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Remove GhoulSkin render node worker
Deleted PawnRenderNodeWorker_GhoulSkin.cs, which provided a custom render node worker for ghoul skin coloring. This may be part of a refactor or removal of unused code.
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@@ -1,14 +0,0 @@
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using UnityEngine;
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using Verse;
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namespace FCP_Ghoul
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{
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public class PawnRenderNodeWorker_GhoulSkin : PawnRenderNodeWorker_Fur
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{
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public override Color ColorFor(PawnRenderNode node)
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{
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// Force the body to use the exact same color as the pawn's skin
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return node.Props.color.GetValueOrDefault(node.tree.pawn.story.SkinColor);
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}
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}
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}
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