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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Melee Weapons __________-->
<!--_____ Blunt Weapons _____-->
<!-- Baseball Bat -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Bat</defName>
<label> Baseball Bat</label>
<description> A classic wooden baseball bat, repurposed as a simple but effective melee weapon. While not designed for combat, a solid swing can break bones and deter attackers.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Bat</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<WoodLog> 30</WoodLog>
</costList>
<statBases>
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<MarketValue> 80</MarketValue>
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<WorkToMake> 3000</WorkToMake>
<Mass> 1.2</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 500</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 7</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> bat</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 14</power>
<cooldownTime> 2</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Aluminum Bat -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Bat_Aluminum</defName>
<label> Aluminum Bat</label>
<description> A lightweight aluminum baseball bat. More durable than its wooden counterpart and capable of delivering faster, harder swings. A favorite among wasteland brawlers.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Bat_Aluminum</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 25</Steel>
</costList>
<statBases>
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<MarketValue> 120</MarketValue>
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<WorkToMake> 4000</WorkToMake>
<Mass> 1.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 3</Crafting>
</skillRequirements>
<displayPriority> 501</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 8</power>
<cooldownTime> 1.9</cooldownTime>
</li>
<li>
<label> bat</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 16</power>
<cooldownTime> 1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Spiked Bat -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Bat_Spiked</defName>
<label> Spiked Bat</label>
<description> A baseball bat with nails and metal spikes driven through the head. Turns a simple blunt weapon into something far more vicious, capable of tearing flesh as well as breaking bones.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Bat_Spiked</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<FCP_Melee_Bat> 1</FCP_Melee_Bat>
<Steel> 5</Steel>
</costList>
<statBases>
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<MarketValue> 180</MarketValue>
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<WorkToMake> 4500</WorkToMake>
<Mass> 1.5</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 3</Crafting>
</skillRequirements>
<displayPriority> 502</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 8</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> spiked head</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Stab</li>
<li> Blunt</li>
</capacities>
<power> 17</power>
<cooldownTime> 2.1</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Saw Bat -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Bat_Saw</defName>
<label> Saw Bat</label>
<description> A baseball bat modified with circular saw blades attached to its head. A brutal and terrifying weapon that can slice through flesh and armor alike.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Bat_Saw</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<FCP_Melee_Bat> 1</FCP_Melee_Bat>
<Steel> 15</Steel>
</costList>
<statBases>
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<MarketValue> 220</MarketValue>
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<WorkToMake> 6000</WorkToMake>
<Mass> 2.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 4</Crafting>
</skillRequirements>
<displayPriority> 503</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 8</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> saw blades</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 19</power>
<cooldownTime> 2.2</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Spiked Board -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Board_Spiked</defName>
<label> Spiked Board</label>
<description> A simple wooden board with nails driven through it. Crude but effective, this makeshift weapon is common among raiders and desperate survivors.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Board_Spiked</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<WoodLog> 15</WoodLog>
<Steel> 3</Steel>
</costList>
<statBases>
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<MarketValue> 60</MarketValue>
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<WorkToMake> 2000</WorkToMake>
<Mass> 1.3</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 1</Crafting>
</skillRequirements>
<displayPriority> 504</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> board</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 10</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> nails</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Stab</li>
</capacities>
<power> 12</power>
<cooldownTime> 2</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Pool Cue -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Pool_Cue</defName>
<label> Pool Cue</label>
<description> A long wooden pool cue. While fragile compared to dedicated weapons, its reach and ability to deliver quick pokes make it useful in a pinch.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Pool_Cue</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<WoodLog> 20</WoodLog>
