graphic_Single + + + 3500 + 80 + 0.8 + 0.78 + 0.40 + 0.42 + 2 + 1.5 + + + 0.90 + 0.50 + + + 50 + + + +
  • UpperHead
  • +
    + Apparel/NCR_Rangers/NCR_Veteran_Rangers/NCR_Veteran_Ranger_Helmet/FCP_NCR_Ranger_Combat_Helmet + +
  • Overhead
  • +
    + +
  • FCP_NCR_Ranger_Veteran
  • +
    + +
  • Soldier
  • +
    +
    + +
  • + Rare +
  • +
    + +
  • FCP_Trade_Tag_NCR_Apparel
  • +
    +
    + +
    diff --git a/1.6/Defs/ThingDefs_Buildings/FCP_NCR_Vertibirds.xml b/1.6/Defs/ThingDefs_Buildings/FCP_NCR_Vertibirds.xml new file mode 100644 index 0000000..1aec3c9 --- /dev/null +++ b/1.6/Defs/ThingDefs_Buildings/FCP_NCR_Vertibirds.xml @@ -0,0 +1,263 @@ + + + + + + + + + + + FCP_Shuttle_NCR_Vertibird + + FCP_Shuttle_NCR_Vertibird + FCP_Shuttle_NCR_VertibirdIncoming + FCP_Shuttle_NCR_VertibirdLeaving + FCP_Shuttle_NCR_TravelingVertibird + 70 + + + + + + + + FCP_Shuttle_NCR_Vertibird + + Vertibird is a designation for a series of vertical take-off and landing (VTOL) aircraft. These multipurpose tiltrotor aircraft were developed by the United States military and rapidly became a primary gunship and transport aircraft. This one is now in use by the New California Republic. + Building + 50 + true + Impassable + 1.0 + (10,8) + true + (0.56, 0.62, 0.9) + + Things/Vehicles/FCP_NCR_Light_Vertibird_east + Graphic_Single + (8,8) + + (4.1, 1.0, 1.8) + (0, 0, -0.1) + + + + 1000 + 1 + + Normal + true + + 50 + 50 + 4 + 4 + + false + true + Light + BulletImpact_Metal + true + RealtimeOnly + ConstructMetal + true + 1.4 + + false + ShuttleIdle_Ambience + BuildingDestroyed_Metal_Big + + +
  • ITab_ContentsTransporter
  • +
    + +
  • +
  • + 1000 + true + true + false + Shuttle_PawnLoaded + Shuttle_PawnExit +
  • +
  • + +
  • + + Things/Vehicles/FCP_Vertibird_Gunship_Propeller_a + Graphic_Single + (6,6) + + (1.4, 0, -1.5) + 1.5 +
  • +
  • + + Things/Vehicles/FCP_Vertibird_Gunship_Propeller_b + Graphic_Single + (6,6) + + (1.4, 0, 3.6) + 1.5 +
  • + + +
    +
    + + + + + + + FCP_Shuttle_NCR_TravelingVertibird + + A NCR vertibird in flight. + TravelingTransportPods + World/WorldObjects/Caravan + true + true + Things/Vehicles/FCP_NCR_Light_Vertibird_east + 60 + true + 1.6 + true + true + + + + + + + + + + (10,8) + + Things/Vehicles/FCP_NCR_Light_Vertibird_east + Graphic_Single + CutoutFlying + (8,8) + + + Decelerate + Things/Skyfaller/SkyfallerShadowRectangle + (5.5,3.5) + 1 + + +
  • + +
  • + + Things/Vehicles/FCP_Vertibird_Gunship_Propeller_a + Graphic_Single + (6,6) + + (1.4, 0, -1.5) + 15 +
  • +
  • + + Things/Vehicles/FCP_Vertibird_Gunship_Propeller_b + Graphic_Single + (6,6) + + (1.4, 0, 3.6) + 15 +
  • + + +
    +
    + + + + + + + + + FCP_Shuttle_NCR_VertibirdIncoming + + ShuttleIncoming + + Shuttle_Landing + 250 + 200~250 + + +
  • (0,-60)
  • +
  • (1,-90)
  • +
    +
    + + +
  • (0,30)
  • +
  • (0.5,5)
  • +
  • (0.9,-5)
  • +
  • (0.95,0)
  • +
    +
    + + +
  • (0.95,2.5)
