diff --git a/1.6/Defs/Melee_Weapon_Defs.xml b/1.6/Defs/Melee_Weapon_Defs.xml new file mode 100644 index 0000000..345eafd --- /dev/null +++ b/1.6/Defs/Melee_Weapon_Defs.xml @@ -0,0 +1,1252 @@ + + + + + + + + + + + FCP_Bat + + A classic wooden baseball bat, repurposed as a simple but effective melee weapon. While not designed for combat, a solid swing can break bones and deter attackers. + + Melee_Weapons/FCP_Bat + Graphic_Single + + 1.2 + Industrial + + 30 + + + 3000 + 1.2 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 500 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 7 + 2 + +
  • + + false + +
  • Blunt
  • + + 14 + 2 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Bat_Aluminum + + A lightweight aluminum baseball bat. More durable than its wooden counterpart and capable of delivering faster, harder swings. A favorite among wasteland brawlers. + + Melee_Weapons/FCP_Bat_Aluminum + Graphic_Single + + 1.2 + Industrial + + 25 + + + 4000 + 1.0 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 3 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 501 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 8 + 1.9 + +
  • + + false + +
  • Blunt
  • + + 16 + 1.9 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Bat_Spiked + + A baseball bat with nails and metal spikes driven through the head. Turns a simple blunt weapon into something far more vicious, capable of tearing flesh as well as breaking bones. + + Melee_Weapons/FCP_Bat_Spiked + Graphic_Single + + 1.2 + Industrial + + 1 + 5 + + + 4500 + 1.5 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 3 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 502 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 8 + 2 + +
  • + + false + +
  • Stab
  • +
  • Blunt
  • + + 17 + 2.1 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Bat_Saw + + A baseball bat modified with circular saw blades attached to its head. A brutal and terrifying weapon that can slice through flesh and armor alike. + + Melee_Weapons/FCP_Bat_Saw + Graphic_Single + + 1.2 + Industrial + + 1 + 15 + + + 6000 + 2.0 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 4 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 503 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 8 + 2 + +
  • + + false + +
  • Cut
  • + + 19 + 2.2 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Board_Spiked + + A simple wooden board with nails driven through it. Crude but effective, this makeshift weapon is common among raiders and desperate survivors. + + Melee_Weapons/FCP_Board_Spiked + Graphic_Single + + 1.2 + Neolithic + + 15 + 3 + + + 2000 + 1.3 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 1 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 504 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Blunt
  • + + 10 + 2 + +
  • + + false + +
  • Stab
  • + + 12 + 2 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Pool_Cue + + A long wooden pool cue. While fragile compared to dedicated weapons, its reach and ability to deliver quick pokes make it useful in a pinch. + + Melee_Weapons/FCP_Pool_Cue + Graphic_Single + + 1.2 + Industrial + + 20 + + + 2000 + 0.6 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 505 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 10 + 1.6 + +
  • + + false + +
  • Blunt
  • + + 9 + 1.7 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Rebar_Club + + A heavy length of construction rebar wrapped with tape for a grip. Simple, brutal, and readily available in the ruins of the old world. + + Melee_Weapons/FCP_Rebar_Club + Graphic_Single + + 1.2 + Industrial + + 20 + + + 2500 + 2.0 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 1 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 506 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 8 + 2.1 + +
  • + + false + +
  • Blunt
