Files
FCP-Melee-Weapons/1.6/Defs/Melee_Weapon_Defs.xml
T
RickGrymes a7bf154675 Prefix melee weapon defNames with 'FCP_Melee_'
Updated all melee weapon <defName> entries to use the 'FCP_Melee_' prefix for consistency and improved organization within the XML definitions.
2025-12-28 02:40:59 -06:00

1253 lines
43 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Melee Weapons __________-->
<!--_____ Blunt Weapons _____-->
<!-- Baseball Bat -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Bat</defName>
<label>Baseball Bat</label>
<description>A classic wooden baseball bat, repurposed as a simple but effective melee weapon. While not designed for combat, a solid swing can break bones and deter attackers.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Bat</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<WoodLog>30</WoodLog>
</costList>
<statBases>
<WorkToMake>3000</WorkToMake>
<Mass>1.2</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>500</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>7</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>bat</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Aluminum Bat -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Bat_Aluminum</defName>
<label>Aluminum Bat</label>
<description>A lightweight aluminum baseball bat. More durable than its wooden counterpart and capable of delivering faster, harder swings. A favorite among wasteland brawlers.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Bat_Aluminum</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>25</Steel>
</costList>
<statBases>
<WorkToMake>4000</WorkToMake>
<Mass>1.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>501</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>1.9</cooldownTime>
</li>
<li>
<label>bat</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>16</power>
<cooldownTime>1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Spiked Bat -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Bat_Spiked</defName>
<label>Spiked Bat</label>
<description>A baseball bat with nails and metal spikes driven through the head. Turns a simple blunt weapon into something far more vicious, capable of tearing flesh as well as breaking bones.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Bat_Spiked</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<FCP_Bat>1</FCP_Bat>
<Steel>5</Steel>
</costList>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>1.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>502</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>spiked head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Stab</li>
<li>Blunt</li>
</capacities>
<power>17</power>
<cooldownTime>2.1</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Saw Bat -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Bat_Saw</defName>
<label>Saw Bat</label>
<description>A baseball bat modified with circular saw blades attached to its head. A brutal and terrifying weapon that can slice through flesh and armor alike.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Bat_Saw</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<FCP_Bat>1</FCP_Bat>
<Steel>15</Steel>
</costList>
<statBases>
<WorkToMake>6000</WorkToMake>
<Mass>2.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>503</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>saw blades</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>19</power>
<cooldownTime>2.2</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Spiked Board -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Board_Spiked</defName>
<label>Spiked Board</label>
<description>A simple wooden board with nails driven through it. Crude but effective, this makeshift weapon is common among raiders and desperate survivors.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Board_Spiked</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Neolithic</techLevel>
<costList>
<WoodLog>15</WoodLog>
<Steel>3</Steel>
</costList>
<statBases>
<WorkToMake>2000</WorkToMake>
<Mass>1.3</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>1</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>504</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>board</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>10</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>nails</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Stab</li>
</capacities>
<power>12</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Pool Cue -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Pool_Cue</defName>
<label>Pool Cue</label>
<description>A long wooden pool cue. While fragile compared to dedicated weapons, its reach and ability to deliver quick pokes make it useful in a pinch.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Pool_Cue</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<WoodLog>20</WoodLog>
</costList>
<statBases>
<WorkToMake>2000</WorkToMake>
<Mass>0.6</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>505</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>tip</label>
<capacities>
<li>Poke</li>
</capacities>
<power>10</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>shaft</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>1.7</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Rebar Club -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Rebar_Club</defName>
<label>Rebar Club</label>
<description>A heavy length of construction rebar wrapped with tape for a grip. Simple, brutal, and readily available in the ruins of the old world.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Rebar_Club</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>20</Steel>
</costList>
<statBases>
<WorkToMake>2500</WorkToMake>
<Mass>2.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>1</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>506</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2.1</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>16</power>
<cooldownTime>2.2</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Rolling Pin -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Rolling_Pin</defName>
<label>Rolling Pin</label>
<description>A wooden rolling pin typically used for baking. In the wasteland, even kitchen utensils can become weapons. Light and fast, if not particularly deadly.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Rolling_Pin</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Neolithic</techLevel>
<costList>
<WoodLog>10</WoodLog>
</costList>
<statBases>
<WorkToMake>1500</WorkToMake>
<Mass>0.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>1</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>507</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>5</power>
<cooldownTime>1.4</cooldownTime>
</li>
<li>
<label>roller</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>8</power>
<cooldownTime>1.5</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Pipe -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Scrap_Pipe</defName>
<label>Scrap Pipe</label>
<description>A length of metal pipe scavenged from old plumbing or industrial ruins. Heavy and durable, making for a reliable bludgeoning weapon.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Scrap_Pipe</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>15</Steel>
</costList>
<statBases>
<WorkToMake>2000</WorkToMake>
<Mass>1.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>1</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>508</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>pipe end</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1.9</cooldownTime>
</li>
<li>
<label>pipe</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- 9 Iron -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_9_Iron</defName>
<label>9 Iron</label>
<description>A pre-war golf club, the 9 iron. The weighted head and long shaft make for surprisingly effective swings. Fore!</description>
<graphicData>
<texPath>Melee_Weapons/FCP_9_Iron</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>20</Steel>
</costList>
<statBases>
<WorkToMake>3000</WorkToMake>
<Mass>0.8</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>509</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>grip</label>
<capacities>
<li>Poke</li>
</capacities>
<power>7</power>
<cooldownTime>1.7</cooldownTime>
</li>
<li>
<label>club head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>15</power>
