Update and rename FeralHead.xml to Ghoul_Feral_Head.xml

This commit is contained in:
Ranger Rick
2025-05-06 08:50:08 -05:00
committed by GitHub
parent 5a000b5faf
commit eecadc37fb
2 changed files with 57 additions and 51 deletions
-51
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@@ -1,51 +0,0 @@
<Defs>
<GeneDef>
<defName>FCP_Gene_FeralHead</defName>
<label>feral Ghoul Head</label>
<labelShortAdj>ghoulheaded</labelShortAdj>
<description>placeholder.</description>
<geneClass>FCP_Ghoul.FeralHead_Gene</geneClass>
<biostatCpx>1</biostatCpx> <!-- placeholder -->
<biostatMet>-1</biostatMet> <!-- placeholder -->
<displayCategory>Miscellaneous</displayCategory>
<displayOrderInCategory>400</displayOrderInCategory>
<iconPath>UI/Icons/Genes/Gene_Furskin</iconPath> <!-- placeholder -->
<iconColor>(0.75, 0.75, 0.75)</iconColor><!-- placeholder -->
<forcedHeadTypes>
<li>FCP_HeadType_Feral_Male</li>
<li>FCP_HeadType_Feral_Female</li>
</forcedHeadTypes>
<skinIsHairColor>false</skinIsHairColor>
<tattoosVisible>false</tattoosVisible>
<renderNodeProperties>
<li>
<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColorForHead</nodeClass>
<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
<workerClass>PawnRenderNodeWorker_Head</workerClass>
<baseLayer>5</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<parentTagDef>Body</parentTagDef>
</li>
</renderNodeProperties>
<hairTagFilter>
<whitelist>true</whitelist>
<tags>
<li>Bald</li>
</tags>
</hairTagFilter>
<beardTagFilter>
<whitelist>true</whitelist>
<tags>
</tags>
</beardTagFilter>
<exclusionTags>
<li>HairStyle</li>
<li>Fur</li>
<li>BeardStyle</li>
</exclusionTags>
<modExtensions>
<li Class="FCP_Ghoul.FeralHead_ModExtension"></li>
</modExtensions>
</GeneDef>
</Defs>
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Ghoul Feral Heads __________-->
<!-- Ghoul -->
<GeneDef>
<defName>FCP_Gene_Feral_Head</defName>
<label>Feral Ghoul Head</label>
<labelShortAdj>Feral Ghoul Head</labelShortAdj>
<description>Alters the head to resemble that of a feral ghoul—sunken features, mottled skin, and a haunting, irradiated appearance. This mutation is a mark of surviving extreme radiation, but often inspires fear and distrust in others.</description>
<geneClass>FCP_Ghoul.FeralHead_Gene</geneClass>
<biostatCpx>1</biostatCpx> <!-- placeholder -->
<biostatMet>-1</biostatMet> <!-- placeholder -->
<displayCategory>Miscellaneous</displayCategory>
<displayOrderInCategory>400</displayOrderInCategory>
<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul</iconPath> <!-- placeholder -->
<iconColor>(0.75, 0.75, 0.75)</iconColor><!-- placeholder -->
<forcedHeadTypes>
<li>FCP_HeadType_Feral_Male</li>
<li>FCP_HeadType_Feral_Female</li>
</forcedHeadTypes>
<skinIsHairColor>false</skinIsHairColor>
<tattoosVisible>false</tattoosVisible>
<renderNodeProperties>
<li>
<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColorForHead</nodeClass>
<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
<workerClass>PawnRenderNodeWorker_Head</workerClass>
<baseLayer>5</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<parentTagDef>Body</parentTagDef>
</li>
</renderNodeProperties>
<hairTagFilter>
<whitelist>true</whitelist>
<tags>
<li>Bald</li>
</tags>
</hairTagFilter>
<beardTagFilter>
<whitelist>true</whitelist>
<tags />
</beardTagFilter>
<exclusionTags>
<li>HairStyle</li>
<li>Fur</li>
<li>BeardStyle</li>
</exclusionTags>
<modExtensions>
<li Class="FCP_Ghoul.FeralHead_ModExtension" />
</modExtensions>
</GeneDef>
</Defs>