Remove GhoulSkin render node worker

Deleted PawnRenderNodeWorker_GhoulSkin.cs, which provided a custom render node worker for ghoul skin coloring. This may be part of a refactor or removal of unused code.
This commit is contained in:
RickGrymes
2026-01-27 20:50:55 -06:00
parent ccf78a3ae2
commit 7f0be9a054
@@ -1,14 +0,0 @@
using UnityEngine;
using Verse;
namespace FCP_Ghoul
{
public class PawnRenderNodeWorker_GhoulSkin : PawnRenderNodeWorker_Fur
{
public override Color ColorFor(PawnRenderNode node)
{
// Force the body to use the exact same color as the pawn's skin
return node.Props.color.GetValueOrDefault(node.tree.pawn.story.SkinColor);
}
}
}