<?xml version="1.0" encoding="utf-8"?>
<Defs>

    <!--__________ Pawnkinds __________-->

    <!--_____ Ghouls _____-->

    <!-- Feral Ghoul -->

    <PawnKindDef ParentName="FCP_GhoulkindBase">
        <defName>FCP_Pawnkind_Ghoul_Feral</defName>
        <label>feral ghoul</label>
        <combatPower>45</combatPower>
        <xenotypeSet>
            <xenotypeChances>
                <FCP_Xenotype_Ghoul_Feral>1</FCP_Xenotype_Ghoul_Feral>
            </xenotypeChances>
        </xenotypeSet>
        <useFactionXenotypes>false</useFactionXenotypes>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.2~0.7</gearHealthRange>
        <apparelMoney>0~200</apparelMoney>
        <apparelTags>
            <li>FCP_Wastelander_Apparel</li>
        </apparelTags>
        <apparelDisallowTags>
            <li>FCP_Children_of_Atom_Worker</li>
            <li>FCP_Children_of_Atom_Combat</li>
            <li>FCP_Children_of_Atom_Leader</li>
            <li>FCP_Children_of_Atom_Unique</li>
            <li>FCP_Confessors_Flock_Unique</li>
        </apparelDisallowTags>
        <apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance>
        <weaponMoney>0</weaponMoney>
        <disallowedTraits />
        <requiredWorkTags />
        <initialWillRange>0~0</initialWillRange>
        <initialResistanceRange>0~0</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Wastelander_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Ghoul</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
    </PawnKindDef>

    <!-- Ghoul Wastelander -->

    <PawnKindDef ParentName="FCP_GhoulkindBase">
        <defName>FCP_Pawnkind_Ghoul_Wastelander</defName>
        <label>Ghoul</label>
        <combatPower>30</combatPower>
        <xenotypeSet>
            <xenotypeChances>
                <FCP_Xenotype_Ghoul>1</FCP_Xenotype_Ghoul>
            </xenotypeChances>
        </xenotypeSet>
        <useFactionXenotypes>false</useFactionXenotypes>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.5~1.8</gearHealthRange>
        <apparelMoney>800~1200</apparelMoney>
        <apparelTags>
            <li>FCP_Wastelander_Apparel</li>
        </apparelTags>
        <apparelDisallowTags>
            <li>FCP_Children_of_Atom_Worker</li>
            <li>FCP_Children_of_Atom_Combat</li>
            <li>FCP_Children_of_Atom_Leader</li>
            <li>FCP_Children_of_Atom_Unique</li>
            <li>FCP_Confessors_Flock_Unique</li>
        </apparelDisallowTags>
        <apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance>
        <weaponMoney>600</weaponMoney>
        <weaponTags>
            <li>FCP_Basic_Weapons</li>
        </weaponTags>
        <disallowedTraits>
        </disallowedTraits>
        <requiredWorkTags>
        </requiredWorkTags>
        <techHediffsMoney>50~50</techHediffsMoney>
        <techHediffsTags>
            <li>Poor</li>
        </techHediffsTags>
        <techHediffsChance>0.03</techHediffsChance>
        <initialWillRange>1~3</initialWillRange>
        <initialResistanceRange>15~24</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Wastelander_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Ghoul</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
    </PawnKindDef>

    <!--_____ Glowing Ones _____-->

    <PawnKindDef ParentName="FCP_Glowing_OnekindBase">
        <defName>FCP_Pawnkind_Ghoul_GlowingOne</defName>
        <label>glowing one</label>
        <combatPower>80</combatPower>
        <xenotypeSet>
            <xenotypeChances>
                <FCP_Xenotype_Ghoul_Glowing_One>1</FCP_Xenotype_Ghoul_Glowing_One>
            </xenotypeChances>
        </xenotypeSet>
        <useFactionXenotypes>false</useFactionXenotypes>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.3~0.8</gearHealthRange>
        <apparelMoney>200~500</apparelMoney>
        <apparelTags>
            <li>FCP_Wastelander_Apparel</li>
        </apparelTags>
        <apparelDisallowTags>
            <li>FCP_Children_of_Atom_Worker</li>
            <li>FCP_Children_of_Atom_Combat</li>
            <li>FCP_Children_of_Atom_Leader</li>
            <li>FCP_Children_of_Atom_Unique</li>
            <li>FCP_Confessors_Flock_Unique</li>
        </apparelDisallowTags>
        <apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
        <weaponMoney>0</weaponMoney>
        <disallowedTraits />
        <requiredWorkTags />
        <initialWillRange>0~0</initialWillRange>
        <initialResistanceRange>0~0</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Wastelander_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Glowing_One</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
    </PawnKindDef>

</Defs>