<Defs>
    <GeneDef>
        <defName>FCP_Gene_ToxHeal</defName>
        <label>tox heal</label>
        <description>placeholder.</description>
        <iconPath>UI/Icons/Genes/Gene_PollutionRush</iconPath>
        <displayCategory>Miscellaneous</displayCategory>
        <displayOrderInCategory>500</displayOrderInCategory>
        <biostatCpx>1</biostatCpx>
        <biostatMet>-1</biostatMet>
        <modExtensions>
            <li Class="FCP_Ghoul.ChanceGene_ModExtension">
                <chance>0.2</chance>
                <gene1>FCP_Gene_ToxSpawn</gene1>
                <gene2>FCP_Gene_Glow</gene2>
            </li>
            <li Class="FCP_Ghoul.ToxHeal_ModExtension"/>
        </modExtensions>
    </GeneDef>

    <GeneDef>
        <defName>FCP_Gene_ToxSpawn</defName>
        <label>tox spawn</label>
        <description>placeholder.</description>
        <geneClass>FCP_Ghoul.EmitToxGene</geneClass>
        <iconPath>UI/Icons/Genes/Gene_PollutionRush</iconPath>
        <displayCategory>Miscellaneous</displayCategory>
        <displayOrderInCategory>500</displayOrderInCategory>
        <biostatCpx>1</biostatCpx>
        <biostatMet>-1</biostatMet>
    </GeneDef>

    <GeneDef>
        <defName>FCP_Gene_Glow</defName>
        <label>glow</label>
        <description>placeholder.</description>
        <geneClass>FCP_Ghoul.ChanceGene</geneClass>
        <iconPath>UI/Icons/Genes/Gene_PollutionRush</iconPath>
        <displayCategory>Miscellaneous</displayCategory>
        <displayOrderInCategory>500</displayOrderInCategory>
        <biostatCpx>1</biostatCpx>
        <biostatMet>-1</biostatMet>
        <renderNodeProperties>
            <li>
                <nodeClass>FCP_Ghoul.PawnRenderNode_Shiny</nodeClass>
                <overlayLayer>Body</overlayLayer>
				<rotDrawMode>Fresh</rotDrawMode>
                <shaderTypeDef>MoteGlow</shaderTypeDef>
				<baseLayer>5</baseLayer>
            </li>
        </renderNodeProperties>

        
    </GeneDef>
</Defs>