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https://github.com/FalloutCollaborationProject/FCP-Ghouls.git
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Update and rename FeralHead.xml to Ghoul_Feral_Head.xml
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@@ -1,51 +0,0 @@
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<Defs>
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<GeneDef>
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<defName>FCP_Gene_FeralHead</defName>
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<label>feral Ghoul Head</label>
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<labelShortAdj>ghoulheaded</labelShortAdj>
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<description>placeholder.</description>
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<geneClass>FCP_Ghoul.FeralHead_Gene</geneClass>
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<biostatCpx>1</biostatCpx> <!-- placeholder -->
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<biostatMet>-1</biostatMet> <!-- placeholder -->
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<displayCategory>Miscellaneous</displayCategory>
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<displayOrderInCategory>400</displayOrderInCategory>
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<iconPath>UI/Icons/Genes/Gene_Furskin</iconPath> <!-- placeholder -->
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<iconColor>(0.75, 0.75, 0.75)</iconColor><!-- placeholder -->
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<forcedHeadTypes>
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<li>FCP_HeadType_Feral_Male</li>
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<li>FCP_HeadType_Feral_Female</li>
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</forcedHeadTypes>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColorForHead</nodeClass>
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<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
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<workerClass>PawnRenderNodeWorker_Head</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<hairTagFilter>
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<whitelist>true</whitelist>
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<tags>
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<li>Bald</li>
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</tags>
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</hairTagFilter>
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<beardTagFilter>
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<whitelist>true</whitelist>
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<tags>
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</tags>
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</beardTagFilter>
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<exclusionTags>
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<li>HairStyle</li>
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<li>Fur</li>
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<li>BeardStyle</li>
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</exclusionTags>
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<modExtensions>
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<li Class="FCP_Ghoul.FeralHead_ModExtension"></li>
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</modExtensions>
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</GeneDef>
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</Defs>
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@@ -0,0 +1,57 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Ghoul Feral Heads __________-->
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<!-- Ghoul -->
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<GeneDef>
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<defName>FCP_Gene_Feral_Head</defName>
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<label>Feral Ghoul Head</label>
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<labelShortAdj>Feral Ghoul Head</labelShortAdj>
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<description>Alters the head to resemble that of a feral ghoul—sunken features, mottled skin, and a haunting, irradiated appearance. This mutation is a mark of surviving extreme radiation, but often inspires fear and distrust in others.</description>
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<geneClass>FCP_Ghoul.FeralHead_Gene</geneClass>
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<biostatCpx>1</biostatCpx> <!-- placeholder -->
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<biostatMet>-1</biostatMet> <!-- placeholder -->
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<displayCategory>Miscellaneous</displayCategory>
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<displayOrderInCategory>400</displayOrderInCategory>
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<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul</iconPath> <!-- placeholder -->
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<iconColor>(0.75, 0.75, 0.75)</iconColor><!-- placeholder -->
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<forcedHeadTypes>
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<li>FCP_HeadType_Feral_Male</li>
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<li>FCP_HeadType_Feral_Female</li>
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</forcedHeadTypes>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColorForHead</nodeClass>
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<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
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<workerClass>PawnRenderNodeWorker_Head</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<hairTagFilter>
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<whitelist>true</whitelist>
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<tags>
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<li>Bald</li>
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</tags>
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</hairTagFilter>
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<beardTagFilter>
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<whitelist>true</whitelist>
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<tags />
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</beardTagFilter>
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<exclusionTags>
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<li>HairStyle</li>
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<li>Fur</li>
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<li>BeardStyle</li>
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</exclusionTags>
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<modExtensions>
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<li Class="FCP_Ghoul.FeralHead_ModExtension" />
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</modExtensions>
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</GeneDef>
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</Defs>
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