</costList>
<statBases>
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<MarketValue> 50</MarketValue>
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<WorkToMake> 2000</WorkToMake>
<Mass> 0.6</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 505</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> tip</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 10</power>
<cooldownTime> 1.6</cooldownTime>
</li>
<li>
<label> shaft</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 9</power>
<cooldownTime> 1.7</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Rebar Club -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Rebar_Club</defName>
<label> Rebar Club</label>
<description> A heavy length of construction rebar wrapped with tape for a grip. Simple, brutal, and readily available in the ruins of the old world.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Rebar_Club</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 20</Steel>
</costList>
<statBases>
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<MarketValue> 150</MarketValue>
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<WorkToMake> 2500</WorkToMake>
<Mass> 2.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 1</Crafting>
</skillRequirements>
<displayPriority> 506</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 8</power>
<cooldownTime> 2.1</cooldownTime>
</li>
<li>
<label> head</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 16</power>
<cooldownTime> 2.2</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Rolling Pin -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Rolling_Pin</defName>
<label> Rolling Pin</label>
<description> A wooden rolling pin typically used for baking. In the wasteland, even kitchen utensils can become weapons. Light and fast, if not particularly deadly.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Rolling_Pin</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<WoodLog> 10</WoodLog>
</costList>
<statBases>
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<MarketValue> 50</MarketValue>
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<WorkToMake> 1500</WorkToMake>
<Mass> 0.5</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 1</Crafting>
</skillRequirements>
<displayPriority> 507</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 5</power>
<cooldownTime> 1.4</cooldownTime>
</li>
<li>
<label> roller</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 8</power>
<cooldownTime> 1.5</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Pipe -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Scrap_Pipe</defName>
<label> Scrap Pipe</label>
<description> A length of metal pipe scavenged from old plumbing or industrial ruins. Heavy and durable, making for a reliable bludgeoning weapon.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Scrap_Pipe</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 15</Steel>
</costList>
<statBases>
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<MarketValue> 60</MarketValue>
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<WorkToMake> 2000</WorkToMake>
<Mass> 1.5</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 1</Crafting>
</skillRequirements>
<displayPriority> 508</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> pipe end</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 9</power>
<cooldownTime> 1.9</cooldownTime>
</li>
<li>
<label> pipe</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 14</power>
<cooldownTime> 2</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- 9 Iron -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_9_Iron</defName>
<label> 9 Iron</label>
<description> A pre-war golf club, the 9 iron. The weighted head and long shaft make for surprisingly effective swings. Fore!</description>
<graphicData>
<texPath> Melee_Weapons/FCP_9_Iron</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 20</Steel>
</costList>
<statBases>
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<MarketValue> 90</MarketValue>
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<WorkToMake> 3000</WorkToMake>
<Mass> 0.8</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 509</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> grip</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 7</power>
<cooldownTime> 1.7</cooldownTime>
</li>
<li>
<label> club head</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 15</power>
<cooldownTime> 1.8</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Sledgehammer -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Sledgehammer</defName>
<label> Sledgehammer</label>
<description> A heavy sledgehammer designed for demolition work. Slow to swing, but delivers devastating blows that can crush bone and dent armor.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Sledgehammer</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 40</Steel>
<WoodLog> 10</WoodLog>
</costList>
<statBases>
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<MarketValue> 180</MarketValue>
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<WorkToMake> 6000</WorkToMake>
<Mass> 4.5</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 3</Crafting>
</skillRequirements>
<displayPriority> 510</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 9</power>
<cooldownTime> 2.2</cooldownTime>
</li>
<li>
<label> head</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 22</power>
<cooldownTime> 2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Super Sledge -->
<ThingDef ParentName= "FCP_Melee_Blunt_Base" >
<defName> FCP_Melee_Super_Sledge</defName>
<label> Super Sledge</label>