  • + + 16 + 2.2 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Rolling_Pin + + A wooden rolling pin typically used for baking. In the wasteland, even kitchen utensils can become weapons. Light and fast, if not particularly deadly. + + Melee_Weapons/FCP_Rolling_Pin + Graphic_Single + + 1.2 + Neolithic + + 10 + + + 1500 + 0.5 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 1 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 507 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 5 + 1.4 + +
  • + + false + +
  • Blunt
  • + + 8 + 1.5 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Scrap_Pipe + + A length of metal pipe scavenged from old plumbing or industrial ruins. Heavy and durable, making for a reliable bludgeoning weapon. + + Melee_Weapons/FCP_Scrap_Pipe + Graphic_Single + + 1.2 + Industrial + + 15 + + + 2000 + 1.5 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 1 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 508 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 9 + 1.9 + +
  • + + false + +
  • Blunt
  • + + 14 + 2 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_9_Iron + + A pre-war golf club, the 9 iron. The weighted head and long shaft make for surprisingly effective swings. Fore! + + Melee_Weapons/FCP_9_Iron + Graphic_Single + + 1.2 + Industrial + + 20 + + + 3000 + 0.8 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 509 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Poke
  • + + 7 + 1.7 + +
  • + + false + +
  • Blunt
  • + + 15 + 1.8 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Sledgehammer + + A heavy sledgehammer designed for demolition work. Slow to swing, but delivers devastating blows that can crush bone and dent armor. + + Melee_Weapons/FCP_Sledgehammer + Graphic_Single + + 1.2 + Industrial + + 40 + 10 + + + 6000 + 4.5 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 3 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 510 +
    + +
  • FCP_Melee_Heavy
  • +
    + +
  • + + +
  • Poke
  • + + 9 + 2.2 + +
  • + + false + +
  • Blunt
  • + + 22 + 2.6 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Super_Sledge + + A massive pre-war military sledgehammer enhanced with kinetic energy storage technology. Each swing releases tremendous force, capable of sending enemies flying and crushing power armor. A true wasteland legend. + + Melee_Weapons/FCP_Super_Sledge + Graphic_Single + + 1.2 + Spacer + + 60 + 20 + 3 + + + 15000 + 6.0 + + -65 + + +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 8 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 511 +
    + +
  • FCP_Melee_Heavy
  • +
  • FCP_Melee_Advanced
  • +
    + +
  • + + +
  • Poke
  • + + 12 + 2.4 + +
  • + + false + +
  • Blunt
  • + + 32 + 2.8 + +
    + +
  • + Rare +
  • +
    +
    + + + + + + + FCP_Meat_Cleaver + + A heavy butcher's cleaver designed for cutting through meat and bone. In the wasteland, it serves just as well against human targets. + + Melee_Weapons/FCP_Meat_Cleaver + Graphic_Single + + 1.2 + Industrial + + 25 + + + 3500 + 0.9 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 520 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Blunt
  • + + 7 + 1.8 + +
  • + + false + +
  • Cut
  • + + 16 + 1.9 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Scrap_Axe + + An improvised axe made from scrap metal and a wooden handle. Rough but effective for both chopping wood and splitting skulls. + + Melee_Weapons/FCP_Scrap_Axe + Graphic_Single + + 1.2 + Industrial + + 20 + 10 + + + 4000 + 1.8 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 521 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Blunt
  • + + 8 + 2 + +
  • + + false + +
  • Cut
  • + + 18 + 2.1 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Scrap_Machete + + A crude machete fashioned from scrap metal. The blade is rough but sharp enough to hack through flesh and vegetation alike. + + Melee_Weapons/FCP_Scrap_Machete + Graphic_Single + + 1.2 + Industrial + + 20 + + + 3500 + 1.0 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 2 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 522 +
    + +
  • FCP_Melee_Makeshift
  • +
    + +
  • + + +
  • Blunt
  • + + 7 + 1.8 + +
  • + + false + +
  • Cut
  • + + 17 + 1.9 + +
    + +
  • + Common +
  • +
    +