  • +
  • (1,0)
  • +
    +
    + + +
  • (0.6,0.6)
  • +
  • (0.95,0.1)
  • +
    +
    +
    +
    + + + + + + + FCP_Shuttle_NCR_VertibirdLeaving + + FlyShipLeaving + + true + Shuttle_Leaving + -10 + -40~-15 + 0.05 + Things/Skyfaller/SkyfallerShadowRectangle + (5.5,3.5) + 1 + + +
  • (0,90)
  • +
  • (1,70)
  • +
    +
    + + +
  • (0,0)
  • +
  • (0.15,10)
  • +
  • (0.5,-5)
  • +
    +
    + + +
  • (0,0)
  • +
  • (0.08,2)
  • +
    +
    + + +
  • (0,0.2)
  • +
  • (0.4,0.7)
  • +
    +
    +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/ThingDefs_Items/Items_FCP_Currencies_NCR.xml b/1.6/Defs/ThingDefs_Items/Items_FCP_Currencies_NCR.xml new file mode 100644 index 0000000..43c6fc9 --- /dev/null +++ b/1.6/Defs/ThingDefs_Items/Items_FCP_Currencies_NCR.xml @@ -0,0 +1,36 @@ + + + + + + + + + FCP_Currency_NCR_Dollar + + Paper money made and distributed by the New California Republic government as a means to replace caps. While not worth as much as the cap it is still a means of currency and should be valued as such. + + Things/Items/Currencies/FCP_NCR_Dollar_Currency + Graphic_StackCount + + First + Silver_Drop + Silver_Drop + false + false + true + + 0.002 + 0.75 + 0.002 + + +
  • FCP_Currencies_NCR
  • +
    + 1000 + true + 1000 + 40 +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/ThingDefs_Races/FCP_Races_Animal_NCR.xml b/1.6/Defs/ThingDefs_Races/FCP_Races_Animal_NCR.xml new file mode 100644 index 0000000..bc0ea0a --- /dev/null +++ b/1.6/Defs/ThingDefs_Races/FCP_Races_Animal_NCR.xml @@ -0,0 +1,159 @@ + + + + + + + + + + + + + + + FCP_Animal_NCR_Guard_Dog + + Some dogs have been domesticated, even charged with guarding its owner and all thier property this animal will do so to the best of its ability. While others have been specially bred to be a true battle buddy for the NCR. Tasked with defending troops from harm in the form of dangerous chems, explosives and enemy combatants themselves. + + + + +
  • FCP_Animal_NCR_Guard_Dog
  • +
    +
    + + + + + + + FCP_Animal_NCR_Guard_Dog + + FCP_Animal_NCR_Guard_Dog + 45 + 1 + +
  • + + puppies + + Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog + 0.95 + + + Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog + 0.95 + +
  • +
  • + + Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog + 1.35 + + (0.25, 0.3, 0.25) + (0,0,-0.15) + + + + Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog + 1.35 + +
  • +
  • + + Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog + 1.6 + + (0.3, 0.4, 0.3) + (0,0,-0.15) + + + + Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog + 1.6 + +
  • +
    +
    + + + + + + + + + FCP_Animal_California_Grizzly + + A large two headed bear from the mountains of California, this is the ideological and political symbol of the NCR and its military. This massive beast should be treated with respect and honor. + + 4 + FCP_Body_Quadruped_Animal_With_Paws_and_2_Heads + 0.90 + 0.80 + 0.80 + Pawn_Melee_BigBash_HitPawn + Pawn_Melee_BigBash_HitBuilding + Pawn_Melee_BigBash_Miss + bear meat + + + + + + + + + FCP_Animal_California_Grizzly + + FCP_Animal_California_Grizzly + 45 + 1 + +
  • + + Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly + 1.8 + + (0.4, 0.3, 0.3) + (0,0,-0.2) + + + + Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly + 1.8 + +
  • +
  • + + Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly + 2.4 + + (0.6, 0.45, 0.45) + (0,0,-0.25) + + + + Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly + 2.4 + +
  • +
  • + + Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly + 3.1 + + (0.8, 0.6, 0.6) + (0,0,-0.3) + + + + Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly + 3.1 + +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.6/Defs/ThingDefs_Weapons/ThingDefs_Weapons.xml b/1.6/Defs/ThingDefs_Weapons/ThingDefs_Weapons.xml new file mode 100644 index 0000000..7f5ef16 --- /dev/null +++ b/1.6/Defs/ThingDefs_Weapons/ThingDefs_Weapons.xml @@ -0,0 +1,328 @@ + + + + + + + + + + + FCP_Gun_Service_Rifle + + A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. + + Weapons/Assault_Rifle/FCP_Service_Rifle + Graphic_Single + + Interact_Rifle + + +
  • FCP_Research_NCR_Standard_Trooper_Corps
  • +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 6 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    +
    + +
  • RewardStandardQualitySuper
  • +
    + + 35000 + 3.2 + 0.55 + 0.65 + 0.70 + 0.65 + 1.70 + + +
  • FCP_NCR_Service_Rifle
  • +
    + + 60 + 5 + + +
  • + Verb_Shoot + true + FCP_Bullet_556mm + 1.0 + 27.9 + 2 + 11 + Shot_AssaultRifle + GunTail_Medium + 9 +
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    +
    + + + + + + + FCP_Gun_Ranger_Sequoia + + A rare, large caliber double-action revolver gifted to NCR rangers after 20 years of service. It’s a beautifully made weapon and decorated with NCR symbols and quotes. However, it’s by no means just for show. In fact, it is one of the most powerful handguns in the whole wasteland and a testament for the skills of the Republic’s gun smiths. + + Weapons/Revolver/FCP_Ranger_Sequoia + Graphic_Single + + 1.4 + Interact_Revolver + + +
  • FCP_Research_NCR_Ranger_Elite_Corps
  • +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 6 + + +
  • FCP_Production_Complex_Weapons_Workbench
  • +
    +
    + +
  • RewardStandardQualitySuper
  • +
    + + 3000 + 10000 + 2.0 + 0.70 + 0.70 + 0.80 + 0.75 + 1.9 + + +
  • FCP_NCR_Ranger_Sequoia
  • +
    + + 40 + 5 + + +
  • + Verb_Shoot + true + FCP_Bullet_Ranger_Sequoia + 0.6 + 30 + Shot_Revolver + GunTail_Light + 9 +
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    +