<description> A massive pre-war military sledgehammer enhanced with kinetic energy storage technology. Each swing releases tremendous force, capable of sending enemies flying and crushing power armor. A true wasteland legend.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Super_Sledge</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
<techLevel> Spacer</techLevel>
<costList>
<Steel> 60</Steel>
<Plasteel> 20</Plasteel>
<ComponentIndustrial> 3</ComponentIndustrial>
</costList>
<statBases>
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<MarketValue> 850</MarketValue>
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<WorkToMake> 15000</WorkToMake>
<Mass> 6.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 8</Crafting>
</skillRequirements>
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<recipeUsers>
<li> FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
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<displayPriority> 511</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Heavy</li>
<li> FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Poke</li>
</capacities>
<power> 12</power>
<cooldownTime> 2.4</cooldownTime>
</li>
<li>
<label> kinetic head</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Blunt</li>
</capacities>
<power> 32</power>
<cooldownTime> 2.8</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
<!--_____ Sharp Weapons _____-->
<!-- Meat Cleaver -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Meat_Cleaver</defName>
<label> Meat Cleaver</label>
<description> A heavy butcher's cleaver designed for cutting through meat and bone. In the wasteland, it serves just as well against human targets.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Meat_Cleaver</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 25</Steel>
</costList>
<statBases>
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<MarketValue> 120</MarketValue>
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<WorkToMake> 3500</WorkToMake>
<Mass> 0.9</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 520</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 7</power>
<cooldownTime> 1.8</cooldownTime>
</li>
<li>
<label> blade</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 16</power>
<cooldownTime> 1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Axe -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Scrap_Axe</defName>
<label> Scrap Axe</label>
<description> An improvised axe made from scrap metal and a wooden handle. Rough but effective for both chopping wood and splitting skulls.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Scrap_Axe</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 20</Steel>
<WoodLog> 10</WoodLog>
</costList>
<statBases>
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<MarketValue> 100</MarketValue>
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<WorkToMake> 4000</WorkToMake>
<Mass> 1.8</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 521</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 8</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> edge</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 18</power>
<cooldownTime> 2.1</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Scrap Machete -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Scrap_Machete</defName>
<label> Scrap Machete</label>
<description> A crude machete fashioned from scrap metal. The blade is rough but sharp enough to hack through flesh and vegetation alike.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Scrap_Machete</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 20</Steel>
</costList>
<statBases>
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<MarketValue> 110</MarketValue>
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<WorkToMake> 3500</WorkToMake>
<Mass> 1.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 2</Crafting>
</skillRequirements>
<displayPriority> 522</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Makeshift</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 7</power>
<cooldownTime> 1.8</cooldownTime>
</li>
<li>
<label> blade</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 17</power>
<cooldownTime> 1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Bumper Sword -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Bumper_Sword</defName>
<label> Bumper Sword</label>
<description> A massive blade forged from a pre-war car bumper. Heavy and unwieldy, but capable of cleaving through enemies with tremendous force. A favorite of super mutants and other hulking wastelanders.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Bumber_Sword</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 60</Steel>
</costList>
<statBases>
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<MarketValue> 200</MarketValue>
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<WorkToMake> 8000</WorkToMake>
<Mass> 5.0</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 4</Crafting>
</skillRequirements>
<displayPriority> 523</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 10</power>
<cooldownTime> 2.4</cooldownTime>
</li>
<li>
<label> blade</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 26</power>
<cooldownTime> 2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Chainsaw -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Chainsaw</defName>
<label> Chainsaw</label>
<description> A pre-war chainsaw repurposed for combat. The roaring engine and spinning chain make for a terrifying and deadly weapon, capable of tearing through flesh and light armor.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Chainsaw</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 40</Steel>