    + + + + + FCP_Bumper_Sword + + A massive blade forged from a pre-war car bumper. Heavy and unwieldy, but capable of cleaving through enemies with tremendous force. A favorite of super mutants and other hulking wastelanders. + + Melee_Weapons/FCP_Bumber_Sword + Graphic_Single + + 1.2 + Industrial + + 60 + + + 8000 + 5.0 + + -65 + + +
  • FCP_Research_Makeshift_Weapons
  • +
    + + 4 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 523 +
    + +
  • FCP_Melee_Heavy
  • +
    + +
  • + + +
  • Blunt
  • + + 10 + 2.4 + +
  • + + false + +
  • Cut
  • + + 26 + 2.6 + +
    + +
  • + Rare +
  • +
    +
    + + + + + FCP_Chainsaw + + A pre-war chainsaw repurposed for combat. The roaring engine and spinning chain make for a terrifying and deadly weapon, capable of tearing through flesh and light armor. + + Melee_Weapons/FCP_Chainsaw + Graphic_Single + + 1.2 + Industrial + + 40 + 2 + 20 + + + 10000 + 3.5 + + -45 + + +
  • FCP_Research_Basic_Weapons_Manufacturing
  • +
    + + 5 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 524 +
    + +
  • FCP_Melee_Heavy
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2.2 + +
  • + + false + +
  • Cut
  • + + 24 + 2.3 + +
    + +
  • + Rare +
  • +
    +
    + + + + + FCP_Mr_Handy_Buzz_Blade + + A circular saw blade salvaged from a Mr. Handy robot, modified with a grip for handheld use. The spinning blade can slice through almost anything with ease. + + Melee_Weapons/FCP_Mr_Handy_Buzz_Blade + Graphic_Single + + 1.2 + Industrial + + 30 + 2 + + + 8000 + 1.5 + + -45 + + +
  • FCP_Research_Basic_Weapons_Manufacturing
  • +
    + + 5 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 525 +
    + +
  • FCP_Melee_Advanced
  • +
    + +
  • + + +
  • Blunt
  • + + 8 + 1.8 + +
  • + + false + +
  • Cut
  • + + 20 + 1.9 + +
    + +
  • + Rare +
  • +
    +
    + + + + + FCP_Ripper + + A compact handheld chainsaw designed by the U.S. military for close-quarters combat. The small, fast-spinning chain can rip through flesh and armor with horrifying efficiency. + + Melee_Weapons/FCP_Ripper + Graphic_Single + + 1.2 + Spacer + + 35 + 10 + 3 + + + 12000 + 1.8 + + -45 + + +
  • FCP_Research_Advanced_Weapons_Manufacturing
  • +
    + + 7 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 526 +
    + +
  • FCP_Melee_Advanced
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 1.6 + +
  • + + false + +
  • Cut
  • + + 22 + 1.7 + +
    + +
  • + Rare +
  • +
    +
    + + + + + FCP_Shishkebab + + A legendary wasteland weapon - a makeshift flaming sword constructed from a motorcycle gas tank, pilot light, and lawnmower blade. The fuel-fed flames coat the blade, allowing it to slice and burn enemies simultaneously. + + Melee_Weapons/FCP_Shishkebab + Graphic_Single + + 1.2 + Industrial + + 30 + 2 + 30 + + + 10000 + 2.5 + + -65 + + +
  • FCP_Research_Basic_Weapons_Manufacturing
  • +
    + + 6 + + +
  • FCP_Production_Simple_Weapons_Workbench
  • +
    + 527 +
    + +
  • FCP_Melee_Advanced
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + false + +
  • Cut
  • + + 21 + 2.1 + +
  • + Flame + 8 +
  • +
    + +
    + +
  • + Rare +
  • +
    +
    + +
    diff --git a/About/About.xml b/About/About.xml index 8c7e394..a5e0658 100644 --- a/About/About.xml +++ b/About/About.xml @@ -8,7 +8,7 @@ FCP - Melee Weapons The Fallout Collaboration Project Presents: Melee Weapons, a weapon Mod. -
  • 1.5
  • +
  • 1.6
  • diff --git a/About/ModIcon.png b/About/ModIcon.png new file mode 100644 index 0000000..b5923da Binary files /dev/null and b/About/ModIcon.png differ diff --git a/About/Preview.png b/About/Preview.png index b161d68..b108019 100644 Binary files a/About/Preview.png and b/About/Preview.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_9_Iron.png b/Common/Textures/Melee_Weapons/FCP_9_Iron.png new file mode 100644 index 0000000..905331e Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_9_Iron.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Bat.png b/Common/Textures/Melee_Weapons/FCP_Bat.png new file mode 100644 index 0000000..99b8fdb Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Bat.