    + + + + + + + FCP_Gun_Anti_Material_Rifle + + The anti-materiel rifle is a high-calibre bolt-action precision rifle, originally intended for the use against military equipment. Naturally, it can be, and is, used against living targets. There are relatively few anti-materiel rifles in circulation in the wasteland, most of them in the hands of elite forces of larger factions or high-end mercenaries. As a pure sniper rifle it is very unwieldy and cannot be used effectively in close combat. Over long distances, however, its accuracy and potency are unparalleled, making it a truly fearsome weapon when used by an experienced shooter. + + Weapons/Sniper_Rifle/FCP_Anti_Material_Rifle + Graphic_Single + 2.0 + + 0.5 + Interact_Rifle + + +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 6 + + +
  • FCP_Production_Complex_Weapons_Workbench
  • +
    +
    + +
  • RewardStandardQualitySuper
  • +
    + + 6000 + 150000 + 8.5 + 0.50 + 0.65 + 0.90 + 0.95 + 2.8 + + +
  • FCP_NCR_Anti_Material_Rifle
  • +
    + 45 + + 75 + 5 + + +
  • + Verb_Shoot + true + FCP_Bullet_AMR + 2.8 + 58.9 + Shot_BoltActionRifle + GunTail_Heavy + 9 +
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • + + (0.5, -0.5) +
  • +
    +
    + + + + + FCP_Gun_NCR_Hunting_Rifle + + A powerful bolt-action rifle with an attached iron sight intended for hunting big game. It is durable, accurate and easy to use and maintain weapon and thus a popular choice not only for hunters, but for many snipers in the NCR, Legion, and other groups. This particular design is boasted by the NCR recon snipers, featuring the two headed bear insignia. + + Weapons/Sniper_Rifle/FCP_Hunting_Rifle_Scope + Graphic_Single + + Interact_Rifle + +
  • LongShots
  • +
  • RangedHeavy
  • +
    + + +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 6 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    +
    + +
  • RewardStandardQualitySuper
  • +
    + + 55000 + 4 + 0.65 + 0.70 + 0.86 + 0.90 + 2.3 + + +
  • FCP_NCR_Hunting_Rifle
  • +
    + + 60 + 2 + + +
  • + Verb_Shoot + true + Bullet_SniperRifle + 3.5 + 47.9 + Shot_SniperRifle + GunTail_Heavy + 9 +
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    +
    + +
    diff --git a/1.6/Defs/TraderKindDefs/TraderKindDefs_NCR.xml b/1.6/Defs/TraderKindDefs/TraderKindDefs_NCR.xml new file mode 100644 index 0000000..6606001 --- /dev/null +++ b/1.6/Defs/TraderKindDefs/TraderKindDefs_NCR.xml @@ -0,0 +1,285 @@ + + + + + + + + + + + FCP_Caravan_Brahmin_Herder + + + + + +
  • + +
  • FCP_Animal_Farm_Brahmin
  • + + +
  • AnimalUncommon
  • +
  • AnimalExotic
  • +
    + 1~7 + +
  • FCP_Animal_Farm_Brahmin
  • +
    + + + + + + +
  • + FCP_Currency_NCR_Dollar + 750~1200 +
  • +
    +
    + + + + + FCP_Caravan_NCRCF_Prisoner_Exchange + + Slaver + + + + +
  • + true + false + 2~5 + FCP_Pawnkind_NCR_NCRCF_Inmate +
  • + + + + + +
  • + FCP_Currency_NCR_Dollar + 750~1200 +
  • +
    +
    + + + + + FCP_Caravan_NCR_Quartermaster + + + + + + + + + +
  • + FCP_Apparel_NCR_Trooper_Fatigues + 1~10 +
  • +
  • + FCP_Apparel_NCR_Trooper_MP_Uniform + 1~6 +
  • +
  • + FCP_Apparel_NCR_Generals_Uniform + 0~1 +
  • +
  • + FCP_Apparel_NCR_General_Cap + 0~1 +
