mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
added officer bs and fixed ranger icon and ideo
This commit is contained in:
@@ -124,7 +124,7 @@
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<identifier>FCP_NCR_Private</identifier>
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<slot>Adulthood</slot>
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<title>NCR Private</title>
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<titleShort>Private</titleShort>
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<titleShort>NCR Private</titleShort>
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<description>Upon reaching adulthood, [PAWN_nameDef] joined the NCR armed forces and was awarded the rank of private. Despite lacking the combat experience of more senior soldiers, [PAWN_pronoun] is decent with a gun, knows how to build basic defensive structures, like barricades or sandbags and knows a thing or two about first aid.</description>
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<skillGains>
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<Shooting>2</Shooting>
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@@ -142,6 +142,31 @@
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</possessions>
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</BackstoryDef>
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<!-- NCR Officer -->
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<BackstoryDef>
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<defName>FCP_NCR_Officer</defName>
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<identifier>FCP_NCR_Officer</identifier>
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<slot>Adulthood</slot>
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<title>NCR Officer </title>
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<titleShort>NCR Officer</titleShort>
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<description>Upon reaching adulthood, [PAWN_nameDef] joined the NCR armed forces and was awarded the rank of an officer due to the political appointments of his close relatives. Despite lacking the combat experience or tactical skills of more veteran and hardend officers, [PAWN_pronoun] is like by [PAWN_possessive] troops, knows how to talk to and persuade other officers and politicians, and is eager to learn.</description>
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<skillGains>
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<Shooting>2</Shooting>
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<Social>6</Social>
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<Intellectual>3</Intellectual>
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</skillGains>
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<workDisables>Cleaning</workDisables>
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<requiredWorkTags>None</requiredWorkTags>
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<spawnCategories>
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<li>FCP_NCR_Officer</li>
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</spawnCategories>
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<bodyTypeFemale>Female</bodyTypeFemale>
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<bodyTypeMale>Male</bodyTypeMale>
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<possessions>
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</possessions>
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</BackstoryDef>
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<!-- NCR Quartermaster -->
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<BackstoryDef>
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@@ -8,7 +8,7 @@
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<MemeDef>
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<defName>FCP_Meme_OldWorldBlues</defName>
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<label>Old World Blues</label>
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<description>TBD</description>
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<description>The New California Republic (NCR) is a federal presidential republic founded in New California, comprised of five contiguous states and additional territorial holdings in Nevada and Baja California. The NCR emphasizes and strives to support a myriad of old world values, such as democracy, personal liberty, and the rule of law. It also aims to restore general order to the wasteland, the improvement and development of infrastructure and economic systems, and overarching peace between people. Similar to institutions of the old world it seeks to emulate, continued expansion has created challenges with territorial control, loyalty, and corruption that plague the Republic and serve to hinder its goals.</description>
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<iconPath>World_Icon/NCR_Icon/FCP_NCR_World_Icon</iconPath>
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<groupDef>Misc</groupDef>
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<impact>2</impact>
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@@ -46,13 +46,13 @@
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</requiredRituals>
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</MemeDef>
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<!-- Desert Rangers -->
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<!-- NCR Rangers -->
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<MemeDef>
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<defName>FCP_Meme_Rangers</defName>
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<label>Desert Rangers</label>
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<label>NCR Rangers</label>
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<description>TBD</description>
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<iconPath>UI/Roles/FCP_Desert_Ranger</iconPath>
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<iconPath>UI/Roles/FCP_NCR_Ranger</iconPath>
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<groupDef>Misc</groupDef>
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<impact>2</impact>
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<randomizationSelectionWeightFactor>0</randomizationSelectionWeightFactor>
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@@ -66,13 +66,13 @@
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<!--__________ Precepts __________-->
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<!-- Desert Ranger -->
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<!-- NCR Ranger -->
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<PreceptDef ParentName="PreceptRoleMultiBase">
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<defName>FCP_IdeoRole_Ranger</defName>
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<label>Desert Ranger</label>
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<description>.</description>
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<iconPath>UI/Roles/FCP_Desert_Ranger</iconPath>
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<label>NCR Ranger</label>
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<description>The Rangers, especially the Veteran Rangers, have a fearsome reputation with friend and foe alike. In the Mojave, posters can be seen of them and some NCR troopers believe they "chew nails and spit napalm." Even men of Caesar's Legion speak of the Rangers with respect, calling them "the best the profligates have to offer."</description>
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<iconPath>UI/Roles/FCP_NCR_Ranger</iconPath>
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<nameMaker>NamerRoleShooter</nameMaker>
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<roleRequirements>
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<li Class="RoleRequirement_MinSkillAny">
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@@ -515,7 +515,7 @@
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<li>FCP_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_NCR_Trooper</li>
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<li>FCP_NCR_Officer</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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@@ -96,13 +96,6 @@
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<count>3</count>
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</li> -->
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<!-- Scatter some things near player start -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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<count>500</count>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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@@ -114,12 +107,4 @@
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</scenario>
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</ScenarioDef>
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<!--_____ Legion _____-->
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<!--_____ Wastelander _____-->
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</Defs>
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@@ -0,0 +1,81 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ FCP NCR Animals __________-->
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<!--_____ Dogs _____-->
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<!--___ Vicious Dog ___-->
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<!--__ ThingDefs __-->
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<!-- NCR Guard Dog -->
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<ThingDef MayRequire="Rick.FCP.Core.Tools" ParentName="FCP_Animal_Vicious_Dog_Base">
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<defName>FCP_Animal_NCR_Guard_Dog</defName>
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<label>NCR Guard Dog</label>
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<description>Some dogs have been domesticated, even charged with guarding its owner and all thier property this animal will do so to the best of its ability. While others have been specially bred to be a true battle buddy for the NCR. Tasked with defending troops from harm in the form of dangerous chems, explosives and enemy combatants themselves.</description>
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<race>
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<wildBiomes Inherit="False">
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</wildBiomes>
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</race>
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<tradeTags>
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<li>FCP_Animal_NCR_Guard_Dog</li>
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</tradeTags>
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</ThingDef>
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<!--__ PawnKinds __-->
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<!-- NCR Guard Dog -->
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<PawnKindDef MayRequire="Rick.FCP.Core.Tools" ParentName="AnimalKindBase">
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<defName>FCP_Animal_NCR_Guard_Dog</defName>
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<label>NCR Guard Dog</label>
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<race>FCP_Animal_NCR_Guard_Dog</race>
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<combatPower>45</combatPower>
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<ecoSystemWeight>1</ecoSystemWeight>
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<lifeStages>
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<li>
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<label>puppy</label>
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<labelPlural>puppies</labelPlural>
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<bodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
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<drawSize>0.95</drawSize>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
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<drawSize>0.95</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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<li>
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<bodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
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<drawSize>1.35</drawSize>
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<shadowData>
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<volume>(0.25, 0.3, 0.25)</volume>
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<offset>(0,0,-0.15)</offset>
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</shadowData>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
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<drawSize>1.35</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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<li>
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<bodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
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<drawSize>1.6</drawSize>
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<shadowData>
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<volume>(0.3, 0.4, 0.3)</volume>
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<offset>(0,0,-0.15)</offset>
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</shadowData>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
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<drawSize>1.6</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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</Defs>
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
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