<Defs>
    <MentalStateDef ParentName="BaseMentalState">
        <defName>FCP_MentalState_PermanentBerserk</defName>
        <stateClass>FCP_Ghoul.MentalState_Feral</stateClass>
        <label>feral</label>
        <category>Aggro</category>
        <blockInteractionInitiationExcept>
            <li>Insult</li>
        </blockInteractionInitiationExcept>
        <blockInteractionRecipientExcept>
            <li>Insult</li>
        </blockInteractionRecipientExcept>
        <recoveryMtbDays>999</recoveryMtbDays>
        <blockRandomInteraction>true</blockRandomInteraction>
        <blockNormalThoughts>true</blockNormalThoughts>
        <nameColor>(0.9,0.2,0.5)</nameColor>
        <beginLetter>{0} has gone berserk.\n\n[PAWN_pronoun] will attack anyone [PAWN_pronoun] sees.</beginLetter>
        <beginLetterDef>ThreatSmall</beginLetterDef>
        <minTicksBeforeRecovery>99999999</minTicksBeforeRecovery>
        <maxTicksBeforeRecovery>99999999</maxTicksBeforeRecovery>
        <inCaravanCanDo>true</inCaravanCanDo>
        <recoverFromSleep>false</recoverFromSleep>
        <recoverFromDowned>false</recoverFromDowned>
        <recoverFromCollapsingExhausted>false</recoverFromCollapsingExhausted>
        <recoveryMessage>{0}'s berserk rage has come to an end.</recoveryMessage>
        <baseInspectLine>Mental state: Feral</baseInspectLine>
        <stateEffecter>Berserk</stateEffecter>
        <tale>MentalStateBerserk</tale>
        <modExtensions>
            <li Class="FCP_Ghoul.PermanentBerserk_ModExtension"></li>
        </modExtensions>
    </MentalStateDef>
</Defs>