  • +
  • + FCP_Apparel_NCR_Beret + 1~3 +
  • +
  • + FCP_Apparel_NCR_Beret_1st_Recon + 0~1 +
  • + + + +
  • + FCP_Apparel_NCR_Trooper_Armor + 2~4 +
  • +
  • + FCP_Apparel_NCR_Trooper_Bandoleer_Armor + 1~4 +
  • +
  • + FCP_Apparel_NCR_Trooper_Vest + 3~12 +
  • +
  • + FCP_Apparel_NCR_Trooper_Mantle_Armor + 1~4 +
  • +
  • + FCP_Apparel_NCR_Scout_Recon_Armor + 0~1 +
  • +
  • + FCP_Apparel_NCR_Trooper_Helmet + 3~8 +
  • +
  • + FCP_Apparel_NCR_Goggles_Helmet + 3~8 +
  • +
  • + FCP_Apparel_NCR_Face_Wrap_Helmet + 2~6 +
  • +
  • + FCP_Apparel_NCR_Face_Wrap_Goggles_Helmet + 2~6 +
  • +
  • + FCP_Apparel_NCR_Scout_Recon_Armor + 0~1 +
  • +
  • + FCP_Apparel_NCR_MP_Helmet + 1~6 +
  • +
  • + FCP_Accessories_NCR_Bandoleer + 2~6 +
  • +
  • + FCP_Accessories_NCR_Mantle + 2~6 +
  • + + + +
  • Art
  • + + + + + +
  • + FCP_Currency_NCR_Dollar + 300~1250 +
  • +
    +
    + + + + + FCP_Caravan_Pre_War_Goods_Trader + + + + + + + +
  • + FCP_Food_Blamco_Original_Flavor + 2~10 +
  • +
  • + FCP_Food_Blamco_Extra_Cheezy_Flavor + 2~10 +
  • +
  • + FCP_Food_Cram + 2~10 +
  • +
  • + FCP_Food_Cram_Low_Sodium + 2~10 +
  • +
  • + FCP_Food_Dandy_Boy_Apples + 2~10 +
  • +
  • + FCP_Food_Dandy_Boy_Caramel_Apples + 2~10 +
  • +
  • + FCP_Food_Fancy_Lad_Snack_Cakes + 2~10 +
  • +
  • + FCP_Food_Fancy_Lad_Snack_Cakes_Buzzbite_Flavor + 2~10 +
  • +
  • + FCP_Food_Gum_Drops + 2~10 +
  • +
  • + FCP_Food_Gum_Drops_Anchorage_Arctic_Flavor + 2~10 +
  • +
  • + FCP_Food_Insta_Mash + 2~10 +
  • +
  • + FCP_Food_Insta_Mash_And_Bacon + 2~10 +
  • +
  • + FCP_Food_Pork_N_Beans + 2~10 +
  • +
  • + FCP_Food_Pork_N_Beans_Hot_N_Spicy_Flavor + 2~10 +
  • +
  • + FCP_Food_Potato_Crisps + 2~10 +
  • +
  • + FCP_Food_Potato_Crisps_Lightly_Salted + 2~10 +
  • +
  • + FCP_Food_Salisbury_Steak + 2~10 +
  • +
  • + FCP_Food_BIG_BOY_Salisbury_Steak + 2~10 +
  • +
  • + FCP_Food_Sugar_Bombs + 2~10 +
  • +
  • + FCP_Food_Yum_Yum_Deviled_Eggs + 2~10 +
  • +
  • + FCP_Food_Yum_Yum_Deviled_Eggs_Sour_Cream_Flavor + 2~10 +
  • + + + + + +
  • + FCP_Currency_NCR_Dollar + 150~750 +
  • +
    +
    + +
    diff --git a/1.6/Patches/NCR_AddTaxCollectorPatch.xml b/1.6/Patches/NCR_AddTaxCollectorPatch.xml new file mode 100644 index 0000000..e7bc028 --- /dev/null +++ b/1.6/Patches/NCR_AddTaxCollectorPatch.xml @@ -0,0 +1,27 @@ + + + + + + + + + Defs/StorytellerDef[@Name = "BaseStoryteller"]/comps + +
  • + FCP_CaravanArrivalTaxCollector_NCR + 20 + 2 + 30 + 15000 + +
  • Map_PlayerHome
  • + + +
  • Ludeon.RimWorld.Royalty
  • +
    + +
    +
    + +
    diff --git a/1.6/Patches/NCR_AddVertibirdRaid.xml b/1.6/Patches/NCR_AddVertibirdRaid.xml new file mode 100644 index 0000000..608715a --- /dev/null +++ b/1.6/Patches/NCR_AddVertibirdRaid.xml @@ -0,0 +1,22 @@ + + + + + + + + + Defs/RaidStrategyDef[defName = "FCP_VertibirdAttack"]/selectionWeightCurvesPerFaction + +
  • + FCP_Faction_NCR + + +
  • (0, 1)
  • + + + +
    +
    + +