<ComponentIndustrial> 2</ComponentIndustrial>
<Chemfuel> 20</Chemfuel>
</costList>
<statBases>
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<MarketValue> 450</MarketValue>
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<WorkToMake> 10000</WorkToMake>
<Mass> 3.5</Mass>
</statBases>
<equippedAngleOffset> -45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 5</Crafting>
</skillRequirements>
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<recipeUsers>
<li> FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
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<displayPriority> 524</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Heavy</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 9</power>
<cooldownTime> 2.2</cooldownTime>
</li>
<li>
<label> chain</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 24</power>
<cooldownTime> 2.3</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Mr. Handy Buzz Blade -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Mr_Handy_Buzz_Blade</defName>
<label> Mr. Handy Buzz Blade</label>
<description> A circular saw blade salvaged from a Mr. Handy robot, modified with a grip for handheld use. The spinning blade can slice through almost anything with ease.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Mr_Handy_Buzz_Blade</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 30</Steel>
<ComponentIndustrial> 2</ComponentIndustrial>
</costList>
<statBases>
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<MarketValue> 650</MarketValue>
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<WorkToMake> 8000</WorkToMake>
<Mass> 1.5</Mass>
</statBases>
<equippedAngleOffset> -45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 5</Crafting>
</skillRequirements>
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<recipeUsers>
<li> FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
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<displayPriority> 525</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 8</power>
<cooldownTime> 1.8</cooldownTime>
</li>
<li>
<label> blade</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 20</power>
<cooldownTime> 1.9</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Ripper -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Ripper</defName>
<label> Ripper</label>
<description> A compact handheld chainsaw designed by the U.S. military for close-quarters combat. The small, fast-spinning chain can rip through flesh and armor with horrifying efficiency.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Ripper</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
<techLevel> Spacer</techLevel>
<costList>
<Steel> 35</Steel>
<Plasteel> 10</Plasteel>
<ComponentIndustrial> 3</ComponentIndustrial>
</costList>
<statBases>
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<MarketValue> 580</MarketValue>
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<WorkToMake> 12000</WorkToMake>
<Mass> 1.8</Mass>
</statBases>
<equippedAngleOffset> -45</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 7</Crafting>
</skillRequirements>
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<recipeUsers>
<li> FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
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<displayPriority> 526</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 9</power>
<cooldownTime> 1.6</cooldownTime>
</li>
<li>
<label> chain</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 22</power>
<cooldownTime> 1.7</cooldownTime>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Shishkebab -->
<ThingDef ParentName= "FCP_Melee_Sharp_Base" >
<defName> FCP_Melee_Shishkebab</defName>
<label> Shishkebab</label>
<description> A legendary wasteland weapon - a makeshift flaming sword constructed from a motorcycle gas tank, pilot light, and lawnmower blade. The fuel-fed flames coat the blade, allowing it to slice and burn enemies simultaneously.</description>
<graphicData>
<texPath> Melee_Weapons/FCP_Shishkebab</texPath>
<graphicClass> Graphic_Single</graphicClass>
</graphicData>
<uiIconScale> 1.2</uiIconScale>
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<smeltable> false</smeltable><uiIconScale> 1.2</uiIconScale>
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<costList>
<Steel> 30</Steel>
<ComponentIndustrial> 2</ComponentIndustrial>
<Chemfuel> 30</Chemfuel>
</costList>
<statBases>
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<MarketValue> 420</MarketValue>
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<WorkToMake> 10000</WorkToMake>
<Mass> 2.5</Mass>
</statBases>
<equippedAngleOffset> -65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li> FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting> 6</Crafting>
</skillRequirements>
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<recipeUsers>
<li> FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
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<displayPriority> 527</displayPriority>
</recipeMaker>
<weaponTags>
<li> FCP_Melee_Advanced</li>
</weaponTags>
<tools>
<li>
<label> handle</label>
<capacities>
<li> Blunt</li>
</capacities>
<power> 9</power>
<cooldownTime> 2</cooldownTime>
</li>
<li>
<label> flaming blade</label>
<labelUsedInLogging> false</labelUsedInLogging>
<capacities>
<li> Cut</li>
</capacities>
<power> 21</power>
<cooldownTime> 2.1</cooldownTime>
<extraMeleeDamages>
<li>
<def> Flame</def>
<amount> 8</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<comps>
<li Class= "FCP.Core.CompProperties_LabelColored" >
<rarity> Rare</rarity>
</li>
</comps>
</ThingDef>
</Defs>
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