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Bat_Aluminum.png b/Common/Textures/Melee_Weapons/FCP_Bat_Aluminum.png new file mode 100644 index 0000000..e3cef1f Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Bat_Aluminum.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Bat_Saw.png b/Common/Textures/Melee_Weapons/FCP_Bat_Saw.png new file mode 100644 index 0000000..21c5678 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Bat_Saw.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Bat_Spiked.png b/Common/Textures/Melee_Weapons/FCP_Bat_Spiked.png new file mode 100644 index 0000000..33251f0 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Bat_Spiked.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Board_Spiked.png b/Common/Textures/Melee_Weapons/FCP_Board_Spiked.png new file mode 100644 index 0000000..3f729fb Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Board_Spiked.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Bumber_Sword.png b/Common/Textures/Melee_Weapons/FCP_Bumber_Sword.png new file mode 100644 index 0000000..e5dfc6c Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Bumber_Sword.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Chainsaw.png b/Common/Textures/Melee_Weapons/FCP_Chainsaw.png new file mode 100644 index 0000000..1c6cf80 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Chainsaw.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Meat_Cleaver.png b/Common/Textures/Melee_Weapons/FCP_Meat_Cleaver.png new file mode 100644 index 0000000..f682fa7 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Meat_Cleaver.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Mr_Handy_Buzz_Blade.png b/Common/Textures/Melee_Weapons/FCP_Mr_Handy_Buzz_Blade.png new file mode 100644 index 0000000..65cad25 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Mr_Handy_Buzz_Blade.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Pool_Cue.png b/Common/Textures/Melee_Weapons/FCP_Pool_Cue.png new file mode 100644 index 0000000..f49875d Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Pool_Cue.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Rebar_Club.png b/Common/Textures/Melee_Weapons/FCP_Rebar_Club.png new file mode 100644 index 0000000..407885f Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Rebar_Club.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Ripper.png b/Common/Textures/Melee_Weapons/FCP_Ripper.png new file mode 100644 index 0000000..1b85058 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Ripper.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Rolling_Pin.png b/Common/Textures/Melee_Weapons/FCP_Rolling_Pin.png new file mode 100644 index 0000000..9628685 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Rolling_Pin.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Scrap_Axe.png b/Common/Textures/Melee_Weapons/FCP_Scrap_Axe.png new file mode 100644 index 0000000..13c5d56 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Scrap_Axe.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Scrap_Machete.png b/Common/Textures/Melee_Weapons/FCP_Scrap_Machete.png new file mode 100644 index 0000000..06e3483 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Scrap_Machete.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Scrap_Pipe.png b/Common/Textures/Melee_Weapons/FCP_Scrap_Pipe.png new file mode 100644 index 0000000..a9bc519 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Scrap_Pipe.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Shishkebab.png b/Common/Textures/Melee_Weapons/FCP_Shishkebab.png new file mode 100644 index 0000000..c59735d Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Shishkebab.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Sledgehammer.png b/Common/Textures/Melee_Weapons/FCP_Sledgehammer.png new file mode 100644 index 0000000..67d5942 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Sledgehammer.png differ diff --git a/Common/Textures/Melee_Weapons/FCP_Super_Sledge.png b/Common/Textures/Melee_Weapons/FCP_Super_Sledge.png new file mode 100644 index 0000000..d057cb6 Binary files /dev/null and b/Common/Textures/Melee_Weapons/FCP_Super_Sledge.png differ