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<Defs>
<GeneDef ParentName= "GeneBodyBase" >
<defName> FCP_Gene_FeralFur</defName>
<label> feral ghoul body</label>
<geneClass> FCP_Ghoul.Gene_FeralBody</geneClass>
<description> Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.</description>
<iconPath> UI/Icons/Genes/Gene_BodyStandard</iconPath>
<displayOrderInCategory> 0</displayOrderInCategory>
<biostatCpx> 1</biostatCpx>
<selectionWeight> 0</selectionWeight>
<exclusionTags>
<li> Bodies</li>
<li> Body</li>
</exclusionTags>
<fur> FCP_FeralFur</fur>
<skinIsHairColor> false</skinIsHairColor>
<tattoosVisible> false</tattoosVisible>
<iconColor> (157, 188, 200)</iconColor>
<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
<renderNodeProperties>
<li>
<nodeClass> FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
<workerClass> PawnRenderNodeWorker_Fur</workerClass>
<baseLayer> 5</baseLayer>
<rotDrawMode> Fresh, Rotting</rotDrawMode>
<colorType> Skin</colorType>
<parentTagDef> Body</parentTagDef>
</li>
</renderNodeProperties>
<modExtensions>
<li Class= "FCP_Ghoul.ToxBomb_ModExtension" >
<radius> 0.9</radius>
<rate> 200</rate>
</li>
<li Class= "FCP_Ghoul.FeralFur_ModExtension" ></li>
</modExtensions>
</GeneDef>
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</Defs>