From 2d05088fb11d865dc8428d3a0641c046de6e936f Mon Sep 17 00:00:00 2001 From: RickGrymes <81042907+RickGrymes@users.noreply.github.com> Date: Wed, 15 Jul 2026 23:22:50 -0500 Subject: [PATCH] Add sound effects to melee weapons Add soundInteract and soundMeleeHit tags to melee weapon definitions across the mod. Each weapon now has appropriate audio feedback for interaction and hit sounds tailored to the weapon type. --- 1.6/Defs/Melee_Weapon_Defs.xml | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/1.6/Defs/Melee_Weapon_Defs.xml b/1.6/Defs/Melee_Weapon_Defs.xml index c11394c..0d4825f 100644 --- a/1.6/Defs/Melee_Weapon_Defs.xml +++ b/1.6/Defs/Melee_Weapon_Defs.xml @@ -17,6 +17,7 @@ 1.2 false1.2 + FCP_Sound_Interact_BaseballBat 30 @@ -55,6 +56,7 @@ 14 2 + FCP_Sound_Hit_Sledge_Wood @@ -316,6 +318,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 20 @@ -354,6 +357,7 @@ 9 1.7 + FCP_Sound_Hit_PoolCue @@ -375,6 +379,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 20 @@ -413,6 +418,7 @@ 16 2.2 + FCP_Sound_Hit_RebarClub @@ -434,6 +440,7 @@ 1.2 false1.2 + FCP_Sound_Interact_RollingPin 10 @@ -472,6 +479,7 @@ 8 1.5 + FCP_Sound_Hit_Sledge_Wood @@ -552,6 +560,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 20 @@ -590,6 +599,7 @@ 15 1.8 + FCP_Sound_Hit_GolfClub @@ -611,6 +621,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 40 10 @@ -650,6 +661,7 @@ 22 2.6 + FCP_Sound_Hit_Sledgehammer @@ -671,6 +683,7 @@ 1.2 Spacer + FCP_Sound_Interact_Melee_Generic 60 20 @@ -715,6 +728,7 @@ 32 2.8 + FCP_Sound_Hit_SuperSledge @@ -738,6 +752,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 25 @@ -776,6 +791,7 @@ 16 1.9 + FCP_Sound_Hit_Sword @@ -916,6 +932,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Sword 60 @@ -954,6 +971,7 @@ 26 2.6 + FCP_Sound_Hit_Sword @@ -1102,6 +1120,7 @@ 1.2 Spacer + FCP_Sound_Interact_Melee_Generic 35 10 @@ -1145,6 +1164,7 @@ 22 1.7 + FCP_Sound_Hit_Ripper @@ -1166,6 +1186,7 @@ 1.2 false1.2 + FCP_Sound_Interact_Melee_Generic 30 2 @@ -1209,6 +1230,7 @@ 21 2.1 + FCP_Sound_Hit_Shishkebab
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