<cooldownTime>1.8</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Sledgehammer -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Sledgehammer</defName>
<label>Sledgehammer</label>
<description>A heavy sledgehammer designed for demolition work. Slow to swing, but delivers devastating blows that can crush bone and dent armor.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Sledgehammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>40</Steel>
<WoodLog>10</WoodLog>
</costList>
<statBases>
<WorkToMake>6000</WorkToMake>
<Mass>4.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>510</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2.2</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>22</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Super Sledge -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Melee_Super_Sledge</defName>
<label>Super Sledge</label>
<description>A massive pre-war military sledgehammer enhanced with kinetic energy storage technology. Each swing releases tremendous force, capable of sending enemies flying and crushing power armor. A true wasteland legend.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Super_Sledge</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Spacer</techLevel>
<costList>
<Steel>60</Steel>
<Plasteel>20</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>15000</WorkToMake>
<Mass>6.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>511</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Heavy</li>
<li>FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>12</power>
<cooldownTime>2.4</cooldownTime>
</li>
<li>
<label>kinetic head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>32</power>
<cooldownTime>2.8</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!--_____ Sharp Weapons _____-->
<!-- Meat Cleaver -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Meat_Cleaver</defName>
<label>Meat Cleaver</label>
<description>A heavy butcher's cleaver designed for cutting through meat and bone. In the wasteland, it serves just as well against human targets.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Meat_Cleaver</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>25</Steel>
</costList>
<statBases>
<WorkToMake>3500</WorkToMake>
<Mass>0.9</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>520</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>7</power>
<cooldownTime>1.8</cooldownTime>
</li>
<li>
<label>blade</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>16</power>
<cooldownTime>1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Axe -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Scrap_Axe</defName>
<label>Scrap Axe</label>
<description>An improvised axe made from scrap metal and a wooden handle. Rough but effective for both chopping wood and splitting skulls.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Scrap_Axe</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>20</Steel>
<WoodLog>10</WoodLog>
</costList>
<statBases>
<WorkToMake>4000</WorkToMake>
<Mass>1.8</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>521</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>edge</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>18</power>
<cooldownTime>2.1</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Machete -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Scrap_Machete</defName>
<label>Scrap Machete</label>
<description>A crude machete fashioned from scrap metal. The blade is rough but sharp enough to hack through flesh and vegetation alike.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Scrap_Machete</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>20</Steel>
</costList>
<statBases>
<WorkToMake>3500</WorkToMake>
<Mass>1.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>522</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>7</power>
<cooldownTime>1.8</cooldownTime>
</li>
<li>
<label>blade</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>17</power>
<cooldownTime>1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Bumper Sword -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Bumper_Sword</defName>
<label>Bumper Sword</label>
<description>A massive blade forged from a pre-war car bumper. Heavy and unwieldy, but capable of cleaving through enemies with tremendous force. A favorite of super mutants and other hulking wastelanders.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Bumber_Sword</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>60</Steel>
</costList>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>5.0</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>523</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>10</power>
<cooldownTime>2.4</cooldownTime>
</li>
<li>
<label>blade</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>26</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Chainsaw -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Chainsaw</defName>
<label>Chainsaw</label>
<description>A pre-war chainsaw repurposed for combat. The roaring engine and spinning chain make for a terrifying and deadly weapon, capable of tearing through flesh and light armor.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Chainsaw</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>40</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<Chemfuel>20</Chemfuel>
</costList>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>3.5</Mass>
</statBases>
<equippedAngleOffset>-45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>524</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2.2</cooldownTime>
</li>
<li>
<label>chain</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>24</power>
<cooldownTime>2.3</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Mr. Handy Buzz Blade -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Mr_Handy_Buzz_Blade</defName>
<label>Mr. Handy Buzz Blade</label>
<description>A circular saw blade salvaged from a Mr. Handy robot, modified with a grip for handheld use. The spinning blade can slice through almost anything with ease.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Mr_Handy_Buzz_Blade</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>30</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>1.5</Mass>
</statBases>
<equippedAngleOffset>-45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>525</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>8</power>
<cooldownTime>1.8</cooldownTime>
</li>
<li>
<label>blade</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>20</power>
<cooldownTime>1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Ripper -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Ripper</defName>
<label>Ripper</label>
<description>A compact handheld chainsaw designed by the U.S. military for close-quarters combat. The small, fast-spinning chain can rip through flesh and armor with horrifying efficiency.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Ripper</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Spacer</techLevel>
<costList>
<Steel>35</Steel>
<Plasteel>10</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>1.8</Mass>
</statBases>
<equippedAngleOffset>-45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>526</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>chain</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>22</power>
<cooldownTime>1.7</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Shishkebab -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Melee_Shishkebab</defName>
<label>Shishkebab</label>
<description>A legendary wasteland weapon - a makeshift flaming sword constructed from a motorcycle gas tank, pilot light, and lawnmower blade. The fuel-fed flames coat the blade, allowing it to slice and burn enemies simultaneously.</description>
<graphicData>
<texPath>Melee_Weapons/FCP_Shishkebab</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.2</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>30</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<Chemfuel>30</Chemfuel>
</costList>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Simple_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>527</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>flaming blade</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Cut</li>
</capacities>
<power>21</power>
<cooldownTime>2.1</cooldownTime>
<extraMeleeDamages>
<li>
<def>Flame</def>
<amount>8</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
</Defs>