From 2d05088fb11d865dc8428d3a0641c046de6e936f Mon Sep 17 00:00:00 2001
From: RickGrymes <81042907+RickGrymes@users.noreply.github.com>
Date: Wed, 15 Jul 2026 23:22:50 -0500
Subject: [PATCH] Add sound effects to melee weapons
Add soundInteract and soundMeleeHit tags to melee weapon definitions across the mod. Each weapon now has appropriate audio feedback for interaction and hit sounds tailored to the weapon type.
---
1.6/Defs/Melee_Weapon_Defs.xml | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/1.6/Defs/Melee_Weapon_Defs.xml b/1.6/Defs/Melee_Weapon_Defs.xml
index c11394c..0d4825f 100644
--- a/1.6/Defs/Melee_Weapon_Defs.xml
+++ b/1.6/Defs/Melee_Weapon_Defs.xml
@@ -17,6 +17,7 @@
1.2
false1.2
+ FCP_Sound_Interact_BaseballBat
30
@@ -55,6 +56,7 @@
14
2
+ FCP_Sound_Hit_Sledge_Wood
@@ -316,6 +318,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
20
@@ -354,6 +357,7 @@
9
1.7
+ FCP_Sound_Hit_PoolCue
@@ -375,6 +379,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
20
@@ -413,6 +418,7 @@
16
2.2
+ FCP_Sound_Hit_RebarClub
@@ -434,6 +440,7 @@
1.2
false1.2
+ FCP_Sound_Interact_RollingPin
10
@@ -472,6 +479,7 @@
8
1.5
+ FCP_Sound_Hit_Sledge_Wood
@@ -552,6 +560,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
20
@@ -590,6 +599,7 @@
15
1.8
+ FCP_Sound_Hit_GolfClub
@@ -611,6 +621,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
40
10
@@ -650,6 +661,7 @@
22
2.6
+ FCP_Sound_Hit_Sledgehammer
@@ -671,6 +683,7 @@
1.2
Spacer
+ FCP_Sound_Interact_Melee_Generic
60
20
@@ -715,6 +728,7 @@
32
2.8
+ FCP_Sound_Hit_SuperSledge
@@ -738,6 +752,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
25
@@ -776,6 +791,7 @@
16
1.9
+ FCP_Sound_Hit_Sword
@@ -916,6 +932,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Sword
60
@@ -954,6 +971,7 @@
26
2.6
+ FCP_Sound_Hit_Sword
@@ -1102,6 +1120,7 @@
1.2
Spacer
+ FCP_Sound_Interact_Melee_Generic
35
10
@@ -1145,6 +1164,7 @@
22
1.7
+ FCP_Sound_Hit_Ripper
@@ -1166,6 +1186,7 @@
1.2
false1.2
+ FCP_Sound_Interact_Melee_Generic
30
2
@@ -1209,6 +1230,7 @@
21
2.1
+ FCP_Sound_Hit_Shishkebab
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