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https://github.com/FalloutCollaborationProject/FCP-Melee-Weapons.git
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Add MarketValue to makeshift melee weapons
Introduced the MarketValue stat to several makeshift melee weapon ThingDefs, including Baseball Bat, Aluminum Bat, Spiked Bat, Saw Bat, and Spiked Board. This change helps balance in-game economy and trade value for these items.
This commit is contained in:
@@ -21,6 +21,7 @@
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<WoodLog>30</WoodLog>
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</costList>
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<statBases>
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<MarketValue>80</MarketValue>
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<WorkToMake>3000</WorkToMake>
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<Mass>1.2</Mass>
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@@ -82,6 +83,7 @@
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<costList>
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<Steel>25</Steel>
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</costList>
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<statBases>
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<MarketValue>120</MarketValue>
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<WorkToMake>4000</WorkToMake>
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@@ -144,6 +146,7 @@
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<costList>
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<FCP_Melee_Bat>1</FCP_Melee_Bat>
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<Steel>5</Steel>
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</costList>
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<statBases>
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<MarketValue>180</MarketValue>
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@@ -207,6 +210,7 @@
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<techLevel>Industrial</techLevel>
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<costList>
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<FCP_Melee_Bat>1</FCP_Melee_Bat>
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<Steel>15</Steel>
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</costList>
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<statBases>
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@@ -269,6 +273,7 @@
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<uiIconScale>1.2</uiIconScale>
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<techLevel>Neolithic</techLevel>
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<costList>
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<WoodLog>15</WoodLog>
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<Steel>3</Steel>
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</costList>
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<statBases>
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@@ -330,6 +335,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<WoodLog>20</WoodLog>
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</costList>
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@@ -391,6 +397,7 @@
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<texPath>Melee_Weapons/FCP_Rebar_Club</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Steel>20</Steel>
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@@ -452,6 +459,7 @@
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<graphicData>
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<texPath>Melee_Weapons/FCP_Rolling_Pin</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<techLevel>Neolithic</techLevel>
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<costList>
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@@ -513,6 +521,7 @@
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<description>A length of metal pipe scavenged from old plumbing or industrial ruins. Heavy and durable, making for a reliable bludgeoning weapon.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Scrap_Pipe</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<techLevel>Industrial</techLevel>
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@@ -574,6 +583,7 @@
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<label>9 Iron</label>
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<description>A pre-war golf club, the 9 iron. The weighted head and long shaft make for surprisingly effective swings. Fore!</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_9_Iron</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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@@ -636,6 +646,7 @@
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<label>Sledgehammer</label>
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<description>A heavy sledgehammer designed for demolition work. Slow to swing, but delivers devastating blows that can crush bone and dent armor.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Sledgehammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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@@ -699,6 +710,7 @@
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<label>Super Sledge</label>
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<description>A massive pre-war military sledgehammer enhanced with kinetic energy storage technology. Each swing releases tremendous force, capable of sending enemies flying and crushing power armor. A true wasteland legend.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Super_Sledge</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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@@ -763,6 +775,7 @@
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Meat_Cleaver</defName>
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<label>Meat Cleaver</label>
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<description>A heavy butcher's cleaver designed for cutting through meat and bone. In the wasteland, it serves just as well against human targets.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Meat_Cleaver</texPath>
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@@ -825,6 +838,7 @@
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Scrap_Axe</defName>
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<label>Scrap Axe</label>
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<description>An improvised axe made from scrap metal and a wooden handle. Rough but effective for both chopping wood and splitting skulls.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Scrap_Axe</texPath>
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@@ -886,6 +900,7 @@
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<!-- Scrap Machete -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Scrap_Machete</defName>
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<label>Scrap Machete</label>
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<description>A crude machete fashioned from scrap metal. The blade is rough but sharp enough to hack through flesh and vegetation alike.</description>
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@@ -947,6 +962,7 @@
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</ThingDef>
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<!-- Bumper Sword -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Bumper_Sword</defName>
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<label>Bumper Sword</label>
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@@ -1010,6 +1026,7 @@
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<!-- Chainsaw -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Chainsaw</defName>
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<label>Chainsaw</label>
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<description>A pre-war chainsaw repurposed for combat. The roaring engine and spinning chain make for a terrifying and deadly weapon, capable of tearing through flesh and light armor.</description>
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@@ -1072,6 +1089,7 @@
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</comps>
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</ThingDef>
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<!-- Mr. Handy Buzz Blade -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Mr_Handy_Buzz_Blade</defName>
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@@ -1135,6 +1153,7 @@
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</comps>
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</ThingDef>
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<!-- Ripper -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Melee_Ripper</defName>
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@@ -1198,6 +1217,7 @@
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</li>
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</comps>
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</ThingDef>
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<!-- Shishkebab -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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